Project CARS
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Vulture




Posts: 426

PostPosted: Fri, 23rd Mar 2012 15:49    Post subject:
Screens yeah, movies yeah! Drool...
But what matters the MOST in a driving simulation are the physics.
LFS is still number 1 for me.
iRacing and rFactor some miles behind. And yes, those 2 last sims have much better gfx, but who cares when playing a sim?
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Fri, 23rd Mar 2012 16:09    Post subject:
I'll try to compare LFS to Project CARS, since i've tried both, but only on gamepad. And this is handling only, since graphics and sound are on totaly different levels.
So, LFS vs Project CARS, driving Caterham (since it's almost the only car that's available in both games).
Project CARS deffinitely gets you a better sense of speed, but i think caterham itself feels just a bit less responsive. I mean, sometimes it feels heavy, which it realy isn't.
On the other side, in LFS, caterhams' handling is somehow predictive, but fun.
So, i like LFS handling a bit more. But, but, but.. I've played LFS more, and Project CARS isn't yet a done product. They're still working on every vehicles' handling and changing it in every build. And, one other thing when it comes to Project CARS. I've not yet set up my controller correctly, and SMS have some work to do in optimizing gamepads..
So, for now, LFS has better handling, but not by much tbh.
We'll see more in next few weeks..


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PumpAction
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Posts: 26759

PostPosted: Fri, 23rd Mar 2012 16:46    Post subject:
If I lose controle in LFS I know why (mostly it's because I suck Laughing) and that is because they give you a really good feedback on the physics Smile

In project cars, that audi look-a-like handles great but the moment you pull away throttle it just drifts indefinitely Sad


Edit: Of course I play LFS on mouse and keyboard, but project cars on a pad and I can imagine that it will feel a lot better once they implement mouse steering.


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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 23rd Mar 2012 17:20    Post subject:
I know that it's not the right thread but this could be interesting Razz (kinda related)

http://www.virtualr.net/iracing-com-free-month-promo

It's possible to try iRacing for free for an entire month Smile

edit: seems like a valid credit card is required anyway...hmm I think I'll pass.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Fri, 23rd Mar 2012 19:08    Post subject:
iRacing physics less than LFS?? I have LFS as well and I agree that its a damn lot of fun... But the cars tend to topple a little bit too easily Smile

Not quite convinced on the statement, i reckon iRacing has better physics but we are all entitled to our own opinion Very Happy


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Fever




Posts: 2745

PostPosted: Fri, 23rd Mar 2012 21:07    Post subject:

awesome paint jobs Very Happy
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dog-god




Posts: 524

PostPosted: Fri, 23rd Mar 2012 21:16    Post subject:
Neo_McKane wrote:
@dog-god

Yup

/


Your the first one that ive seen mention that the screen shots are staged - with in game tools I appreciate - but thats not quite the same as a screen shot taken from game play.

Thanks for the info -
really all shots should come with the disclaimer that they are being done with the equivalent of GT5's photo mode,
Im sure SMS wouldn't want people to be drawing conclusions based on a lack of info on how they are being created Sad
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 23rd Mar 2012 21:45    Post subject:
Wait, I think you are confusing there some things:
In GT5 the render mode actually renders the picture with higher detail. In Project Cars you can just adjust the camera angle, the cars, shadows and environment are always at the same quality level.

Take a look at GT5 ingame shadows -> garbage. In the render shots they look good.

In project cars it's always the ingame racing engine, just different angles and focus.


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dog-god




Posts: 524

PostPosted: Fri, 23rd Mar 2012 22:00    Post subject:
PumpAction wrote:
Wait, I think you are confusing there some things:
In GT5 the render mode actually renders the picture with higher detail. In Project Cars you can just adjust the camera angle, the cars, shadows and environment are always at the same quality level.

Take a look at GT5 ingame shadows -> garbage. In the render shots they look good.

In project cars it's always the ingame racing engine, just different angles and focus.


Is it ?
do we know for definite that the graphics engine dosent get a little boost when going into photo mode , a bit more aliasing etc
the other thing we dont see when its done in photomode is the kind of fps someone is getting at a particular screenshot like you would when using the likes of fraps etc

Im not saying that there is anything underhand going on here but ive been looking at screenshots on all the major sim sites since they started being posted and not once did I see mentioned what Neo_McKane revealed. In that there was a dedicated photo mode

If a gamer running a less than perfect fps in game but through use of the photo mode can take stunning screenshots, when he posts those screenshots people assume the game running looks like that for him and then will also for them.

