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Posted: Sat, 14th Jan 2012 01:55 Post subject: |
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Watching that American Nightmare video... Someone give that guy a mouse and a keyboard.
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Posted: Sat, 14th Jan 2012 02:49 Post subject: |
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Frolsa84 wrote: | Watching that American Nightmare video... Someone give that guy an AIDS infected needle so I can pinch myself with it.I'm crazy like that! |
Fuck Anal Wake, man. Fuck those traitors.
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Posted: Sat, 14th Jan 2012 11:21 Post subject: |
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Quote: | We want first of all make it as sure as possible we hit the date before we announce it. Currently our chosen date looks to be a bit too close for comfort, but we're working on it, don't you worry...
And we would love to support special features (someone asked about Eyefinity) but the first and foremost priority is to get a solid, bug free game out that has a nice feel to the controls and behaves nicely on a PC. I'd say that's most important to you gamers as well. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 14th Jan 2012 13:47 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:33; edited 1 time in total
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Posted: Sat, 14th Jan 2012 14:46 Post subject: |
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KillerCrocker wrote: | Reaplying it right now (with developer commentary (like hl2 commentary) ) and its a blast. Also the commentary is really interesting. I hope it will make its way to pc aswell |
Quote: | We hope to make it available but that was a custom xbox360 feature that never worked on the PC build so we'll see how it goes. |
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Posted: Sat, 14th Jan 2012 23:01 Post subject: |
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Quote: | 16:9, 16:10 and 4:3 are all supported. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Mon, 16th Jan 2012 18:02 Post subject: |
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Alan Wake 2 is in development methinks..
http://www.remedygames.com/aiprogrammer
Quote: | Remedy Entertainment, the creator of Max Payne® and Alan Wake®, and one of the leading independent game studios in the world is now looking for a Gameplay/AI Programmer for a groundbreaking AAA console project.
We want your help in taking our artificial intelligence, character & enemy behavior to the next level. You will be working on the next iteration of Remedy’s in-house engine that was previously used in Alan Wake and Alan Wake’s American Nightmare. |
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Posted: Mon, 16th Jan 2012 18:15 Post subject: |
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Quote: | Just a quick unofficial update for the peeps here:
We've been doing minimum spec testing and currently it looks like we need to rule out all DX9 SM3.0 cards - the game hasn't run acceptably on single one. But then, these cards are from 2005-2006. This means it'd be DX10+ GPUs only (even though the game engine is DX9SM3). Wake's performance seems to be pretty heavily resolution dependent - we really use the Xbox's EDRAM memory bandwidth pretty fully and this shows on the PC engine too...
Speaking on ATI terms, a 2900XT or 3870 will be ok for 1280x720 and anything higher will be obviously better. On NVIDIA terms, a 8800 GT is OK.
A Radeon 4350 on another hand is too slow. We don't have all the cards on hand to test, but I think the absolute minimum spec for 1024x768 and "low" quality settings (and assuming a good CPU) is:
From ATI: R 3650 / R 4450 / R 5550 / R 6450
From NVIDIA: 8600GT / 9500GT / GT120 / GT430 / GT520
Anything "higher" in those series and you can start to scale up resolution and/or quality.
But again, we haven't run the game with all these cards yet and it's a combination of OS/GPU/CPU so YMMV. |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 16th Jan 2012 18:19 Post subject: |
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So basically, what he's saying is: we don't do QA.
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Posted: Mon, 16th Jan 2012 18:19 Post subject: |
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You know, I'm just slightly begging to wonder if they may actually be lying to us with those groundbreaking, tripleA words. You know they used them for Max Payne 1 and they used them for Alan Wake and both weren't all that special.
But I believe its all just my vivid imagination. Max Payne had groundbreaking bullet effect and amazing story, its shortness and linearity were only caused by greedy developers and them not having enough time. While Alan Wake was truly an amazing project, that was tarnished only by Microsoft and platform limitations, so I fully believe their next project will change the way we play games.
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tonizito
VIP Member
Posts: 51401
Location: Portugal, the shithole of Europe.
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Posted: Mon, 16th Jan 2012 18:26 Post subject: |
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consolitis wrote: | Quote: | Just a quick unofficial update for the peeps here:
We've been doing minimum spec testing and currently it looks like we need to rule out all DX9 SM3.0 cards - the game hasn't run acceptably on single one. But then, these cards are from 2005-2006. This means it'd be DX10+ GPUs only (even though the game engine is DX9SM3). Wake's performance seems to be pretty heavily resolution dependent - we really use the Xbox's EDRAM memory bandwidth pretty fully and this shows on the PC engine too...
Speaking on ATI terms, a 2900XT or 3870 will be ok for 1280x720 and anything higher will be obviously better. On NVIDIA terms, a 8800 GT is OK.
