| Page 21 of 48 |
JBeckman
VIP Member
Posts: 35125
Location: Sweden
|
Posted: Sat, 18th Feb 2012 17:45 Post subject: |
|
 |
I can't access the D3D9 files but the OpenGL files seem moddable enough that it might be possible to alter shader strength and intensity, if you can even switch to OpenGL any longer in this version of the Starbreeze engine.
\Syndicate\System\GL\HL_Shading
|
|
| Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sat, 18th Feb 2012 17:55 Post subject: |
|
 |
It could be the game is OpenGL? Weren't both Riddick games OGL also?
|
|
| Back to top |
|
 |
JBeckman
VIP Member
Posts: 35125
Location: Sweden
|
Posted: Sat, 18th Feb 2012 18:06 Post subject: |
|
 |
True, here there's both a D3D9 and GL folder in that location but only the OpenGL files are accessible, D3D9 things are packed into some .dat compilation.
I don't know shaders all that well but for \Syndicate\System\GL\HL_Shading the XREngine_Glow4.fp might be what governs bloom or the SSAO files further down.
/*¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯*\
File: Glow 4.0
Author: Mangus Högdahl
Copyright: Starbreeze AB 2008
History:
\*____________________________________________________________________________________________*/
*_head_
{
*type hls
*flags nodebug //dopreparse
*name XREngine_Glow4
}
*flags
{
*manualbilinear 1
*bClamp 2
}
*generate
{
*gen 0
*gen manualbilinear
*gen bClamp
}
*param
{
*envx UVMinMax
*envx eEndMip_UV
*envx GlareBias
*envx GlareScale
*envx GlareGamma
*envx GlareInputClamp
*envx PreExposure
}
*texture
{
*tex2D_0 Sampler_Screen
}
*attrib
{
*texcoord0 tc0
}
*output
{
*color oCol
}
*source
{
*dops3pragma
"
#ifdef target_cg
#pragma option OutColorPrec=fp16
#pragma texsign all
//#pragma option O3
#endif //target_cg
"
*INCLUDE "XR_FPUtil.fph"
*doeet
{
*if_manualbilinear
"
half4 GlowSample(sampler2D _Tex,float2 _TC,float _Lod,float2 _WHRcp)
{
float2 Part = _WHRcp * pow(2.0,_Lod);
_TC -= (Part * 0.5);
// Determine fraction of pixels
float2 MinTC = mod(_TC,Part);
float2 Frac = MinTC / Part;
// Make sure to sample at the center of each pixel so shader won't be broken for
// Platforms where linear filtering actually exists
_TC += (Part * 0.5) - MinTC;
// Sample surrounding pixels
half4 Clr0 = h4texture2Dlod(_Tex,_TC,_Lod);
half4 Clr1 = h4texture2Dlod(_Tex,float2(_TC.x+Part.x,_TC.y),_Lod);
half4 Clr2 = h4texture2Dlod(_Tex,float2(_TC.x,_TC.y+Part.y),_Lod);
half4 Clr3 = h4texture2Dlod(_Tex,_TC+Part,_Lod);
// Interpolate colors manually
Clr0 = lerp(Clr0,Clr1,splat4(Frac.x));
Clr1 = lerp(Clr2,Clr3,splat4(Frac.x));
return lerp(Clr0,Clr1,splat4(Frac.y));
}
"
*ifnot_manualbilinear
"
half4 GlowSample(sampler2D _Tex, float2 _tc, float _Lod, float2 _WHRcp)
{
return h4texture2Dlod(_Tex, _tc, _Lod);
}
"
}
}
*main
{
*dosomething
"
float endmip = eEndMip_UV.x;
vec2 DimRcp = eEndMip_UV.zw;
half3 DfrRcp = splat3(PreExposure.y);
half3 mip5 = GlowSample(Sampler_Screen, tc0.xy, max(0.0, endmip - 4.0),DimRcp).rgb*DfrRcp;
half3 mip6 = GlowSample(Sampler_Screen, tc0.xy, max(0.0, endmip - 3.0),DimRcp).rgb*DfrRcp;
half3 mip7 = GlowSample(Sampler_Screen, tc0.xy, max(0.0, endmip - 2.0),DimRcp).rgb*DfrRcp;
half3 mip8 = GlowSample(Sampler_Screen, tc0.xy, max(0.0, endmip - 1.0),DimRcp).rgb*DfrRcp;
half3 mip9 = GlowSample(Sampler_Screen, tc0.xy, endmip,DimRcp).rgb*DfrRcp;
// real space
"
*if_bClamp
"
mip5 = min(mip5, splat3(GlareInputClamp.x));
mip6 = min(mip6, splat3(GlareInputClamp.x));
mip7 = min(mip7, splat3(GlareInputClamp.x));
mip8 = min(mip8, splat3(GlareInputClamp.x));
mip9 = min(mip9, splat3(GlareInputClamp.x));
"
*doRest
"
mip5 = mip5 * mip5;
mip6 = mip6 * mip6;
mip7 = mip7 * mip7;
mip8 = mip8 * mip8;
mip9 = mip9 * mip9;
half3 TexGlow = (mip5 + mip6 + mip7 + mip8 + mip9) * 0.2;
TexGlow = max(splat3(0.0), TexGlow + GlareBias.rgb);
TexGlow *= GlareScale.rgb;
TexGlow.r = pow(TexGlow.r, GlareGamma.r);
TexGlow.g = pow(TexGlow.g, GlareGamma.g);
TexGlow.b = pow(TexGlow.b, GlareGamma.b);
// dfr space
oCol.rgb = sqrt(TexGlow)*splat3(PreExposure.x);
oCol.a = 1.0;
"
}
(Yeah nearly all of them are commented by their engine writer Markus so I guess most of it is re-used from Riddick unless these are just remnants from that build, however why are there shader files specific to stuff like the dart vision and such then, hopefully both API's can be selected.)
