Mass Effect 3
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djaoni




Posts: 8061

PostPosted: Fri, 9th Mar 2012 21:33    Post subject:
KillerCrocker wrote:
btw guys. Where the hell are Asari men and Turian women?


Hermaphrodites.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 9th Mar 2012 21:34    Post subject:
There are no "male" Asari, they're mono-gendered with female appearance. As for female Turians? They're almost identical to males, except females don't have horns on their head.
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Fri, 9th Mar 2012 21:34    Post subject:
The Asari are an all female species. They use genetic material from other species to produce offspring, who are always Asari.

As for the Turians, I'm guessing they're like the Krogan females, virtually indistinguishable from the males.

Edit:Damn you ninja


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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KillerCrocker




Posts: 20502

PostPosted: Fri, 9th Mar 2012 21:41    Post subject:
can someone link me or explaing all endings different than mine?

 Spoiler:
 


thanls for asari and turian explanation.

Also. It wonders me how nobody on the citadel gives a shit about thos 4legged guardians

oh and btw. credits music is incredible Awesome


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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deadpoetic-"are you new to the cyberspace?"
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Fri, 9th Mar 2012 21:47    Post subject:
The four legged keepers are part of the citadel sort-of so no-one really minds them, no one really gave a fu.. ahem anyway no one really cared after a certain event either it seems, sort of a problem with this series in how static some of the scenery or levels or locations or what to call them is.
(Then again time progression is a bit weird, there's no real sense of time passing until you finish a main story mission and even then there's only a few instances were it can have adverse effects on current quests, I've only encountered one of those situations in this game though.)
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Pl@tinum




Posts: 1036

PostPosted: Fri, 9th Mar 2012 21:55    Post subject: Re: ME3
3E74 wrote:
Hy all...

i guess this is my first Post here...

I hope thats ok to post it here..Anyway, i thought it would be a great first post here on that great Forum Smile

greetz


Welcome to the mad house Razz
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Sephariel




Posts: 106

PostPosted: Fri, 9th Mar 2012 21:59    Post subject:
KillerCrocker wrote:
can someone link me or explaing all endings different than mine?


http://www.ign.com/wikis/mass-effect-3/Endings
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Mister_s




Posts: 19863

PostPosted: Fri, 9th Mar 2012 22:10    Post subject:
One thing that confuses me. How can the ingame AA be so shitty? Forcing SSAA, even if it is only 2X, makes a huge difference. I see this in a lot of games. Is supporting different AA methods ingame difficult?
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ffy




Posts: 206

PostPosted: Fri, 9th Mar 2012 22:11    Post subject:
dezztroy wrote:
The atiags.dll gave me crashes in the demo as well as the full game, so getting rid of that might be worth a try.


tried that already. ive tried lots of things.

meanwhile, the demo runs perfectly! tried using all demo dlls for retail, no help
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Fri, 9th Mar 2012 22:12    Post subject:
Tali Poker Face I wasn't expecting that...
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Melhisedek




Posts: 47

PostPosted: Fri, 9th Mar 2012 22:14    Post subject:
What armor did you guys find best?
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Palegod




Posts: 354
Location: Hell
PostPosted: Fri, 9th Mar 2012 22:23    Post subject:
Blood Dragon for anyone who uses powers more than guns. If you're not playing on Insanity and also don't mind female Shepard changing to a male model, Inferno is probably better.
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Fri, 9th Mar 2012 22:27    Post subject:
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StEFaN7




Posts: 5865
Location: them swamps
PostPosted: Fri, 9th Mar 2012 22:30    Post subject:

war trailer

nice trailer


I can see your soul at the edges of your eyes..
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Fri, 9th Mar 2012 22:33    Post subject:
StEFaN7 wrote:
http://www.youtube.com/watch?v=OoXn7x2IJ_o
war trailer

nice trailer


OMFG so unbelievable, look at the fucking scores in those trailers 10/10 .... kiss my asss

The ending are sucking so hard that even a entire community wants a dlc to fix this shit

http://social.bioware.com/633606/polls/28989/
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KillerCrocker




Posts: 20502

PostPosted: Fri, 9th Mar 2012 22:34    Post subject:
Sephariel wrote:
KillerCrocker wrote:
can someone link me or explaing all endings different than mine?


http://www.ign.com/wikis/mass-effect-3/Endings


Thanks. I still don't understand all the stuff...

