Technically worst of 2011
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pontus




Posts: 568

PostPosted: Sat, 7th Jan 2012 18:52    Post subject:
Rage for sure, who can forget the horrible texture pop-in and blurry textures Sad and of course the horrible performance issues with AMD graphics cards.
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Werelds
Special Little Man



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PostPosted: Sat, 7th Jan 2012 20:05    Post subject:
Shinin wrote:
BF3 because of washed out graphics, contrast that makes your eyes bleed. Seems to me they have added a layer of additional derpness for the sake of hiding bad textures. Oh and ofcourse the "enhanced" destruction. Red faction guerrilla is still a step in front of them.

RF:G is a step ahead of everything.

Contrast that makes your eyes bleed? In what way? In the sense that it's not like playing Q3 with brightskins? lol wut
Sounds to me like you're the one with the problem, not the game Laughing
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locke89




Posts: 2812
Location: Poland
PostPosted: Sat, 7th Jan 2012 20:28    Post subject:
Two games pop up in my mind immediataly when thinking about shitty engines and technical problems of 2011: RAGE and SWTOR.


Last edited by locke89 on Sat, 7th Jan 2012 20:35; edited 1 time in total
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Sat, 7th Jan 2012 20:33    Post subject:
 Spoiler:
 


Oh it's called final color grading, looks totally AWESUM lol wut indeed Laughing Never seen such sophisticated and beautiful graphics Crying or Very sad
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Werelds
Special Little Man



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PostPosted: Sat, 7th Jan 2012 20:44    Post subject:
The game has a stupid blueish hue overall, but other than that it's fine. It's not a contrast issue anyway, get your terms straight Wink
Also, low-res textures? That above is definitely not the game on max settings and please show me one other MP game that has better textures. You're just butthurt because it's not BF2.

The first screenshot looks bland, that wouldn't be better at all. Perhaps for competitive play, but BF never has been and will never be a competitively played game. And no, the few people that ever competed on CB, ESL, theSGL or whatever the fuck else ever had the game on their lists are not worth talking about from that perspective.
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LeoNatan
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PostPosted: Sat, 7th Jan 2012 20:45    Post subject:
He probably played the 360 version (without the texture pack). Laughing
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garus
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PostPosted: Sat, 7th Jan 2012 20:46    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Sat, 7th Jan 2012 20:56    Post subject:
PC screens from the nvidia event, yeah i'm sure it's console footage or low settings Laughing

Hey i'm not saying the game sucks, because you guys sound a bit butthurt at every post someone makes about a complaint about BF3. I've seen a lot of legitimate issues in the main BF3 thread. Hit detection, netcode, wacky driving physics, yet when someone posts anything like that, "they have issues" or need to learn2play.

I've been playing these series since BF1942, clocked in more than 2000 hours into BF2. When dice makes the bold statement BF3 is the true successor to BF2, one can have high expectations of a game. And with that statement in mind, they have not delivered.
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Werelds
Special Little Man



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PostPosted: Sat, 7th Jan 2012 21:01    Post subject:
Yeah, because I'm sure BF2 didn't have issues at all. But the issues YOU pointed out were mostly about graphics - something pretty much everyone seems to be on the same page about except you.
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4treyu




Posts: 23130

PostPosted: Sat, 7th Jan 2012 21:09    Post subject:
Shinin wrote:
When dice makes the bold statement BF3 is the true successor to BF2, one can have high expectations of a game. And with that statement in mind, they have not delivered.


It all depends on what "a true successor" means to you. If it means a clone of the previous installment with just better graphics, added destruction and new maps, then yes, DICE didn't deliver at all, and I'm completely ok with that Razz

BTW I don't think the game is perfect, far from that. But I'm glad to see that it's been improved with every patch and I'm sure that trend will continue.

Maybe you should join forces with the guys over at Mordor for that BF3-killer game they intend to produce. Yeah, I'm sure it will be out in the next 4-5 years Very Happy
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shole




Posts: 3363

PostPosted: Sat, 7th Jan 2012 22:07    Post subject:
what?
there was absolutely nothing TECHNICALLY wrong with crysis2
it's still a great engine - crappy textures or boring level design does not change that

rage however..
the problem with it is that it's a flawed technical premise to begin with
carmack always has a weird fetish with a chosen technology when developing engines and so far it has not hurt the games themselves
in doom it was unified lighting system and it fit in the game
but with rage it was unique streamed textures
nobody asked for it - it's simply not necessary
very little of the textures would be unique to begin with
after they have the early source texture pool built the artists use the clone brush everywhere and only give special things unique texture
even if you're doing repeating world textures in a conventional engine, it doesn't look repetitive if you take a few textures and blend them together
and in comparison against tile-textured engine like crysis or skyrim, it always loses because everything is a fucking blur

interesting technically, sure, but it's just a dumb thing to base a game engine around
also, stop whining about your ridiculous hacks not working on consoles, unless you're inventing something actually beneficial to real-time graphics technology

that said, he's a brilliant programmer with a lot of power when he has his sights on something worthy
i wish he would do the first proper voxel engine next, or a raytracer
something new that would allow for something in a game engine that was not possible before
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sat, 7th Jan 2012 22:17    Post subject:
shole wrote:
what?
there was absolutely nothing TECHNICALLY wrong with crysis2
it's still a great engine - crappy textures or boring level design does not change that

That's exactly the problem for me, a potentially excellent engine..but poorly used and adapted to fit the puny console hardware. It didn't impress at all if compared to its great predecessor, hence the disappointment
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Sat, 7th Jan 2012 22:35    Post subject:
RAGE and DNF


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prudislav
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PostPosted: Sat, 7th Jan 2012 22:52    Post subject:
PS3 port of DNF , cooperation of ID and ATI at Rage release and graphics in MW3


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Frant
King's Bounty



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PostPosted: Sun, 8th Jan 2012 02:45    Post subject:
tonizito wrote:
AMD driv- oh, you meant games. Embarassed

Skyrim is the worst offender IMO.
Even more because this last fps improvement mod apparently does something with the code that bethesda didn't: giving a fuck.