(I don't know shaders at all really but I guess half3 TexGlow = (mip5 + mip6 + mip7 + mip8 + mip9) * 0.2; to half3 TexGlow = (mip5 + mip6 + mip7 + mip8 + mip9) * 0.001; might lower intensity unless I got it backwards, if so 0.9 might do.)
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 18:21 Post subject: |
|
 |
origin was offline for last 45 mins, but now says online...
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sat, 18th Feb 2012 18:30 Post subject: |
|
 |
|
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 18:32 Post subject: |
|
 |
| iNatan wrote: | Iam . |

1 and 2 are still amazing.
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 18:45 Post subject: ***** |
|
 |
*****
Last edited by Areius on Fri, 19th Sep 2025 16:09; edited 1 time in total
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 18:47 Post subject: |
|
 |
|
|
|
| Back to top |
|
 |
garus
VIP Member
Posts: 34197
|
Posted: Sat, 18th Feb 2012 18:52 Post subject: |
|
 |
snip
Last edited by garus on Tue, 27th Aug 2024 21:21; edited 1 time in total
|
|
| Back to top |
|
 |
demde
Posts: 6538
Location: Lake Karachay
|
Posted: Sat, 18th Feb 2012 18:54 Post subject: |
|
 |
|
|
|
| Back to top |
|
 |
Badrien
Posts: 2118
Location: Netherlands
|
Posted: Sat, 18th Feb 2012 19:14 Post subject: |
|
 |
played trough the first 5 levels of the game so far on the derpnox version. will replay on pc because of the terrible amount of DOF en uugly UGLY bloom.
very on rails, setting is awesome and atmosphere is done pretty well(although hard to make out with all the bloom on derpbox)
game is alot more lineair then I hoped it would be, but a entertaining non the less.
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 19:14 Post subject: |
|
 |
^^Tried.. same.. it's 100% now.. but nothing after that..
I can see only download speed.. nothing else is happening.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
|
|
| Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sat, 18th Feb 2012 19:16 Post subject: |
|
 |
IamWHOTHEFUCKGIVESADAMNSHUTTHEFUCKUPALREADYJEEZ.
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 19:19 Post subject: |
|
 |
| H4wkeye wrote: | | russ80 wrote: | a) What the fuck is up with the FOV in fps's lately..it's getting narrower by the month
b) Is it just me or the bloom levels are off the charts on this one? |
Well, blame the consoles. They make the graphics better, but consoles can't handle it, so they make the FOV narrower, so it renders less stuff. |
TV is farther away, so lower FOV seems more natural.
On the other hand, that same FOV on 24" monitor will give you headaches.
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
JBeckman
VIP Member
Posts: 35125
Location: Sweden
|
|
| Back to top |
|
 |
tonizito
VIP Member
Posts: 51493
Location: Portugal, the shithole of Europe.
|
Posted: Sat, 18th Feb 2012 19:48 Post subject: |
|
 |
origin 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 21:40 Post subject: |
|
 |
new 1.1gb update!
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
tonizito
VIP Member
Posts: 51493
Location: Portugal, the shithole of Europe.
|
Posted: Sat, 18th Feb 2012 22:01 Post subject: |
|
 |
| quattro65 wrote: | 25 jobs cut at Starbreeze following Syndicate completion
surely the game is not successful? | Nope, business as usual on the blockbuster AAA mainstream visceral safe-bets-only videogame industry. 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
| Back to top |
|
 |
|
|
Posted: Sat, 18th Feb 2012 22:04 Post subject: |
|
 |
It's too soon to see if game is success or not.
It's more likely that they have financial problems, so they cut non-essentials developers (much less needed for post-release support), after project is done.
Usually such staff gets transferred to work on some new project.
|
|
| Back to top |
|
 |
|
|
Posted: Sun, 19th Feb 2012 00:02 Post subject: |
|
 |
I see, the version I am downloading frm Origin is the Multi-5 I think, your 4,3 Gb is just the English one. More languages could explain why you need to DL more. Nothing wrong here with the DL, speed run is 450 Kb/s (ooops, sorry my line is very slow anyway) and I will activate the whole thing Tuesday February 21, as expected, no need to hurry, still playing KoA: R right now.
|
|
| Back to top |
|
 |
|
|
Posted: Sun, 19th Feb 2012 00:20 Post subject: |
|
 |
| iNatan wrote: | | IamWHOTHEFUCKGIVESADAMNSHUTTHEFUCKUPALREADYJEEZ. |
Yep, he's making tons of money by uploading and spreading on WBB. But to get the releases to work and provide extra information (like JB's edits), he comes here and grabs everything he can. Like a real parasite.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
|
|
| Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sun, 19th Feb 2012 00:32 Post subject: |
|
 |
| m3th0d2008 wrote: | | iNatan wrote: | | IamWHOTHEFUCKGIVESADAMNSHUTTHEFUCKUPALREADYJEEZ. |
Yep, he's making tons of money by uploading and spreading on WBB. But to get the releases to work and provide extra information (like JB's edits), he comes here and grabs everything he can. Like a real parasite. |
I still take pride in getting one of his accounts on WBB banned after he posted links to Wii-emulated Prince of Persia The Forgotten Sands as PC game with JB's pics from this forum. What a fucking retard. 
|
|
| Back to top |
|
 |
|
|
|
| Back to top |
|
 |
| Page 21 of 48 |
All times are GMT + 1 Hour |