WTF did Naughty Dog do to the controls in this game?!? It feels like the enemies are made out of metal, and Drake's gun has a magnet attached to it. I don't get why the devs would change this, the controls in the old games were so tight and accurate!!! May shelve this and wait for a patch.
Last edited by Ashok0 on Thu, 10th Nov 2011 04:01; edited 2 times in total
WTF did Naughty Dog do to the controls in this game?!? It feels like the enemies are made out of metal, and Drake's gun has a magnet attached to it. I don't get why the devs would change this, the controls in the old games were so tight and accurate!!! May shelve this and wait for a patch.
I just finished this. Anyone know why despite seeing trophies earned during the game they weren't viewable at any other time? I mean I can see them in the XMB, but not in game like I could with the other two.
Oh boy. I just finished this so I'm putting my thoughts about it here.
First off it took me (according to the game) 8 hours and 8 minutes on Normal to finish it. I don't really remember but where the first two games this short as well?
I mean, I don't mind a short game if it doesn't feel short but Uncharted 3 somehow did.
Anyway, my anything but spoiler free thoughts (some of this will feel quite nitpicky but please don't burn me at the stake):
Spoiler:
The thing that had me 'wtf' the most was the fact that Elena and Nate got married. This is not mentioned until chapter 10. Well it's not explicitly mentioned she's married to Drake just that she's married. Seriously, wtf.
Another thing that bugged me (no pun intended) was the spiders that appear in the chateau in France, the citadel in Syria and the thing in Yemen. That's it. I actually thought they'd play a bigger role (as supposed to no role at all) in the late game.
What else... Right. Some of the tougher fights were, imo, drawn out as hell and just plain unfair. Two snipers and a guy with an RPG/grenade launcher just pummeling you? Just not fair.
Let me find a couple of examples. The pirate ship ballrom. When the pirate ship starts sinking. One of the last rooms of the city of Ubar. Oh right, after Drake drank from the fountain and you had to kill the Ghost Rider clones while Drake was tripping balls. There was one room I just couldn't beat on normal had to switch to easy for that. Why?
The scene starts and three of those flaming skull things just teleport around the room shoot me thrice and I'm done.
Point being. I know my way around games but this gave me some serious trouble at times even on normal. There's a difference between a game being challenging and unfair. I think Uncharted 3 is unfair at times.
Less supernatural stuff than the previous games. Not sure if I like it or not. Story as a whole was nicely done I think. Nothing overly spectacular but entertaining.
The devs seemed to abandon the puzzle aspect of the game in the later chapters and focused more and more on the fights (though I think Uncharted 1 and 2 were like that as well).
I don't know if it's mentioned anywhere how much time passed between Uncharted 2 and 3 but it feels like it was a bit.
That's not a bad thing. But what, in my opinion, is a bad thing is if the story and the characters start referencing things from that time. Drake and Elena got married, Elena apparently knows Charlie, Charlie's character as a whole. How Drake and Sully ended up in the pub with Talbot at the beginning etc.
Again, my opinion only, but I don't like being kept outside the loop.
Now let me get on with the stuff I really liked.
The sequence after the plane crash when Drake was stumbling through the Rub' al Khali desert. I can only assume the devs were trying to go for the modern warfare emotional reaction (the scene after the bomb detonates and you realize you play your character as he's dying) but it didn't quite reach that level.
What else... They went a bit into Drake's backstory. Liked that. The scene from Cartagena was a nice idea to get a bit of Drake's past in and how Drake and Sully met. Cool beans. I can only hope that in future games - or is there anyone that actually believes they're gonna stop making Uncharted games? - they elaborate further on Drake's past. Though I wouldn't be able to think of anything else to tell.
Like I said in the beginning this feels quite nitpicky and actually sounds as if I didn't like the game that much but don't let that fool you. I loved it (minus the annoying fights that I had to restart numerous times) it is a beautifully crafted game with a brilliant cinematography and well directed. Nevertheless it felt weaker than Uncharted 2 as a whole. I'd still rank it above Uncharted 1 and it feels by far the shortest of the three.
edit:
One thing I just remembered. At the end of the Syria level when Charlie jumped from the burning tower and broke his leg they found a tarot card in his pocket. Never was this mentioned before or after. It's just like 'hey let's throw something esoterical in!'
Really don't understand the point of this.