It's still smoother than Oblivion/FO3 and NV in some/most places, but with it's "new" tech there should be a MASSIVE improvement, which just isn't there.


I give you the derp-badge since you seem to think a new game engine = higher fps. Razz

Games aim at 60 (some at 30), trying to cram as much effects and techniques into those 60fps as they can, using auto-setting to get as close to it on the custom PC that it is installed on, allowing the user to CHANGE SETTINGS TO GET DESIRED FPS. But some people just expect a new engine to give 100x quality while also increasing the fps. Razz


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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tonizito
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PostPosted: Sun, 8th Jan 2012 02:55    Post subject:
Frant wrote:
I give you the derp-badge since you seem to think a new game engine = higher fps. Razz

Games aim at 60 (some at 30), trying to cram as much effects and techniques into those 60fps as they can, using auto-setting to get as close to it on the custom PC that it is installed on, allowing the user to CHANGE SETTINGS TO GET DESIRED FPS. But some people just expect a new engine to give 100x quality while also increasing the fps. Razz
Wha...? Confused

New game engine with properly multi-threaded code = better resource management = higher FPS, no?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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scaramonga




Posts: 9800

PostPosted: Sun, 8th Jan 2012 03:14    Post subject:
The DUKE, awful!


...and remember how many years we were waiting for that game?
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JBeckman
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PostPosted: Sun, 8th Jan 2012 09:32    Post subject:
tonizito wrote:
Frant wrote:
I give you the derp-badge since you seem to think a new game engine = higher fps. Razz

Games aim at 60 (some at 30), trying to cram as much effects and techniques into those 60fps as they can, using auto-setting to get as close to it on the custom PC that it is installed on, allowing the user to CHANGE SETTINGS TO GET DESIRED FPS. But some people just expect a new engine to give 100x quality while also increasing the fps. Razz
Wha...? Confused

New game engine with properly multi-threaded code = better resource management = higher FPS, no?


Creation or what the engine actually is should perform better, I'm not saying it should be much better but when a community made mod can increase performance by above 40% something is indeed wrong.
(In this case the CPU optimizations and proper multi-threading above 2 cores wouldn't hurt either, which you sort of said.)
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Hierofan
Banned



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PostPosted: Sun, 8th Jan 2012 09:34    Post subject:
RAGE totally owns this award, nothing comes close.. .. what a fucking clusterfuck, at least the Doom 3 engine still has something going for it, but this, this just looks like crap.


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Beerijs




Posts: 22

PostPosted: Sun, 8th Jan 2012 11:33    Post subject:
Werelds wrote:
Yeah, because I'm sure BF2 didn't have issues at all.
Implying BF2 issues were as major as they are in BF3.

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escalibur




Posts: 12148

PostPosted: Sun, 8th Jan 2012 11:38    Post subject:
I think Flatout 3 makes RAGE, DNF, MW3 the GOTYS.


http://www.eurogamer.net/articles/2012-01-03-flatout-3-chaos-and-destruction-review


"If this has been in development for more than a year, I'll drink engine fluid."
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pontus




Posts: 568

PostPosted: Sun, 8th Jan 2012 11:39    Post subject:
I wonder when they are going to release the long promised patch to sharpen the blurry textures, the game is 24GB in size of which most is used on texture data and still everything looks like shit up close. Without a modified rageconfig file the constant texture redrawing is just terrible, and it's just as bad on the consoles. Clusterfuck is definitely the right word Laughing
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Werelds
Special Little Man



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PostPosted: Sun, 8th Jan 2012 11:42    Post subject:
Beerijs wrote:
Werelds wrote:
Yeah, because I'm sure BF2 didn't have issues at all.
Implying BF2 issues were as major as they are in BF3.

Reaction


Werelds wrote:
The only persistent, common error is the black loading screen. And I know for a fact that BF2 had far more retarded issues going on. I can't remember the exact error (I spent hours trying to fix it at a friend's who did play it), but in the end it was a problem with the ICH9/10 and nForce SATA controllers. The game shouldn't even be touching those drivers. Every game has these issues, including the previous BF games.


Totally not major Reaction

Hypocrisy = win.
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sun, 8th Jan 2012 18:17    Post subject: I have left.
I have left.
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garus
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PostPosted: Sun, 8th Jan 2012 18:19    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 8th Jan 2012 18:21    Post subject:
Yes it can, I'm disputing tha ludicrous claim right now. 80hrs+ and I haven't encountered any technical issues except for a random glitch which caused one of my skills to drop to a red state before returning to normal upon level up. The rest of the game has been perfect. Performance, visuals, audio, gameplay.
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sun, 8th Jan 2012 18:22    Post subject: I have left.
I have left.
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garus
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PostPosted: Sun, 8th Jan 2012 18:23    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 8th Jan 2012 18:24    Post subject:
No mouse lag here, no worse framerate indoors here, no sickness-inducing FOV here.

Hey, I'm only doing what you said was impossible; disputing
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tonizito
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Posts: 51408
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 8th Jan 2012 19:29    Post subject:
sabin1981 wrote:
Hey, I'm only doing what you said was impossible; disputing
It's your console heritage that allows you to endure all that. Razz


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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