A Radeon 4350 on another hand is too slow. We don't have all the cards on hand to test, but I think the absolute minimum spec for 1024x768 and "low" quality settings (and assuming a good CPU) is:
From ATI: R 3650 / R 4450 / R 5550 / R 6450
From NVIDIA: 8600GT / 9500GT / GT120 / GT430 / GT520
Anything "higher" in those series and you can start to scale up resolution and/or quality.
But again, we haven't run the game with all these cards yet and it's a combination of OS/GPU/CPU so YMMV. |
| Hmmmm no word on the CPU reqs...
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 16th Jan 2012 18:35 Post subject: |
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Expect a tri/quad to be strongly recommended, IMO.
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Posted: Mon, 16th Jan 2012 18:39 Post subject: |
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I don't think so. remedy always had very fast working engines.
And if it works on 360 with anty-aliasing enabled, then a good pc port would br 60fps with no excuse
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 16th Jan 2012 18:42 Post subject: |
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sabin1981 wrote: | Yes, because the 360 doesn't have a tri core CPU  |
Yes because linear follow the white light requires heavy CPU processing. 
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Posted: Mon, 16th Jan 2012 18:43 Post subject: |
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tonizito
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Posts: 51401
Location: Portugal, the shithole of Europe.
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Posted: Mon, 16th Jan 2012 18:46 Post subject: |
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KillerCrocker wrote: | And if it works on 360 with anty-aliasing enabled, then a good pc port would br 60fps with no excuse | Like GTAIV? 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 16th Jan 2012 18:47 Post subject: |
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sabin1981 wrote: | iNatan wrote: | sabin1981 wrote: | Yes, because the 360 doesn't have a tri core CPU  |
Yes because linear follow the white light requires heavy CPU processing.  |
Um, your point being? Ahhhhh, you think because the gameplay is linear following, then it should require no more processing power than any other game that is linear?  |
Indeed, follow the white light requires similar processing power to a GTA or Skyrim. 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 16th Jan 2012 18:49 Post subject: |
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Aha so it's not that the linear games require processing - it's idiot devs that require it, due to shit coding.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 16th Jan 2012 19:05 Post subject: |
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consolitis wrote: | How is he saying that?  |
Allow me:
Quote: | we really use the Xbox's EDRAM memory bandwidth pretty fully and this shows on the PC engine too... |
Really? I mean...REALLY? Good for you, now actually take advantage of techniques on the PC. Apart from the obvious size limitation (it's what, 10 megs IIRC?), there's also a bandwidth wall towards the GPU (fuck knows how much, but it's not a lot), not to mention the fact that the 360 does tiled rendering for exactly these reasons. Sign that it's a lazy port, you have to approach it differently. You can't just go "we use the EDRAM bandwidth fully", because that isn't really *that* hard.
Next he goes on about a whole bunch of cards, "thinking" those are the minimum. Yet he puts an 8600 GT above the 6800/7800/7900's for example, even though especially the 7900's beat that; IIRC it's about on par with a 6800 GT or Ultra. If these aren't enough, then neither will an 8600 GT be (not that I'd expect it to be).
He finishes with already covering his ass by saying they haven't "tested them all" yet and that it depends on the CPU. That last part is key, because what do shitty console ports all have in common? That's right, heavy dependency on the CPU. The difference between a PC and console title becomes apparent when you look at the GPU and CPU usage: for most console titles, GPU usage sits below 50% on a 3 year old card while maxing out the CPU. Obvious example is obvious: GTA4, where going from an 8800 to a 5870/480 or better has absolutely no effect, but going from a Q6600 to an i5-7xx suddenly nets you double the FPS (exaggerated, but you get my point).
So there's only 2 options:
- He's full of shit
- They're not actually optimising that much, as typical for console ports
Both might be true, but #2 we've seen happen almost every time, why would this be different? Of course, I don't know how good AW *actually* looks on a console, but nothing I've seen on my PS3 so far comes even close. I know 360 titles tend to look better, but I highly doubt that'll be the title that'll convince me a 4-5 year old PC can't handle it.
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Posted: Mon, 16th Jan 2012 19:14 Post subject: |
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Posted: Mon, 16th Jan 2012 19:14 Post subject: |
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Werelds wrote: | So basically, what he's saying is: we don't do QA. |
No body said that...
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 16th Jan 2012 19:17 Post subject: |
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I'm not jumping to conclusions, I'm just looking at previous console ports combined with the "MAYBE WE CAN MAEK MOAR MONEIZ" almost 2 years after the initial release. Where have we seen that before?
..
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Posted: Mon, 16th Jan 2012 19:20 Post subject: |
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Quote: | No, it's not limited to 30fps ingame. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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