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Posted: Fri, 3rd Feb 2012 11:46 Post subject: |
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Yeah, I'd like to hear about the writing and exploration.
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Posted: Fri, 3rd Feb 2012 15:05 Post subject: |
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Okie Doke! I was leaning towards the PC version mainly because of the higher frame rates and resolution, but if stability and bugs are a concern, then I have no issues with getting the 360 one.
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Posted: Fri, 3rd Feb 2012 15:07 Post subject: |
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Let me just chime in here and add that I had zero issues with the PC demo. It never crashed, it never bugged out, the framerate was perfect and the gameplay was spot on -- though it did feel a lot more comfortable and "ideal" with the 360 controller.
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Posted: Fri, 3rd Feb 2012 15:23 Post subject: |
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I fell through the world and the whole console stopped responding (x360 demo) so there.
On the PC demo I sometimes had missing heads (they loaded after 5seconds) but I liked it more on the PC - framerate, resolution, a bit clunky mouse support and call me crazy but sound seemed to be better.
I played both demos with a a few hours delay, with headphones on and the voices on the 360 demo seemed to be of lower bitrate than on the PC. It could just be my ears but...
I'm still not looking forward to the full game...
Last edited by archermac on Fri, 3rd Feb 2012 15:25; edited 1 time in total
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Posted: Fri, 3rd Feb 2012 20:07 Post subject: |
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archermac wrote: | I fell through the world and the whole console stopped responding (x360 demo) so there.
On the PC demo I sometimes had missing heads (they loaded after 5seconds) but I liked it more on the PC - framerate, resolution, a bit clunky mouse support and call me crazy but sound seemed to be better.
I played both demos with a a few hours delay, with headphones on and the voices on the 360 demo seemed to be of lower bitrate than on the PC. It could just be my ears but...
I'm still not looking forward to the full game... |
I read that the demo is a old build:
http://www.gamezone.com/news/kingdoms-of-amalur-reckoning-demo-bugs-fixed-in-final-game-claims-dev
I played 15 hours on xbox version- no bugs, runs great.
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Fri, 3rd Feb 2012 21:33 Post subject: |
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Hey
I have a problem. I'm on LT 3.0 and newest dash, patched topology data with abgx 1.06, burned with ihas on verbatim at 2.4 speed and when installed game crashes with Disc authorization failed error.
What may be the cause of that?
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 4th Feb 2012 06:47 Post subject: |
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cobALT wrote: | deelix wrote: | Played 7 hours straight now!
And well my first impression was that it didn't really invent or add anything to the RPG genre, but that it stole elements from both MMOs and SP RPGs like Skyrim. for example, the lockpicking system is exactly the same as skyrim with a different picture. And buying a house is also very similar, you can add crafting table for extra money etc.
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Fallout 3.
I like how the game can't make up it's mind whether it wants to do the dialog wheel or list.
The camera is... well, not good and the hud/2d menus is fugly as hell - it feels like it's from an era long dead and it makes the game look like some cheap mmo. And it's even worse for the minigames witch look like some cheap mobile games.
The fact that there is no inventory screen, and you have to go to the main menu in order to access all that stuff, makes it pretty shitty as well.
Overall some really weird (and extremely ugly) design choices in this game. Yuck! | Got to agree... inventory, weapon, 1st or 2ndary weapon, choose. Well at least LB makes things a little easier for consuming different potions.
I like the combat and the quests so ill keep playing.
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Posted: Sat, 4th Feb 2012 11:29 Post subject: |
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What's the required dash on XBox? or in other words, can it be patched for LT 2.0?
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Posted: Sat, 4th Feb 2012 12:02 Post subject: |
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Huaojozu wrote: | What's the required dash on XBox? or in other words, can it be patched for LT 2.0? |
Good question! Anyone knows this?
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Posted: Sat, 4th Feb 2012 12:12 Post subject: |
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How is this game story-wise? I hate games that use freedom of "doing whatever you want" as an excuse to have little to no story and bad pace/story progression, and some of the marketing phrases used to promote this game make me suspicious...
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Posted: Sat, 4th Feb 2012 14:01 Post subject: |
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Magikdekay wrote: | Huaojozu wrote: | What's the required dash on XBox? or in other words, can it be patched for LT 2.0? |
Good question! Anyone knows this? |
Not sure what dash I am currently on as I am at work but I patched this down to LT2 and it works fine. Haven't updated my dash since LT2 came out I think.
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 4th Feb 2012 19:56 Post subject: |
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Posted: Sat, 4th Feb 2012 22:48 Post subject: |
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got my ihas and my verbz this morning and been playing this all day until now. Really great game, the gfx and the gui _could_ be better, but it looks good imho. Gameplay is fun and fighting doesnt get stale. The sidequests are all well crafted too. A good rpg fix after Skyrim.
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linnx88
Posts: 230
Location: dutch coffee shop
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linnx88
Posts: 230
Location: dutch coffee shop
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fisk
Posts: 9145
Location: Von Oben
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Posted: Sun, 5th Feb 2012 03:36 Post subject: |
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I don't like how RPG's on console all go the way of WOW/Fable/Dragon Age II -OR- JRPG. :/
It's all visual content and "Oh yeah cool! Yeah, skill tree, cool perk cool! Whoa big boss cool!" made for mentally 12-year olds. Whereas good characters, character relations, deep story with multiple selections (Arcanum, Fallout 2, Baldur's Gate) are less commonplace. Skyrim and Fallout 3 are two games, but this looks like a game I'd typically dislike. :/
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