C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer developed by Paul Koller (Paulko64). This particular version was designed to run from a 16KB cartridge (although there are also tape and disk versions available for free download as well).
The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011) in which it achieved second place, and the name C64anabalt was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code.
There are two versions of C64anabalt available; one with a SID chip conversion of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative build featuring music from the PC indie game ThrustBurst by Andreas Slotte (Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB ROM, so we've made two versions available to order or download.
Please note that C64anabalt is compatible with NTSC C64's, but lacks the static parallax background cityscape (the background scrolls instead) and it stutters slightly at high running speeds (due to the NTSC machine having less CPU time available). The game also plays fractionally faster than the PAL version. None of these issues severely affect the play of the game, but it should be noted that the game was coded specifically for PAL machines.
The dove-grey cartridge is packaged in a box designed by Adam Saltsman and comes complete with a printed manual. I will endeavour to ship out games within a week of purchase, but due to these being custom built with separate soundtracks it may take a bit of time (depending on how many orders come in).
The physical cart (holyshitnerdgasm!) is £19 in the UK or £20 worldwide, comes with it's own box art and the original game with the SID remaster music on an official cart. The ROM version is freely downloadable from their site.
There's still a massive, thriving, indie scene for the C64 and Speccy .. and that RGCD Cartridge Competition turned out some excellent looking games, all on full cartridge with printed manuals. Call me nostalgic all you want, but some of my very best gaming memories ever came from the C64 and the 80s in general.
I'm still trying to wrap my head around just how faithful the C64 version Canabalt really is. For comparison, is the PC version and is the C64. Sound effects and the parallax background, that's all that's missing. Same goes for the original Prince of Persia, which was recently homebrew fan ported to the C64 and the DOS version
I keep things original, like the PC version Cannon fodder the sound are terrible compared to the original Amiga A500 release.
I grew up with the Amiga A500 and those sound effects from those games. I don't want any other version replacing it. I use Winuae emulator to emulate those games till today (even that prince of persia you listed).
Last edited by (Nexus) on Sun, 4th Mar 2012 01:09; edited 2 times in total
Same with the PC version of Moonstone, it's terrible compared to the Amiga copy. The PC version of DreamWeb, on the other hand, destroys the Amiga version --- those voices are epic.
Same with the PC version of Moonstone, it's terrible compared to the Amiga copy. The PC version of DreamWeb, on the other hand, destroys the Amiga version --- those voices are epic.
Here a sample what i mean
Intro Amiga A500:
Intro PC:
OOOOOH SHIIIT, this game was fun too , those good old day, i miss it
There's still a massive, thriving, indie scene for the C64 and Speccy
Aye, and this conversion is the proof of what diehard fans can accomplish - truly amazing stuff. IIRC some years ago someone even made a demo (actually, more of a proof-of-concept) of a Zak Macracken's pseudo-sequel - its graphics were so impressive for a C64 game that it could have been mistaken for the PC ega version.
Actually, there's this "little" soon-to-be-released C64 RPG which is even more impressive (yeah, you heard me right, a c64 role playing game - which, by the way, has been in development for 20 fucking years, and that means I hadn't even learnt to read when they started ).
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
Hahaha!! I *knew* capretto would be along soon enough. Nobody around here likes the classics and obscure stuff like you do, sir <3 There's another C64 RPG that should be mentioned, seeing as how it's the father of Fallout; WASTELAND! Thanks for the info about Newcomer, I'll keep it in mind
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
Same with the PC version of Moonstone, it's terrible compared to the Amiga copy. The PC version of DreamWeb, on the other hand, destroys the Amiga version --- those voices are epic.
Here a sample what i mean
Intro Amiga A500:
Intro PC:
OOOOOH SHIIIT, this game was fun too , those good old day, i miss it
I like the look of that C64 game but frankly, the game play is rather naff. The aim is to run as far as possible while making split second jumps? Even back in the 80s, I'd have gotten bored of this in less than a day. Remove the fancy graphics, and even an Atari 2600 could do this.
I like the look of that C64 game but frankly, the game play is rather naff. The aim is to run as far as possible while making split second jumps? Even back in the 80s, I'd have gotten bored of this in less than a day. Remove the fancy graphics, and even an Atari 2600 could do this.
Good for you guys. You don't get a cookie though, since it's painfully obvious neither of you (+1!) understood the point of the thread or the technical accomplishment. Endless runners aren't fun games for me either, I've ignored countless games in that "genre" but this thread isn't about endless runners, it's about the technical accomplishment of the C64 and this particular game ... as well as the outstanding commitment of the indie community in releasing this as (and others) as if they were original retail titles, classic beige cartridge and all.
Last edited by sabin1981 on Sun, 4th Mar 2012 15:02; edited 1 time in total
Yup! The C64/Atari/CPC/Speccy age was predominantly ruled by single fire-button (oh god.. the memories of just SAYING "fire button" ) games. Some were exceptionally complex and that solitary fire button could pull off amazing things, given the time and hardware. International Karate + only used a single fire button... and that was epic.
Yup! The C64/Atari/CPC/Speccy age was predominantly ruled by single fire-button (oh god.. the memories of just SAYING "fire button" ) games. Some were exceptionally complex and that solitary fire button could pull off amazing things, given the time and hardware. International Karate + only used a single fire button... and that was epic.
Not really the same thing though. This game doesn't require left/right/up/down. IK+ required various combinations (8 directions + button).
Btw, this is basically the same game as BIT.TRIP.RUNNER.
It doesn't matter, I wasn't referring to this game in particular.. just the actual nature of games. The C64 used a single "awesome" button and it did it successfully
(oh and Bit.Trip Runner came AFTER Canabalt... just saying)
Good for you guys. You don't get a cookie though, since it's painfully obvious neither of you (+1!) understood the point of the thread or the technical accomplishment. Endless runners aren't fun games for me either, I've ignored countless games in that "genre" but this thread isn't about endless runners, it's about the technical accomplishment of the C64 and this particular game ... as well as the outstanding commitment of the indie community in releasing this as (and others) as if they were original retail titles, classic beige cartridge and all.
+1! At 1MHz!
OK the c64 had special processors like the amiga and like other consoles, but still, this is something huge! Just look at the videos! Sadly I couldn't find one with the real music, just some music overlay (which all sounded great! 8 bit music FTW!)
Good for you guys. You don't get a cookie though, since it's painfully obvious neither of you (+1!) understood the point of the thread or the technical accomplishment. Endless runners aren't fun games for me either, I've ignored countless games in that "genre" but this thread isn't about endless runners, it's about the technical accomplishment of the C64 and this particular game ... as well as the outstanding commitment of the indie community in releasing this as (and others) as if they were original retail titles, classic beige cartridge and all.
+1
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum