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					|  Posted: Fri, 16th Dec 2011 15:18    Post subject: |  |  
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					| Wouldn't the smithing improvement mod completely break balance since you can upgrade all those weapons?
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					|  Posted: Fri, 16th Dec 2011 15:29    Post subject: |  |  
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					|  	  | Mister_s wrote: |  	  | Wouldn't the smithing improvement mod completely break balance since you can upgrade all those weapons? | 
 Who cares about balance in a singleplayer game? If you don't want to be OP don't use it.
 
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					|  Posted: Fri, 16th Dec 2011 15:29    Post subject: |  |  
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					| How would I know it isn't OP without asking it?
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						JBeckman
					
					VIP Member
 Posts: 35101
 Location: Sweden
 
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					|  Posted: Fri, 16th Dec 2011 15:29    Post subject: |  |  
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					| I consider it a oversight to only be able to upgrade some weapons and not others, same with armor but yeah unless Bethesda caps all skills to 100 then smithing and enchanting (alchemy too?) will be very easy to abuse.
(EDIT: I consider it a oversight when it seems as such I mean - with the appropriate perk of course, you still need those to upgrade these better items of course -, not being able to upgrade certain items makes sense but say the Ebony blade just feels odd since it's just a ebony katana, albeit daedric in origin, same with db, thief or nighinggale items which are mostly just leather.)
 
 Actually most of these non-upgradeable items are pretty poor by default as well, nothing much compares against a ebony or daedric weapon when upgraded, this includes artifacts and even more so novelty items like the faction armors or enemy armors.
 (Enemy faction armor I meant with that last example, ancient nord, forsworn, falmer and fur to use some examples.)
 
 
 EDIT: The only weapon that actually might be somewhat overpowered is Volendrung since it has amongst the highest base damage of all weapons, ebony mail is rather OK as well but it's still a bit like a slightly worse ebony armor but with enhantments on it.
 (I play on master difficulty also just to clarify that, it takes a lot of blows to down a tougher enemy not to mention dragons, smithing is not something you want to overlook then as you will likely die if only relying on the base items, enchanting might work in stead but you need one of them or ideally both though I don't use enchanting much at all other than a small fortify one and two handed damage on a ring I have.)
 
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					|  Posted: Fri, 16th Dec 2011 15:42    Post subject: |  |  
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					| I guess I'll try it and see. The daedric ebony blade is upgradeable btw, just in another way.
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						JBeckman
					
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 Posts: 35101
 Location: Sweden
 
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					|  Posted: Fri, 16th Dec 2011 15:43    Post subject: |  |  
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					| Hmm yes you get the second variant of it by fulfilling a certain requirement.
(Worse damage but a actual enchantment on it.)
 
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					|  Posted: Fri, 16th Dec 2011 15:56    Post subject: |  |  
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					| How the motherfucking fuck do I get rid of the bounty in Markarth ? Is there a console command that actually works or a mod ?
 I don't want ot lost the stolen goods and the idiots at the flagged shit in don't have an option (I've been reading that thieve's guild members can get paid to get rid of bounty)
 
 HALP
 
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					|  Posted: Fri, 16th Dec 2011 16:06    Post subject: |  |  
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					|  	  | JBeckman wrote: |  	  |  	  | DarkRohirrim wrote: |  	  | JB, can you please list me everything you use (mods, tweaks, patches - but I suppose it's the last version since you own the game)? The game looks perfect for you, just what I want. I'll probably do a clean install, so there's nothing messing up the mods and all that. | 
 
 Sure, I'll try.
   
 
 I think that was most of it, will go trough the Skyrim folder to see if I missed anything. 	  |  Spoiler: |  	  |   ENB is used but I'm just starting with it - http://enbdev.com/download_en.htm 
(MLAA also - http://mrhaandi.blogspot.com/p/injectsmaa.html  )
 
Two configurations for this ENB modification are also used and I think it's the first of these I'm using in the above images.
http://www.skyrimnexus.com/downloads/file.php?id=3532
http://www.skyrimnexus.com/downloads/file.php?id=3771 
These are also under investigation or what to call it but I'm not sure about them yet.
http://www.skyrimnexus.com/downloads/file.php?id=822
http://www.skyrimnexus.com/downloads/file.php?id=3342 
For the landscape I use the following.
http://www.skyrimnexus.com/downloads/file.php?id=3030 
(Only place in the game using parallax seems to be said ice models, trying to add this effect to the farm "set" and especially the stone walls but have not had much luck due to the early versions of NifSkope, this will improve though.)
http://www.skyrimnexus.com/downloads/file.php?id=2146 
(Just about to compare these texture against texture with http://www.skyrimnexus.com/downloads/file.php?id=1900  but we'll see how that goes, I imagine I'll use parts from both.)
http://www.skyrimnexus.com/downloads/file.php?id=141 
(For trees and certain such plants.)
http://www.skyrimnexus.com/downloads/file.php?id=3467 
(Villages and farmstead textures.)
http://www.skyrimnexus.com/downloads/file.php?id=114 
(For Whiterun, didn't use the banners and door textures though.)
http://www.skyrimnexus.com/downloads/file.php?id=587
http://www.skyrimnexus.com/downloads/file.php?id=549
http://www.skyrimnexus.com/downloads/file.php?id=493 
(For the ebony armor, just the base textures, not the environment - m and normal - n textures.)
http://www.skyrimnexus.com/downloads/file.php?id=2854 
(As a test for the - in my opinion rather poor - default ebony and daedric swords.)
http://www.skyrimnexus.com/downloads/file.php?id=1197 
(Updated environment map textures for armor, slightly "better" shine to them.)
http://www.skyrimnexus.com/downloads/file.php?id=1002 
(A couple of new swords re-added now that they're retextured.)
http://www.skyrimnexus.com/downloads/file.php?id=1754 
(Some ongoing retextures of the default weapons, they're not bad - the defaults that is - but this helps improve them further.)
http://www.skyrimnexus.com/downloads/file.php?id=1227 
(Helps sorting with containers, not a full fix but a much needed improvement, needs SKSE though - http://forums.bethsoft.com/index.php?/topic/1302434-wipz-skyrim-script-extender-skse/   )
http://www.skyrimnexus.com/downloads/file.php?id=154 
(This was used on the main menu logo, only the normal res though as the others are very badly upscaled.)
http://www.skyrimnexus.com/downloads/file.php?id=1866 
(A retexture of Alduin, rather subtle.)
http://www.skyrimnexus.com/downloads/file.php?id=2271 
(Somewhat ambitious project to retexture the other dragons.)
http://www.skyrimnexus.com/downloads/file.php?id=1421 
(Swamp/Blood dragon alpha fix, another bug/oversight but rather minor.)
http://www.skyrimnexus.com/downloads/file.php?id=3605 
(For the ingots, also fixes a bug with the gold ingot and swaps silver and iron which Bethesda messed up.)
http://www.skyrimnexus.com/downloads/file.php?id=2947 
(For spell impacts.)
http://www.skyrimnexus.com/downloads/file.php?id=60 
(For the blood.)
http://www.skyrimnexus.com/downloads/file.php?id=1013 
(LAA patch, hopefully that 1.4 update with this added will be out today making this redundant.)
http://www.skyrimnexus.com/downloads/file.php?id=346 
(For the body textures, normal maps and such, in my opinion the best of what's available since there's no blur or upscaling used, head and body base textures are also replaced by other mods but I can't find them any longer unfortunately.)
http://www.skyrimnexus.com/downloads/file.php?id=88 
(Further interface fixes.)
http://www.skyrimnexus.com/downloads/file.php?id=80 
(Smaller mouse cursor.)
http://www.skyrimnexus.com/downloads/file.php?id=479 
(Font replacement.)
http://www.skyrimnexus.com/downloads/file.php?id=3222 
(Hides the HUD until it's needed.)
http://www.skyrimnexus.com/downloads/file.php?id=1010 
(Crafting of arrows.)
http://www.skyrimnexus.com/downloads/file.php?id=1020 
(Smithing improvements.)
http://www.skyrimnexus.com/downloads/file.php?id=711 
(For the water, with this http://www.skyrimnexus.com/downloads/file.php?id=1111  and this http://www.skyrimnexus.com/downloads/file.php?id=3068  as potential replacements.)
http://www.skyrimnexus.com/downloads/file.php?id=2532 
(Spiderweb retexture.)
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 Thanks, I'll start modding the game in a moment. What about your settings? Did you do any more tweaking? I didn't really follow this thread since the game's release.
 
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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						JBeckman
					
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 Posts: 35101
 Location: Sweden
 
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					|  Posted: Fri, 16th Dec 2011 16:14    Post subject: |  |  
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					| Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though.
(I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)
 
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						crossmr
					
					
 Posts: 2966
 Location: United Kingdom
 
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					|  Posted: Fri, 16th Dec 2011 16:20    Post subject: |  |  
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					|  	  | Mister_s wrote: |  	  | Choices in RPGs are overrated. There are very few RPGs which actually do it in a way other than "go left or right". I'd rather have this than some bullshit "world changing options ZOMG" which lead to zilch and feel forced/artificial. Bethesda's games have never been an example of diverting paths, moral dilemma's and whatnot. I think and hope that will never be the case. I'll play games like Witcher if I feel like making choices. | 
 
 They're not overrated, I might not want to clear a quest because I don't want to kill character X as my only option. Perhaps I'd rather smoke the flesh eating SoB who wants me to kill him, but I should as a basic function be given the option to choose to left or right rather than only be given the choice of right, or leave the quest hanging there in your book forever.
 
 intel ultra 7 265k, 64gb ram, 3070
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					|  Posted: Fri, 16th Dec 2011 16:24    Post subject: |  |  
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					|  	  | JBeckman wrote: |  	  | Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though. (I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)
 | 
 Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.
 
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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					|  Posted: Fri, 16th Dec 2011 16:32    Post subject: |  |  
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					|  	  | Mister_s wrote: |  	  | Choices in RPGs are overrated. | 
 Eh. RPGs are all about choices. Without choices (and proper consequences) you're playing an adventure. Unfortunately games that do it right died with Troika/BIS.
 
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						JBeckman
					
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 Posts: 35101
 Location: Sweden
 
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					|  Posted: Fri, 16th Dec 2011 16:47    Post subject: |  |  
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					|  	  | DarkRohirrim wrote: |  	  |  	  | JBeckman wrote: |  	  | Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though. (I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)
 | 
 Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.
 | 
 
 Skyrim.ini
 
  	  |  Spoiler: |  	  |   
[General]
 sLanguage=ENGLISH
 
 uExterior Cell Buffer=36
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 sTestFile1=Skyrim.ESM
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 fNormalDoorFadeWait=0.0100
 fAutoDoorFadeSecs=0.5000
 bCalculateArmorMeshAndTextureFileCounts=1
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 fMasterFilePreLoadMB=40.0000
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 sLocalSavePath=Saves\
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 bPreemptivelyUnloadCells=0
 
 [Display]
 fShadowLODMaxStartFade=5000.0000
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 fSkinnedDecalLOD1=500.0000
 fSkinnedDecalLOD0=300.0000
 fDecalLOD0=800.0000
 fEyeEnvMapLOD2=800.0000
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 fEnvMapLOD2=1800.0000
 fEnvMapLOD1=1500.0000
 fSpecularLODMinStartFade=200.0000
 fSpecularLODRange=300.0000
 fSpecularLODDefaultStartFade=500.0000
 fShadowLODMinStartFade=100.0000
 fShadowLODRange=200.0000
 fShadowLODDefaultStartFade=200.0000
 fLightLODMinStartFade=200.0000
 fLightLODRange=500.0000
 fLightLODDefaultStartFade=1000.0000
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 fNoLODFarDistanceMax=10240.0000
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 fGrassDefaultStartFadeDistance=3500.0000
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 [GeneralWarnings]
 SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
 
 [Archive]
 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
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 sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
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 bUseArchives=1
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 [Combat]
 fMagnetismStrafeHeadingMult=0.0000
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 fMostCommonProjectileCollisionRadius3=10.0000
 fMostCommonProjectileCollisionRadius2=0.5000
 fMostCommonProjectileCollisionRadius1=0.0000
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 fProjectileDebugDuration=5.0000
 bProjectileDebug=0
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 fMagnetismObjLookingMult=0.5000
 fMagnetismObjHeadingMult=0.5000
 fMagnetismObjStrafeHeadingMult=0.0000
 fMagnetismHeadingMult=1.0000
 fMagnetismStrafeBaseSpeed=350.0000
 fMagnetismStrafeMaxDistance=750.0000
 fIronSightsZoomDefault=50.0000
 bIronSightsZoomEnable=1
 fAimChaseLookingMult=3.0000
 fAimDownDegrees=90.0000
 fAimUpDegrees=90.0000
 fDeathForceCleared=1.0000
 bPlayerAlwaysStaggered=1
 fDecapInitialSpeed=250.0000
 fHitEffectThresholdMod=0.0400
 fHitEffectThresholdSevere=0.0430
 bDisableNPCAttacks=0
 bPlayHitLocationIdles=1
 bPlayStaggers=1
 iMaxHiPerfCombatCount=4
 fMinBloodDamage=1.0000
 fHitVectorDelay=0.4000
 iShowHitVector=0
 bDismemberOneLimb=0
 bChainExplosionDebug=0
 bMagicDebug=0
 f3PArrowTiltUpAngle=2.5000
 f1PArrowTiltUpAngle=2.0000
 bForceNPCsUseAmmo=0
 bAimSights=0
 bLaserSights=0
 
 [Papyrus]
 fPostLoadUpdateTimeMS=500.0000
 bEnableLogging=0
 bEnableTrace=0
 bLoadDebugInformation=0
 bEnableProfiling=0
 iMaxAllocatedMemoryBytes=76800
 iMaxMemoryPageSize=512
 iMinMemoryPageSize=128
 fExtraTaskletBudgetMS=1.2000
 fUpdateBudgetMS=1.2000
 fArchiveInitBufferMB=8.0000
 
 [Water]
 bReflectLODObjects=1
 bReflectLODLand=1
 bReflectSky=1
 bReflectLODTrees=1
 bForceLowDetailWater=0
 fRefractionWaterPlaneBias=3.0000
 sSurfaceTexture=water
 uSurfaceFPS=12
 bUseWaterLOD=1
 bUseBulletWaterDisplacements=1
 fInteriorWaterReflectionThreshold=10.0000
 fExteriorWaterReflectionThreshold=300.0000
 uMaxInteriorWaterReflections=8
 uMaxExteriorWaterReflections=8
 fWaterGroupHeightRange=10.0000
 fWadingWaterTextureRes=512.0000
 fWadingWaterQuadSize=2048.0000
 fCubeMapRefreshRate=0.0000
 bForceLowDetailReflections=0
 bForceHighDetailReflections=0
 bAutoWaterSilhouetteReflections=0
 bReflectExplosions=1
 iWaterBlurAmount=1
 bUseCubeMapReflections=1
 bUseWaterReflectionBlur=1
 bUsePerWorldSpaceWaterNoise=1
 bUseWaterHiRes=1
 bUseWaterShader=1
 bUseWater=1
 fTileTextureDivisor=4.7500
 fSurfaceTileSize=2048.0000
 iWaterNoiseResolution=256
 
 [HAVOK]
 iNumThreads=2
 fUnsupportCastLength=1.0000
 fUnsupportedGravMult=4.0000
 bUseUnsupportedCast=1
 fInAirFallingCharGravityMult=1.3500
 bUseCharRBExtrapolation=1
 bHavokDebug=0
 bRegisterAllVDBViewers=0
 fGoodPosCastCheckDepth=0.1000
 fGoodPosCheckDepth=0.1000
 bUseCharacterRB=1
 bAllowCharacterBumper=1
 fCharControllerWarpDistSqr=6000000.0000
 bWONameSync=1
 bAllowDeactivationWhileWarmStarting=0
 fWarmStartMaxTime=4.0000
 bFindContactPointsOnAdd=0
 fMaxTime=0.0167
 iMinNumSubSteps=8
 fTimePerSubStep=0.0080
 fMaxTimeComplex=0.0333
 uMaxNumPhysicsStepsPerUpdateComplex=1
 uMaxNumPhysicsStepsPerUpdate=3
 bUseWorldLock=1
 bUseConstraintProjector=1
 bDebugMultithreaded=0
 bDisablePlayerCollision=0
 fJumpAnimDelay=0.7500
 bForceJumpingFromGraph=0
 fQuadrupedPitchMult=10.0000
 fCameraCasterFadeSittingRadius=45.0000
 fTriggerEventDelayMS=500.0000
 fTrapHitEventDelayMS=500.0000
 iSimType=1
 fRF=1000.0000
 fOD=0.9000
 fSE=0.3000
 fSD=0.9800
 fDefaultWaterfallCurrentVelocity=6.0000
 bPreventHavokAddAll=0
 bPreventHavokAddClutter=0
 iEntityBatchRemoveRate=100
 fMaxPickTimeDebugVATS=0.6000
 fMaxPickTimeDebug=0.0600
 fMaxPickTimeVATS=0.0300
 fMaxPickTime=0.0030
 bAddBipedWhenKeyframed=0
 fMoveLimitMass=500.0000
 
 [RagdollAnim]
 fDetectionUpdateTimeSec=5.0000
 fImpulseLimit=15.0000
 fDesiredVel=1.5000
 fFeedbackImpulseMult=500.0000
 fFeedbackOnOffGain=0.3000
 fFeedbackTimeMS=10000.0000
 fFeedbackOnOffGainTimeMS=1000.0000
 fSnapMaxAngularDistance=1.0000
 fSnapMaxLinearDistance=0.3000
 fSnapMaxAngularVelocity=0.3000
 fSnapMaxLinearVelocity=3.0000
 fSnapGain=0.1000
 fPositionMaxAngularVelocity=18.0000
 fPositionMaxLinearVelocity=14.0000
 fPositionGain=0.0500
 fVelocityGain=0.6000
 fAccelerationGain=1.0000
 fVelocityDamping=0.0000
 fHierarchyGain=0.1700
 fCameraDist=1000.0000
 bPoseMatching=0
 bRagdollFeedback=1
 bLookIK=1
 bGrabIK=1
 bFootIK=1
 bRagdollAnim=1
 
 [FootIK]
 bRigidBodyController=1
 fRagdollFeedback=0.7000
 fMaxFootCastMilliSec=0.6000
 fMaxStepVertError=3.5000
 fControllerTetherLen=6.0000
 iNumFramesFootEaseOut=30
 fVertErrorGain=0.5000
 fPelvisOffsetDamping=0.2000
 fPelvisUpDownBias=0.7500
 fAnkleOffset=0.2000
 fOriginalGroundHeightMS=-0.1100
 bFootPlacementOn=1
 fFootPlantedGain=1.0000
 fFootRaisedGain=0.9000
 fGroundDescendingGain=0.4000
 fGroundAscendingGain=0.4000
 fOnOffGain=0.5000
 
 [RagdollFeedback]
 uiFeedbackTimeout=1500
 
 [GrabIK]
 fDriveGain=0.2500
 
 [LookIK]
 fEyeIKDistanceMax=2.5000
 bAdditiveHeadAnim=1
 fEaseAngleShutOff=0.5000
 fAngleMaxEase=90.0000
 fAngleMax=2.0000
 fMinTrackingDist=12.0000
 fMaxTrackingDist=5000.0000
 
 [MapMenu]
 bWorldMapNoSkyDepthBlur=0
 iRightStickRepeatRate=250
 fWorldMapNearDepthBlurScale=4.0000
 fWorldMapDepthBlurScale=0.3000
 fWorldMapMaximumDepthBlur=0.4500
 fWorldMapFocalDepth=45000.0000
 fMapMenuOverlaySnowScale=1.0000
 fMapMenuOverlayScale=1.0000
 fMapMenuOverlayNormalSnowStrength=0.4000
 fMapMenuOverlayNormalStrength=1.1000
 sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
 sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
 fMapWorldTransitionHeight=10000.0000
 sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
 sMapWorldDefaultWorldSpace=Tamriel
 fMapLoopFadeTimeSeconds=1.0000
 fMapLocalCursorPanSpeed=2000.0000
 fMapWorldCursorMoveArea=0.9000
 fGamepadCursorSensitivity=2.0000
 fMaxMarkerSelectionDist=0.0030
 fMapMenuNearClipPlane=128.0000
 fMapMoveKeyboardSpeed=0.0200
 fMapZoomMouseSpeed=1.0000
 fMapLookGamepadSpeed=1.5000
 fMapLookMouseSpeed=3.0000
 fMapWorldHeightAdjustmentForce=4.0000
 fMapWorldYawRange=80.0000
 fMapWorldMaxPitch=75.0000
 fMapWorldMinPitch=15.0000
 fMapWorldInitialPitch=50.0000
 fMapWorldMaxHeight=200000.0000
 fMapWorldMinHeight=1000.0000
 fMapWorldZoomSpeed=1.0000
 fMapWorldMaxPanSpeed=75000.0000
 fMapWorldMinPanSpeed=60000.0000
 fMapTransitionSpeed=0.7500
 fMapLocalMinFrustumWidth=4000.0000
 fMapLocalMarkerSelectionDist=0.0300
 fMapLocalMousePanSpeed=20.0000
 fMapLocalGamepadPanSpeed=100.0000
 fMapLocalMouseZoomSpeed=0.1000
 fMapLocalGamepadZoomSpeed=0.0300
 uLockedObjectMapLOD=8
 uLockedTerrainLOD=8
 fMapLocalHeight=40000.0000
 
