Star Trek Online goes F2P
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sabin1981
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PostPosted: Thu, 2nd Feb 2012 19:48    Post subject:
sausje wrote:
So how do i get this fucking ship, can't find info on it Neutral


nvm, dezz told me already Razz


Yeah... so? Come on! Tell US too, pretty please
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sausje
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PostPosted: Thu, 2nd Feb 2012 19:50    Post subject:
sabin1981 wrote:
sausje wrote:
So how do i get this fucking ship, can't find info on it Neutral


nvm, dezz told me already Razz


Yeah... so? Come on! Tell US too, pretty please


 Spoiler:
 


Too lazy to type Razz


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sabin1981
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PostPosted: Thu, 2nd Feb 2012 19:51    Post subject:
Sounds great, thank you! (I managed to get STO running again, though it involved forcing safemode and then loading/quitting, safemode again a few times before it finally stopped crashing on launch)
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sausje
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PostPosted: Thu, 2nd Feb 2012 19:53    Post subject:
Did you set it to DX11 now tho? Noticed it runs more stable then DX9


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sabin1981
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PostPosted: Thu, 2nd Feb 2012 20:03    Post subject:
I checked and set it to DX11, haven't noticed any better/worse stability or visual improvements.
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djfallen




Posts: 24

PostPosted: Thu, 2nd Feb 2012 20:05    Post subject:
i`m only saying sh*t game is sh*ttier when F2P

why all the mmorpg going F2P its ruining The mmo
like Dlcs ruining SP :\
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sausje
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PostPosted: Thu, 2nd Feb 2012 20:17    Post subject:
sabin1981 wrote:
I checked and set it to DX11, haven't noticed any better/worse stability or visual improvements.


Yea it's like i said, it works in strange ways this engine.
Friend of mine had alt tab issue and black screens when having DX9 on his GTX480, but not on DX11..
For me they both ran smooth no matter what, tho i did disable crossfire, only gave 10more fps while card usage was 90/70 -.-'


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sabin1981
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PostPosted: Thu, 2nd Feb 2012 20:25    Post subject:
I've had no issues with performance on this, either DX9 or 10, it's been running great... max settings/AA locked at 60, until that weird "I'm going to crash when you try to load me" nonsense last night >_<
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vaifan1986




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PostPosted: Thu, 2nd Feb 2012 20:48    Post subject:
Hehe,installed the game earlier, and was suprised to find my old lvl 50 vice admiral still alive and kicking in the middle of borg territory Laughing
Went to the sol system quick, and holy shit there's alot of players.
Tried to play with my old char, but couldn't remember anything, so gonna start a new char tonight Smile

Gonna see if I can transfer credits and everything else that isn't bolted down, to the new character.

Gonna post back once I decide on a name.

Is there a Hump fleet I can join? I was in Tranquility back in the day. But I'd rather play with my fellow humpers.


Micek:
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sausje
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PostPosted: Thu, 2nd Feb 2012 21:13    Post subject:
Well i'm running a fleet with those 2 friends of mine, but we are just playing casual.


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sabin1981
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PostPosted: Thu, 2nd Feb 2012 21:39    Post subject:
I prefer to fly solo except for auto-group during difficult instances/missions, heh.
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sausje
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PostPosted: Thu, 2nd Feb 2012 21:44    Post subject:
Ofc you can fly solo, you are not obligated to anything when you join the fleet Razz


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vaifan1986




Posts: 4638
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PostPosted: Thu, 2nd Feb 2012 21:45    Post subject:
sabin1981 wrote:
I prefer to fly solo except for auto-group during difficult instances/missions, heh.

There's autogroup? Sounds like something another Star could use.

Anyway, ingame name is Deios, ship name U.S.S Adamant Smile


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sabin1981
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PostPosted: Thu, 2nd Feb 2012 21:49    Post subject:
Sabine@Sabin1981 (I think that's what it is...) and I'm flying the U.S.S Wayreth Very Happy
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sausje
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PostPosted: Thu, 2nd Feb 2012 22:12    Post subject:
I don't fucking understand agro in this game... got 2 tanks with me and i'm dps, but they all keep attacking me ffs, tanks somehow can't get agro -.-


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0wen




Posts: 3566

PostPosted: Fri, 3rd Feb 2012 01:23    Post subject:
Where is the option to pick Direct X 11, I never noticed it in the video settings section during the game?


Last edited by 0wen on Fri, 3rd Feb 2012 01:26; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 3rd Feb 2012 01:24    Post subject:
0wen wrote:
Where is the option to pick Direct X 11, I never noticed it in the video section settings during the game?