Im just questioning why just not say the shot is taken in photo mode ( by the devs)

Now that I think of it when Shift was being hyped - there was an SMS EA guy posting all these fabulous screen shots - I assume he used the same tech - Very few gamer were able to run the game to match visually his shots , so the photo mode in that case was slightly misleading

Are there some of the guys posting screenshots running the game at visual settings that they wouldn't be able to play at - sub 30 fps etc , chances there is - again even if only one extra guy goes this its misleading, but then this is the games industry


@ Neo_McKane - my comment are not directed against you, just in case you were thinking they were


Last edited by dog-god on Fri, 23rd Mar 2012 22:09; edited 1 time in total
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LeoNatan
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PostPosted: Fri, 23rd Mar 2012 22:04    Post subject:
Photos taken in Shift/Shift 2/CARS' photo mode are all using in game assets. It's just a freeze frame with free camera. Why not download it for yourself and see?
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me7




Posts: 3942

PostPosted: Fri, 23rd Mar 2012 22:08    Post subject:
AFAIK Project CARS doesn't even have a photo mode (yet).
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dog-god




Posts: 524

PostPosted: Fri, 23rd Mar 2012 22:14    Post subject:
iNatan wrote:
Photos taken in Shift/Shift 2/CARS' photo mode are all using in game assets. It's just a freeze frame with free camera. Why not download it for yourself and see?


I think the dev of the shift screens might have been using the same stuff that Neo_McKane linked to
and not the photo mode that shipped in game with shift.

@ me7
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dog-god




Posts: 524

PostPosted: Fri, 23rd Mar 2012 22:18    Post subject:
Anyway - to change the subject slightly seeing as there are some racing fans here

12 Hours of Sebring - TRACKSIDE

http://www.youtube.com/watch?feature=player_embedded&v=dEBLDOeM7f4

"What is it like to stand trackside at a major motorsports event? Well, now you know with trackside. No story, no opinion, just raw energy and excitement. This is what it's like to hear, feel, and see the best racing cars in the world, from just over the other side of the wall"

Just automotive audio
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Sat, 24th Mar 2012 00:11    Post subject:
dog-god wrote:
iNatan wrote:
Photos taken in Shift/Shift 2/CARS' photo mode are all using in game assets. It's just a freeze frame with free camera. Why not download it for yourself and see?


I think the dev of the shift screens might have been using the same stuff that Neo_McKane linked to
and not the photo mode that shipped in game with shift.

@ me7


You misunderstood me.
That TweakIt is a tool that is not published/released yet. It's just a video showing its' possibilities, and has nothing to do with any of the pCARS screenshots released, ever.
All the screens I posted here are in game ones.
Usualy, i press the P key, which pauses the game, and then i set the camera angle and take a screenshot. So, they are all 100% in game screens. After all, there is no Photo Mode like in GT5.

So, yeah. I run the game at 40-50 fps at maximum details, and with those graphic settings i take screenshots and post them here. No photoshop or any other editing software. The only difference is i press a button to hide the hud and press the pause key, cause it's easier to adjust the camera angle and fov.

Anyways, if you don't believe in all that, you can buy a toolpack for and see for yourself. Don't worry, you can always ask for your money back.


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dog-god




Posts: 524

PostPosted: Sat, 24th Mar 2012 02:24    Post subject:
my bad
got the impression that it was part of the game seeing the car and pits in the viewport
Very cool app though.

As for buying into CARS - I think ill wait - bought the shift games Sad
kinda put me off SMS along with a lack of info on if it will have just have different random cars or with it be racing series among all the other sim features that came with
the likes of GTR2 etc

With the buy out (60%) and NDAs its kinda up in the sky how much the new owners will steer the games outcome - I would assume they will have on there minds that Shift was pretty profitable for EA and the likes of Race Pro wasn't for Simbin. The new company is publicly traded so investors (real ones not someone putting in 25 euro) will call the shots.

Ill admit the graphics look fantastic but i still play GTR2 because it offers a complete package of a racing game that I like to play- even with physics a bit off at times and dated graphics. Im not so fashion conscience that I must have the best graphics if the rest of the game isnt there.

Modding is another item that seems to be causing friction in the forums ive read- there is some crap mods out there but there are also some gems that far outclass what the original devs did with GTR2. rFactor etc. I believe this would also be the case with CARS if allowed which would make a purchase far more likely for me.

You could argue that I wont get what I want if i dont pay up to give my opinion but realistically I dont believe that there will ever be enough people buying into the beta even if they were all of the same opinion that will alter the gameplan that Ian had in his head at the start of the process.