 Spoiler:
 


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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fuckit
Banned



Posts: 1529

PostPosted: Fri, 9th Mar 2012 22:36    Post subject:
Mister_s wrote:
One thing that confuses me. How can the ingame AA be so shitty? Forcing SSAA, even if it is only 2X, makes a huge difference. I see this in a lot of games. Is supporting different AA methods ingame difficult?


not really, but it depends on whether the renderer is opengl or directx to some extent but neither is that difficult, it's probably more than anything that they'd have to do work which wouldn't possibly benefit lol wut players in any way.
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Palegod




Posts: 354
Location: Hell
PostPosted: Fri, 9th Mar 2012 22:41    Post subject:
ME3's in-game AA is not real AA, it's FXAA or some other form of post-processing.
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Fri, 9th Mar 2012 22:42    Post subject:
Though you can enable the MSAA setting albeit at a higher framerate cost via coalesced.bin tweaks. Smile
(Normally it works best in DX10 or higher what with this deferred light system so that's why the performance hit is pretty hefty even at something like 2x or 4x.)

(I've mentioned this a few times earlier but it's still a useful tweak.)
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Sephariel




Posts: 106

PostPosted: Fri, 9th Mar 2012 22:51    Post subject:
KillerCrocker wrote:
Sephariel wrote:
KillerCrocker wrote:
can someone link me or explaing all endings different than mine?


http://www.ign.com/wikis/mass-effect-3/Endings


Thanks. I still don't understand all the stuff...

 Spoiler:
 


 Spoiler:
 
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KillerCrocker




Posts: 20502

PostPosted: Fri, 9th Mar 2012 22:56    Post subject:
thank You. That clears thing up Smile

I think I am going to replay all ME games on pc and with all dlc soon Wink


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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barash




Posts: 832
Location: Norway
PostPosted: Fri, 9th Mar 2012 22:57    Post subject: Re: ME3
3E74 wrote:
Hy all...

i guess this is my first Post here...
 Spoiler:
 


I hope thats ok to post it here..Anyway, i thought it would be a great first post here on that great Forum Smile

greetz



Howdy, welcome to the warzone. Now,
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KillerCrocker




Posts: 20502

PostPosted: Fri, 9th Mar 2012 23:15    Post subject:
question about tali

 Spoiler:
 


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"


Last edited by KillerCrocker on Fri, 9th Mar 2012 23:24; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 9th Mar 2012 23:20    Post subject:
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daniggo




Posts: 40

PostPosted: Fri, 9th Mar 2012 23:21    Post subject:
 Spoiler:
 
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Mister_s




Posts: 19863

PostPosted: Fri, 9th Mar 2012 23:24    Post subject:
Sometimes during firefights I can't select any powers via shift. I can't tell my teammates to switch weapons etc. Does anyone have the same problem?
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 9th Mar 2012 23:25    Post subject:
oh yeah, and another thing im pissed about. cerberus. right from the start when i found out theyd be your enemy in this game, i knew bioware would have some asinine pathetically contrived reason for it to happen, and while - yeah oh - its not a TERRIBLE reason, its still pretty stupid. bioware went from portraying them as evil in the first game, to letting us understand them, and see them as kinda 'grey', by characterising them, letting you know people within the organisation, and uncover why some of their experiments were 'evil' and how different cells within the organisation took shit too far, and how TIM's goals were, kinda rough, but ultimately for the good of humanity...


and now biowares just flip-flopped and made them evil again. every single thing is this game, seems designed to make everything we did in me2 seem really really redundant. having cerberus as the enemy is just retarded and totally lazy story-telling


im glad i still have the last bits of the ultra-enjoyable psychonauts to finish playing through before i get into me3... give me a few last moments of great characters and storytelling, before i have to adjust to taking everything i loved from the first 2 games, and all the emotional connections i built up, and throwing them out the window when playing me3, and starting from scratch.


in a way... im kinda glad my face didnt import, given how separated and disjointed this game feels from me 1 and 2 Smile




Last edited by chiv on Fri, 9th Mar 2012 23:27; edited 1 time in total
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KillerCrocker




Posts: 20502

PostPosted: Fri, 9th Mar 2012 23:25    Post subject:
Shiiit. Sorry. Didn't noticed that. corrected. Don't worry. Its not an outcome that most will have. More people will have it some other way Wink


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 9th Mar 2012 23:29    Post subject:
hope i can figure out how to have that ending Wink damn quarians. filthy space-rats!


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archermac




Posts: 459

PostPosted: Fri, 9th Mar 2012 23:48    Post subject:
There's an easier way to modify war asset value which does not involve editing coalesced.bin and then gaining modded war assets ingame.
It's Gibbed's save editor Cool Face
http://svn.gib.me/builds/masseffect3/
pic inside
 Spoiler:
 


I still "believe" Bioware when they said there are more war assets than are needed for the best ending only by SP means so I'm still playing it legit, but they also said we'll get high resolution textures and...well...that didn't turn out quite right Very Happy
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