 [Imagespace]
 iRadialBlurLevel=0
 bDoRadialBlur=1
 fRenderDepthMaxDepth=10000.0000
 
 [LightingShader]
 fEyeEnvmapLODEnd=0.0500
 fRefractionLODFadeEnd=0.0300
 fRefractionLODFadeStart=0.0250
 fDecalLODFadeEnd=0.0600
 fDecalLODFadeStart=0.0500
 fEnvmapLODFadeEnd=0.1000
 fEnvmapLODFadeStart=0.0900
 fSpecularLODFadeEnd=0.1000
 fSpecularLODFadeStart=0.0900
 
 [Interface]
 fInterfaceTintB=0.8824
 fInterfaceTintG=0.9843
 fInterfaceTintR=0.6314
 bWriteTranslationFile=0
 fSafeZoneYWide=15.0000
 fSafeZoneXWide=15.0000
 fSafeZoneY=15.0000
 fSafeZoneX=15.0000
 fDebugFontSize=13.0000
 fGamepadCursorSpeed=11.0000
 fJournalLongRepeatRate=0.2000
 fJournalShortRepeatRate=0.0750
 iFavoriteItemQueueSize=100
 bShowHUDMessages=1
 fLockpickLightDimmerValue=1.7500
 fLockpickLightRadius=400.0000
 fLockpickLightDiffuseColorB=0.8300
 fLockpickLightDiffuseColorG=0.9500
 fLockpickLightDiffuseColorR=0.9800
 fLockpickLightZ=100.0000
 fLockpickLightY=-1000.0000
 fLockpickLightX=100.0000
 fUIRaceSexLight2DimmerValue=1.7500
 fUIRaceSexLight2Radius=1400.0000
 fUIRaceSexLight2DiffuseColorB=0.8300
 fUIRaceSexLight2DiffuseColorG=0.9500
 fUIRaceSexLight2DiffuseColorR=0.9800
 fUIRaceSexLight2Z=60.5000
 fUIRaceSexLight2Y=-150.0000
 fUIRaceSexLight2X=0.5000
 fUIRaceSexLightDimmerValue=0.6500
 fUIRaceSexLightRadius=1400.0000
 fUIRaceSexLightDiffuseColorB=0.8300
 fUIRaceSexLightDiffuseColorG=0.9500
 fUIRaceSexLightDiffuseColorR=0.9800
 fUIRaceSexLightZ=60.5000
 fUIRaceSexLightY=-600.0000
 fUIRaceSexLightX=0.5000
 fUIPlayerSceneLight3DimmerValue=0.1000
 fUIPlayerSceneLight3Radius=1024.0000
 fUIPlayerSceneLight3DiffuseColorB=1.0000
 fUIPlayerSceneLight3DiffuseColorG=1.0000
 fUIPlayerSceneLight3DiffuseColorR=1.0000
 fUIPlayerSceneLight3Z=-96.0000
 fUIPlayerSceneLight3Y=160.0000
 fUIPlayerSceneLight3X=128.0000
 fUIPlayerSceneLight2DimmerValue=3.0000
 fUIPlayerSceneLight2Radius=1024.0000
 fUIPlayerSceneLight2DiffuseColorB=0.8000
 fUIPlayerSceneLight2DiffuseColorG=0.8100
 fUIPlayerSceneLight2DiffuseColorR=0.7000
 fUIPlayerSceneLight2Z=160.0000
 fUIPlayerSceneLight2Y=-96.0000
 fUIPlayerSceneLight2X=160.0000
 fUIPlayerSceneLightDimmerValue=1.6000
 fUIPlayerSceneLightRadius=1500.0000
 fUIPlayerSceneLightDiffuseColorB=0.8200
 fUIPlayerSceneLightDiffuseColorG=0.9600
 fUIPlayerSceneLightDiffuseColorR=0.9600
 fUIPlayerSceneLightZ=128.0000
 fUIPlayerSceneLightY=160.0000
 fUIPlayerSceneLightX=-160.0000
 fBookLight2DimmerValue=1.0000
 fBookLight2Radius=400.0000
 fBookLight2DiffuseColorB=0.8300
 fBookLight2DiffuseColorG=0.9500
 fBookLight2DiffuseColorR=0.9800
 fBookLight2Z=10.0000
 fBookLight2Y=-75.0000
 fBookLight2X=10.0000
 fBookLightDimmerValue=1.7500
 fBookLightRadius=400.0000
 fBookLightDiffuseColorB=0.8300
 fBookLightDiffuseColorG=0.9500
 fBookLightDiffuseColorR=0.9800
 fBookLightZ=100.0000
 fBookLightY=-350.0000
 fBookLightX=100.0000
 fInventoryLight2DimmerValue=1.7500
 fInventoryLight2Radius=0.0000
 fInventoryLight2DiffuseColorB=0.8300
 fInventoryLight2DiffuseColorG=0.9500
 fInventoryLight2DiffuseColorR=0.9800
 fInventoryMenuLight2Z=100.0000
 fInventoryMenuLight2Y=-350.0000
 fInventoryMenuLight2X=100.0000
 fInventoryLightDimmerValue=1.7500
 fInventoryLightRadius=400.0000
 fInventoryLightDiffuseColorB=0.8300
 fInventoryLightDiffuseColorG=0.9500
 fInventoryLightDiffuseColorR=0.9800
 fInventoryMenuLightZ=100.0000
 fInventoryMenuLightY=-350.0000
 fInventoryMenuLightX=100.0000
 fUICameraFarDistance=20480.0000
 fUICameraNearDistance=15.0000
 fTweenLongRepeatRate=0.2000
 fTweenShortRepeatRate=0.1000
 bShowTutorials=0
 iSubtitleSpeakerNameColor=8947848
 bShowSubtitleSpeakerName=1
 fMaxSubtitleDistance=1250.0000
 fSleepFaderTime=0.7000
 sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant
 fRSMLookAtOnGain=0.0600
 fRSMCameraLookAtPercent=0.9550
 fPlayerZoomTime=1000.0000
 fPlayerRotationAngle=30.0000
 fPlayerFaceEditDistance=100.0000
 fPlayerBodyEditDistance=175.0000
 fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
 fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
 fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
 fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
 fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
 fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
 sUIMistMenu_DefaultLogoCameraPath=
 fUIMistMenu_DefaultLogoNIFScale=1.0000
 rUIMistMenu_AmbientZPosRGB=
 rUIMistMenu_AmbientZNegRGB=
 rUIMistMenu_AmbientYPosRGB=
 rUIMistMenu_AmbientYNegRGB=
 rUIMistMenu_AmbientXPosRGB=
 rUIMistMenu_AmbientXNegRGB=
 fUIMistMenu_CameraFOV_G=75.0000
 fUIMistMenu_CameraLookAtZ_G=0.0000
 fUIMistMenu_CameraLookAtY_G=0.0000
 fUIMistMenu_CameraLookAtX_G=-50.0000
 fUIMistMenu_CameraZ_G=80.0000
 fUIMistMenu_CameraY_G=600.0000
 fUIMistMenu_CameraX_G=-50.0000
 fUILogoModel_ThumbstickToZoomSpeed=5.0000
 fUILogoModel_MouseToZoomSpeed=0.6000
 fUILogoModel_ThumbstickToPanSpeed=8.0000
 fUILogoModel_MouseToPanSpeed=1.0000
 fUILogoModel_RotationPauseDuration=0.2500
 fUILogoModel_ThumbstickToRotateSpeed=0.4500
 fUILogoModel_MouseThreshold=2.0000
 fUILogoModel_MouseToRotateSpeed=0.0200
 fUILogoModel_AutoRotateSpeed=0.1000
 fUILogoModel_FadeSecs=0.0001
 fUIMistModel_FadeOutTime=0.0000
 fUIAltLogoModel_TranslateZ_G=0.0000
 fUIAltLogoModel_TranslateY_G=0.0000
 fUIAltLogoModel_TranslateX_G=0.0000
 fUIMistModel_RotateZ_G=-180.0000
 fUIMistModel_TranslateZ_G=0.0000
 fUIMistModel_TranslateY_G=0.0000
 fUIMistModel_TranslateX_G=0.0000
 bUserClosesLoadingMenu=0
 fMenuKeyRepeatLong=0.5000
 fMenuKeyRepeatShort=0.1000
 fMagic3DItemPosScaleWide=1.7500
 fMagic3DItemPosZWide=6.0000
 fMagic3DItemPosYWide=-500.0000
 fMagic3DItemPosXWide=22.0000
 fMagic3DItemPosScale=1.8700
 fMagic3DItemPosZ=8.0000
 fMagic3DItemPosY=-500.0000
 fMagic3DItemPosX=29.0000
 fUnlockDoorDelay=1.5000
 fLockRotCenterOffsetZ=3.0000
 fLockRotCenterOffsetX=-14.5000
 fLockCenterOffset=9.0000
 fLockPositionZ=3.0000
 fLockPositionYWide=-1300.0000
 fLockPositionY=-1100.0000
 fLockPositionX=0.0000
 fLockMaxAngle=90.0000
 fLockRotationSpeed=80.0000
 fPickMouseRotationSpeed=15.0000
 fPickRotationSpeed=400.0000
 sForcedLoadScreenEditorID=
 bUseAllNonDefaultLoadScreensFirst=0
 fInventory3DBoundRadiusScale=12.5000
 fInventory3DItemRotMouseSpeed=50.0000
 fInventory3DItemRotSpeed=3.0000
 fInventory3DItemZoomScale=2.2500
 fInventory3DItemZoomZ=0.0000
 fInventory3DItemZoomY=-500.0000
 fInventory3DItemZoomX=0.0000
 fInventory3DItemZoomSpeed=1.5000
 fInventory3DItemPosScaleWide=1.5000
 fInventory3DItemPosZWide=12.0000
 fInventory3DItemPosYWide=-500.0000
 fInventory3DItemPosXWide=-22.0000
 fInventory3DItemPosScale=1.8700
 fInventory3DItemPosZ=16.0000
 fInventory3DItemPosY=-500.0000
 fInventory3DItemPosX=-29.0000
 bShowInventory3D=1
 bShowCrosshair=1
 sCreditsFileFrench=Interface/Credits_French.txt
 sCreditsFile=Interface/Credits.txt
 uMaxCustomItemNameLength=32
 fCrafting3DItemScaleWide=1.5000
 fCrafting3DItemPosZWide=12.0000
 fCrafting3DItemPosYWide=-500.0000
 fCrafting3DItemPosXWide=0.0000
 fCrafting3DItemScale=1.8700
 fCrafting3DItemPosZ=16.0000
 fCrafting3DItemPosY=-500.0000
 fCrafting3DItemPosX=0.0000
 fPackratRatio=340282346638528860000000000000000000000.0000
 fBookXRotation=-25.0000
 fBookOpenTime=1000.0000
 fNoteDistance=90.0000
 fBookDistance=110.0000
 fBookPosWidthPercentage=0.5000
 fBookPosHeightPercentage=0.4450
 uTicksToWait=32
 iMaxViewCasterPicksGamebryo=10
 iMaxViewCasterPicksHavok=10
 iMaxViewCasterPicksFuzzy=5
 fLargeActivatePickLength_G=500.0000
 fActivatePickLength=180.0000
 fActivatePickRadius=16.0000
 bUseFuzzyPicking=1
 fMinSecondsForLoadFadeIn=1.5000
 fFadeToBlackFadeSeconds=1.0000
 
 [MAIN]
 iLastHDRSetting=-1
 sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
 sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
 sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
 sControlsRemapFile=ControlMap_Custom.txt
 sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
 fMapWorldTargetTransitionTime=0.5000
 fLowPerfCombatantVoiceDistance=1000.0000
 iMaxQuestObjectives=3000
 iDetectionHighNumPicks=40
 sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
 bUseWaterHDR=1
 fQuestScriptDelayTime=5.0000
 bPrimitivesOn=0
 bEnableLipLookup=1
 
 [GethitShader]
 fBlurAmmount=0.5000
 fBlockedTexOffset=0.0010
 fHitTexOffset=0.0050
 
 [LOD]
 fLODMultTrees=1.0000
 iFadeNodeMinNearDistance=500
 fActorLODMax=30.0000
 fActorLODMin=2.0000
 fItemLODMax=30.0000
 fItemLODMin=1.0000
 fObjectLODMax=30.0000
 fObjectLODMin=1.0000
 fLODFadeOutActorMultInterior=1.0000
 fLODFadeOutItemMultInterior=1.0000
 fLODFadeOutObjectMultInterior=1.0000
 fLODFadeOutActorMultCity=1.0000
 fLODFadeOutItemMultCity=1.0000
 fLODFadeOutObjectMultCity=1.0000
 fLODFadeOutActorMultComplex=1.0000
 fLODFadeOutItemMultComplex=1.0000
 fLODFadeOutObjectMultComplex=1.0000
 fLODLandDropAmount=230.0000
 bDisplayLODLand=1
 fLODLandVerticalBias=0.0000
 fTalkingDistance=2000.0000
 fLodDistance=500.0000
 fFadeOutTime=2.0000
 fFadeInTime=1.2000
 fFadeInThreshold=0.7000
 fFadeOutThreshold=0.3000
 fDistanceMultiplier=1.0000
 fLODFadeOutPercent=0.6000
 fLODBoundRadiusMult=10.0000
 
 [Animation]
 bAlwaysSaveAllInfo=1
 bUseVariableCache=1
 uiMaxPermanentSetSize=5
 bShouldProcessRequests=1
 bRandomizeGraphSeed=1
 bUseSpeedSampler=1
 bAlwaysDriveRagdoll=0
 bDriveRagdollWithGraph=1
 bFootIK=1
 fAnimInterpSlop=0.2500
 fAnimInterpFarDist=800.0000
 fAnimInterpNearDist=400.0000
 fAnimInterpMaxTime=0.2500
 fAnimInterpMinTime=0.0800
 fBoneLODDistanceScale=1.0000
 sHkxDBNameContextPrefix=meshes\
 bSendNonVisibleBehaviorGraphsToSPU=1
 bMultiThreadBoneUpdate=1
 bFootIKFeedback=1
 bEnableHavokHit=1
 fHavokHitImpulseMult=50.0000
 uiMaxNumActorHit=5
 fHavokHitTimeSec=3.0000
 bInitiallyLoadAllClips=0
 bApplyPitchToExtractedMotion=1
 fPlayerCharacterDrawSheatheTimeout=3.0000
 fPlayerCharacterAttackComboStartFraction=0.5000
 fPlayerCharacterAttackIntroLength=0.0000
 fPlayerCharacterPowerAttackStartTime=0.3667
 iPlayerCharacterImagespaceModifierAnimCount=2
 strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
 fMountDismountTimeout=5.0000
 fSpecialIdlePickTime=250.0000
 fIdleChangeClearTime=1.0000
 fWeaponChangeClearTime=0.5000
 fMotionFeedbackMinTime=0.5000
 fMotionFeedbackMinSpeed=5.0000
 fMotionFeedbackMinAngleDelta=20.0000
 fMotionFeedbackMinSpeedDelta=25.0000
 iMinBonesToGenerateWhileSitting=5
 bUseSPUGenerate=0
 fMaxFrameCounterDifferenceToConsiderVisible=0.0667
 uVariableCacheSize=40
 bHumanoidFootIKEnable=1
 bFeedbackToGraphFromCharacterController=1
 bAnimInterpEnable=1
 bDisplayMarkWarning=0
 fMaxTimeToMarkSec=3.0000
 bLoadCollatedAnimTextData=1
 
 [MESSAGES]
 bShowMissingAudioWarnings=1
 bAllowFileWrite=1
 bShowMissingLipWarnings=1
 bSkipInitializationFlows=1
 bSkipProgramFlows=1
 bAllowYesToAll=1
 bDisableAssertQueuing=1
 bUseWindowsMessageBox=0
 bBlockMessageBoxes=0
 iFileLogging=0
 bFaceGenWarnings=0
 
 [Pathfinding]
 fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
 fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
 fDistFromPathForFollowingRadiusMult=2.0000
 fDefaultTangentSmoothingFactor=1.0000
 fDefaultPreferredFactor=0.5000
 iDefaultRetryCount=3
 fSmoothingStepHeight=25.0000
 fMaxDistanceFromNavmeshMult=0.2500
 fPOVSmootherAvoidNodeCost=7.0000
 fPathToAnimLengthMaxMultiplier=2.0000
 bIgnoreThresholds=0
 fSlowDownMultiplier=0.5000
 bFacePathVector=1
 fMaxCollisionTime=1.0000
 fMinCollisionTime=0.2500
 bUseTweenedAnimations=1
 fBackPedalAngle=160.0000
 fNavmeshBoundsActorRadiusMultiplier=1.0000
 fNavmeshBoundsMinTimeOfImpact=0.0333
 bAvoidBoxTriggersFailure=0
 fDefaultAvoidBoxAvoidNodeRadius=32.0000
 bUseActorAvoidBox=1
 fTweenerAnimDurationOffset=0.1000
 bSlowDownForActorAvoidance=0
 fAvoidNodeCost=24.0000
 fAvoidNodeRadiusAdd=11.0000
 fMaxTimeBlockedByActors=1.0000
 iMaxActorsToAvoid=10
 fAvoidanceTimeDelta=3.0000
 fMaxAvoidanceRadius=512.0000
 fMinAvoidanceRadius=256.0000
 fMaxTimeSizeAvoidNode=1.0000
 fMaxDistanceMoved=5.0000
 bUseActorAvoidance=1
 fTweeningMaxPercentSpeedDelta=0.2000
 fDefaultStaticAvoidNodeRadius=32.0000
 fDefaultAvoidNodeCost=32.0000
 fAcceptableErrorRatio=0.9000
 fTotalDisplacementThresholdRadiusMult=0.6600
 fTotalTimePadding=0.5000
 fTotalTimeThreshold=1.0000
 bStaticAvoidanceTriggerMovementBlocked=0
 iMaxObstacleBuildPerFrame=1
 iMaxAvoidBoxCheckPerFrame=2
 uiSmallNavmeshInfoPathSC=3
 bUseTangentSmoothing=1
 bUseAlternateSmoothingForPrime=1
 bUseRayCasts=1
 bUseOldPathSmoothing=0
 bRebuildPathIfSmootherFailed=1
 bCreateDebugInfo=0
 bUsePathSmoothing=1
 bUseStraightLineCheckFirst=1
 fMaxFitnessMultiplier=2.0000
 fWaterTriangleCrossingCostMultiplier=5.0000
 fWaterTriangleCostMultiplier=4.0000
 fMaxEdgeLength=512.0000
 fBadTriangleMultiplier=100.0000
 fAvoidPreferredTriangleCrossingMultiplier=10.0000
 fAvoidPreferredTriangleMultiplier=3.0000
 fPreferredTriangleMultiplier=0.0100
 fPathingLargeActorRadius=80.0000
 fFindMaxSpeedMinParamIncrementPercent=0.1000
 iFindMaxSpeedMinIterationCount=10
 fPathManagerDebugInfoWindow=1.0000
 iMaxHavokRequestsPerFrame=2
 iMaxQueuedPathingRequests=50
 bDisableUnloadedPaths=0
 bBackgroundPathing=1
 fAvoidanceDistanceRadiusMult=1.0000
 fMinFrictionSpeed=2.0000
 fMinTimeToNextPoint=0.3000
 fMinDist=50.0000
 fTeleportNodeAngleTolerance=5.0000
 fHeadingToPathTangentMaxAngle=15.0000
 fMaxDistFromPathRadiusMult=5.0000
 fMinNormalizedSpeedForSlowdown=0.7500
 fRotateTowardsPathThreshold=5.0000
 fShortPathRadiusMult=2.0000
 fLedgeJumpHeightBuffer=16.0000
 fStaticPathTangentSmoothingFactor=0.5000
 fMinimalUsePathingCost=409600.0000
 bWarnIfHighLevelSearchFails=0
 fNodeDistanceThreshold=25.0000
 fMinFailureDistance=50.0000
 fWarpMaxTime=5.0000
 fWarpPathOffset=100.0000
 fWarpRequestActorRadius=5.0000
 iWarpMaxPathFailureCount=3
 bWarpOnConsecutiveFailures=1
 fMinStairSpeed=80.0000
 fSprintAngleToPathThreshold=5.0000
 fSprintDistToPathThresholdRadiusMult=0.5000
 fSprintAccelerationMult=10.0000
 fAICombatTurnSpeedScale=2.5000
 fAITurnSpeedScale=1.5000
 fMovementBlockedTimer=0.0200
 fFollowerTeleportOffsetFudge=10.0000
 bUseVelocityObstacles=1
 fObstacleManagerMinWidth=16.0000
 fObstacleManagerMinHeight=48.0000
 bCutDoors=1
 fObstacleUpdateDeltaWhenUnknown=5.0000
 fObstacleUpdateDeltaWhenMoving=1.0000
 bBackgroundNavmeshUpdate=1
 bUseTaskletsToRecomputeBounds=0
 bFixNavmeshInfosOnLoad=0
 iMaxPathRequestsPerFrameTracked=32
 iPathRequestsAllowedPerFrame=2
 
