The Elder Scrolls V: Skyrim
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Overlord123




Posts: 2335

PostPosted: Mon, 16th Jan 2012 13:01    Post subject:
Tydirium wrote:
Overlord123 wrote:
...
Firstly, you don't need the 4gig awareness with the latest patch anymore, it's integrated.
Secondly it only works on 64-bit systems or on 32-bit systems if you add the /3gb switch to your boot.ini. So I say you need either a 64-bit os (recommended) or the /3gb switch.


Wow, never heard about this feature before - only adding something to boot.ini for performance increase...sounds almost too good to be true.
Thank you so much. I will try it at once when I am at home.

Will other games also benefit from this addition? maybe GTA4 ?

thx

Where did I say something about a performance increase?? Confused
This has nothing to do with performance, this tells Windows to allow processes to use up to 3gb address space. This just prevents crashes if an application needs more than 2gb but won't increase performance at all.

JBeckman wrote:
It allows you to go over the 32-bit address limit of 2GB for applications that are x86 (Well everything is if you are using a 32-bit OS.) however while there shouldn't be any problems make sure you do have enough RAM to allow the 3 GB switch to function without cutting into the OS and reserved memory or running out entirely and operating on the pagefile or I'm not sure how it was but again it's fairly minor as long as you do have enough RAM.
(32-Bit OS itself should manage up to 3.5 GB with the rest going into reserve, 64-bit depends on the OS type but the limit is higher than that and the release version for Windows 7 / Vista is the full 128 GB which is more than enough outside of server environments to last a few years, I think 12 to 16 GB is the usual "high ram" values now on enthusiast PC's but the normal value is around 4 GB to 6 GB I believe, maybe up to 8 GB.)

EDIT: Again I'm not entirely sure on the specifics.

Actually a 32-bit OS can address more than 4gb ram with PAE, but Microsoft does not license this to you (it's locked to 4gb in the kernel), they want you to buy the server or the 64-bit variant.
Here is a kernel patch to change that:
http://www.unawave.de/windows-7-tipps/32-bit-ram-barrier.html?lang=EN
http://wj32.wordpress.com/2011/02/23/pae-patch-updated-for-windows-7-sp1/
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JBeckman
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PostPosted: Mon, 16th Jan 2012 14:33    Post subject:
Ah right I had forgotten about that but now that you've mentioned it I vaguely remember that little adjustment. Smile
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Mister_s




Posts: 19863

PostPosted: Mon, 16th Jan 2012 14:40    Post subject:
It's not locked in the normal edition because MS wants you to buy the server edition. It's locked in teh consumer products because it can cause problems with drivers (Intel drivers are notoriously bad with PAE) and soem rare applications. Server editions have this feature enabled because well, they're server editions. A server should have only the bare essential installed, so conflicts when using PAE should be rare.
The licensing thing is speculation, depending on what you think about MS you can say it's either true or false.
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PickupArtist




Posts: 9904

PostPosted: Mon, 16th Jan 2012 14:49    Post subject:
i there a kernel patch like that for winxp32bit ? Currently i am using 6 gigs but only because i have 3 gigs as ramdrive installed and use the /PAE /USERVA 3000 switch in xp boot options
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Tydirium




Posts: 601

PostPosted: Mon, 16th Jan 2012 15:09    Post subject:
Overlord123 wrote:
...


Sorry for the misunderstanding. I called it "performance increase" because this allows Skyrim to use these high-res textures without crashing (at least I hope so). But thanks for the additional info anyway; I did not know that good ol' 32-bit Windows OS allow such expansion features, not even dreamt about it may be possible to modify the kernel for such purposes...

Well, one reason more to delay the installation of an 64-bit Windows version further... Wink

best regards
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Tydirium




Posts: 601

PostPosted: Mon, 16th Jan 2012 16:38    Post subject:
Hmmm.... I encountered unexpected problems with the /3GB patch:

WindowsXP is booting and showing the correct RAM size but anything is wrong: Desktop mouse movement feels totally sluggish as if no graphics driver is installed (like in VGA safe mode) and this impression is confirmed since I cant start any game including Skyrim (initialize renderer failed). Device Manager shows that the graphics driver is installed. Re-installing didnt help. Do I need a different driver? (ATI 6870) Or changing anything in BIOS?
After removeing the /3GB again everything works fine again.

any suggestions?
thx
regards
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KillerCrocker




Posts: 20501

PostPosted: Mon, 16th Jan 2012 16:40    Post subject:
So people are packing gigabytes of ram and games still only support 2?

And I thought that 2gb is really low as for my 2007 pc Laughing


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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deadpoetic-"are you new to the cyberspace?"
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Mon, 16th Jan 2012 16:44    Post subject:
JBeckman wrote:
Was pretty obvious how it would work (Distributed via Steam as a "tool" or how to categorize it.) but I found the CreationKit in the Steam registry. Smile

EDIT:


EDIT: (Somewhat unrelated but still interesting.) Found a MKHDGame.exe file and it's using UE3 but it's probably not that, or maybe it is.