Troubleshooting section in the options.
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 3rd Feb 2012 05:30    Post subject:
If anyone got a good amount of Dilithium,change em to CPoints now cause the exchangerate is at an all time low. Think Ferengi,make profit!


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 3rd Feb 2012 07:06    Post subject:
Bloody hell. I finally have time to get on to get the ship...cannot connect to account server. It's still 2 hours until they are bringing it down for the patch.

It patched then said it couldn't connect, now I restarted the launcher and get
"unable to authenticate"


intel ultra 7 265k, 64gb ram, 3070
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Cabola




Posts: 132
Location: Denmark
PostPosted: Fri, 3rd Feb 2012 08:28    Post subject:
I just started playing this yesterday, and man there's a few things you gotta learn before you can jump out into it :/

I'm Cabolathedane in game and I fly the U.S.S. Posidon or something like that, I just picked a random name


Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
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crossmr




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Location: United Kingdom
PostPosted: Fri, 3rd Feb 2012 16:39    Post subject:
the ship mission was rather underwhelming..
fly to a place, fly around for a short distance in the ship, shoot a couple things, fight a battle with help and then it cut scenes out..
lame
what are these Q missions? what can you get with them?


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sausje
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PostPosted: Fri, 3rd Feb 2012 16:49    Post subject:
crossmr wrote:
the ship mission was rather underwhelming..
fly to a place, fly around for a short distance in the ship, shoot a couple things, fight a battle with help and then it cut scenes out..
lame
what are these Q missions? what can you get with them?


You mean storyline missions?


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sabin1981
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PostPosted: Fri, 3rd Feb 2012 16:50    Post subject:
No, he really does mean the Q missions.

http://forums.startrekonline.com/announcement.php?f=226&a=10
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sausje
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PostPosted: Fri, 3rd Feb 2012 16:51    Post subject:
Oooh, thanks, need to do those then aswell Razz


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sabin1981
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PostPosted: Fri, 3rd Feb 2012 17:34    Post subject:
I'm not sure if anyone noticed the 500MB+ patch last night, but here are the changes ... and - happily - the "black texture under DX11 mode" is one of the fixes.

Quote:

General

* Updated text for the Excelsior T3 to read “Transwarp Computer” as opposed to “Transwarp Coil”.
* Eliminated many of the black texture problems displayed in DX11 mode.
* Increased the drop rate for Borg Tech on both versions of all STFs, Normal and Elite.
* Lowered the difficulty of all Elite STFs.
o Borg enemies have all dropped one level.
* Replicators are now usable on the ground.
* Spock’s congratulations and sparkly FX should play properly once again when a character ranks up.
* Silver Accounts can now trade bridge officers to Gold Accounts.

Duty Officers

* Adjusted Tribble Bounty assignment rewards.
* Updated a number of Dilithium rewards on critical and old rigging of outcomes for several assignment types including Review Colonial Applications, Emergency Supplies, Contain Outbreak, Colonial Botany and others.
* Improved most Prisoner-related assignments, both for trait application and general rewards.
* Increased rarity for repeatable Colonial support assignments and commensurate numerical rewards.
* Switched Scavenge Minefield Marauding assignment slotting requirement from Fabrication to Explosives speciality.
* A duty officer’s portrait now shows when the duty officer is active instead of the Active placeholder icon.
* Increased the availability of Lethean bridge officer assignments.
* Added damage immunity to the Kar’fi Phase Shift console to compensate for the fact that torpedoes fired before the Phase Shift was activated were still getting through.
* Warp Theorist active duty roster power will now extend the duration if it happens to proc while an existing Warp Theorist effect is still active.
* Updated some active duty roster powers that were causing multiple slottings of the same quality to not double or triple as appropriate the effect.
* Tuned Entertain duty officer assignment numerics.
* Bartender and Chef duty officers on your reserve roster now may, depending upon the species and quality of the duty officer, make available on your ship’s replicator additional food and drink types.
o Note that the Bartender or Chef cannot be on your active roster to function.
o A few food types that were formerly available on your ship’s replicator will now not be available without the appropriate Chef or Bartender.
* Photonic Studies will now affect Photonic Shockwave Torpedo.
* Warp Theorist will now correctly display a debuff when it is in effect.
* Clarified text for Transporter Officer.
* Modified Negotiate Prisoner Exchange duty officer assignment to take into account prisoner’s traits.
o Increased some numerical rewards for the assignment.
* Removed Isometric Charge and Magnometric consoles from the Deflector category.
o This means that they will no longer be affected by the Deflector duty officer’s active roster ability to proc a cooldown reduction.
o It also means they will no longer be on the same global cooldown as other deflector powers such as Gravity Well, meaning that overall you should be able to use them much more frequently.
* Reduced consumable assignment turrets’ cooldown from 10m to 5m.
* Duty officer active roster Technician power is no longer a proc.
o The amount the cooldown is reduced has been reduced to take this into account, but the effective uptime will be much higher.
* Duty officer active roster Conn power is no longer a proc.
o The amount the cooldown is reduced has been reduced to take this into account, but the effective uptime will be much higher.
* Duty officer active roster Maintenance power no longer pretends to affect Aux to SIF.
o Maintenance now affects all teams – Tactical and Science as well as Engineering.
o Purple Maintenance officers effect has been increased from 9s to 10s.
* Duty officer active roster shield inversion power available on some very rare duty officers will properly affect the Kar’fi Phase Shift.
* Clarified text for duty officer active roster Deflector Officer so it is clear what powers are affected.
* Clarified text for duty officer active roster Photonic Studies Officer so it is evident that it affects some of the new consoles as well.