 [BSPathing]
 fFindClosestEdgesRadius=512.0000
 
 [BackgroundLoad]
 iPostProcessTaskWarningMilliseconds=20
 iPostProcessMillisecondsEditor=50
 iPostProcessMillisecondsLoadingQueuedPriority=20
 iPostProcessMilliseconds=5
 bBackgroundLoadLipFiles=1
 bUseBackgroundFileLoader=0
 bLoadBackgroundFaceGen=1
 bUseMultiThreadedFaceGen=1
 bBackgroundCellLoads=1
 bLoadHelmetsInBackground=1
 bSelectivePurgeUnusedOnFastTravel=0
 bUseMultiThreadedTrees=1
 
 [Controls]
 bBackgroundMouse=0
 fTriggerDeadzone=0.3000
 fRThumbDeadzone=0.2650
 fLThumbDeadzone=0.2400
 fGamepadHeadingSensitivityMax=3.5500
 fGamepadHeadingSensitivityMin=0.2500
 fMouseHeadingSensitivityMax=0.0500
 fMouseHeadingSensitivityMin=0.0100
 bInvertMovementThumbstick=0
 fDirectionalDeadzone=0.5000
 iNumHotkeys=8
 fHotKeyDelay=0.2500
 fDualCastChordTime=0.0500
 fPCDialogueLookStart=25.0000
 fPCDialogueLookSpeed=10.0000
 fLookGraphY4=0.6000
 fLookGraphX4=0.9000
 fLookGraphY3=0.3000
 fLookGraphX3=0.8000
 fLookGraphY2=0.2000
 fLookGraphX2=0.6000
 fLookGraphY1=0.1000
 fLookGraphX1=0.4000
 iNumLookGraphSettings=4
 fMoveGraphY3=0.9000
 fMoveGraphX3=0.9000
 fMoveGraphY2=0.5000
 fMoveGraphX2=0.7000
 fMoveGraphY1=0.1000
 fMoveGraphX1=0.2000
 iNumMoveGraphSettings=3
 fOutsideDialogueAngleRotationDampen=0.3300
 fDialogueHardStopAngle3P=55.0000
 fDialogueHardStopAngle1P=45.0000
 fDialogueSoftStopAngle3P=25.0000
 fDialogueSoftStopAngle1P=20.0000
 fTogglePOVDelay=0.0000
 fZKeyDelay=0.2000
 fHorseHeadingMovementMult=0.7500
 fMouseHeadingYScale=0.8500
 fMouseHeadingXScale=0.0200
 fGamepadHeadingYScale=23.0000
 fGamepadHeadingXScale=0.9000
 fSubsequentPowerBashDelay=2.0000
 fInitialPowerBashDelay=0.3000
 fSubsequentPowerAttackDelay=2.0000
 fInitialPowerAttackDelay=0.3000
 fHeadingAxisDeadzone=0.1500
 fMovementAxisDeadzone=0.1500
 fMaxLookRampUpDelta=0.1300
 fMaxMoveRampDownDelta=500.0000
 fSprintStopThreshold=0.5000
 fReverseDirThreshold=0.3000
 fHorseClampAngle=10.0000
 fFreezeDirectionDefaultSpeedThreshold=100.0000
 fFreezeDirectionDefaultAngleThreshold=60.0000
 bFreezeDirectionOnLargeDelta=1
 fControllerDampenTime=0.1800
 bDampenPlayerControls=1
 fControllerSampleThreshold=0.1000
 fControllerBufferDepth=0.1400
 fPlayerThirdPersonDampenTime=0.2500
 bPlayerGraphFeedback=0
 fHorseControlsDampenTime=1.0000
 
 [Fonts]
 sFontConfigFile=Interface\FontConfig.txt
 
 [Menu]
 rDebugTextColor=255,251,233
 iConsoleHistoryCharBufferSize=16384
 rConsoleHistoryTextColor=153,153,153
 iConsoleTextSize=20
 rConsoleTextColor=255,255,255
 iConsoleSizeScreenPercent=40
 
 [:Controls]
 fKeyboardRepeatRate=0.0500
 fKeyboardRepeatDelay=0.3000
 
 [Camera]
 fTweenCamZoomSpeed=25.0000
 fTweenCamZoomFOVMod=10.0000
 fTweenCamRotClosingSpeed=10.0000
 fTweenCamRotSpeed=4.0000
 fTweenCamRotAngle=0.0500
 bReturnTo1stPersonFromVanity=0
 fChaseCameraMaxAngle=30.0000
 fChaseCameraSpeed=10.0000
 fCollisionRecoveryMinDist=4000.0000
 fCollisionRecoverySpeed=3.0000
 fPitchZoomOutMaxDist=100.0000
 fShoulderDollySpeed=3.0000
 fOverShoulderCombatAddY=-100.0000
 fOverShoulderCombatPosZ=20.0000
 fOverShoulderCombatPosX=0.0000
 fOverShoulderPosZ=-10.0000
 fOverShoulderPosX=30.0000
 fMouseWheelZoomMinDelta=0.0050
 fMouseWheelZoomSpeed=0.8000
 fMouseWheelZoomIncrement=0.0750
 fThumbstickZoomSpeed=0.0500
 fFreeRotationSpeed=3.0000
 fMinCurrentZoom=-0.2000
 fVanityModeMaxDist=600.0000
 fVanityModeMinDist=155.0000
 fPitchZeroBlendTime=0.7500
 fHorseDismountYawCorrection=0.3200
 iAnimatedTransitionMillis=1000
 iBleedoutTransitionMillis=500
 iHorseTransitionMillis=500
 fLookingSpeed=0.1000
 fCharControllerCheckHeightOffset=124.0000
 fCameraCasterBleedOutSize=5.0000
 fCameraCasterTargetSize=20.0000
 fCameraCasterSize=15.0000
 bDisableAutoVanityMode=0
 fAutoVanityModeDelay=120.0000
 fHorseMaxUpwardPitch=25.0000
 fHorseMaxAngleBeforeTurn=90.0000
 fOverShoulderHorseAddY=-300.0000
 fOverShoulderHorsePosZ=0.0000
 fOverShoulderHorsePosX=0.0000
 fWorkbenchCameraTranslateZ=-50.0000
 fWorkbenchCameraTranslateY=50.0000
 fWorkbenchCameraTranslateX=0.0000
 fWorkbenchCameraYaw=-1.0000
 fWorkbenchCameraPitch=0.5000
 fWorkbenchCameraZoom=100.0000
 fFurnitureCameraAngle=0.3927
 fFurnitureCameraZoom=250.0000
 fFreeCameraTriggerDeadzone=0.1000
 fFreeCameraRunSpeed=2.0000
 fFreeCameraRotationSpeed=3.0000
 fFreeCameraTranslationSpeed=20.0000
 f1stPitchOffsetMouseMaxLag=4.0000
 f1stPitchOffsetMouseFollowSpeed=15.0000
 f1stPitchOffsetMultOffMaxSpeed=1.0000
 f1stPitchOffsetMultOffAccel=1.0000
 f1stPitchOffsetMultOnMaxSpeed=0.6000
 f1stPitchOffsetMultOnAccel=0.5000
 f1stPitchOffsetTarget=0.7500
 f1st3rdSwitchDelay=0.2500
 fFirstPersonSittingAngleLimit=1.5708
 fFirstPersonSittingRotationSpeed=0.1000
 fFirstPersonDisablePOVLerpDPS=2.0000
 fAutoVanityIncrement=0.0100
 fDefaultAutoVanityZoom=300.0000
 fActorFadeOutLimit=30.0000
 
 [VATS]
 bVatsDebug=0
 fVATSKillMoveEnd=4.0000
 fVatsLightColorB=1.0000
 fVatsLightColorG=1.0000
 fVatsLightColorR=1.0000
 fVATSLightElevation=100.0000
 fVATSLightDistance=100.0000
 fVATSLightAngle=0.0000
 fVATSLightLevelMax=40.0000
 fVATSLightLevelMin=20.0000
 bVATSDisable=0
 fVATSFocus=3.2000
 bVATSSmartCameraCheckDebug=0
 
 [Decals]
 fDebrisDecalTimer=0.1000
 bBackgroundInitializeGeometryDecals=1
 bAllowDecalsOnAlpha=1
 bForceAllDecals=0
 bSkinnedDecals=1
 bDecals=1
 bDecalMultithreaded=1
 bDecalOcclusionQuery=1
 uMaxSkinDecalPerActor=25
 uMaxSkinDecals=50
 
 [Dialogue]
 fDialogueRotationPitchOffset=0.1700
 fDialogueRotationSecs=1.0000
 
 [GamePlay]
 fPlayerHealthSaveOnPauseLimit=0.2500
 sTrackProgressPath=\\vault2\Fallout\LevelData\
 bTrackProgress=0
 iActorsDismemberedPerFrame=2
 fMapMarkerUpdateTime=0.0500
 bAllowHavokGrabTheLiving=1
 bEssentialTakeNoDamage=1
 bHealthBarShowing=0
 bInstantLevelUp=0
 fFootIKDistance=1024.0000
 iDetectionPicks=21
 
 [Pathing]
 fINIDetectDoorsForPathingTime=0.5000
 
 [Actor]
 fVisibleNavmeshMoveDist=4096.0000
 fNotVisibleNavmeshMoveDist=2048.0000
 bUseNavMeshForMovement=1
 
 [HeadTracking]
 fHeadTrackingMaxAngle=90.0000
 fPathLookAtPointTime=2.0000
 fMaxPathLookAtPointDist=512.0000
 fMinPathLookAtPointDist=128.0000
 fUpdateDelayNewTargetSecondsMax=8.0000
 fUpdateDelayNewTargetSecondsMin=3.0000
 fUpdateDelaySecondsMax=1.5000
 fUpdateDelaySecondsMin=1.0000
 iUpdateActorsPerFrame=10
 bDisableHeadTracking=0
 
 [Debug]
 bDebugHorseArrows=0
 bDebugFaceGenCriticalSection=0
 bDebugFaceGenMultithreading=0
 
 [CopyProtectionStrings]
 sCopyProtectionMessage2=Insert the Skyrim Disc.
 sCopyProtectionTitle2=Skyrim Disc Not Found
 sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
 sCopyProtectionTitle=CD-ROM Drive Not Found
 
 [SpeedTree]
 fLODTreeMipMapLODBias=-0.7500
 fLocalTreeMipMapLODBias=-0.2500
 
 [CameraPath]
 iTake=0
 sDirectoryName=TestCameraPath
 iFPS=30
 sNif=Cameras\CameraTest.nif
 sOffsetID=
 bRecord=0
 bStart=0
 
 [SaveGame]
 sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
 iAutoSaveCount=3
 bDisableAutoSave=0
 bDisplayMissingContentDialogue=1
 bCopySaveGameToHostOrMemStick=0
 bOutputSaveGameScreenshot=0
 bAllowProfileTransfer=0
 iSaveGameBackupCount=1
 sSaveGameSafeMarkerID=1DC0A
 bAllowScriptedForceSave=1
 bAllowScriptedAutosave=1
 bUseSaveGameHistory=0
 
 [Clouds]
 fCloudAtlasWidth=1.0000
 sCloudInstanceMesh=Meshes\CloudInstance.NIF
 
 [TerrainManager]
 bKeepLowDetailTerrain=1
 fCameraAboveMaxHeightThreshold=2048.0000
 bDisplayCloudLOD=1
 bUseNewTerrainSystem=1
 uDistantTreeBlockCacheSizePerCell=1
 
 [Terrain]
 fHDLODSnowThresholdAngle=87.0000
 fLODSnowThresholdAngle=100.0000
 
 [NavMeshGeneration]
 bGlobalNavMeshCheckDeleteWarningTriangles=0
 bGlobalNavMeshCheck=0
 uNavmeshTriangleCountInteriorWarnThreshold=5000
 uNavmeshTriangleCountWarnThreshold=3500
 
 [Trees]
 fUpdateBudget=1.5000
 bPickSkinnedTrees=1
 bForceFullDetail=1
 bEnableTreeAnimations=1
 bEnableTrees=1
 
 [FaceGen]
 uiNumActorsAllowedToMorph=10
 bUseCustomizationMorphs=1
 bUseRaceMorph=1
 
 [Weather]
 fSunGlareSize=600.0000
 fSunBaseSize=425.0000
 bFogEnabled=1
 bPrecipitation=1
 fAlphaReduce=1.0000
 sBumpFadeColor=255,255,255,255
 sLerpCloseColor=255,255,255,255
 sEnvReduceColor=255,255,255,255
 
 [Cart]
 fWheelAngDamp=0.0100
 fMass=130.0000
 fFriction=100.0000
 fGravMult=3.5000
 sHarnessBoneCart=FrontHorseCarriage01
 sHarnessBoneRight=HarnessRightBone
 sHarnessBoneLeft=HarnessLeftBone
 sHorseConnect=HorseSpine2
 fPoleZOffset=-20.0000
 fCartRot2=10.0000
 fCartRot1=10.0000
 fTetherOffsetZ=13.0000
 fTetherOffsetY=163.0000
 fTetherOffsetX=50.0000
 fCartLimitMin=-0.7500
 fCartLimitMax=0.7500
 fHorsePivotZ=0.0000
 fHorsePivotY=0.0000
 fHorsePivotX=0.0000
 fCartPivotZ=0.7000
 fCartPivotY=3.0000
 fCartPivotX=0.0000
 fHorseOffsetZ=0.0000
 fHorseOffsetY=200.0000
 fHorseOffsetX=0.0000
 fTipImpulse=500.0000
 
 [Voice]
 sFileTypeLTF=ltf
 sFileTypeLip=lip
 sFileTypeSource=wav
 sFileTypeGame=wav
 
 [TestAllCells]
 bFileControllerOnRoot=1
 bFileShowTextures=1
 bFileShowIcons=1
 bFileSkipIconChecks=0
 bFileUnusedObject=0
 bFileTestLoad=0
 bFileNeededMessage=1
 bFileGoneMessage=1
 bFileCheckModelCollision=0
 bFileSkipModelChecks=0
 
 [Landscape]
 sDefaultLandNormalTexture=Dirt02_N.dds
 sDefaultLandDiffuseTexture=Dirt02.dds
 fLandFriction=2.5000
 iLandBorder2B=0
 iLandBorder2G=0
 iLandBorder2R=0
 iLandBorder1B=0
 iLandBorder1G=255
 iLandBorder1R=255
 bCurrentCellOnly=0
 fLandTextureTilingMult=3.0000
 
 [bLightAttenuation]
 fQuadraticRadiusMult=1.0000
 fLinearRadiusMult=1.0000
 bOutQuadInLin=0
 fConstantValue=0.0000
 fQuadraticValue=16.0000
 fLinearValue=3.0000
 uQuadraticMethod=2
 uLinearMethod=1
 bUseQuadratic=1
 bUseLinear=0
 bUseConstant=0
 
 [ScreenSplatter]
 bBloodSplatterEnabled=1
 
 [BudgetCaps]
 uActorMemoryBudgetCap=10485760
 uCityLODBudgetAdjustment=5242880
 uWastelandLODBudgetAdjustment=20971520
 uLoadedAreaNonActorMemoryBudgetCap=185597952
 fMaxMsUsagePerFrame=28.0000
 fMsHavokTriCount=0.0010
 fMsDecalCount=0.0010
 fMsLightCount=0.0100
 fMsLightExcessGeometry=0.0100
 fMsWaterCount=0.1000
 fMsTriangleCount=0.0001
 fMsGeometryCount=0.0100
 fMsEmittersCount=0.0100
 fMsParticlesCount=0.0010
 fMsAnimatedObjectsCount=0.0500
 fMsActiveRefCount=0.0500
 fMsActorRefCount=0.2450
 fMsRefCount=0.0210
 uHavokTriCountInterior=5000
 uDecalCountInterior=500
 uLightExcessGeometryInterior=5
 uLightCountInterior=10
 uWaterMemoryInterior=10485760
 uTextureMemoryInterior=104857600
 uGeometryMemoryInterior=10485760
 uWaterCountInterior=10
 uTriangleCountInterior=100000
 uGeometryCountInterior=1000
 uEmittersCountInterior=50
 uParticlesCountInterior=5000
 uAnimatedObjectsCountInterior=50
 uActiveRefCountInterior=100
 uActorRefCountInterior=20
 uRefCountInterior=1000
 uHavokTriCount=5000
 uDecalCount=500
 uLightExcessGeometry=100
 uLightCount=10
 uWaterMemory=5242880
 uTextureMemory=20971520
 uGeometryMemory=5242880
 uWaterCount=10
 uTriangleCount=100000
 uGeometryCount=1000
 uEmittersCount=50
 uParticlesCount=5000
 uAnimatedObjectsCount=50
 uActiveRefCount=100
 uActorRefCount=20
 uRefCount=700
 
 [LANGUAGE]
 sSysUtil_GameContentInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_NPDRMInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsUpdating=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsConfiguring=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsReinstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsLoading=No Default string.  Must be loaded from INIFile
 sSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
 sSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataOwnershipWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_Retry=No Default string.  Must be loaded from INIFile
 sFailureMessage=Something is broken
 
 
 | 
 
 SkyrimPrefs.ini
 
  	  |  Spoiler: |  	  |   
[General]
 fBrightLightColorB=1.0000
 fBrightLightColorG=1.0000
 fBrightLightColorR=1.0000
 iStoryManagerLoggingEvent=-1
 bEnableStoryManagerLogging=0
 
 [Imagespace]
 bDoDepthOfField=1
 iRadialBlurLevel=2
 
 [Display]
 iBlurDeferredShadowMask=3
 fInteriorShadowDistance=5000.0000
 fShadowDistance=10000.0000
 iShadowMapResolutionSecondary=2048
 iShadowMapResolutionPrimary=4096
 iShadowSplitCount=2
 iMaxAnisotropy=16
 fLeafAnimDampenDistEnd=4600.0000
 fLeafAnimDampenDistStart=3600.0000
 fTreesMidLODSwitchDist=10000000.0000
 fGamma=1.0000
 fDecalLOD2=5000.0000
 fDecalLOD1=2500.0000
 fSpecularLODStartFade=5000.0000
 fShadowLODStartFade=2500.0000
 fLightLODStartFade=5000.0000
 iTexMipMapMinimum=0
 iTexMipMapSkip=0
 iWaterMultiSamples=0
 iMultiSample=0
 iShadowMode=3
 bTreesReceiveShadows=1
 bDrawLandShadows=1
 bFull Screen=1
 iSize H=1200
 iSize W=1920
 fMeshLODFadePercentDefault=1.2000
 fMeshLODFadeBoundDefault=256.0000
 fMeshLODLevel2FadeTreeDistance=100000.0000
 fMeshLODLevel1FadeTreeDistance=100000.0000
 fMeshLODLevel2FadeDist=10000000.0000
 fMeshLODLevel1FadeDist=10000000.0000
 iScreenShotIndex=2
 bShadowMaskZPrepass=0
 bMainZPrepass=0
 iMaxSkinDecalsPerFrame=50
 iMaxDecalsPerFrame=250
 bFloatPointRenderTarget=1
 sD3DDevice="ENB"
 bFXAAEnabled=0
 iShadowMapResolution=4096
 fShadowBiasScale=0.1500
 iShadowMaskQuarter=8
 iAdapter=0
 iPresentInterval=1
 iShadowFilter=3
 bTransparencyMultisampling=1
 bDrawShadows=1
 
 [Grass]
 b30GrassVS=1
 fGrassStartFadeDistance=15000.0000
 fGrassMaxStartFadeDistance=15000.0000
 fGrassMinStartFadeDistance=0.0000
 
 [MAIN]
 bGamepadEnable=0
 bCrosshairEnabled=1
 fHUDOpacity=1.0000
 bSaveOnPause=0
 bSaveOnTravel=0
 bSaveOnWait=0
 bSaveOnRest=0
 fSkyCellRefFadeDistance=500000.0000
 