(And if it is someone is likely going to be a bit mad that someone else forgot to comment that out and call it "testapp" just as with Alan Wake which can still be identified in the same way even if the AppID / Name is obscured a bit.)

(Decrypt key is there too but it can still change and there's no real threat of a disc leak either, obviously.)


MKHDGame.exe but it uses Unreal Engine 3... The HD remake doesn't use UE3, so... could it be the new MK maybe? Razz One can hope.
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Overlord123




Posts: 2335

PostPosted: Mon, 16th Jan 2012 17:42    Post subject:
PickupArtist wrote:
i there a kernel patch like that for winxp32bit ? Currently i am using 6 gigs but only because i have 3 gigs as ramdrive installed and use the /PAE /USERVA 3000 switch in xp boot options

Have you tried Google, they might have one.
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dodger2020




Posts: 3537

PostPosted: Mon, 16th Jan 2012 18:48    Post subject:
Tydirium wrote:
Hmmm.... I encountered unexpected problems with the /3GB patch:

WindowsXP is booting and showing the correct RAM size but anything is wrong: Desktop mouse movement feels totally sluggish as if no graphics driver is installed (like in VGA safe mode) and this impression is confirmed since I cant start any game including Skyrim (initialize renderer failed). Device Manager shows that the graphics driver is installed. Re-installing didnt help. Do I need a different driver? (ATI 6870) Or changing anything in BIOS?
After removeing the /3GB again everything works fine again.

any suggestions?
thx
regards


Why are you "patching" anything for the /3gb switch? It's a simple switch to add in the boot.ini.

http://msdn.microsoft.com/en-us/library/ff556232.aspx
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JBeckman
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PostPosted: Mon, 16th Jan 2012 19:06    Post subject:
http://www.bethblog.com/2012/01/13/my-little-dragonborn/

That little pony thing (All those themed mods.) seems to have become rather (in)famous. Razz
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Tydirium




Posts: 601

PostPosted: Mon, 16th Jan 2012 20:51    Post subject:
dodger2020 wrote:
Tydirium wrote:
....


Why are you "patching" anything for the /3gb switch? It's a simple switch to add in the boot.ini.

http://msdn.microsoft.com/en-us/library/ff556232.aspx


Sorry, was only a writing error. I meant "switch", not "patch".
But I found out that at least for my system under XP the /3GB switch is useless. When I am using it, the graphics card driver cant be loaded for an unknown reason. Even if I add the /Userva=xxxx switch for more kernel space it wont load the graphics driver. In the article you are referring to, its written, that this may occur with on-board graphics adapters, but its also happening with my ATI 6870 ... bad luck, I presume Sad
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JBeckman
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PostPosted: Mon, 16th Jan 2012 21:16    Post subject:
http://forums.bethsoft.com/topic/1334322-skyboost-topic-7/

There's a SSE4.1 build of SkyBoost's r4 test release now, might be useful if your processor is capable of that. Smile
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tonizito
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PostPosted: Mon, 16th Jan 2012 21:20    Post subject:
JBeckman wrote:
http://forums.bethsoft.com/topic/1334322-skyboost-topic-7/

There's a SSE4.1 build of SkyBoost's r4 test release now, might be useful if your processor is capable of that. Smile
Instead of some useless my little pony posts I'd like to see someone from bethsoft commenting on TESVal and Skyboost. Rolling Eyes Mad

That'll never happen, though. Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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PostPosted: Mon, 16th Jan 2012 21:26    Post subject:
I hope they optimized their exe (EDIT: Or well source code.) as of the 1.4 update but we might need a update to SKSE and / or Script Dragon (As usual when a new patch arrives.) and then a update to these programs instead, I believe Script Dragon / Skyboost is now close to a 50% performance increase in some instances and while the overall framerate might still be low (20 FPS instead of 15 for example maybe.) that's still very impressive, re-compiling the entire exe file with optimizations (Whether x86 FPU or SSE2) would mean it could potentially double CPU performance in the worst scenarios.
(Which are the by now rather famous Markarth Understone Keep and Whiterun Dragonsreach overlook plus I think there was one or two more that hit performance similar to these.)

(Updating that x87 code to SSE2 or such where it would have a significant speed improvement would be even better but I assume this is remnant code from their Gamebryo engine builds and part of the custom code they use so it's probably way over what a patch could do, unfortunately.)

(SSE3+ support would be nice too - won't happen though - but the speed advantage is apparently not that great and it would mean a larger number of CPU's would be unable to run the game.)


While I'm not too knowledgeable on how it works I assume it's not a definite solution though, optimizing how the CPU is used would also go a long way, actors and scripts seem to really affect CPU performance as it's always these city environments that are hit worst despite the smaller and smaller city sizes in the games. Smile


Last edited by JBeckman on Mon, 16th Jan 2012 21:30; edited 1 time in total
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tonizito
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PostPosted: Mon, 16th Jan 2012 21:29    Post subject:
JBeckman wrote:
(Which are the by now rather famous Markarth Understone Keep and Whiterun Dragonsreach overlook plus I think there was one or two more that hit performance similar to these.)
Add the Riften market to those, especially by morning ~10am.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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PostPosted: Mon, 16th Jan 2012 21:33    Post subject:
Yeah it's a bit odd how it's set up with scripts and all that when it takes like just five or so NPC in one location to see the framerate plummet, fixing that (And the above.) and the poor multi-core usage would probably go a long way in improving this.
(At least it doesn't cause severe stuttering anymore like how in Oblivion when a group of NPC got grouped together for example in the Imperial City market square district at noon, heh.)