Systems

* Engineering Shield HP and Shield Regeneration consoles are now Science consoles.
o If you have one of these slotted in an Engineering console slot, it may be moved into your overflow bag.
+ ?To access this bag, open your inventory and click on the Overflow button.
o Shield HP consoles now grant Skill directly.
* Bird-of-prey carrier pets no longer have their turrets and torpedoes disabled.
* NPCs and bridge officers should more reliably avoid hazards now.
* Rapid-fire weaponry should be slightly more effective against Borg Energy Adaptation powers.
* Resolved a typo in the trait “Resilient”.
* Removed an erroneous extra [Cap] bonus from the MACO Space Shield.
o This item is still far superior to other shields of its mark, but should not be seen as quite so overpowered.
* Jem’Hadar ground enemies have been updated.
o Removed Smoke Grenade and Overwatch from all Jem’Hadar.
o Removed or reduced the Control aspects of many of their powers.
o Houdini Mines are now slightly deadlier and have a faster recharge, but can now be destroyed by AoE abilities.
+ Houdini Mines will now survive the death of the NPC that summons them.
+ The visual appearance of Houdini mines has also been updated.

UI

* Added a keyboard layout viewer.
o This is accessible via /keybinds and via a button in the Key Bind options window.
o The keyboard layout can be used to bind commands to specific keys.
o It will also show you which keys are already bound.
* The change instance button will no longer work if changing instances is disabled.
* Added the ability to resize the inventory window horizontally.
* The item notifications should no longer appear off screen unless there isn’t enough space for it on screen to begin with.
* The calendar will now remember its position & size.
* The Skill Up button will no longer appear unless you have at least 1000 skill points to spend.
* Updated the Thunderchild to display the perspective angle as the default view of the ship.
* Updated the Transwarp window to streamline the transwarp process.
* Updated the rewards window information about Bridge Officers and Duty Officers.
o Feds get their Initial cadre of Duty Officers at 8, and get packs at 11, 21, 31, and 41.
o Klingons get their initial cadre at 22, and get packs at 23, 27, 31, and 41.
o Feds get Bridge Officers at 5, 9, 15, 19, 25, 29, 35, 39, and 46.
o Klingons get Bridge Officers at 26, 29, 36, 40, and 46
* Added a button to the minimap area that allows access to the Dilithium store.
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BonerUK




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Location: Liverpool UK
PostPosted: Fri, 3rd Feb 2012 18:35    Post subject:
Installed it 2day will give it a go tonight Smile
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 3rd Feb 2012 20:25    Post subject:
Nice patchlog, though I haven't played it very much at all, I"ve done the 1st mission after the intro tutorial, and I kinda forgot what I was doing, need some friends to play with...


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 3rd Feb 2012 21:11    Post subject:
crossmr wrote:

what are these Q missions? what can you get with them?


Either a Bubblegun,a silly amount of Dilithium (someone said its exactly 20) or a Giftbox with random items in it
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 4th Feb 2012 01:00    Post subject:
how can I view all my quick button assignments?
I noticed after getting the new ship it randomly assigned 2 weapons to 0 and 9. But my quick bar only goes 1-8. I've given them 2 numbers, but I want to remove them from 0 and 9. I've tried scrolling, but it doesn't show me 0 and 9, and I can't seem to extend the bar in any way.


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sausje
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Location: Limboland, Netherlands
PostPosted: Sat, 4th Feb 2012 01:02    Post subject:
There is a button on the top right of the bar that lets you select 1/2/3/4, use P to view all skills and use right click to move them around in the bar itself.


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