 [GamePlay]
 bShowFloatingQuestMarkers=1
 bShowQuestMarkers=1
 iDifficulty=4
 
 [Interface]
 bDialogueSubtitles=1
 bGeneralSubtitles=1
 fMouseCursorSpeed=1.0000
 bShowCompass=1
 
 [Controls]
 fGamepadHeadingSensitivity=1.0000
 fMouseHeadingSensitivity=0.0125
 bAlwaysRunByDefault=1
 bInvertYValues=0
 bGamePadRumble=1
 bMouseAcceleration=0
 
 [Particles]
 iMaxDesired=5000
 
 [SaveGame]
 fAutosaveEveryXMins=60.0000
 
 [AudioMenu]
 fAudioMasterVolume=1.0000
 fVal7=1.0000
 uID7=0
 fVal6=1.0000
 uID6=0
 fVal5=1.0000
 uID5=0
 fVal4=1.0000
 uID4=0
 fVal3=1.0000
 uID3=94881
 fVal2=0.4000
 uID2=466532
 fVal1=1.0000
 uID1=554685
 fVal0=0.8000
 uID0=1007612
 
 [Clouds]
 fCloudLevel2Distance=262144.0000
 fCloudLevel1Distance=32768.0000
 fCloudLevel0Distance=16384.0000
 fCloudNearFadeDistance=9000.0000
 
 [TerrainManager]
 fTreeLoadDistance=10000000.0000
 fBlockMaximumDistance=10000000.0000
 fBlockLevel1Distance=150000.0000
 fBlockLevel0Distance=75000.0000
 fSplitDistanceMult=5.0000
 bShowLODInEditor=0
 
 [NavMesh]
 fObstacleAlpha=0.5000
 fCoverSideHighAlpha=0.8000
 fCoverSideLowAlpha=0.6500
 fEdgeFullAlpha=1.0000
 fEdgeHighAlpha=0.7500
 fEdgeLowAlpha=0.5000
 fTriangleFullAlpha=0.7000
 fTriangleHighAlpha=0.3500
 fTriangleLowAlpha=0.2000
 fLedgeBoxHalfHeight=25.0000
 fEdgeDistFromVert=10.0000
 fEdgeThickness=10.0000
 fPointSize=2.5000
 
 [Trees]
 bRenderSkinnedTrees=1
 uiMaxSkinnedTreesToRender=50
 
 [Decals]
 uMaxDecals=1000
 bDecals=1
 bSkinnedDecals=1
 uMaxSkinDecals=250
 uMaxSkinDecalsPerActor=100
 
 [LOD]
 fLODFadeOutMultObjects=50.0000
 fLODFadeOutMultItems=50.0000
 fLODFadeOutMultActors=50.0000
 fLODFadeOutMultSkyCell=1.0000
 
 [Launcher]
 bEnableFileSelection=1
 bShowAllResolutions=1
 uLastAspectRatio=4
 
 [BlurShaderHDR]
 bDoHighDynamicRange=1
 
 [BlurShader]
 bUseBlurShader=0
 
 [Water]
 iWaterReflectHeight=4096
 iWaterReflectWidth=4096
 bUseWaterDisplacements=1
 bUseWaterRefractions=1
 bUseWaterReflections=1
 bUseWaterDepth=1
 
 
 | 
 
 |  |  
		| Back to top |  |  
		|  |  
		|  | 
				
					|  Posted: Fri, 16th Dec 2011 17:17    Post subject: |  |  
					|  |  
					|  	  | JBeckman wrote: |  	  |  	  | DarkRohirrim wrote: |  	  |  	  | JBeckman wrote: |  	  | Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though. (I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)
 | 
 Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.
 | 
 
 Skyrim.ini
 
  	  |  Spoiler: |  	  |   
[General]
 sLanguage=ENGLISH
 
 uExterior Cell Buffer=36
 iIntroSequencePriority=3
 iPreloadSizeLimit=262144000
 bPreloadIntroSequence=1
 iHWThread6=5
 iHWThread5=5
 iHWThread4=5
 iHWThread3=4
 iHWThread2=4
 iHWThread1=4
 bWarnOnMaterialCollisions=0
 iRenderingThread2HWThread=1
 iRenderingThread1HWThread=0
 bDirectionalMaterial=1
 bTintMipMaps=0
 fBSTaskTime=2.0000
 fLoadGameFadeSecs=1.0000
 fFastTravelFadeSecs=0.5000
 uMainMenuMusicAttnmB=1200
 uMainMenuMusicFadeTimeMS=1500
 sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm
 sCharGenQuest=0003372b
 bDebugSpectatorThreats=0
 bRunMiddleLowLevelProcess=1
 bTaskletActorSceneGraphUpdates=1
 bParallelAnimUpdate=0
 fProcessListsUpdateHighFrameRate=30.0000
 fProcessListsUpdateLowFrameRate=10.0000
 fProcessListsUpdateTimeMin=0.5000
 fProcessListsUpdateTimeMax=5.0000
 iLowProcessingMilliseconds=2
 bShowGunTarget=0
 fEncumberedReminderTimer=30.0000
 bBorderRegionsEnabled=0
 fBetaDeferredKillTimer=15.0000
 bMultiThreadMovement=1
 iAIThread2HWThread=5
 iAIThread1HWThread=3
 bUseMovementBlockedPackage=0
 bDisableAllGore=0
 bTrackAllDeaths=0
 bTaskletCellTransformsUpdate=1
 iNumBitsForFullySeen=248
 bShowCheckMemoryOutput=0
 bPreCullActors=1
 bUseHardDriveCache=1
 bEnableBoundingVolumeOcclusion=1
 bDisplayBoundingVolumes=0
 bUseThreadedMorpher=1
 bUseThreadedParticleSystem=1
 bUseThreadedTempEffects=1
 bChangeTimeMultSlowly=1
 iFPSClamp=0
 bRunVTuneTest=0
 sStartingCellY=
 sStartingCellX=
 sStartingWorld=
 bUseMyGamesDirectory=1
 sStartingCell=
 sTestFile10=
 sTestFile9=
 sTestFile8=
 sTestFile7=
 sTestFile6=
 sTestFile5=
 sTestFile4=
 sTestFile3=
 sTestFile2=
 sTestFile1=Skyrim.ESM
 sUnessentialFileCacheList=
 sEssentialFileCacheList=
 bEnableFileCaching=0
 bCRTMemoryChecks=0
 bAlwaysActive=0
 sIntroMovie=
 sMainMenuMovieIntro=
 sIntroSequence=
 fCloakEffectUpdateInterval=0.5000
 fStoryTellerQuestFindTime=2.0000
 iUpdateDetectionsAllowedPerFrame=100
 iEnumRefsAllowedPerFrame=1
 bFacegenDisableMorphs=0
 bUseEyeEnvMapping=1
 bUseFaceGenPreprocessedHeads=1
 bFaceMipMaps=1
 bHealthRegenFromRacePlayerOnly=1
 bDisableGearedUp=1
 bCheckCellOffsetsOnInit=0
 bExternalLODDataFiles=1
 bDefaultCOCPlacement=0
 fFlickeringLightDistance=1024.0000
 bUseMultibounds=1
 fNormalDoorFadeSecs=0.4000
 fNormalDoorFadeWait=0.0100
 fAutoDoorFadeSecs=0.5000
 bCalculateArmorMeshAndTextureFileCounts=1
 uGridsToLoad=5
 bUseBodyMorphs=1
 bReconstructIDTags=0
 bKeepILStringBlocksLoaded=1
 bKeepDLStringBlocksLoaded=0
 bUseOptimizedTextureLoading=1
 bWarnOnMissingFileEntry=0
 bBackgroundLoadVMData=0
 bFixAIPackagesOnLoad=0
 bAnimateDoorPhysics=1
 fMasterFilePreLoadMB=40.0000
 bKeepPluginWhenMerging=0
 bCreate Maps Enable=0
 sLocalSavePath=Saves\
 sLocalMasterPath=Data\
 bDisableDuplicateReferenceCheck=1
 iLargeIntRefCount=1000
 bQueueWarnings=0
 bCheckPurgedTextureList=0
 bShowLoadingAreaMessage=0
 iNumHWThreads=4
 uInterior Cell Buffer=3
 bPreemptivelyUnloadCells=0
 
 [Display]
 fShadowLODMaxStartFade=5000.0000
 fSpecularLODMaxStartFade=5000.0000
 fLightLODMaxStartFade=5000.0000
 iShadowMapResolutionPrimary=4096
 bAllowScreenShot=1
 fSunShadowUpdateTime=1.0000
 fSunUpdateThreshold=0.1000
 iShaderPackageMemoryCap=409600
 bCompileOnRender=1
 bSimpleLighting=0
 fMipBias=-0.5000
 bDoTestHDR=0
 iTrilinearThreshold=3
 bImageSpaceEffects=1
 bDo30VFog=1
 bDynamicWindowReflections=1
 fShadowFadeTime=1.0000
 iPresentInterval=1
 bDecalsOnSkinnedGeometry=1
 uVideoDeviceIdentifierPart4=0
 uVideoDeviceIdentifierPart3=0
 uVideoDeviceIdentifierPart2=0
 uVideoDeviceIdentifierPart1=0
 bUseFakeFullScreenMotionBlur=0
 bAllowPartialPrecision=1
 bShadowsOnGrass=1
 bActorSelfShadowing=1
 fLandLOFadeSeconds=15.0000
 fLODNoiseMipBias=0.0000
 bLODNoiseAniso=1
 bMTRendering=0
 fSkinnedDecalLOD2=800.0000
 fSkinnedDecalLOD1=500.0000
 fSkinnedDecalLOD0=300.0000
 fDecalLOD0=800.0000
 fEyeEnvMapLOD2=800.0000
 fEyeEnvMapLOD1=500.0000
 fEnvMapLOD2=1800.0000
 fEnvMapLOD1=1500.0000
 fSpecularLODMinStartFade=200.0000
 fSpecularLODRange=300.0000
 fSpecularLODDefaultStartFade=500.0000
 fShadowLODMinStartFade=100.0000
 fShadowLODRange=200.0000
 fShadowLODDefaultStartFade=200.0000
 fLightLODMinStartFade=200.0000
 fLightLODRange=500.0000
 fLightLODDefaultStartFade=1000.0000
 bEquippedTorchesCastShadows=1
 bReportBadTangentSpace=0
 bStaticMenuBackground=1
 bForcePow2Textures=0
 bForce1XShaders=0
 bAllow30Shaders=1
 bAllow20HairShader=1
 bDoTallGrassEffect=1
 bForceMultiPass=1
 bDoTexturePass=1
 bDoSpecularPass=1
 bDoDiffusePass=1
 bDoAmbientPass=1
 bUseRefractionShader=1
 bUse Shaders=1
 iNPatchNOrder=0
 iNPatchPOrder=0
 iNPatches=0
 iLocation Y=5
 iLocation X=5
 bIgnoreResolutionCheck=0
 iAdapter=0
 fMeshLODFadeTime=1.0000
 iAutoViewMinDistance=2000
 iAutoViewHiFrameRate=40
 iAutoViewLowFrameRate=20
 bAutoViewDistance=0
 fDefault1stPersonFOV=75.0000
 fDefaultWorldFOV=75.0000
 fDefaultFOV=75.0000
 fNear1stPersonDistance=5.0000
 fNearDistance=15.0000
 fNoLODFarDistancePct=1.0000
 fNoLODFarDistanceMax=10240.0000
 fNoLODFarDistanceMin=100.0000
 iDebugTextLeftRightOffset=10
 iDebugTextTopBottomOffset=20
 fGammaMax=0.6000
 fGammaMin=1.4000
 fLowHealthIModStrengthMax=1.5000
 fLowHealthIModStrengthMin=0.8000
 fLowHealthIModInterval=2.0000
 bLowHealthIModEnabled=1
 sScreenShotBaseName=ScreenShot
 bLoadMarkers=1
 bShowMarkers=0
 fScopeScissorAmount=0.3000
 bUseSunbeams=1
 bShowMenuTextureUse=1
 iDebugTextSubPage=0
 sDebugText=VATS
 fLinePrimitiveWidth=8.0000
 fDecalLifetime=60.0000
 
 [Audio]
 fMusicDuckingSeconds=6.0000
 fMusicUnDuckingSeconds=8.0000
 fMenuModeFadeOutTime=3.0000
 fMenuModeFadeInTime=1.0000
 fNonDialogVoiceDuckingFadeIn=1.0000
 fNonDialogVoiceDuckingFadeOut=1.5000
 fNonDialogVoiceDucking=9.0000
 sDeathCameraEffect=MAGShoutSlowTimeActiveLP
 fHardLandingDamageThreshold=500.0000
 uAsyncReadPriorityThreshold=64
 uStreamingThreshold=4194304
 sMissingAssetSoundFile=
 uiMaxAudioCacheSize=2097152
 uiInitialCacheSize=1048576
 uiAudioHWThread=2
 fDefaultMasterVolume=1.0000
 uMaxSizeForCachedSound=262144
 bEnableAudioCache=1
 bEnableAudio=1
 sAudioAPI=XAudio2
 fCollisionSoundHeavyThreshold=160.0000
 iCollisionSoundTimeDelta=150
 uAudioThreadSleepTimeGameMode=33
 uAudioThreadSleepTimeMenuMode=1
 fHighlightSpeechOverlap=0.5000
 fMaxHighlightRadius=250.0000
 iHighlightSpeechOverlap=500
 fNonHighlightSpeechAtten=12.0000
 fReverbTransitionTime=0.5000
 fRegionLoopFadeOutTime=8.0000
 fRegionLoopFadeInTime=6.0000
 fASFadeOutTime=8.0000
 fASFadeInTime=3.0000
 uRegionSoundsAllowedPerUpdate=1
 fRegionSoundPlacementZOffset=256.0000
 fRegionSoundPlacementRandomOffset=650.0000
 fRegionRandomSoundPlacementBase=100.0000
 fAudioRumblePowerAttackAdj=0.1500
 fAudioRumbleBigExponent=0.5000
 fAudioRumbleSmallExponent=0.4000
 uWaterAudioAmbientAttenuation=2200
 uWaterAudioAxisSamplePoints=8
 uWaterAudioSamplePointsToUse=8
 fWaterAudioFadeOutSeconds=5.0000
 fWaterAudioFadeInSeconds=3.0000
 fMinSoundVel=60.0000
 fMusicFinaleCrossFadeTimeOut=6.0000
 fMusicFinaleCrossFadeTimeIn=3.0000
 fDialogueHeadYawExaggeration=2.0000
 fDialogueHeadRollExaggeration=2.0000
 fDialogueHeadPitchExaggeration=2.0000
 
 [Grass]
 bAllowCreateGrass=1
 bAllowLoadGrass=0
 fTexturePctThreshold=0.0000
 iMaxGrassTypesPerTexure=6
 fWaveOffsetRange=1.7500
 bGenerateGrassDataFiles=0
 iGrassCellRadius=2
 fGrassWindMagnitudeMin=5.0000
 fGrassWindMagnitudeMax=125.0000
 iMinGrassSize=10
 bGrassPointLighting=1
 fGrassFadeRange=1000.0000
 fGrassDefaultStartFadeDistance=3500.0000
 bDrawShaderGrass=1
 
 [GeneralWarnings]
 SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
 
 [Archive]
 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
 bInvalidateOlderFiles=1
 sInvalidationFile=ArchiveInvalidation.txt
 iRetainFilenameOffsetTable=1
 iRetainFilenameStringTable=1
 iRetainDirectoryStringTable=1
 bCheckRuntimeCollisions=0
 sResourceArchiveRetainFileNameList=
 sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
 sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
 bUseArchives=1
 bTrackFileLoading=0
 
 [Combat]
 fMagnetismStrafeHeadingMult=0.0000
 fMagnetismLookingMult=0.0000
 bCombatPathSprinting=1
 bCombatPathSmoothing=1
 fDebugCombatProjectileLOSTime=5.0000
 bDebugCombatProjectileLOS=0
 fDebugCombatTextSize=0.5000
 bDebugCombatTextColorDark=0
 bDebugCombatThreats=0
 bEncounterZoneTargetRestrict=1
 bDebugCombatTargetLocations=0
 bDebugCombat=0
 bDebugCombatDetection=0
 bDebugCombatSearch=0
 bDebugCombatGroups2=0
 bDebugCombatGroups=0
 bDisableCombatDialogue=0
 bDebugCombatCoverReservations=0
 bDebugCombatAttackRange=0
 bDebugCombatTargets=0
 bDebugCombatAimLocations=0
 bDebugCombatUnreachableLocations=0
 bDebugCombatArea=0
 fMostCommonProjectileCollisionRadius3=10.0000
 fMostCommonProjectileCollisionRadius2=0.5000
 fMostCommonProjectileCollisionRadius1=0.0000
 bVATSProjectileDebug=0
 fProjectileDebugDuration=5.0000
 bProjectileDebug=0
 bHazardDebug=0
 fMagnetismObjLookingMult=0.5000
 fMagnetismObjHeadingMult=0.5000
 fMagnetismObjStrafeHeadingMult=0.0000
 fMagnetismHeadingMult=1.0000
 fMagnetismStrafeBaseSpeed=350.0000
 fMagnetismStrafeMaxDistance=750.0000
 fIronSightsZoomDefault=50.0000
 bIronSightsZoomEnable=1
 fAimChaseLookingMult=3.0000
 fAimDownDegrees=90.0000
 fAimUpDegrees=90.0000
 fDeathForceCleared=1.0000
 bPlayerAlwaysStaggered=1
 fDecapInitialSpeed=250.0000
 fHitEffectThresholdMod=0.0400
 fHitEffectThresholdSevere=0.0430
 bDisableNPCAttacks=0
 bPlayHitLocationIdles=1
 bPlayStaggers=1
 iMaxHiPerfCombatCount=4
 fMinBloodDamage=1.0000
 fHitVectorDelay=0.4000
 iShowHitVector=0
 bDismemberOneLimb=0
 bChainExplosionDebug=0
 bMagicDebug=0
 f3PArrowTiltUpAngle=2.5000
 f1PArrowTiltUpAngle=2.0000
 bForceNPCsUseAmmo=0
 bAimSights=0
 bLaserSights=0
 
 [Papyrus]
 fPostLoadUpdateTimeMS=500.0000
 bEnableLogging=0
 bEnableTrace=0
 bLoadDebugInformation=0
 bEnableProfiling=0
 iMaxAllocatedMemoryBytes=76800
 iMaxMemoryPageSize=512
 iMinMemoryPageSize=128
 fExtraTaskletBudgetMS=1.2000
 fUpdateBudgetMS=1.2000
 fArchiveInitBufferMB=8.0000
 
 [Water]
 bReflectLODObjects=1
 bReflectLODLand=1
 bReflectSky=1
 bReflectLODTrees=1
 bForceLowDetailWater=0
 fRefractionWaterPlaneBias=3.0000
 sSurfaceTexture=water
 uSurfaceFPS=12
 bUseWaterLOD=1
 bUseBulletWaterDisplacements=1
 fInteriorWaterReflectionThreshold=10.0000
 fExteriorWaterReflectionThreshold=300.0000
 uMaxInteriorWaterReflections=8
 uMaxExteriorWaterReflections=8
 fWaterGroupHeightRange=10.0000
 fWadingWaterTextureRes=512.0000
 fWadingWaterQuadSize=2048.0000
 fCubeMapRefreshRate=0.0000
 bForceLowDetailReflections=0
 bForceHighDetailReflections=0
 bAutoWaterSilhouetteReflections=0
 bReflectExplosions=1
 iWaterBlurAmount=1
 bUseCubeMapReflections=1
 bUseWaterReflectionBlur=1
 bUsePerWorldSpaceWaterNoise=1
 bUseWaterHiRes=1
 bUseWaterShader=1
 bUseWater=1
 fTileTextureDivisor=4.7500
 fSurfaceTileSize=2048.0000
 iWaterNoiseResolution=256
 
