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Posted: Mon, 6th Feb 2012 21:53 Post subject: |
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People expect 4096x4096 textures, that's why. If a game is below 10GB, it'll automagically look like shit.
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Posted: Mon, 6th Feb 2012 22:05 Post subject: |
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Considering Skyrim was 5.5 gigs...
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Posted: Tue, 7th Feb 2012 00:54 Post subject: |
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Posted: Tue, 7th Feb 2012 01:16 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:43; edited 1 time in total
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Posted: Tue, 7th Feb 2012 12:47 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:43; edited 1 time in total
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vurt
Posts: 13811
Location: Sweden
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Posted: Tue, 7th Feb 2012 13:32 Post subject: |
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They said it would be larger than Gothic 2 world, which was decent size for my taste. If they manage to fill it with interesting content number of square kilometers it covers hardly matters.
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Posted: Tue, 7th Feb 2012 13:45 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:31; edited 1 time in total
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Posted: Tue, 7th Feb 2012 13:57 Post subject: |
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Yeah, you travel between the big islands with your ship, but that happens through the only loadings in the whole game. From what I understood they even masked those with some short cinematics. They don't want to give players control of the ship because they don't want to turn this into a pirate simulator or some thing like that (kind of what Age of Pirates is).
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Posted: Tue, 7th Feb 2012 14:00 Post subject: |
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The chapter system in Gothic 2 was great imo, every chapter repopulated the world with new montsers and opened up new areas. I don't like big huge gameworlds in which you can aimlessly wander. Even RPGs need a little linearity to tell a proper story.
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Posted: Tue, 7th Feb 2012 14:04 Post subject: |
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Yeah, that system was good, but honestly I don't prefer that or the extreme openess like in Gothic III. Either is just as good for me. Maybe my mind will be changed when the Community Story Project for Gothic III will be out. That will introduce chapters back into Gothic III and it actually has the main purpose of making the game in general more like the first 2 games.
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Posted: Tue, 7th Feb 2012 14:20 Post subject: |
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I think those guys are trying a bit too much, so I don't expect them to release any finished product soon.
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Posted: Thu, 9th Feb 2012 22:24 Post subject: |
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There's an entry about the Sand Devil (a new enemy) on the official site: http://www.risen2.com/us/monsters/sand-devil/#c474
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garus
VIP Member
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Posted: Thu, 9th Feb 2012 22:24 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:22; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65075
Location: Italy
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Posted: Mon, 13th Feb 2012 16:21 Post subject: |
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They care about their fans and the quality of their product (unlike..pretty much everybody else), that's nice and gives me even more hopes for a proper sequel 
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couleur
[Moderator] Janitor
Posts: 14327
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trashci
Posts: 922
Location: Izmir, Turkey
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Posted: Tue, 14th Feb 2012 13:33 Post subject: |
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New previews:
http://www.destructoid.com/preview-swashbuckling-and-rum-drinking-in-risen-2-221630.phtml
Quote: | Reloading the save and talking to the drunkard further also opened up the idea of using voodoo to get my way, an option available because the nameless hero had sided with the natives prior to my hands-on. I went to talk to Butch, distracted him, and pilfered a strand of bead hair. With it and a few other items, I made a voodoo doll, which I then used to assume direct control of Butch and bark orders at the filthy layabouts to load water onto my ship. |
http://uk.pc.ign.com/articles/121/1218620p1.html
Quote: | Depending on how your stance, you'll be pleased or annoyed to hear that Risen 2 definitely does no hand-holding. There's no mystical trail you can summon to direct you to a quest location, no beacon on some clearly visible map. In Risen 2 you listen to dialogue sequences carefully, remembering what you hear and parsing out where to go from there. You can always go into your journal and read transcripts for clarification, but the intention is for you to have fun figuring it out. You're a hero, and we all know heroes don't let things be done for them. Or something. |
http://www.g4tv.com/games/xbox-360/65474/risen-2-dark-waters/articles/76607/risen-2-preview-packed-to-the-gunnels-with-piracy/
Quote: | Speaking of taking control of other characters in the game: One of the interesting mechanics at play in Risen 2 is the use of helper monkeys. Not the kind of helper monkeys handicapped people need, (although you do wear an eyepatch), but one that will help you steal and murder. If you choose the monkey ability in game, you take control of your pocket primate and use him/her to get into tiny places in which your fat pirate ass would not be able to fit. If you were in jail, say, you could send your monkey outside of the cell to grab the jailer’s key. Monkeys can also be used as dungeon recon – send your subhuman pal into a dungeon and he can check out where the bad guys are and let you come up with a plan. |
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ixigia
[Moderator] Consigliere
Posts: 65075
Location: Italy
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Posted: Tue, 14th Feb 2012 15:55 Post subject: |
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Awesome, especially the no hand-holding part from Ign (and the helper monkeys ). The video from G4tv looks great too, it gave me very good vibes 
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locke89
Posts: 2812
Location: Poland
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Posted: Tue, 14th Feb 2012 16:26 Post subject: |
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The monkey is a neat idea. It looks really nice, but the pirate theme... Naaah...
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Posted: Tue, 14th Feb 2012 18:43 Post subject: |
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so if that beta leaks, would it be playable or it uses keys and shit
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Posted: Tue, 14th Feb 2012 18:52 Post subject: |
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It's on Steam, so it would probably need a crack or something (I think).
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Posted: Tue, 14th Feb 2012 18:58 Post subject: |
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"no hand holding"
I DARE YOU!!!!!!!
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Posted: Tue, 14th Feb 2012 23:24 Post subject: |
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Has there been any other pirate themed rgps?
I can't think of any but it seems a great theme for the genre, hidden treasure, mythical beasts, black magic and the like
I'm now imagining Uncharted, but with pirates
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