C64ANABALT
Page 1 of 2 Goto page 1, 2  Next
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Mar 2012 22:51    Post subject: C64ANABALT


Holy. Shit.

Quote:

C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer developed by Paul Koller (Paulko64). This particular version was designed to run from a 16KB cartridge (although there are also tape and disk versions available for free download as well).

The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011) in which it achieved second place, and the name C64anabalt was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code.

There are two versions of C64anabalt available; one with a SID chip conversion of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative build featuring music from the PC indie game ThrustBurst by Andreas Slotte (Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB ROM, so we've made two versions available to order or download.

Please note that C64anabalt is compatible with NTSC C64's, but lacks the static parallax background cityscape (the background scrolls instead) and it stutters slightly at high running speeds (due to the NTSC machine having less CPU time available). The game also plays fractionally faster than the PAL version. None of these issues severely affect the play of the game, but it should be noted that the game was coded specifically for PAL machines.

The dove-grey cartridge is packaged in a box designed by Adam Saltsman and comes complete with a printed manual. I will endeavour to ship out games within a week of purchase, but due to these being custom built with separate soundtracks it may take a bit of time (depending on how many orders come in).


Site: http://www.rgcd.co.uk/2012/01/c64anabalt-cartridge-available-c64.html
Download: http://www.rgcd.co.uk/2011/12/c64anabalt-c64-2011.html
Trailer:
Unboxing:


The physical cart (holyshitnerdgasm!) is £19 in the UK or £20 worldwide, comes with it's own box art and the original game with the SID remaster music on an official cart. The ROM version is freely downloadable from their site.
Back to top
WTFX




Posts: 142

PostPosted: Sat, 3rd Mar 2012 23:17    Post subject:
This is one of the games I play the most on my iPhone. Very Happy (-64)
Pretty sweet port. C64 ain't dead yet!
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Mar 2012 23:18    Post subject:
There's still a massive, thriving, indie scene for the C64 and Speccy .. and that RGCD Cartridge Competition turned out some excellent looking games, all on full cartridge with printed manuals. Call me nostalgic all you want, but some of my very best gaming memories ever came from the C64 and the 80s in general.

Awesome stuff.
Back to top
(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 4th Mar 2012 00:05    Post subject:
I never played behind a Commodore C64 but i did play behind a Commodore Amiga A500 and i must say those games are awesome!.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 00:13    Post subject:
I'm still trying to wrap my head around just how faithful the C64 version Canabalt really is. For comparison, is the PC version and is the C64. Sound effects and the parallax background, that's all that's missing. Same goes for the original Prince of Persia, which was recently homebrew fan ported to the C64 and the DOS version

Consider a 64KB 1Mhz machine from 1982.

Epic Very Happy
Back to top
(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 4th Mar 2012 00:33    Post subject:
When i saw the first video i saw a youtube movie in my head Laughing

''When you press a button something awesome will happen, Button, Awesome'' Very Happy

But indeed, nice game Very Happy
Back to top
ynitaz




Posts: 77

PostPosted: Sun, 4th Mar 2012 00:48    Post subject:
sabin1981
Who needs ME3 now? Thank you for sharing!

Brings back very old memories. Here just made a wallpaper



1920x1080p version here
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 00:55    Post subject:
Hehe, you're welcome ynitaz!

@Twinny

And the best thing? This game is infinitely more challenging than Dragon Age 2 Laughing
Back to top
(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 4th Mar 2012 00:59    Post subject:
I never played DA2, but i try this game out tommorow ^^. Thanks for the post.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 01:01    Post subject:
Well to be honest, you'd probably be best off playing the original PC flash one. Smooth, better, visuals and SFX too .. this is more of a nerdy thing Very Happy

http://adamatomic.com/canabalt/
Back to top
(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 4th Mar 2012 01:05    Post subject:
sabin1981 wrote:
Well to be honest, you'd probably be best off playing the original PC flash one. Smooth, better, visuals and SFX too .. this is more of a nerdy thing Very Happy

http://adamatomic.com/canabalt/


I keep things original, like the PC version Cannon fodder the sound are terrible compared to the original Amiga A500 release.

I grew up with the Amiga A500 and those sound effects from those games. I don't want any other version replacing it. I use Winuae emulator to emulate those games till today (even that prince of persia you listed).


Last edited by (Nexus) on Sun, 4th Mar 2012 01:09; edited 2 times in total
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 01:08    Post subject:
Same with the PC version of Moonstone, it's terrible compared to the Amiga copy. The PC version of DreamWeb, on the other hand, destroys the Amiga version --- those voices are epic.
Back to top
(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 4th Mar 2012 01:09    Post subject:
sabin1981 wrote:
Same with the PC version of Moonstone, it's terrible compared to the Amiga copy. The PC version of DreamWeb, on the other hand, destroys the Amiga version --- those voices are epic.


Here a sample what i mean

Intro Amiga A500:
Intro PC:

OOOOOH SHIIIT, this game was fun too , those good old day, i miss it Sad
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 01:14    Post subject:
Those days are long gone but at least we have the memories..... AND EMULATORS, BOI!! SHIT YEAH! ^_^ Google for TheCompany PL and enjoy Wink
Back to top
(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 4th Mar 2012 01:21    Post subject:
Thanks alot! appreciate it.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 01:25    Post subject:
I prefer my own tightly configured WinUAE setup, but TheCompany is fantastic if you just want to find a game, run an EXE and play - no messing around.
Back to top
capretto




Posts: 521
Location: Italy
PostPosted: Sun, 4th Mar 2012 01:57    Post subject:
sabin1981 wrote:
There's still a massive, thriving, indie scene for the C64 and Speccy


Aye, and this conversion is the proof of what diehard fans can accomplish - truly amazing stuff. IIRC some years ago someone even made a demo (actually, more of a proof-of-concept) of a Zak Macracken's pseudo-sequel - its graphics were so impressive for a C64 game that it could have been mistaken for the PC ega version.