 [HAVOK]
 iNumThreads=2
 fUnsupportCastLength=1.0000
 fUnsupportedGravMult=4.0000
 bUseUnsupportedCast=1
 fInAirFallingCharGravityMult=1.3500
 bUseCharRBExtrapolation=1
 bHavokDebug=0
 bRegisterAllVDBViewers=0
 fGoodPosCastCheckDepth=0.1000
 fGoodPosCheckDepth=0.1000
 bUseCharacterRB=1
 bAllowCharacterBumper=1
 fCharControllerWarpDistSqr=6000000.0000
 bWONameSync=1
 bAllowDeactivationWhileWarmStarting=0
 fWarmStartMaxTime=4.0000
 bFindContactPointsOnAdd=0
 fMaxTime=0.0167
 iMinNumSubSteps=8
 fTimePerSubStep=0.0080
 fMaxTimeComplex=0.0333
 uMaxNumPhysicsStepsPerUpdateComplex=1
 uMaxNumPhysicsStepsPerUpdate=3
 bUseWorldLock=1
 bUseConstraintProjector=1
 bDebugMultithreaded=0
 bDisablePlayerCollision=0
 fJumpAnimDelay=0.7500
 bForceJumpingFromGraph=0
 fQuadrupedPitchMult=10.0000
 fCameraCasterFadeSittingRadius=45.0000
 fTriggerEventDelayMS=500.0000
 fTrapHitEventDelayMS=500.0000
 iSimType=1
 fRF=1000.0000
 fOD=0.9000
 fSE=0.3000
 fSD=0.9800
 fDefaultWaterfallCurrentVelocity=6.0000
 bPreventHavokAddAll=0
 bPreventHavokAddClutter=0
 iEntityBatchRemoveRate=100
 fMaxPickTimeDebugVATS=0.6000
 fMaxPickTimeDebug=0.0600
 fMaxPickTimeVATS=0.0300
 fMaxPickTime=0.0030
 bAddBipedWhenKeyframed=0
 fMoveLimitMass=500.0000
 
 [RagdollAnim]
 fDetectionUpdateTimeSec=5.0000
 fImpulseLimit=15.0000
 fDesiredVel=1.5000
 fFeedbackImpulseMult=500.0000
 fFeedbackOnOffGain=0.3000
 fFeedbackTimeMS=10000.0000
 fFeedbackOnOffGainTimeMS=1000.0000
 fSnapMaxAngularDistance=1.0000
 fSnapMaxLinearDistance=0.3000
 fSnapMaxAngularVelocity=0.3000
 fSnapMaxLinearVelocity=3.0000
 fSnapGain=0.1000
 fPositionMaxAngularVelocity=18.0000
 fPositionMaxLinearVelocity=14.0000
 fPositionGain=0.0500
 fVelocityGain=0.6000
 fAccelerationGain=1.0000
 fVelocityDamping=0.0000
 fHierarchyGain=0.1700
 fCameraDist=1000.0000
 bPoseMatching=0
 bRagdollFeedback=1
 bLookIK=1
 bGrabIK=1
 bFootIK=1
 bRagdollAnim=1
 
 [FootIK]
 bRigidBodyController=1
 fRagdollFeedback=0.7000
 fMaxFootCastMilliSec=0.6000
 fMaxStepVertError=3.5000
 fControllerTetherLen=6.0000
 iNumFramesFootEaseOut=30
 fVertErrorGain=0.5000
 fPelvisOffsetDamping=0.2000
 fPelvisUpDownBias=0.7500
 fAnkleOffset=0.2000
 fOriginalGroundHeightMS=-0.1100
 bFootPlacementOn=1
 fFootPlantedGain=1.0000
 fFootRaisedGain=0.9000
 fGroundDescendingGain=0.4000
 fGroundAscendingGain=0.4000
 fOnOffGain=0.5000
 
 [RagdollFeedback]
 uiFeedbackTimeout=1500
 
 [GrabIK]
 fDriveGain=0.2500
 
 [LookIK]
 fEyeIKDistanceMax=2.5000
 bAdditiveHeadAnim=1
 fEaseAngleShutOff=0.5000
 fAngleMaxEase=90.0000
 fAngleMax=2.0000
 fMinTrackingDist=12.0000
 fMaxTrackingDist=5000.0000
 
 [MapMenu]
 bWorldMapNoSkyDepthBlur=0
 iRightStickRepeatRate=250
 fWorldMapNearDepthBlurScale=4.0000
 fWorldMapDepthBlurScale=0.3000
 fWorldMapMaximumDepthBlur=0.4500
 fWorldMapFocalDepth=45000.0000
 fMapMenuOverlaySnowScale=1.0000
 fMapMenuOverlayScale=1.0000
 fMapMenuOverlayNormalSnowStrength=0.4000
 fMapMenuOverlayNormalStrength=1.1000
 sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
 sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
 fMapWorldTransitionHeight=10000.0000
 sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
 sMapWorldDefaultWorldSpace=Tamriel
 fMapLoopFadeTimeSeconds=1.0000
 fMapLocalCursorPanSpeed=2000.0000
 fMapWorldCursorMoveArea=0.9000
 fGamepadCursorSensitivity=2.0000
 fMaxMarkerSelectionDist=0.0030
 fMapMenuNearClipPlane=128.0000
 fMapMoveKeyboardSpeed=0.0200
 fMapZoomMouseSpeed=1.0000
 fMapLookGamepadSpeed=1.5000
 fMapLookMouseSpeed=3.0000
 fMapWorldHeightAdjustmentForce=4.0000
 fMapWorldYawRange=80.0000
 fMapWorldMaxPitch=75.0000
 fMapWorldMinPitch=15.0000
 fMapWorldInitialPitch=50.0000
 fMapWorldMaxHeight=200000.0000
 fMapWorldMinHeight=1000.0000
 fMapWorldZoomSpeed=1.0000
 fMapWorldMaxPanSpeed=75000.0000
 fMapWorldMinPanSpeed=60000.0000
 fMapTransitionSpeed=0.7500
 fMapLocalMinFrustumWidth=4000.0000
 fMapLocalMarkerSelectionDist=0.0300
 fMapLocalMousePanSpeed=20.0000
 fMapLocalGamepadPanSpeed=100.0000
 fMapLocalMouseZoomSpeed=0.1000
 fMapLocalGamepadZoomSpeed=0.0300
 uLockedObjectMapLOD=8
 uLockedTerrainLOD=8
 fMapLocalHeight=40000.0000
 
 [Imagespace]
 iRadialBlurLevel=0
 bDoRadialBlur=1
 fRenderDepthMaxDepth=10000.0000
 
 [LightingShader]
 fEyeEnvmapLODEnd=0.0500
 fRefractionLODFadeEnd=0.0300
 fRefractionLODFadeStart=0.0250
 fDecalLODFadeEnd=0.0600
 fDecalLODFadeStart=0.0500
 fEnvmapLODFadeEnd=0.1000
 fEnvmapLODFadeStart=0.0900
 fSpecularLODFadeEnd=0.1000
 fSpecularLODFadeStart=0.0900
 
 [Interface]
 fInterfaceTintB=0.8824
 fInterfaceTintG=0.9843
 fInterfaceTintR=0.6314
 bWriteTranslationFile=0
 fSafeZoneYWide=15.0000
 fSafeZoneXWide=15.0000
 fSafeZoneY=15.0000
 fSafeZoneX=15.0000
 fDebugFontSize=13.0000
 fGamepadCursorSpeed=11.0000
 fJournalLongRepeatRate=0.2000
 fJournalShortRepeatRate=0.0750
 iFavoriteItemQueueSize=100
 bShowHUDMessages=1
 fLockpickLightDimmerValue=1.7500
 fLockpickLightRadius=400.0000
 fLockpickLightDiffuseColorB=0.8300
 fLockpickLightDiffuseColorG=0.9500
 fLockpickLightDiffuseColorR=0.9800
 fLockpickLightZ=100.0000
 fLockpickLightY=-1000.0000
 fLockpickLightX=100.0000
 fUIRaceSexLight2DimmerValue=1.7500
 fUIRaceSexLight2Radius=1400.0000
 fUIRaceSexLight2DiffuseColorB=0.8300
 fUIRaceSexLight2DiffuseColorG=0.9500
 fUIRaceSexLight2DiffuseColorR=0.9800
 fUIRaceSexLight2Z=60.5000
 fUIRaceSexLight2Y=-150.0000
 fUIRaceSexLight2X=0.5000
 fUIRaceSexLightDimmerValue=0.6500
 fUIRaceSexLightRadius=1400.0000
 fUIRaceSexLightDiffuseColorB=0.8300
 fUIRaceSexLightDiffuseColorG=0.9500
 fUIRaceSexLightDiffuseColorR=0.9800
 fUIRaceSexLightZ=60.5000
 fUIRaceSexLightY=-600.0000
 fUIRaceSexLightX=0.5000
 fUIPlayerSceneLight3DimmerValue=0.1000
 fUIPlayerSceneLight3Radius=1024.0000
 fUIPlayerSceneLight3DiffuseColorB=1.0000
 fUIPlayerSceneLight3DiffuseColorG=1.0000
 fUIPlayerSceneLight3DiffuseColorR=1.0000
 fUIPlayerSceneLight3Z=-96.0000
 fUIPlayerSceneLight3Y=160.0000
 fUIPlayerSceneLight3X=128.0000
 fUIPlayerSceneLight2DimmerValue=3.0000
 fUIPlayerSceneLight2Radius=1024.0000
 fUIPlayerSceneLight2DiffuseColorB=0.8000
 fUIPlayerSceneLight2DiffuseColorG=0.8100
 fUIPlayerSceneLight2DiffuseColorR=0.7000
 fUIPlayerSceneLight2Z=160.0000
 fUIPlayerSceneLight2Y=-96.0000
 fUIPlayerSceneLight2X=160.0000
 fUIPlayerSceneLightDimmerValue=1.6000
 fUIPlayerSceneLightRadius=1500.0000
 fUIPlayerSceneLightDiffuseColorB=0.8200
 fUIPlayerSceneLightDiffuseColorG=0.9600
 fUIPlayerSceneLightDiffuseColorR=0.9600
 fUIPlayerSceneLightZ=128.0000
 fUIPlayerSceneLightY=160.0000
 fUIPlayerSceneLightX=-160.0000
 fBookLight2DimmerValue=1.0000
 fBookLight2Radius=400.0000
 fBookLight2DiffuseColorB=0.8300
 fBookLight2DiffuseColorG=0.9500
 fBookLight2DiffuseColorR=0.9800
 fBookLight2Z=10.0000
 fBookLight2Y=-75.0000
 fBookLight2X=10.0000
 fBookLightDimmerValue=1.7500
 fBookLightRadius=400.0000
 fBookLightDiffuseColorB=0.8300
 fBookLightDiffuseColorG=0.9500
 fBookLightDiffuseColorR=0.9800
 fBookLightZ=100.0000
 fBookLightY=-350.0000
 fBookLightX=100.0000
 fInventoryLight2DimmerValue=1.7500
 fInventoryLight2Radius=0.0000
 fInventoryLight2DiffuseColorB=0.8300
 fInventoryLight2DiffuseColorG=0.9500
 fInventoryLight2DiffuseColorR=0.9800
 fInventoryMenuLight2Z=100.0000
 fInventoryMenuLight2Y=-350.0000
 fInventoryMenuLight2X=100.0000
 fInventoryLightDimmerValue=1.7500
 fInventoryLightRadius=400.0000
 fInventoryLightDiffuseColorB=0.8300
 fInventoryLightDiffuseColorG=0.9500
 fInventoryLightDiffuseColorR=0.9800
 fInventoryMenuLightZ=100.0000
 fInventoryMenuLightY=-350.0000
 fInventoryMenuLightX=100.0000
 fUICameraFarDistance=20480.0000
 fUICameraNearDistance=15.0000
 fTweenLongRepeatRate=0.2000
 fTweenShortRepeatRate=0.1000
 bShowTutorials=0
 iSubtitleSpeakerNameColor=8947848
 bShowSubtitleSpeakerName=1
 fMaxSubtitleDistance=1250.0000
 fSleepFaderTime=0.7000
 sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant
 fRSMLookAtOnGain=0.0600
 fRSMCameraLookAtPercent=0.9550
 fPlayerZoomTime=1000.0000
 fPlayerRotationAngle=30.0000
 fPlayerFaceEditDistance=100.0000
 fPlayerBodyEditDistance=175.0000
 fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
 fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
 fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
 fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
 fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
 fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
 sUIMistMenu_DefaultLogoCameraPath=
 fUIMistMenu_DefaultLogoNIFScale=1.0000
 rUIMistMenu_AmbientZPosRGB=
 rUIMistMenu_AmbientZNegRGB=
 rUIMistMenu_AmbientYPosRGB=
 rUIMistMenu_AmbientYNegRGB=
 rUIMistMenu_AmbientXPosRGB=
 rUIMistMenu_AmbientXNegRGB=
 fUIMistMenu_CameraFOV_G=75.0000
 fUIMistMenu_CameraLookAtZ_G=0.0000
 fUIMistMenu_CameraLookAtY_G=0.0000
 fUIMistMenu_CameraLookAtX_G=-50.0000
 fUIMistMenu_CameraZ_G=80.0000
 fUIMistMenu_CameraY_G=600.0000
 fUIMistMenu_CameraX_G=-50.0000
 fUILogoModel_ThumbstickToZoomSpeed=5.0000
 fUILogoModel_MouseToZoomSpeed=0.6000
 fUILogoModel_ThumbstickToPanSpeed=8.0000
 fUILogoModel_MouseToPanSpeed=1.0000
 fUILogoModel_RotationPauseDuration=0.2500
 fUILogoModel_ThumbstickToRotateSpeed=0.4500
 fUILogoModel_MouseThreshold=2.0000
 fUILogoModel_MouseToRotateSpeed=0.0200
 fUILogoModel_AutoRotateSpeed=0.1000
 fUILogoModel_FadeSecs=0.0001
 fUIMistModel_FadeOutTime=0.0000
 fUIAltLogoModel_TranslateZ_G=0.0000
 fUIAltLogoModel_TranslateY_G=0.0000
 fUIAltLogoModel_TranslateX_G=0.0000
 fUIMistModel_RotateZ_G=-180.0000
 fUIMistModel_TranslateZ_G=0.0000
 fUIMistModel_TranslateY_G=0.0000
 fUIMistModel_TranslateX_G=0.0000
 bUserClosesLoadingMenu=0
 fMenuKeyRepeatLong=0.5000
 fMenuKeyRepeatShort=0.1000
 fMagic3DItemPosScaleWide=1.7500
 fMagic3DItemPosZWide=6.0000
 fMagic3DItemPosYWide=-500.0000
 fMagic3DItemPosXWide=22.0000
 fMagic3DItemPosScale=1.8700
 fMagic3DItemPosZ=8.0000
 fMagic3DItemPosY=-500.0000
 fMagic3DItemPosX=29.0000
 fUnlockDoorDelay=1.5000
 fLockRotCenterOffsetZ=3.0000
 fLockRotCenterOffsetX=-14.5000
 fLockCenterOffset=9.0000
 fLockPositionZ=3.0000
 fLockPositionYWide=-1300.0000
 fLockPositionY=-1100.0000
 fLockPositionX=0.0000
 fLockMaxAngle=90.0000
 fLockRotationSpeed=80.0000
 fPickMouseRotationSpeed=15.0000
 fPickRotationSpeed=400.0000
 sForcedLoadScreenEditorID=
 bUseAllNonDefaultLoadScreensFirst=0
 fInventory3DBoundRadiusScale=12.5000
 fInventory3DItemRotMouseSpeed=50.0000
 fInventory3DItemRotSpeed=3.0000
 fInventory3DItemZoomScale=2.2500
 fInventory3DItemZoomZ=0.0000
 fInventory3DItemZoomY=-500.0000
 fInventory3DItemZoomX=0.0000
 fInventory3DItemZoomSpeed=1.5000
 fInventory3DItemPosScaleWide=1.5000
 fInventory3DItemPosZWide=12.0000
 fInventory3DItemPosYWide=-500.0000
 fInventory3DItemPosXWide=-22.0000
 fInventory3DItemPosScale=1.8700
 fInventory3DItemPosZ=16.0000
 fInventory3DItemPosY=-500.0000
 fInventory3DItemPosX=-29.0000
 bShowInventory3D=1
 bShowCrosshair=1
 sCreditsFileFrench=Interface/Credits_French.txt
 sCreditsFile=Interface/Credits.txt
 uMaxCustomItemNameLength=32
 fCrafting3DItemScaleWide=1.5000
 fCrafting3DItemPosZWide=12.0000
 fCrafting3DItemPosYWide=-500.0000
 fCrafting3DItemPosXWide=0.0000
 fCrafting3DItemScale=1.8700
 fCrafting3DItemPosZ=16.0000
 fCrafting3DItemPosY=-500.0000
 fCrafting3DItemPosX=0.0000
 fPackratRatio=340282346638528860000000000000000000000.0000
 fBookXRotation=-25.0000
 fBookOpenTime=1000.0000
 fNoteDistance=90.0000
 fBookDistance=110.0000
 fBookPosWidthPercentage=0.5000
 fBookPosHeightPercentage=0.4450
 uTicksToWait=32
 iMaxViewCasterPicksGamebryo=10
 iMaxViewCasterPicksHavok=10
 iMaxViewCasterPicksFuzzy=5
 fLargeActivatePickLength_G=500.0000
 fActivatePickLength=180.0000
 fActivatePickRadius=16.0000
 bUseFuzzyPicking=1
 fMinSecondsForLoadFadeIn=1.5000
 fFadeToBlackFadeSeconds=1.0000
 
 [MAIN]
 iLastHDRSetting=-1
 sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
 sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
 sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
 sControlsRemapFile=ControlMap_Custom.txt
 sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
 fMapWorldTargetTransitionTime=0.5000
 fLowPerfCombatantVoiceDistance=1000.0000
 iMaxQuestObjectives=3000
 iDetectionHighNumPicks=40
 sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
 bUseWaterHDR=1
 fQuestScriptDelayTime=5.0000
 bPrimitivesOn=0
 bEnableLipLookup=1
 
 [GethitShader]
 fBlurAmmount=0.5000
 fBlockedTexOffset=0.0010
 fHitTexOffset=0.0050
 
 [LOD]
 fLODMultTrees=1.0000
 iFadeNodeMinNearDistance=500
 fActorLODMax=30.0000
 fActorLODMin=2.0000
 fItemLODMax=30.0000
 fItemLODMin=1.0000
 fObjectLODMax=30.0000
 fObjectLODMin=1.0000
 fLODFadeOutActorMultInterior=1.0000
 fLODFadeOutItemMultInterior=1.0000
 fLODFadeOutObjectMultInterior=1.0000
 fLODFadeOutActorMultCity=1.0000
 fLODFadeOutItemMultCity=1.0000
 fLODFadeOutObjectMultCity=1.0000
 fLODFadeOutActorMultComplex=1.0000
 fLODFadeOutItemMultComplex=1.0000
 fLODFadeOutObjectMultComplex=1.0000
 fLODLandDropAmount=230.0000
 bDisplayLODLand=1
 fLODLandVerticalBias=0.0000
 fTalkingDistance=2000.0000
 fLodDistance=500.0000
 fFadeOutTime=2.0000
 fFadeInTime=1.2000
 fFadeInThreshold=0.7000
 fFadeOutThreshold=0.3000
 fDistanceMultiplier=1.0000
 fLODFadeOutPercent=0.6000
 fLODBoundRadiusMult=10.0000
 
 [Animation]
 bAlwaysSaveAllInfo=1
 bUseVariableCache=1
 uiMaxPermanentSetSize=5
 bShouldProcessRequests=1
 bRandomizeGraphSeed=1
 bUseSpeedSampler=1
 bAlwaysDriveRagdoll=0
 bDriveRagdollWithGraph=1
 bFootIK=1
 fAnimInterpSlop=0.2500
 fAnimInterpFarDist=800.0000
 fAnimInterpNearDist=400.0000
 fAnimInterpMaxTime=0.2500
 fAnimInterpMinTime=0.0800
 fBoneLODDistanceScale=1.0000
 sHkxDBNameContextPrefix=meshes\
 bSendNonVisibleBehaviorGraphsToSPU=1
 bMultiThreadBoneUpdate=1
 bFootIKFeedback=1
 bEnableHavokHit=1
 fHavokHitImpulseMult=50.0000
 uiMaxNumActorHit=5
 fHavokHitTimeSec=3.0000
 bInitiallyLoadAllClips=0
 bApplyPitchToExtractedMotion=1
 fPlayerCharacterDrawSheatheTimeout=3.0000
 fPlayerCharacterAttackComboStartFraction=0.5000
 fPlayerCharacterAttackIntroLength=0.0000
 fPlayerCharacterPowerAttackStartTime=0.3667
 iPlayerCharacterImagespaceModifierAnimCount=2
 strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
 fMountDismountTimeout=5.0000
 fSpecialIdlePickTime=250.0000
 fIdleChangeClearTime=1.0000
 fWeaponChangeClearTime=0.5000
 fMotionFeedbackMinTime=0.5000
 fMotionFeedbackMinSpeed=5.0000
 fMotionFeedbackMinAngleDelta=20.0000
 fMotionFeedbackMinSpeedDelta=25.0000
 iMinBonesToGenerateWhileSitting=5
 bUseSPUGenerate=0
 fMaxFrameCounterDifferenceToConsiderVisible=0.0667
 uVariableCacheSize=40
 bHumanoidFootIKEnable=1
 bFeedbackToGraphFromCharacterController=1
 bAnimInterpEnable=1
 bDisplayMarkWarning=0
 fMaxTimeToMarkSec=3.0000
 bLoadCollatedAnimTextData=1
 