EDIT: Still the many scripts and such variables do allow a pretty dynamic world, there's still room for improvement but it's slowly progressing.
(One day maybe NPC's and such would be really integrated into the game world and not just for "show" or just interacting with the player or near the player, Ultima 7 is credited to really have made a effort here but that's quite a few years back.)
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Tue, 17th Jan 2012 03:04    Post subject:
It seems that Skyrim HD - 2K Textures update v1.4 is being worked on:



AFAIK there already is some texture replacement mod for 'Solitude's blurry mess' but personally I don't like it much:

http://www.skyrimnexus.com/downloads/file.php?id=419

=========

It's incredible to see just how fast the game is running now with SkyBoost r4. I think that with all those patches from Bethesda, new drivers from nVidia and acceleration layers from modding community it now is able to perform even 100% faster in some places than at release day. Shocked Amazing!


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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need4speed2009




Posts: 28

PostPosted: Tue, 17th Jan 2012 07:47    Post subject:
Does anyone else have problems with run and walk randomly toggling on and off? It seems to switch on me a lot when I exit a conversation or menu. It gets to be really irritating.
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4treyu




Posts: 23124

PostPosted: Tue, 17th Jan 2012 08:36    Post subject:
need4speed2009 wrote:
Does anyone else have problems with run and walk randomly toggling on and off? It seems to switch on me a lot when I exit a conversation or menu. It gets to be really irritating.


Yep, same happens here. Just not too often to be irritating in my case.

In other news, I just beat the main quest. I have to say, the story is so much better than Oblivion. The final quest in you-know-what-place is literally epic. And the music that played during the final showdown Me Gusta

I will stop playing Skyrim for maybe a few weeks so I finally can play L.A. Noire. Then I'll return so I can start the Dark Brotherhood and Empire-vs-Stormcloaks quests, those would be the only ones missing for me. Also try to find the last few shout levels and dragon priest masks I'm missing.

I'm still amazed at the amount of content this game has. I'm level 52 by now, I don't keep record of how many hours I've been playing but I reckon it should be around 100-120 hours so far? And counting...
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dodger2020




Posts: 3537

PostPosted: Tue, 17th Jan 2012 16:22    Post subject:
4treyu wrote:
I'm level 52 by now, I don't keep record of how many hours I've been playing but I reckon it should be around 100-120 hours so far? And counting...


Look at the save game names (regular saves, not quick/auto saves). The hours played are in the name.
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apcarr




Posts: 438
Location: England
PostPosted: Tue, 17th Jan 2012 16:53    Post subject:
Wow..where does the time go?
level 48 142 hours....
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oupi1




Posts: 867

PostPosted: Tue, 17th Jan 2012 19:35    Post subject:
I played for 50 hours and now haven't played for two weeks. Should continue playing Very Happy
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 19th Jan 2012 00:00    Post subject:
oupi1 wrote:
I played for 50 hours and now haven't played for two weeks. Should continue playing Very Happy


same..
more than 50 hours probably though.. I played nonstop for awhile..then just suddenly stopped and haven't been back..


intel ultra 7 265k, 64gb ram, 3070
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ace2kx




Posts: 1992

PostPosted: Thu, 19th Jan 2012 02:05    Post subject:
This game is for the men of mens. Thats why it rock
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 19th Jan 2012 03:20    Post subject:
Wooo, left this game for a while, I got some questions :

1) Is the Markarth guards loop bug fixable ?
2) Is the bug where that bitch from the Imperials doesn't give me any option to advance the Civil War quest line fixed ?
3) Is Skyboost usable with pirated exe ?
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Thu, 19th Jan 2012 03:28    Post subject:
VGAdeadcafe wrote:
3) Is Skyboost usable with pirated exe ?


It works fine with Update 4 by RELOADED. Smile
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JBeckman
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Location: Sweden
PostPosted: Thu, 19th Jan 2012 09:09    Post subject:
http://www.2shared.com/file/FaakSD6A/SkyBoost_fma4.html

A FMA4 version of SkyBoost that someone apparently made for hand, might be of use for those with very recent processors.

Bulldozer architecture specifically as AMD and Intel are still a bit dis-organized about those standards. Razz

http://en.wikipedia.org/wiki/FMA_instruction_set
(Not that I can claim I understand this but they really should work together on those sorts of things as to get some type of standard as it would benefit everyone but it's the same with SSE4.x to 4.2 and then SSE5 ha ha.)
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human_steel




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PostPosted: Thu, 19th Jan 2012 16:35    Post subject:
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madness




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PostPosted: Thu, 19th Jan 2012 16:37    Post subject:
Something strange happened to my follower...
She was right behind me one moment and gone a second later. Found her when I bumped into her


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