If they do implement something that was suggested theres is nothing to say that that wasn't always a feature that they had in mind to do anyway.

I haven't heard of any feature that Ian didn't want, that the community did, that has been implemented, I'm sure something like that would have been shouted from the rooftops

Lastly physics - which really is the most important to me - do ye ( the guys who paid up) believe that they can get to rFactor 2 of NekCar standards ?
Frankly I dont know - they built GTR2 on ISI code - Shift was built on bastard ISI code -
Do they really have the expertise to build a physics engine from the ground up, its not something they have prior history of, only of tweaking others code.

It would be a valid argument to say that they are still only modders when it comes to physics and not great judging by the last 2 attempts.
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Kankkis




Posts: 157

PostPosted: Sat, 24th Mar 2012 05:13    Post subject:
I bought it because it's so pretty, first thing its not so pretty in live 1080P as pictures and videos, there is terrible shimmer in all areas, fences and so on and i use MSAA 8x. Not so pretty as youtube and pics gives you where you dont's see it so clearly.
Secondly, psysics is faraway from realistic. I don't get realistic drivingfeel.
FF is terrible, not even close to rF2 or Netkar FF.

It's good racer but it's not a sim, but it's alpha so it is too early to say. If you wanna sim try out GTR2,GPL,rF2,RBR,iRacing or Netkar(last 2 no possibility to drive with AI)
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Kamikaze666




Posts: 3550

PostPosted: Sat, 24th Mar 2012 11:25    Post subject:
I saw a pdf that had a graph that said the game would be comparable to gt5 and forza, so that would mean it's gonna have pretty realistic car handling, but that was a while ago and i cant find that pdf anymore...

for full on sim theres gonna be plenty of other choices in 2012 and 2013.


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Werelds
Special Little Man



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PostPosted: Sat, 24th Mar 2012 11:31    Post subject:
GT5 is not realistic. This is lightyears ahead of that piece of crap.
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Janz




Posts: 14000

PostPosted: Sat, 24th Mar 2012 11:48    Post subject:
@Kamikaze666: hxxp://www.wmdportal.com/wp-content/uploads/2012/02/WMD_Overview_160212.pdf thats the pdf ur were looking for.

tempted to support them to get a build of this, the new screens are awesome. system requirements for this thing? i'm stuck @q9550 and gtx260
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Kamikaze666




Posts: 3550

PostPosted: Sat, 24th Mar 2012 12:04    Post subject:
ah thanks, so there you have it not an action racer like shit2 and not a full hardcore like pc sims, some where in the middle is good Smile


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_SiN_
Megatron



Posts: 12108
Location: Cybertron
PostPosted: Sat, 24th Mar 2012 17:28    Post subject:
Just bought it, and now waiting for the download Smile Damn I hope this is as good as I'm expecting it Very Happy


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LeoNatan
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PostPosted: Sat, 24th Mar 2012 17:28    Post subject:
_SiN_ wrote:
Damn I hope this is as good as I'm expecting it Very Happy

Just don't hope for a finished product yet. Smile
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_SiN_
Megatron



Posts: 12108
Location: Cybertron
PostPosted: Sat, 24th Mar 2012 17:35    Post subject:
Oh no, of course not Smile Right now I just want to drive an Atom or one of the older F1-cars, see how much I better I can get on one specific track Smile


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AndreaSpooky




Posts: 1260

PostPosted: Sun, 25th Mar 2012 14:09    Post subject:


Race ending with sunrise, kewl
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mroussev




Posts: 776

PostPosted: Sun, 25th Mar 2012 23:09    Post subject:
Anyway to bypass online check and run in offline mode ?
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outtanames




Posts: 1591

PostPosted: Mon, 26th Mar 2012 00:22    Post subject:
mroussev wrote:
Anyway to bypass online check and run in offline mode ?


No.
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Sexie




Posts: 316

PostPosted: Mon, 26th Mar 2012 01:08    Post subject:
AndreaSpooky wrote:
http://www.youtube.com/watch?v=UC2HUixLklQ

Race ending with sunrise, kewl


is that online play?
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 26th Mar 2012 02:08    Post subject:
As far as I know not, it should be single player against AI as multiplayer will start shortly.


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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Fri, 30th Mar 2012 12:57    Post subject:
New build is up..
New tracks, and a new vehicle - Bac Mono

Release notes:
 Spoiler:
 


edit: updated vehicle and track list in the first post


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PumpAction
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Posts: 26759

PostPosted: Fri, 30th Mar 2012 13:32    Post subject:
Almost finished downloading :>


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