 [MESSAGES]
 bShowMissingAudioWarnings=1
 bAllowFileWrite=1
 bShowMissingLipWarnings=1
 bSkipInitializationFlows=1
 bSkipProgramFlows=1
 bAllowYesToAll=1
 bDisableAssertQueuing=1
 bUseWindowsMessageBox=0
 bBlockMessageBoxes=0
 iFileLogging=0
 bFaceGenWarnings=0
 
 [Pathfinding]
 fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
 fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
 fDistFromPathForFollowingRadiusMult=2.0000
 fDefaultTangentSmoothingFactor=1.0000
 fDefaultPreferredFactor=0.5000
 iDefaultRetryCount=3
 fSmoothingStepHeight=25.0000
 fMaxDistanceFromNavmeshMult=0.2500
 fPOVSmootherAvoidNodeCost=7.0000
 fPathToAnimLengthMaxMultiplier=2.0000
 bIgnoreThresholds=0
 fSlowDownMultiplier=0.5000
 bFacePathVector=1
 fMaxCollisionTime=1.0000
 fMinCollisionTime=0.2500
 bUseTweenedAnimations=1
 fBackPedalAngle=160.0000
 fNavmeshBoundsActorRadiusMultiplier=1.0000
 fNavmeshBoundsMinTimeOfImpact=0.0333
 bAvoidBoxTriggersFailure=0
 fDefaultAvoidBoxAvoidNodeRadius=32.0000
 bUseActorAvoidBox=1
 fTweenerAnimDurationOffset=0.1000
 bSlowDownForActorAvoidance=0
 fAvoidNodeCost=24.0000
 fAvoidNodeRadiusAdd=11.0000
 fMaxTimeBlockedByActors=1.0000
 iMaxActorsToAvoid=10
 fAvoidanceTimeDelta=3.0000
 fMaxAvoidanceRadius=512.0000
 fMinAvoidanceRadius=256.0000
 fMaxTimeSizeAvoidNode=1.0000
 fMaxDistanceMoved=5.0000
 bUseActorAvoidance=1
 fTweeningMaxPercentSpeedDelta=0.2000
 fDefaultStaticAvoidNodeRadius=32.0000
 fDefaultAvoidNodeCost=32.0000
 fAcceptableErrorRatio=0.9000
 fTotalDisplacementThresholdRadiusMult=0.6600
 fTotalTimePadding=0.5000
 fTotalTimeThreshold=1.0000
 bStaticAvoidanceTriggerMovementBlocked=0
 iMaxObstacleBuildPerFrame=1
 iMaxAvoidBoxCheckPerFrame=2
 uiSmallNavmeshInfoPathSC=3
 bUseTangentSmoothing=1
 bUseAlternateSmoothingForPrime=1
 bUseRayCasts=1
 bUseOldPathSmoothing=0
 bRebuildPathIfSmootherFailed=1
 bCreateDebugInfo=0
 bUsePathSmoothing=1
 bUseStraightLineCheckFirst=1
 fMaxFitnessMultiplier=2.0000
 fWaterTriangleCrossingCostMultiplier=5.0000
 fWaterTriangleCostMultiplier=4.0000
 fMaxEdgeLength=512.0000
 fBadTriangleMultiplier=100.0000
 fAvoidPreferredTriangleCrossingMultiplier=10.0000
 fAvoidPreferredTriangleMultiplier=3.0000
 fPreferredTriangleMultiplier=0.0100
 fPathingLargeActorRadius=80.0000
 fFindMaxSpeedMinParamIncrementPercent=0.1000
 iFindMaxSpeedMinIterationCount=10
 fPathManagerDebugInfoWindow=1.0000
 iMaxHavokRequestsPerFrame=2
 iMaxQueuedPathingRequests=50
 bDisableUnloadedPaths=0
 bBackgroundPathing=1
 fAvoidanceDistanceRadiusMult=1.0000
 fMinFrictionSpeed=2.0000
 fMinTimeToNextPoint=0.3000
 fMinDist=50.0000
 fTeleportNodeAngleTolerance=5.0000
 fHeadingToPathTangentMaxAngle=15.0000
 fMaxDistFromPathRadiusMult=5.0000
 fMinNormalizedSpeedForSlowdown=0.7500
 fRotateTowardsPathThreshold=5.0000
 fShortPathRadiusMult=2.0000
 fLedgeJumpHeightBuffer=16.0000
 fStaticPathTangentSmoothingFactor=0.5000
 fMinimalUsePathingCost=409600.0000
 bWarnIfHighLevelSearchFails=0
 fNodeDistanceThreshold=25.0000
 fMinFailureDistance=50.0000
 fWarpMaxTime=5.0000
 fWarpPathOffset=100.0000
 fWarpRequestActorRadius=5.0000
 iWarpMaxPathFailureCount=3
 bWarpOnConsecutiveFailures=1
 fMinStairSpeed=80.0000
 fSprintAngleToPathThreshold=5.0000
 fSprintDistToPathThresholdRadiusMult=0.5000
 fSprintAccelerationMult=10.0000
 fAICombatTurnSpeedScale=2.5000
 fAITurnSpeedScale=1.5000
 fMovementBlockedTimer=0.0200
 fFollowerTeleportOffsetFudge=10.0000
 bUseVelocityObstacles=1
 fObstacleManagerMinWidth=16.0000
 fObstacleManagerMinHeight=48.0000
 bCutDoors=1
 fObstacleUpdateDeltaWhenUnknown=5.0000
 fObstacleUpdateDeltaWhenMoving=1.0000
 bBackgroundNavmeshUpdate=1
 bUseTaskletsToRecomputeBounds=0
 bFixNavmeshInfosOnLoad=0
 iMaxPathRequestsPerFrameTracked=32
 iPathRequestsAllowedPerFrame=2
 
 [BSPathing]
 fFindClosestEdgesRadius=512.0000
 
 [BackgroundLoad]
 iPostProcessTaskWarningMilliseconds=20
 iPostProcessMillisecondsEditor=50
 iPostProcessMillisecondsLoadingQueuedPriority=20
 iPostProcessMilliseconds=5
 bBackgroundLoadLipFiles=1
 bUseBackgroundFileLoader=0
 bLoadBackgroundFaceGen=1
 bUseMultiThreadedFaceGen=1
 bBackgroundCellLoads=1
 bLoadHelmetsInBackground=1
 bSelectivePurgeUnusedOnFastTravel=0
 bUseMultiThreadedTrees=1
 
 [Controls]
 bBackgroundMouse=0
 fTriggerDeadzone=0.3000
 fRThumbDeadzone=0.2650
 fLThumbDeadzone=0.2400
 fGamepadHeadingSensitivityMax=3.5500
 fGamepadHeadingSensitivityMin=0.2500
 fMouseHeadingSensitivityMax=0.0500
 fMouseHeadingSensitivityMin=0.0100
 bInvertMovementThumbstick=0
 fDirectionalDeadzone=0.5000
 iNumHotkeys=8
 fHotKeyDelay=0.2500
 fDualCastChordTime=0.0500
 fPCDialogueLookStart=25.0000
 fPCDialogueLookSpeed=10.0000
 fLookGraphY4=0.6000
 fLookGraphX4=0.9000
 fLookGraphY3=0.3000
 fLookGraphX3=0.8000
 fLookGraphY2=0.2000
 fLookGraphX2=0.6000
 fLookGraphY1=0.1000
 fLookGraphX1=0.4000
 iNumLookGraphSettings=4
 fMoveGraphY3=0.9000
 fMoveGraphX3=0.9000
 fMoveGraphY2=0.5000
 fMoveGraphX2=0.7000
 fMoveGraphY1=0.1000
 fMoveGraphX1=0.2000
 iNumMoveGraphSettings=3
 fOutsideDialogueAngleRotationDampen=0.3300
 fDialogueHardStopAngle3P=55.0000
 fDialogueHardStopAngle1P=45.0000
 fDialogueSoftStopAngle3P=25.0000
 fDialogueSoftStopAngle1P=20.0000
 fTogglePOVDelay=0.0000
 fZKeyDelay=0.2000
 fHorseHeadingMovementMult=0.7500
 fMouseHeadingYScale=0.8500
 fMouseHeadingXScale=0.0200
 fGamepadHeadingYScale=23.0000
 fGamepadHeadingXScale=0.9000
 fSubsequentPowerBashDelay=2.0000
 fInitialPowerBashDelay=0.3000
 fSubsequentPowerAttackDelay=2.0000
 fInitialPowerAttackDelay=0.3000
 fHeadingAxisDeadzone=0.1500
 fMovementAxisDeadzone=0.1500
 fMaxLookRampUpDelta=0.1300
 fMaxMoveRampDownDelta=500.0000
 fSprintStopThreshold=0.5000
 fReverseDirThreshold=0.3000
 fHorseClampAngle=10.0000
 fFreezeDirectionDefaultSpeedThreshold=100.0000
 fFreezeDirectionDefaultAngleThreshold=60.0000
 bFreezeDirectionOnLargeDelta=1
 fControllerDampenTime=0.1800
 bDampenPlayerControls=1
 fControllerSampleThreshold=0.1000
 fControllerBufferDepth=0.1400
 fPlayerThirdPersonDampenTime=0.2500
 bPlayerGraphFeedback=0
 fHorseControlsDampenTime=1.0000
 
 [Fonts]
 sFontConfigFile=Interface\FontConfig.txt
 
 [Menu]
 rDebugTextColor=255,251,233
 iConsoleHistoryCharBufferSize=16384
 rConsoleHistoryTextColor=153,153,153
 iConsoleTextSize=20
 rConsoleTextColor=255,255,255
 iConsoleSizeScreenPercent=40
 
 [:Controls]
 fKeyboardRepeatRate=0.0500
 fKeyboardRepeatDelay=0.3000
 
 [Camera]
 fTweenCamZoomSpeed=25.0000
 fTweenCamZoomFOVMod=10.0000
 fTweenCamRotClosingSpeed=10.0000
 fTweenCamRotSpeed=4.0000
 fTweenCamRotAngle=0.0500
 bReturnTo1stPersonFromVanity=0
 fChaseCameraMaxAngle=30.0000
 fChaseCameraSpeed=10.0000
 fCollisionRecoveryMinDist=4000.0000
 fCollisionRecoverySpeed=3.0000
 fPitchZoomOutMaxDist=100.0000
 fShoulderDollySpeed=3.0000
 fOverShoulderCombatAddY=-100.0000
 fOverShoulderCombatPosZ=20.0000
 fOverShoulderCombatPosX=0.0000
 fOverShoulderPosZ=-10.0000
 fOverShoulderPosX=30.0000
 fMouseWheelZoomMinDelta=0.0050
 fMouseWheelZoomSpeed=0.8000
 fMouseWheelZoomIncrement=0.0750
 fThumbstickZoomSpeed=0.0500
 fFreeRotationSpeed=3.0000
 fMinCurrentZoom=-0.2000
 fVanityModeMaxDist=600.0000
 fVanityModeMinDist=155.0000
 fPitchZeroBlendTime=0.7500
 fHorseDismountYawCorrection=0.3200
 iAnimatedTransitionMillis=1000
 iBleedoutTransitionMillis=500
 iHorseTransitionMillis=500
 fLookingSpeed=0.1000
 fCharControllerCheckHeightOffset=124.0000
 fCameraCasterBleedOutSize=5.0000
 fCameraCasterTargetSize=20.0000
 fCameraCasterSize=15.0000
 bDisableAutoVanityMode=0
 fAutoVanityModeDelay=120.0000
 fHorseMaxUpwardPitch=25.0000
 fHorseMaxAngleBeforeTurn=90.0000
 fOverShoulderHorseAddY=-300.0000
 fOverShoulderHorsePosZ=0.0000
 fOverShoulderHorsePosX=0.0000
 fWorkbenchCameraTranslateZ=-50.0000
 fWorkbenchCameraTranslateY=50.0000
 fWorkbenchCameraTranslateX=0.0000
 fWorkbenchCameraYaw=-1.0000
 fWorkbenchCameraPitch=0.5000
 fWorkbenchCameraZoom=100.0000
 fFurnitureCameraAngle=0.3927
 fFurnitureCameraZoom=250.0000
 fFreeCameraTriggerDeadzone=0.1000
 fFreeCameraRunSpeed=2.0000
 fFreeCameraRotationSpeed=3.0000
 fFreeCameraTranslationSpeed=20.0000
 f1stPitchOffsetMouseMaxLag=4.0000
 f1stPitchOffsetMouseFollowSpeed=15.0000
 f1stPitchOffsetMultOffMaxSpeed=1.0000
 f1stPitchOffsetMultOffAccel=1.0000
 f1stPitchOffsetMultOnMaxSpeed=0.6000
 f1stPitchOffsetMultOnAccel=0.5000
 f1stPitchOffsetTarget=0.7500
 f1st3rdSwitchDelay=0.2500
 fFirstPersonSittingAngleLimit=1.5708
 fFirstPersonSittingRotationSpeed=0.1000
 fFirstPersonDisablePOVLerpDPS=2.0000
 fAutoVanityIncrement=0.0100
 fDefaultAutoVanityZoom=300.0000
 fActorFadeOutLimit=30.0000
 
 [VATS]
 bVatsDebug=0
 fVATSKillMoveEnd=4.0000
 fVatsLightColorB=1.0000
 fVatsLightColorG=1.0000
 fVatsLightColorR=1.0000
 fVATSLightElevation=100.0000
 fVATSLightDistance=100.0000
 fVATSLightAngle=0.0000
 fVATSLightLevelMax=40.0000
 fVATSLightLevelMin=20.0000
 bVATSDisable=0
 fVATSFocus=3.2000
 bVATSSmartCameraCheckDebug=0
 
 [Decals]
 fDebrisDecalTimer=0.1000
 bBackgroundInitializeGeometryDecals=1
 bAllowDecalsOnAlpha=1
 bForceAllDecals=0
 bSkinnedDecals=1
 bDecals=1
 bDecalMultithreaded=1
 bDecalOcclusionQuery=1
 uMaxSkinDecalPerActor=25
 uMaxSkinDecals=50
 
 [Dialogue]
 fDialogueRotationPitchOffset=0.1700
 fDialogueRotationSecs=1.0000
 
 [GamePlay]
 fPlayerHealthSaveOnPauseLimit=0.2500
 sTrackProgressPath=\\vault2\Fallout\LevelData\
 bTrackProgress=0
 iActorsDismemberedPerFrame=2
 fMapMarkerUpdateTime=0.0500
 bAllowHavokGrabTheLiving=1
 bEssentialTakeNoDamage=1
 bHealthBarShowing=0
 bInstantLevelUp=0
 fFootIKDistance=1024.0000
 iDetectionPicks=21
 
 [Pathing]
 fINIDetectDoorsForPathingTime=0.5000
 
 [Actor]
 fVisibleNavmeshMoveDist=4096.0000
 fNotVisibleNavmeshMoveDist=2048.0000
 bUseNavMeshForMovement=1
 
 [HeadTracking]
 fHeadTrackingMaxAngle=90.0000
 fPathLookAtPointTime=2.0000
 fMaxPathLookAtPointDist=512.0000
 fMinPathLookAtPointDist=128.0000
 fUpdateDelayNewTargetSecondsMax=8.0000
 fUpdateDelayNewTargetSecondsMin=3.0000
 fUpdateDelaySecondsMax=1.5000
 fUpdateDelaySecondsMin=1.0000
 iUpdateActorsPerFrame=10
 bDisableHeadTracking=0
 
 [Debug]
 bDebugHorseArrows=0
 bDebugFaceGenCriticalSection=0
 bDebugFaceGenMultithreading=0
 
 [CopyProtectionStrings]
 sCopyProtectionMessage2=Insert the Skyrim Disc.
 sCopyProtectionTitle2=Skyrim Disc Not Found
 sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
 sCopyProtectionTitle=CD-ROM Drive Not Found
 
 [SpeedTree]
 fLODTreeMipMapLODBias=-0.7500
 fLocalTreeMipMapLODBias=-0.2500
 
 [CameraPath]
 iTake=0
 sDirectoryName=TestCameraPath
 iFPS=30
 sNif=Cameras\CameraTest.nif
 sOffsetID=
 bRecord=0
 bStart=0
 
 [SaveGame]
 sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
 iAutoSaveCount=3
 bDisableAutoSave=0
 bDisplayMissingContentDialogue=1
 bCopySaveGameToHostOrMemStick=0
 bOutputSaveGameScreenshot=0
 bAllowProfileTransfer=0
 iSaveGameBackupCount=1
 sSaveGameSafeMarkerID=1DC0A
 bAllowScriptedForceSave=1
 bAllowScriptedAutosave=1
 bUseSaveGameHistory=0
 
 [Clouds]
 fCloudAtlasWidth=1.0000
 sCloudInstanceMesh=Meshes\CloudInstance.NIF
 
 [TerrainManager]
 bKeepLowDetailTerrain=1
 fCameraAboveMaxHeightThreshold=2048.0000
 bDisplayCloudLOD=1
 bUseNewTerrainSystem=1
 uDistantTreeBlockCacheSizePerCell=1
 
 [Terrain]
 fHDLODSnowThresholdAngle=87.0000
 fLODSnowThresholdAngle=100.0000
 
 [NavMeshGeneration]
 bGlobalNavMeshCheckDeleteWarningTriangles=0
 bGlobalNavMeshCheck=0
 uNavmeshTriangleCountInteriorWarnThreshold=5000
 uNavmeshTriangleCountWarnThreshold=3500
 
 [Trees]
 fUpdateBudget=1.5000
 bPickSkinnedTrees=1
 bForceFullDetail=1
 bEnableTreeAnimations=1
 bEnableTrees=1
 
 [FaceGen]
 uiNumActorsAllowedToMorph=10
 bUseCustomizationMorphs=1
 bUseRaceMorph=1
 
 [Weather]
 fSunGlareSize=600.0000
 fSunBaseSize=425.0000
 bFogEnabled=1
 bPrecipitation=1
 fAlphaReduce=1.0000
 sBumpFadeColor=255,255,255,255
 sLerpCloseColor=255,255,255,255
 sEnvReduceColor=255,255,255,255
 
 [Cart]
 fWheelAngDamp=0.0100
 fMass=130.0000
 fFriction=100.0000
 fGravMult=3.5000
 sHarnessBoneCart=FrontHorseCarriage01
 sHarnessBoneRight=HarnessRightBone
 sHarnessBoneLeft=HarnessLeftBone
 sHorseConnect=HorseSpine2
 fPoleZOffset=-20.0000
 fCartRot2=10.0000
 fCartRot1=10.0000
 fTetherOffsetZ=13.0000
 fTetherOffsetY=163.0000
 fTetherOffsetX=50.0000
 fCartLimitMin=-0.7500
 fCartLimitMax=0.7500
 fHorsePivotZ=0.0000
 fHorsePivotY=0.0000
 fHorsePivotX=0.0000
 fCartPivotZ=0.7000
 fCartPivotY=3.0000
 fCartPivotX=0.0000
 fHorseOffsetZ=0.0000
 fHorseOffsetY=200.0000
 fHorseOffsetX=0.0000
 fTipImpulse=500.0000
 
 [Voice]
 sFileTypeLTF=ltf
 sFileTypeLip=lip
 sFileTypeSource=wav
 sFileTypeGame=wav
 
 [TestAllCells]
 bFileControllerOnRoot=1
 bFileShowTextures=1
 bFileShowIcons=1
 bFileSkipIconChecks=0
 bFileUnusedObject=0
 bFileTestLoad=0
 bFileNeededMessage=1
 bFileGoneMessage=1
 bFileCheckModelCollision=0
 bFileSkipModelChecks=0
 
 [Landscape]
 sDefaultLandNormalTexture=Dirt02_N.dds
 sDefaultLandDiffuseTexture=Dirt02.dds
 fLandFriction=2.5000
 iLandBorder2B=0
 iLandBorder2G=0
 iLandBorder2R=0
 iLandBorder1B=0
 iLandBorder1G=255
 iLandBorder1R=255
 bCurrentCellOnly=0
 fLandTextureTilingMult=3.0000
 
 [bLightAttenuation]
 fQuadraticRadiusMult=1.0000
 fLinearRadiusMult=1.0000
 bOutQuadInLin=0
 fConstantValue=0.0000
 fQuadraticValue=16.0000
 fLinearValue=3.0000
 uQuadraticMethod=2
 uLinearMethod=1
 bUseQuadratic=1
 bUseLinear=0
 bUseConstant=0
 