Or was it because the organization Marlowe and Talbot worked for was heavily based in the occult and this was just a hint of that before we get that info? O.o
tl;dr:
I like the game. I have my gripes with it and in my opinion it has its fair share of flaws but it's a good game worth picking up. I can't objectively say if it is shorter than Uncharted 2 but for me it certainly felt that way.
I think something is amiss with the in game clock - mine said something like 13 hours to complete on "Hard" but I spent a large chunk of Tue, Wed, Thur and Fri morning playing it before completing.
As for your stuff in spoilers:
Spoiler:
Well, Elena herself didn't appear until late-ish in the game. I knew she was going to appear at some point, despite doing my best to avoid most stories regarding the game, but if we go with your interpretataion (which I agree is the most logical), then the biggest WTF isn't that they got married (is it even mentioned that either of them are married, or just that they wear rings?), but also somehow managed to split up in the time since the last game.
As to the difficulty, I'm by no means a hardcore gamer. I initially completed UC and UC2 on either easy or normal, but played through both on hard in anticipation of UC3. I probably completed BFBC2 and Batman AA on the easiest levels earlier this year. But I didn't find UC3 as frustrating as you seemed to find it on normal. Yes, they're were some infuriating bits (the first part of the shipyard where while you're gunning down everyone on the right, with a protected machine gun raining down on you, one of the heavily armoured guys approaches from the left; the Syria level with the trucks that need to be destroyed by RPGs while you've got snipers to your left and right) but even as crappy a gamer as I am I still managed to figure out a strategy for beating that particular segment. I wouldn't say unfair, but hard work.
Oh yeah, I forgot a particularly irritating bit - the hard bastard on the ship where the container keeps sliding around. You play it for a little bit, realise the guy isn't going down under normal fire, think that the trick is to get him to walk behind the sliding container then *squish*, but can't ever seem to get him to do so, and finally consult youtube (the only time I did) to find that the dropped M32 will do the trick, yeah, that was annoying.
The puzzles. I thought some of them were particularly annoying. The sliding tiles? Yeah, I think the game gave up hope of me figuring that one out and just offered to give me the solution, it just didn't seem to give you enough info on what you were trying to accomplish. It was the transitioning floor grate reflections as a clue to the positions of the tiles that drove me over the edge. Didn't like that puzzle at all. The other one using the dismembered body parts on sticks pissed me off too. I knew what I was supposed to do with that one but I think there was too much guess work to it for my liking (the constant, unchanging, helpful hints of "Complete The Mural" didn't help either. Now that I mention it, the bit where you're supposed to use the scope to spot the clue above the floorplate was annoying too - I didn't have a problem spotting the first constellation with the scope, but trying to engage the scope to find the pillars above the floor was annoying as hell.
In summary, I didn't feel the puzzles were as intuitive as in UC and UC2.
Going back to the story, and your point about the amount of time that has passed, I'm sure at one point, at the airport where Elena gets you to the undercarriage, she mentions something about 4 years, which would tie in with real time. But addressing your point about being left out of the loop, yeah, I'd like to know what happened to Chloe and Cutter. Were Drake and Elena married, or just engaged? Whatever the relationship was, why did it blossom then detiriorate in two years? And the tarot card's meaning escaped me too.
Other things that irked me: The amount of time spent not moving fast. I can't recall anything like this in UC, and just the bit where he gets to land from the cliff dangling train in UC2 spring to mind in terms of forced slow movement, but in UC3 we had Drake as a kid, Drake in the middle of the desert etc plus all the drugged bits making him go slow.
In summary, I really liked the game. It seems there has been some tweeks with the mechanics of the guns (and I did notice that not everything that should have been a headshot registered as a headshot). Towards the end I kind of wanted the game to be finished already, but that may be because I had other more pressing stuff to do and wanted to get on with those things, but only after completing UC3. The ending was nowhere near as difficult as UC2 (which I was only able to beat on Hard by using an arguably cheap method). When you encounter that circular thing with Marlowe in it, I kind of expected a huge boss fight to take place in or around that.
And am I the only one who felt with this installment that it took quite a bit of inspiration from Tomb Raider? Spiders, Doppelgangers... I also started thinking while playing this that the writers can do stuff with Drake, like give him two love interests, while if Lara were to get a steady interest in her life it would be a turn off to male gamers?