Actually, there's this "little" soon-to-be-released C64 RPG which is even more impressive (yeah, you heard me right, a c64 role playing game - which, by the way, has been in development for 20 fucking years, and that means I hadn't even learnt to read when they started Laughing ).


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 01:59    Post subject:
Hahaha!! I *knew* capretto would be along soon enough. Nobody around here likes the classics and obscure stuff like you do, sir <3 There's another C64 RPG that should be mentioned, seeing as how it's the father of Fallout; WASTELAND! Thanks for the info about Newcomer, I'll keep it in mind Very Happy
Back to top
capretto




Posts: 521
Location: Italy
PostPosted: Sun, 4th Mar 2012 02:12    Post subject:
There's no way I can resist the urge to reply to a C64-related thread. Razz

And yes, Wasteland is awesome - too bad the official sequel was canned. However, it looks like Mr. Fargo might have some new plans


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
Back to top
Chibuky




Posts: 466

PostPosted: Sun, 4th Mar 2012 12:08    Post subject:
Always hated you sound/graphic commodore whores Smile

Rubber Power!
 Spoiler:
 


ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
Back to top
Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 4th Mar 2012 12:17    Post subject:
Twinny wrote:
sabin1981 wrote:
Same with the PC version of Moonstone, it's terrible compared to the Amiga copy. The PC version of DreamWeb, on the other hand, destroys the Amiga version --- those voices are epic.


Here a sample what i mean

Intro Amiga A500:
Intro PC:

OOOOOH SHIIIT, this game was fun too , those good old day, i miss it Sad


Back to top
red_avatar




Posts: 4567

PostPosted: Sun, 4th Mar 2012 12:30    Post subject:
I like the look of that C64 game but frankly, the game play is rather naff. The aim is to run as far as possible while making split second jumps? Even back in the 80s, I'd have gotten bored of this in less than a day. Remove the fancy graphics, and even an Atari 2600 could do this.
Back to top
keewee23




Posts: 1306

PostPosted: Sun, 4th Mar 2012 12:54    Post subject:
red_avatar wrote:
I like the look of that C64 game but frankly, the game play is rather naff. The aim is to run as far as possible while making split second jumps? Even back in the 80s, I'd have gotten bored of this in less than a day. Remove the fancy graphics, and even an Atari 2600 could do this.



+1,..
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 14:54    Post subject:
Good for you guys. You don't get a cookie though, since it's painfully obvious neither of you (+1!) understood the point of the thread or the technical accomplishment. Endless runners aren't fun games for me either, I've ignored countless games in that "genre" but this thread isn't about endless runners, it's about the technical accomplishment of the C64 and this particular game ... as well as the outstanding commitment of the indie community in releasing this as (and others) as if they were original retail titles, classic beige cartridge and all.


Last edited by sabin1981 on Sun, 4th Mar 2012 15:02; edited 1 time in total
Back to top
Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 4th Mar 2012 15:01    Post subject:
its a good example how "the awesome button" isnt a recent invention at all, it was there all along Smile
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 15:03    Post subject:
Yup! The C64/Atari/CPC/Speccy age was predominantly ruled by single fire-button (oh god.. the memories of just SAYING "fire button" Very Happy) games. Some were exceptionally complex and that solitary fire button could pull off amazing things, given the time and hardware. International Karate + only used a single fire button... and that was epic.
Back to top
Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Sun, 4th Mar 2012 15:06    Post subject:
sabin1981 wrote:
Yup! The C64/Atari/CPC/Speccy age was predominantly ruled by single fire-button (oh god.. the memories of just SAYING "fire button" Very Happy) games. Some were exceptionally complex and that solitary fire button could pull off amazing things, given the time and hardware. International Karate + only used a single fire button... and that was epic.


Not really the same thing though. This game doesn't require left/right/up/down. IK+ required various combinations (8 directions + button).

Btw, this is basically the same game as BIT.TRIP.RUNNER.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 4th Mar 2012 15:07    Post subject:
It doesn't matter, I wasn't referring to this game in particular.. just the actual nature of games. The C64 used a single "awesome" button and it did it successfully Wink

(oh and Bit.Trip Runner came AFTER Canabalt... just saying)
Back to top
PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 4th Mar 2012 15:10    Post subject:
sabin1981 wrote:
Good for you guys. You don't get a cookie though, since it's painfully obvious neither of you (+1!) understood the point of the thread or the technical accomplishment. Endless runners aren't fun games for me either, I've ignored countless games in that "genre" but this thread isn't about endless runners, it's about the technical accomplishment of the C64 and this particular game ... as well as the outstanding commitment of the indie community in releasing this as (and others) as if they were original retail titles, classic beige cartridge and all.


+1! At 1MHz!

OK the c64 had special processors like the amiga and like other consoles, but still, this is something huge! Just look at the videos! Sadly I couldn't find one with the real music, just some music overlay (which all sounded great! 8 bit music FTW!)
Back to top
consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 4th Mar 2012 15:11    Post subject:
sabin1981 wrote:
Good for you guys. You don't get a cookie though, since it's painfully obvious neither of you (+1!) understood the point of the thread or the technical accomplishment. Endless runners aren't fun games for me either, I've ignored countless games in that "genre" but this thread isn't about endless runners, it's about the technical accomplishment of the C64 and this particular game ... as well as the outstanding commitment of the indie community in releasing this as (and others) as if they were original retail titles, classic beige cartridge and all.


+1


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Page 1 of 2 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page 1, 2  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group