 [ScreenSplatter]
 bBloodSplatterEnabled=1
 
 [BudgetCaps]
 uActorMemoryBudgetCap=10485760
 uCityLODBudgetAdjustment=5242880
 uWastelandLODBudgetAdjustment=20971520
 uLoadedAreaNonActorMemoryBudgetCap=185597952
 fMaxMsUsagePerFrame=28.0000
 fMsHavokTriCount=0.0010
 fMsDecalCount=0.0010
 fMsLightCount=0.0100
 fMsLightExcessGeometry=0.0100
 fMsWaterCount=0.1000
 fMsTriangleCount=0.0001
 fMsGeometryCount=0.0100
 fMsEmittersCount=0.0100
 fMsParticlesCount=0.0010
 fMsAnimatedObjectsCount=0.0500
 fMsActiveRefCount=0.0500
 fMsActorRefCount=0.2450
 fMsRefCount=0.0210
 uHavokTriCountInterior=5000
 uDecalCountInterior=500
 uLightExcessGeometryInterior=5
 uLightCountInterior=10
 uWaterMemoryInterior=10485760
 uTextureMemoryInterior=104857600
 uGeometryMemoryInterior=10485760
 uWaterCountInterior=10
 uTriangleCountInterior=100000
 uGeometryCountInterior=1000
 uEmittersCountInterior=50
 uParticlesCountInterior=5000
 uAnimatedObjectsCountInterior=50
 uActiveRefCountInterior=100
 uActorRefCountInterior=20
 uRefCountInterior=1000
 uHavokTriCount=5000
 uDecalCount=500
 uLightExcessGeometry=100
 uLightCount=10
 uWaterMemory=5242880
 uTextureMemory=20971520
 uGeometryMemory=5242880
 uWaterCount=10
 uTriangleCount=100000
 uGeometryCount=1000
 uEmittersCount=50
 uParticlesCount=5000
 uAnimatedObjectsCount=50
 uActiveRefCount=100
 uActorRefCount=20
 uRefCount=700
 
 [LANGUAGE]
 sSysUtil_GameContentInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_NPDRMInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsUpdating=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsConfiguring=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsReinstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsLoading=No Default string.  Must be loaded from INIFile
 sSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
 sSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataOwnershipWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_Retry=No Default string.  Must be loaded from INIFile
 sFailureMessage=Something is broken
 
 
 | 
 
 SkyrimPrefs.ini
 
  	  |  Spoiler: |  	  |   
[General]
 fBrightLightColorB=1.0000
 fBrightLightColorG=1.0000
 fBrightLightColorR=1.0000
 iStoryManagerLoggingEvent=-1
 bEnableStoryManagerLogging=0
 
 [Imagespace]
 bDoDepthOfField=1
 iRadialBlurLevel=2
 
 [Display]
 iBlurDeferredShadowMask=3
 fInteriorShadowDistance=5000.0000
 fShadowDistance=10000.0000
 iShadowMapResolutionSecondary=2048
 iShadowMapResolutionPrimary=4096
 iShadowSplitCount=2
 iMaxAnisotropy=16
 fLeafAnimDampenDistEnd=4600.0000
 fLeafAnimDampenDistStart=3600.0000
 fTreesMidLODSwitchDist=10000000.0000
 fGamma=1.0000
 fDecalLOD2=5000.0000
 fDecalLOD1=2500.0000
 fSpecularLODStartFade=5000.0000
 fShadowLODStartFade=2500.0000
 fLightLODStartFade=5000.0000
 iTexMipMapMinimum=0
 iTexMipMapSkip=0
 iWaterMultiSamples=0
 iMultiSample=0
 iShadowMode=3
 bTreesReceiveShadows=1
 bDrawLandShadows=1
 bFull Screen=1
 iSize H=1200
 iSize W=1920
 fMeshLODFadePercentDefault=1.2000
 fMeshLODFadeBoundDefault=256.0000
 fMeshLODLevel2FadeTreeDistance=100000.0000
 fMeshLODLevel1FadeTreeDistance=100000.0000
 fMeshLODLevel2FadeDist=10000000.0000
 fMeshLODLevel1FadeDist=10000000.0000
 iScreenShotIndex=2
 bShadowMaskZPrepass=0
 bMainZPrepass=0
 iMaxSkinDecalsPerFrame=50
 iMaxDecalsPerFrame=250
 bFloatPointRenderTarget=1
 sD3DDevice="ENB"
 bFXAAEnabled=0
 iShadowMapResolution=4096
 fShadowBiasScale=0.1500
 iShadowMaskQuarter=8
 iAdapter=0
 iPresentInterval=1
 iShadowFilter=3
 bTransparencyMultisampling=1
 bDrawShadows=1
 
 [Grass]
 b30GrassVS=1
 fGrassStartFadeDistance=15000.0000
 fGrassMaxStartFadeDistance=15000.0000
 fGrassMinStartFadeDistance=0.0000
 
 [MAIN]
 bGamepadEnable=0
 bCrosshairEnabled=1
 fHUDOpacity=1.0000
 bSaveOnPause=0
 bSaveOnTravel=0
 bSaveOnWait=0
 bSaveOnRest=0
 fSkyCellRefFadeDistance=500000.0000
 
 [GamePlay]
 bShowFloatingQuestMarkers=1
 bShowQuestMarkers=1
 iDifficulty=4
 
 [Interface]
 bDialogueSubtitles=1
 bGeneralSubtitles=1
 fMouseCursorSpeed=1.0000
 bShowCompass=1
 
 [Controls]
 fGamepadHeadingSensitivity=1.0000
 fMouseHeadingSensitivity=0.0125
 bAlwaysRunByDefault=1
 bInvertYValues=0
 bGamePadRumble=1
 bMouseAcceleration=0
 
 [Particles]
 iMaxDesired=5000
 
 [SaveGame]
 fAutosaveEveryXMins=60.0000
 
 [AudioMenu]
 fAudioMasterVolume=1.0000
 fVal7=1.0000
 uID7=0
 fVal6=1.0000
 uID6=0
 fVal5=1.0000
 uID5=0
 fVal4=1.0000
 uID4=0
 fVal3=1.0000
 uID3=94881
 fVal2=0.4000
 uID2=466532
 fVal1=1.0000
 uID1=554685
 fVal0=0.8000
 uID0=1007612
 
 [Clouds]
 fCloudLevel2Distance=262144.0000
 fCloudLevel1Distance=32768.0000
 fCloudLevel0Distance=16384.0000
 fCloudNearFadeDistance=9000.0000
 
 [TerrainManager]
 fTreeLoadDistance=10000000.0000
 fBlockMaximumDistance=10000000.0000
 fBlockLevel1Distance=150000.0000
 fBlockLevel0Distance=75000.0000
 fSplitDistanceMult=5.0000
 bShowLODInEditor=0
 
 [NavMesh]
 fObstacleAlpha=0.5000
 fCoverSideHighAlpha=0.8000
 fCoverSideLowAlpha=0.6500
 fEdgeFullAlpha=1.0000
 fEdgeHighAlpha=0.7500
 fEdgeLowAlpha=0.5000
 fTriangleFullAlpha=0.7000
 fTriangleHighAlpha=0.3500
 fTriangleLowAlpha=0.2000
 fLedgeBoxHalfHeight=25.0000
 fEdgeDistFromVert=10.0000
 fEdgeThickness=10.0000
 fPointSize=2.5000
 
 [Trees]
 bRenderSkinnedTrees=1
 uiMaxSkinnedTreesToRender=50
 
 [Decals]
 uMaxDecals=1000
 bDecals=1
 bSkinnedDecals=1
 uMaxSkinDecals=250
 uMaxSkinDecalsPerActor=100
 
 [LOD]
 fLODFadeOutMultObjects=50.0000
 fLODFadeOutMultItems=50.0000
 fLODFadeOutMultActors=50.0000
 fLODFadeOutMultSkyCell=1.0000
 
 [Launcher]
 bEnableFileSelection=1
 bShowAllResolutions=1
 uLastAspectRatio=4
 
 [BlurShaderHDR]
 bDoHighDynamicRange=1
 
 [BlurShader]
 bUseBlurShader=0
 
 [Water]
 iWaterReflectHeight=4096
 iWaterReflectWidth=4096
 bUseWaterDisplacements=1
 bUseWaterRefractions=1
 bUseWaterReflections=1
 bUseWaterDepth=1
 
 
 | 
 | 
 Thanks again. Are you actually running the game with those? The game barely runs like that here.
 
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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					|  Posted: Fri, 16th Dec 2011 17:43    Post subject: |  |  
					|  |  
					| Fuck yeah.  The soundtrack has finally been let out.  (and not that shitty one ripped from the game and then converted to flac)
 The Elder Scrolls V Skyrim Soundtrack 4CD
 
  	  |  Spoiler: |  	  |   
CD 1
 01. Dragonborn
 02. Awake
 03. From Past to Present
 04. Unbroken Road
 05. Ancient Stones
 06. The City Gates
 07. Silent Footsteps
 08. Dragonsreach
 09. Tooth and Claw
 10. Under an Ancient Sun
 11. Death or Sovngarde
 12. Masser
 13. Distant Horizons
 14. Dawn
 15. The Jerall Mountains
 16. Steel on Steel
 17. Secunda
 18. Imperial Throne
 
 CD 2
 01. Frostfall
 02. Night without Stars
 03. Into Darkness
 04. Kyne's Peace
 05. Unbound
 06. Far Horizons
 07. A Winter's Tale
 08. The Bannered Mare
 09. The Streets of Whiterun
 10. One They Fear
 11. The White River
 12. Silence Unbroken
 13. Standing Stones
 14. Beneath the Ice
 15. Tundra
 16. Journey's End
 
 CD 3
 01. Before the Storm
 02. A Chance Meeting
 03. Out of the Cold
 04. Around the Fire
 05. Shadows and Echoes
 06. Caught off Guard
 07. Aurora
 08. Blood and Steel
 09. Towers and Shadows
 10. Seven Thousand Steps
 11. Solitude
 12. Watch the Skies
 13. The Gathering Storm
 14. Sky Above, Voice Within
 15. Death in the Darkness
 16. Shattered Shields
 17. Sovngarde
 18. Wind Guide You
 
 CD 4
 01. Skyrim Atmospheres
 
 | 
 
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						xExtreme
					
					
 Posts: 5810
 Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
 
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					|  Posted: Fri, 16th Dec 2011 17:50    Post subject: |  |  
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						LeoNatan
					
					☢ NFOHump Despot ☢
 Posts: 73330
 Location: Ramat HaSharon, Israel 🇮🇱
 
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					|  Posted: Fri, 16th Dec 2011 17:59    Post subject: |  |  
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					|  Posted: Fri, 16th Dec 2011 19:45    Post subject: |  |  
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						Grouch
					
					
 
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 Location: Mississausage, Ontario
 
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					|  Posted: Fri, 16th Dec 2011 19:55    Post subject: |  |  
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					|  Posted: Fri, 16th Dec 2011 20:04    Post subject: |  |  
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					| Are all companions as boring as Lydia? Oh how I wish for ye olde Bioware touch in such cases.
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					|  Posted: Fri, 16th Dec 2011 20:07    Post subject: |  |  
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					|  	  | Mister_s wrote: |  	  | Are all companions as boring as Lydia? Oh how I wish for ye olde Bioware touch in such cases. | 
 
 No, you can't have sex with any of them.
 
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						Grouch
					
					
 
 Posts: 74
 
 Location: Mississausage, Ontario
 
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					|  Posted: Fri, 16th Dec 2011 20:56    Post subject: |  |  
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					| Ok... I installed pretty much all those mods and managed to get the tweaks right. I have two problems though. Something keeps crashing the game after very little time in it. That's one.  It was alright at one point... could it be that something UI related causes the crash? The other problem is that the SSAO makes the character (weapons included) transparent in 1st person when hovering over the SSAO effect. If I put MultiSample on 2 that's fixed, but the SSAO gets fucked up at certain times in the day (mostly at night)... as in, it gets quite red in some zones. JB (or someone else), any ideas?
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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						JBeckman
					
					VIP Member
 Posts: 35101
 Location: Sweden
 
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					|  Posted: Fri, 16th Dec 2011 21:01    Post subject: |  |  
					|  |  
					|  	  | DarkRohirrim wrote: |  	  |  	  | JBeckman wrote: |  	  |  	  | DarkRohirrim wrote: |  	  | Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.
 | 
 
 Skyrim.ini
 
  	  |  Spoiler: |  	  |   
[General]
 sLanguage=ENGLISH
 
 uExterior Cell Buffer=36
 iIntroSequencePriority=3
 iPreloadSizeLimit=262144000
 bPreloadIntroSequence=1
 iHWThread6=5
 iHWThread5=5
 iHWThread4=5
 iHWThread3=4
 iHWThread2=4
 iHWThread1=4
 bWarnOnMaterialCollisions=0
 iRenderingThread2HWThread=1
 iRenderingThread1HWThread=0
 bDirectionalMaterial=1
 bTintMipMaps=0
 fBSTaskTime=2.0000
 fLoadGameFadeSecs=1.0000
 fFastTravelFadeSecs=0.5000
 uMainMenuMusicAttnmB=1200
 uMainMenuMusicFadeTimeMS=1500
 sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm
 sCharGenQuest=0003372b
 bDebugSpectatorThreats=0
 bRunMiddleLowLevelProcess=1
 bTaskletActorSceneGraphUpdates=1
 bParallelAnimUpdate=0
 fProcessListsUpdateHighFrameRate=30.0000
 fProcessListsUpdateLowFrameRate=10.0000
 fProcessListsUpdateTimeMin=0.5000
 fProcessListsUpdateTimeMax=5.0000
 iLowProcessingMilliseconds=2
 bShowGunTarget=0
 fEncumberedReminderTimer=30.0000
 bBorderRegionsEnabled=0
 fBetaDeferredKillTimer=15.0000
 bMultiThreadMovement=1
 iAIThread2HWThread=5
 iAIThread1HWThread=3
 bUseMovementBlockedPackage=0
 bDisableAllGore=0
 bTrackAllDeaths=0
 bTaskletCellTransformsUpdate=1
 iNumBitsForFullySeen=248
 bShowCheckMemoryOutput=0
 bPreCullActors=1
 bUseHardDriveCache=1
 bEnableBoundingVolumeOcclusion=1
 bDisplayBoundingVolumes=0
 bUseThreadedMorpher=1
 bUseThreadedParticleSystem=1
 bUseThreadedTempEffects=1
 bChangeTimeMultSlowly=1
 iFPSClamp=0
 bRunVTuneTest=0
 sStartingCellY=
 sStartingCellX=
 sStartingWorld=
 bUseMyGamesDirectory=1
 sStartingCell=
 sTestFile10=
 sTestFile9=
 sTestFile8=
 sTestFile7=
 sTestFile6=
 sTestFile5=
 sTestFile4=
 sTestFile3=
 sTestFile2=
 sTestFile1=Skyrim.ESM
 sUnessentialFileCacheList=
 sEssentialFileCacheList=
 bEnableFileCaching=0
 bCRTMemoryChecks=0
 bAlwaysActive=0
 sIntroMovie=
 sMainMenuMovieIntro=
 sIntroSequence=
 fCloakEffectUpdateInterval=0.5000
 fStoryTellerQuestFindTime=2.0000
 iUpdateDetectionsAllowedPerFrame=100
 iEnumRefsAllowedPerFrame=1
 bFacegenDisableMorphs=0
 bUseEyeEnvMapping=1
 bUseFaceGenPreprocessedHeads=1
 bFaceMipMaps=1
 bHealthRegenFromRacePlayerOnly=1
 bDisableGearedUp=1
 bCheckCellOffsetsOnInit=0
 bExternalLODDataFiles=1
 bDefaultCOCPlacement=0
 fFlickeringLightDistance=1024.0000
 bUseMultibounds=1
 fNormalDoorFadeSecs=0.4000
 fNormalDoorFadeWait=0.0100
 fAutoDoorFadeSecs=0.5000
 bCalculateArmorMeshAndTextureFileCounts=1
 uGridsToLoad=5
 bUseBodyMorphs=1
 bReconstructIDTags=0
 bKeepILStringBlocksLoaded=1
 bKeepDLStringBlocksLoaded=0
 bUseOptimizedTextureLoading=1
 bWarnOnMissingFileEntry=0
 bBackgroundLoadVMData=0
 bFixAIPackagesOnLoad=0
 bAnimateDoorPhysics=1
 fMasterFilePreLoadMB=40.0000
 bKeepPluginWhenMerging=0
 bCreate Maps Enable=0
 sLocalSavePath=Saves\
 sLocalMasterPath=Data\
 bDisableDuplicateReferenceCheck=1
 iLargeIntRefCount=1000
 bQueueWarnings=0
 bCheckPurgedTextureList=0
 bShowLoadingAreaMessage=0
 iNumHWThreads=4
 uInterior Cell Buffer=3
 bPreemptivelyUnloadCells=0
 
 [Display]
 fShadowLODMaxStartFade=5000.0000
 fSpecularLODMaxStartFade=5000.0000
 fLightLODMaxStartFade=5000.0000
 iShadowMapResolutionPrimary=4096
 bAllowScreenShot=1
 fSunShadowUpdateTime=1.0000
 fSunUpdateThreshold=0.1000
 iShaderPackageMemoryCap=409600
 bCompileOnRender=1
 bSimpleLighting=0
 fMipBias=-0.5000
 bDoTestHDR=0
 iTrilinearThreshold=3
 bImageSpaceEffects=1
 bDo30VFog=1
 bDynamicWindowReflections=1
 fShadowFadeTime=1.0000
 iPresentInterval=1
 bDecalsOnSkinnedGeometry=1
 uVideoDeviceIdentifierPart4=0
 uVideoDeviceIdentifierPart3=0
 uVideoDeviceIdentifierPart2=0
 uVideoDeviceIdentifierPart1=0
 bUseFakeFullScreenMotionBlur=0
 bAllowPartialPrecision=1
 bShadowsOnGrass=1
 bActorSelfShadowing=1
 fLandLOFadeSeconds=15.0000
 fLODNoiseMipBias=0.0000
 bLODNoiseAniso=1
 bMTRendering=0
 fSkinnedDecalLOD2=800.0000
 fSkinnedDecalLOD1=500.0000
 fSkinnedDecalLOD0=300.0000
 fDecalLOD0=800.0000
 fEyeEnvMapLOD2=800.0000
 fEyeEnvMapLOD1=500.0000
 fEnvMapLOD2=1800.0000
 fEnvMapLOD1=1500.0000
 fSpecularLODMinStartFade=200.0000
 fSpecularLODRange=300.0000
 fSpecularLODDefaultStartFade=500.0000
 fShadowLODMinStartFade=100.0000
 fShadowLODRange=200.0000
 fShadowLODDefaultStartFade=200.0000
 fLightLODMinStartFade=200.0000
 fLightLODRange=500.0000
 fLightLODDefaultStartFade=1000.0000
 bEquippedTorchesCastShadows=1
 bReportBadTangentSpace=0
 bStaticMenuBackground=1
 bForcePow2Textures=0
 bForce1XShaders=0
 bAllow30Shaders=1
 bAllow20HairShader=1
 bDoTallGrassEffect=1
 bForceMultiPass=1
 bDoTexturePass=1
 bDoSpecularPass=1
 bDoDiffusePass=1
 bDoAmbientPass=1
 bUseRefractionShader=1
 bUse Shaders=1
 iNPatchNOrder=0
 iNPatchPOrder=0
 iNPatches=0
 iLocation Y=5
 iLocation X=5
 bIgnoreResolutionCheck=0
 iAdapter=0
 fMeshLODFadeTime=1.0000
 iAutoViewMinDistance=2000
 iAutoViewHiFrameRate=40
 iAutoViewLowFrameRate=20
 bAutoViewDistance=0
 fDefault1stPersonFOV=75.0000
 fDefaultWorldFOV=75.0000
 fDefaultFOV=75.0000
 fNear1stPersonDistance=5.0000
 fNearDistance=15.0000
 fNoLODFarDistancePct=1.0000
 fNoLODFarDistanceMax=10240.0000
 fNoLODFarDistanceMin=100.0000
 iDebugTextLeftRightOffset=10
 iDebugTextTopBottomOffset=20
 fGammaMax=0.6000
 fGammaMin=1.4000
 fLowHealthIModStrengthMax=1.5000
 fLowHealthIModStrengthMin=0.8000
 fLowHealthIModInterval=2.0000
 bLowHealthIModEnabled=1
 sScreenShotBaseName=ScreenShot
 bLoadMarkers=1
 bShowMarkers=0
 fScopeScissorAmount=0.3000
 bUseSunbeams=1
 bShowMenuTextureUse=1
 iDebugTextSubPage=0
 sDebugText=VATS
 fLinePrimitiveWidth=8.0000
 fDecalLifetime=60.0000
 