Oh yeah, finally, while doing some stuff while the credits were rolling, I noticed acknowledgements were given to the voice actors for Harry Flynn, Tenzin, Lazorvic etc. What was that all about? Are they selectable in Multiplayer? Seemed a bit odd.
Good post Reklis, you've made me reply longer than any other reply I've written on here!
Hey guys,
So I made a rip of this game from my retail copy and used the fix. The game works perfectly except for one thing: the audio. Generally, when I first load the game up and start playing, I've got sound fx, music and speech going all good. Then, after a while, everything except for a few sounds cuts out completely. Any idea what might be causing this, or how to remedy it? Any help would be greatly appreciated. Thanks!
Well damn I can't get the game to run at all. Here's what i've done:
Extracted the Duplex release.
Used the kmeaw fix, following the directions exactly. Deleted psarc files when done and overwrote my USR dir with the one provided.
Using Gaia 2.07 I turned on the ftp server and uploaded the files into my \GAMEZ folder
Game shows up in Gaia, first time i launched it and said eboot.bin not found, did i want to fix permissions so i read a little and concluded that was what i should do so i answered yes. Screen went black for a bit and then back to the XMB. Now every time I launch it from Gaia that's what happens, screen turns black for about 3 or 4 seconds and then back to XMB. I have my God of War 3 disc in the drive so after the failed launch it shows up as uncharted 3. When I try to launch that way it bitches about the firmware.
I reconnected by ftp and deleted the update folder to make sure there were no mishaps. Found a couple of psarc files I overlooked and deleted them as well. Same deal though, black screen and back to XMB.
This is the first game i've attempted to play on my ps3 by this. I did the 3.41 jailbreak when it was new, and installed a manager and blackbox and played a game for 5 mins just to see how it worked. Never used any of that stuff after that and upgraded to 3.55 ofw for GT5 I got for xmas. Just a few days ago I switched to kmeaw for this.
What am I doing wrong? I'm googling like hell but all i can seem to find are posts from jan of last year or people that were having problems with the 3.41 jailbreak. I've not installed the lvl2 pkg since I read it was integrated into the latest version of Gaia, does that matter?
I was a bit let down by this game, Naughty Dog said they regret putting a release date on their trailer for the game which I guess translates to they rushed it a bit in the end
The game is either running away from things or endless gun fights, the set pieces are nice but mostly it's one after the other with maybe a couple of minutes looking/climbing inbetween
I agree. The targeting system sucked ass as well. I realize every game has its own signature gameplay, but this game was just shootout, cutscene, fist fight, climb ledges, run from something, shootout, cutscene, etc. Even the MW games, as monotonous as they are, manage to slip in some variety that makes it feel like you're not doing the same thing over and over as often. It wouldn't have hurt to have tried putting in some real puzzles that made you think hard to solve them.
Also the story seemed rushed and, overall, pretty weak and boring. I was looking forward to a huge climax and instead it was like a fizzle and a small pop.
Damn combat is this games biggest weakness. 5000 enemies all the time, and shooting heads with the playstation controller is a nightmare. I'm on the ship now, stuck in some room with big swinging chandeleers. Point was to sneak, but the shithead developers made that impossible. Some enemy positioned always my direction whereever i look, so i have no idea what to do. FUCK, i hate being stuck like this.
Unfortunately im on CFW. I got past it though. Got a mortar from a guy on the balcony and then it was cake.
Edit: seriously. Has anyone actually managed to do the sneaking part... Anywhere? You have no sense of overview and whenever i go for a target a patrol usualy comes along catching me. If i don't take him out i have no idea how to get past.
I had no problems whatsoever, neither with sneaking, nor with scoring headshots. Getting used to the controls takes some time, but by part three I was already cutting through them like hot knife through cheese Also, there are only few places where sneaking is actually required. The rest you can just fight through by normal means.
Just finished it. Brilliant game other than what i've pointed out. I didn't really like the last level though, awesome design, but i would like for the Djinn to be released to make it as epic as possible.
Same, but they were just too easy. Which is why I like a lot the Tomb Raider serie too which is a lot more puzzle oriented. /me looking forward to the next TR !
I just hope they continue making difficult puzzles for tomb raider. Well, we know they don't want people to be stuck, so i hope their solution to that is an optional help if you're stuck. I guess the reason many just stick with easy puzzles is to make everyone feel smart enough to handle them and not feel stupid for getting help.
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