 [Audio]
 fMusicDuckingSeconds=6.0000
 fMusicUnDuckingSeconds=8.0000
 fMenuModeFadeOutTime=3.0000
 fMenuModeFadeInTime=1.0000
 fNonDialogVoiceDuckingFadeIn=1.0000
 fNonDialogVoiceDuckingFadeOut=1.5000
 fNonDialogVoiceDucking=9.0000
 sDeathCameraEffect=MAGShoutSlowTimeActiveLP
 fHardLandingDamageThreshold=500.0000
 uAsyncReadPriorityThreshold=64
 uStreamingThreshold=4194304
 sMissingAssetSoundFile=
 uiMaxAudioCacheSize=2097152
 uiInitialCacheSize=1048576
 uiAudioHWThread=2
 fDefaultMasterVolume=1.0000
 uMaxSizeForCachedSound=262144
 bEnableAudioCache=1
 bEnableAudio=1
 sAudioAPI=XAudio2
 fCollisionSoundHeavyThreshold=160.0000
 iCollisionSoundTimeDelta=150
 uAudioThreadSleepTimeGameMode=33
 uAudioThreadSleepTimeMenuMode=1
 fHighlightSpeechOverlap=0.5000
 fMaxHighlightRadius=250.0000
 iHighlightSpeechOverlap=500
 fNonHighlightSpeechAtten=12.0000
 fReverbTransitionTime=0.5000
 fRegionLoopFadeOutTime=8.0000
 fRegionLoopFadeInTime=6.0000
 fASFadeOutTime=8.0000
 fASFadeInTime=3.0000
 uRegionSoundsAllowedPerUpdate=1
 fRegionSoundPlacementZOffset=256.0000
 fRegionSoundPlacementRandomOffset=650.0000
 fRegionRandomSoundPlacementBase=100.0000
 fAudioRumblePowerAttackAdj=0.1500
 fAudioRumbleBigExponent=0.5000
 fAudioRumbleSmallExponent=0.4000
 uWaterAudioAmbientAttenuation=2200
 uWaterAudioAxisSamplePoints=8
 uWaterAudioSamplePointsToUse=8
 fWaterAudioFadeOutSeconds=5.0000
 fWaterAudioFadeInSeconds=3.0000
 fMinSoundVel=60.0000
 fMusicFinaleCrossFadeTimeOut=6.0000
 fMusicFinaleCrossFadeTimeIn=3.0000
 fDialogueHeadYawExaggeration=2.0000
 fDialogueHeadRollExaggeration=2.0000
 fDialogueHeadPitchExaggeration=2.0000
 
 [Grass]
 bAllowCreateGrass=1
 bAllowLoadGrass=0
 fTexturePctThreshold=0.0000
 iMaxGrassTypesPerTexure=6
 fWaveOffsetRange=1.7500
 bGenerateGrassDataFiles=0
 iGrassCellRadius=2
 fGrassWindMagnitudeMin=5.0000
 fGrassWindMagnitudeMax=125.0000
 iMinGrassSize=10
 bGrassPointLighting=1
 fGrassFadeRange=1000.0000
 fGrassDefaultStartFadeDistance=3500.0000
 bDrawShaderGrass=1
 
 [GeneralWarnings]
 SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
 
 [Archive]
 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
 bInvalidateOlderFiles=1
 sInvalidationFile=ArchiveInvalidation.txt
 iRetainFilenameOffsetTable=1
 iRetainFilenameStringTable=1
 iRetainDirectoryStringTable=1
 bCheckRuntimeCollisions=0
 sResourceArchiveRetainFileNameList=
 sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
 sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
 bUseArchives=1
 bTrackFileLoading=0
 
 [Combat]
 fMagnetismStrafeHeadingMult=0.0000
 fMagnetismLookingMult=0.0000
 bCombatPathSprinting=1
 bCombatPathSmoothing=1
 fDebugCombatProjectileLOSTime=5.0000
 bDebugCombatProjectileLOS=0
 fDebugCombatTextSize=0.5000
 bDebugCombatTextColorDark=0
 bDebugCombatThreats=0
 bEncounterZoneTargetRestrict=1
 bDebugCombatTargetLocations=0
 bDebugCombat=0
 bDebugCombatDetection=0
 bDebugCombatSearch=0
 bDebugCombatGroups2=0
 bDebugCombatGroups=0
 bDisableCombatDialogue=0
 bDebugCombatCoverReservations=0
 bDebugCombatAttackRange=0
 bDebugCombatTargets=0
 bDebugCombatAimLocations=0
 bDebugCombatUnreachableLocations=0
 bDebugCombatArea=0
 fMostCommonProjectileCollisionRadius3=10.0000
 fMostCommonProjectileCollisionRadius2=0.5000
 fMostCommonProjectileCollisionRadius1=0.0000
 bVATSProjectileDebug=0
 fProjectileDebugDuration=5.0000
 bProjectileDebug=0
 bHazardDebug=0
 fMagnetismObjLookingMult=0.5000
 fMagnetismObjHeadingMult=0.5000
 fMagnetismObjStrafeHeadingMult=0.0000
 fMagnetismHeadingMult=1.0000
 fMagnetismStrafeBaseSpeed=350.0000
 fMagnetismStrafeMaxDistance=750.0000
 fIronSightsZoomDefault=50.0000
 bIronSightsZoomEnable=1
 fAimChaseLookingMult=3.0000
 fAimDownDegrees=90.0000
 fAimUpDegrees=90.0000
 fDeathForceCleared=1.0000
 bPlayerAlwaysStaggered=1
 fDecapInitialSpeed=250.0000
 fHitEffectThresholdMod=0.0400
 fHitEffectThresholdSevere=0.0430
 bDisableNPCAttacks=0
 bPlayHitLocationIdles=1
 bPlayStaggers=1
 iMaxHiPerfCombatCount=4
 fMinBloodDamage=1.0000
 fHitVectorDelay=0.4000
 iShowHitVector=0
 bDismemberOneLimb=0
 bChainExplosionDebug=0
 bMagicDebug=0
 f3PArrowTiltUpAngle=2.5000
 f1PArrowTiltUpAngle=2.0000
 bForceNPCsUseAmmo=0
 bAimSights=0
 bLaserSights=0
 
 [Papyrus]
 fPostLoadUpdateTimeMS=500.0000
 bEnableLogging=0
 bEnableTrace=0
 bLoadDebugInformation=0
 bEnableProfiling=0
 iMaxAllocatedMemoryBytes=76800
 iMaxMemoryPageSize=512
 iMinMemoryPageSize=128
 fExtraTaskletBudgetMS=1.2000
 fUpdateBudgetMS=1.2000
 fArchiveInitBufferMB=8.0000
 
 [Water]
 bReflectLODObjects=1
 bReflectLODLand=1
 bReflectSky=1
 bReflectLODTrees=1
 bForceLowDetailWater=0
 fRefractionWaterPlaneBias=3.0000
 sSurfaceTexture=water
 uSurfaceFPS=12
 bUseWaterLOD=1
 bUseBulletWaterDisplacements=1
 fInteriorWaterReflectionThreshold=10.0000
 fExteriorWaterReflectionThreshold=300.0000
 uMaxInteriorWaterReflections=8
 uMaxExteriorWaterReflections=8
 fWaterGroupHeightRange=10.0000
 fWadingWaterTextureRes=512.0000
 fWadingWaterQuadSize=2048.0000
 fCubeMapRefreshRate=0.0000
 bForceLowDetailReflections=0
 bForceHighDetailReflections=0
 bAutoWaterSilhouetteReflections=0
 bReflectExplosions=1
 iWaterBlurAmount=1
 bUseCubeMapReflections=1
 bUseWaterReflectionBlur=1
 bUsePerWorldSpaceWaterNoise=1
 bUseWaterHiRes=1
 bUseWaterShader=1
 bUseWater=1
 fTileTextureDivisor=4.7500
 fSurfaceTileSize=2048.0000
 iWaterNoiseResolution=256
 
 [HAVOK]
 iNumThreads=2
 fUnsupportCastLength=1.0000
 fUnsupportedGravMult=4.0000
 bUseUnsupportedCast=1
 fInAirFallingCharGravityMult=1.3500
 bUseCharRBExtrapolation=1
 bHavokDebug=0
 bRegisterAllVDBViewers=0
 fGoodPosCastCheckDepth=0.1000
 fGoodPosCheckDepth=0.1000
 bUseCharacterRB=1
 bAllowCharacterBumper=1
 fCharControllerWarpDistSqr=6000000.0000
 bWONameSync=1
 bAllowDeactivationWhileWarmStarting=0
 fWarmStartMaxTime=4.0000
 bFindContactPointsOnAdd=0
 fMaxTime=0.0167
 iMinNumSubSteps=8
 fTimePerSubStep=0.0080
 fMaxTimeComplex=0.0333
 uMaxNumPhysicsStepsPerUpdateComplex=1
 uMaxNumPhysicsStepsPerUpdate=3
 bUseWorldLock=1
 bUseConstraintProjector=1
 bDebugMultithreaded=0
 bDisablePlayerCollision=0
 fJumpAnimDelay=0.7500
 bForceJumpingFromGraph=0
 fQuadrupedPitchMult=10.0000
 fCameraCasterFadeSittingRadius=45.0000
 fTriggerEventDelayMS=500.0000
 fTrapHitEventDelayMS=500.0000
 iSimType=1
 fRF=1000.0000
 fOD=0.9000
 fSE=0.3000
 fSD=0.9800
 fDefaultWaterfallCurrentVelocity=6.0000
 bPreventHavokAddAll=0
 bPreventHavokAddClutter=0
 iEntityBatchRemoveRate=100
 fMaxPickTimeDebugVATS=0.6000
 fMaxPickTimeDebug=0.0600
 fMaxPickTimeVATS=0.0300
 fMaxPickTime=0.0030
 bAddBipedWhenKeyframed=0
 fMoveLimitMass=500.0000
 
 [RagdollAnim]
 fDetectionUpdateTimeSec=5.0000
 fImpulseLimit=15.0000
 fDesiredVel=1.5000
 fFeedbackImpulseMult=500.0000
 fFeedbackOnOffGain=0.3000
 fFeedbackTimeMS=10000.0000
 fFeedbackOnOffGainTimeMS=1000.0000
 fSnapMaxAngularDistance=1.0000
 fSnapMaxLinearDistance=0.3000
 fSnapMaxAngularVelocity=0.3000
 fSnapMaxLinearVelocity=3.0000
 fSnapGain=0.1000
 fPositionMaxAngularVelocity=18.0000
 fPositionMaxLinearVelocity=14.0000
 fPositionGain=0.0500
 fVelocityGain=0.6000
 fAccelerationGain=1.0000
 fVelocityDamping=0.0000
 fHierarchyGain=0.1700
 fCameraDist=1000.0000
 bPoseMatching=0
 bRagdollFeedback=1
 bLookIK=1
 bGrabIK=1
 bFootIK=1
 bRagdollAnim=1
 
 [FootIK]
 bRigidBodyController=1
 fRagdollFeedback=0.7000
 fMaxFootCastMilliSec=0.6000
 fMaxStepVertError=3.5000
 fControllerTetherLen=6.0000
 iNumFramesFootEaseOut=30
 fVertErrorGain=0.5000
 fPelvisOffsetDamping=0.2000
 fPelvisUpDownBias=0.7500
 fAnkleOffset=0.2000
 fOriginalGroundHeightMS=-0.1100
 bFootPlacementOn=1
 fFootPlantedGain=1.0000
 fFootRaisedGain=0.9000
 fGroundDescendingGain=0.4000
 fGroundAscendingGain=0.4000
 fOnOffGain=0.5000
 
 [RagdollFeedback]
 uiFeedbackTimeout=1500
 
 [GrabIK]
 fDriveGain=0.2500
 
 [LookIK]
 fEyeIKDistanceMax=2.5000
 bAdditiveHeadAnim=1
 fEaseAngleShutOff=0.5000
 fAngleMaxEase=90.0000
 fAngleMax=2.0000
 fMinTrackingDist=12.0000
 fMaxTrackingDist=5000.0000
 
 [MapMenu]
 bWorldMapNoSkyDepthBlur=0
 iRightStickRepeatRate=250
 fWorldMapNearDepthBlurScale=4.0000
 fWorldMapDepthBlurScale=0.3000
 fWorldMapMaximumDepthBlur=0.4500
 fWorldMapFocalDepth=45000.0000
 fMapMenuOverlaySnowScale=1.0000
 fMapMenuOverlayScale=1.0000
 fMapMenuOverlayNormalSnowStrength=0.4000
 fMapMenuOverlayNormalStrength=1.1000
 sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
 sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
 fMapWorldTransitionHeight=10000.0000
 sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
 sMapWorldDefaultWorldSpace=Tamriel
 fMapLoopFadeTimeSeconds=1.0000
 fMapLocalCursorPanSpeed=2000.0000
 fMapWorldCursorMoveArea=0.9000
 fGamepadCursorSensitivity=2.0000
 fMaxMarkerSelectionDist=0.0030
 fMapMenuNearClipPlane=128.0000
 fMapMoveKeyboardSpeed=0.0200
 fMapZoomMouseSpeed=1.0000
 fMapLookGamepadSpeed=1.5000
 fMapLookMouseSpeed=3.0000
 fMapWorldHeightAdjustmentForce=4.0000
 fMapWorldYawRange=80.0000
 fMapWorldMaxPitch=75.0000
 fMapWorldMinPitch=15.0000
 fMapWorldInitialPitch=50.0000
 fMapWorldMaxHeight=200000.0000
 fMapWorldMinHeight=1000.0000
 fMapWorldZoomSpeed=1.0000
 fMapWorldMaxPanSpeed=75000.0000
 fMapWorldMinPanSpeed=60000.0000
 fMapTransitionSpeed=0.7500
 fMapLocalMinFrustumWidth=4000.0000
 fMapLocalMarkerSelectionDist=0.0300
 fMapLocalMousePanSpeed=20.0000
 fMapLocalGamepadPanSpeed=100.0000
 fMapLocalMouseZoomSpeed=0.1000
 fMapLocalGamepadZoomSpeed=0.0300
 uLockedObjectMapLOD=8
 uLockedTerrainLOD=8
 fMapLocalHeight=40000.0000
 
 [Imagespace]
 iRadialBlurLevel=0
 bDoRadialBlur=1
 fRenderDepthMaxDepth=10000.0000
 
 [LightingShader]
 fEyeEnvmapLODEnd=0.0500
 fRefractionLODFadeEnd=0.0300
 fRefractionLODFadeStart=0.0250
 fDecalLODFadeEnd=0.0600
 fDecalLODFadeStart=0.0500
 fEnvmapLODFadeEnd=0.1000
 fEnvmapLODFadeStart=0.0900
 fSpecularLODFadeEnd=0.1000
 fSpecularLODFadeStart=0.0900
 
 [Interface]
 fInterfaceTintB=0.8824
 fInterfaceTintG=0.9843
 fInterfaceTintR=0.6314
 bWriteTranslationFile=0
 fSafeZoneYWide=15.0000
 fSafeZoneXWide=15.0000
 fSafeZoneY=15.0000
 fSafeZoneX=15.0000
 fDebugFontSize=13.0000
 fGamepadCursorSpeed=11.0000
 fJournalLongRepeatRate=0.2000
 fJournalShortRepeatRate=0.0750
 iFavoriteItemQueueSize=100
 bShowHUDMessages=1
 fLockpickLightDimmerValue=1.7500
 fLockpickLightRadius=400.0000
 fLockpickLightDiffuseColorB=0.8300
 fLockpickLightDiffuseColorG=0.9500
 fLockpickLightDiffuseColorR=0.9800
 fLockpickLightZ=100.0000
 fLockpickLightY=-1000.0000
 fLockpickLightX=100.0000
 fUIRaceSexLight2DimmerValue=1.7500
 fUIRaceSexLight2Radius=1400.0000
 fUIRaceSexLight2DiffuseColorB=0.8300
 fUIRaceSexLight2DiffuseColorG=0.9500
 fUIRaceSexLight2DiffuseColorR=0.9800
 fUIRaceSexLight2Z=60.5000
 fUIRaceSexLight2Y=-150.0000
 fUIRaceSexLight2X=0.5000
 fUIRaceSexLightDimmerValue=0.6500
 fUIRaceSexLightRadius=1400.0000
 fUIRaceSexLightDiffuseColorB=0.8300
 fUIRaceSexLightDiffuseColorG=0.9500
 fUIRaceSexLightDiffuseColorR=0.9800
 fUIRaceSexLightZ=60.5000
 fUIRaceSexLightY=-600.0000
 fUIRaceSexLightX=0.5000
 fUIPlayerSceneLight3DimmerValue=0.1000
 fUIPlayerSceneLight3Radius=1024.0000
 fUIPlayerSceneLight3DiffuseColorB=1.0000
 fUIPlayerSceneLight3DiffuseColorG=1.0000
 fUIPlayerSceneLight3DiffuseColorR=1.0000
 fUIPlayerSceneLight3Z=-96.0000
 fUIPlayerSceneLight3Y=160.0000
 fUIPlayerSceneLight3X=128.0000
 fUIPlayerSceneLight2DimmerValue=3.0000
 fUIPlayerSceneLight2Radius=1024.0000
 fUIPlayerSceneLight2DiffuseColorB=0.8000
 fUIPlayerSceneLight2DiffuseColorG=0.8100
 fUIPlayerSceneLight2DiffuseColorR=0.7000
 fUIPlayerSceneLight2Z=160.0000
 fUIPlayerSceneLight2Y=-96.0000
 fUIPlayerSceneLight2X=160.0000
 fUIPlayerSceneLightDimmerValue=1.6000
 fUIPlayerSceneLightRadius=1500.0000
 fUIPlayerSceneLightDiffuseColorB=0.8200
 fUIPlayerSceneLightDiffuseColorG=0.9600
 fUIPlayerSceneLightDiffuseColorR=0.9600
 fUIPlayerSceneLightZ=128.0000
 fUIPlayerSceneLightY=160.0000
 fUIPlayerSceneLightX=-160.0000
 fBookLight2DimmerValue=1.0000
 fBookLight2Radius=400.0000
 fBookLight2DiffuseColorB=0.8300
 fBookLight2DiffuseColorG=0.9500
 fBookLight2DiffuseColorR=0.9800
 fBookLight2Z=10.0000
 fBookLight2Y=-75.0000
 fBookLight2X=10.0000
 fBookLightDimmerValue=1.7500
 fBookLightRadius=400.0000
 fBookLightDiffuseColorB=0.8300
 fBookLightDiffuseColorG=0.9500
 fBookLightDiffuseColorR=0.9800
 fBookLightZ=100.0000
 fBookLightY=-350.0000
 fBookLightX=100.0000
 fInventoryLight2DimmerValue=1.7500
 fInventoryLight2Radius=0.0000
 fInventoryLight2DiffuseColorB=0.8300
 fInventoryLight2DiffuseColorG=0.9500
 fInventoryLight2DiffuseColorR=0.9800
 fInventoryMenuLight2Z=100.0000
 fInventoryMenuLight2Y=-350.0000
 fInventoryMenuLight2X=100.0000
 fInventoryLightDimmerValue=1.7500
 fInventoryLightRadius=400.0000
 fInventoryLightDiffuseColorB=0.8300
 fInventoryLightDiffuseColorG=0.9500
 fInventoryLightDiffuseColorR=0.9800
 fInventoryMenuLightZ=100.0000
 fInventoryMenuLightY=-350.0000
 fInventoryMenuLightX=100.0000
 fUICameraFarDistance=20480.0000
 fUICameraNearDistance=15.0000
 fTweenLongRepeatRate=0.2000
 fTweenShortRepeatRate=0.1000
 bShowTutorials=0
 iSubtitleSpeakerNameColor=8947848
 bShowSubtitleSpeakerName=1
 fMaxSubtitleDistance=1250.0000
 fSleepFaderTime=0.7000
 sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant
 fRSMLookAtOnGain=0.0600
 fRSMCameraLookAtPercent=0.9550
 fPlayerZoomTime=1000.0000
 fPlayerRotationAngle=30.0000
 fPlayerFaceEditDistance=100.0000
 fPlayerBodyEditDistance=175.0000
 fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
 fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
 fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
 fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
 fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
 fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
 sUIMistMenu_DefaultLogoCameraPath=
 fUIMistMenu_DefaultLogoNIFScale=1.0000
 rUIMistMenu_AmbientZPosRGB=
 rUIMistMenu_AmbientZNegRGB=
 rUIMistMenu_AmbientYPosRGB=
 rUIMistMenu_AmbientYNegRGB=
 rUIMistMenu_AmbientXPosRGB=
 rUIMistMenu_AmbientXNegRGB=
 fUIMistMenu_CameraFOV_G=75.0000
 fUIMistMenu_CameraLookAtZ_G=0.0000
 fUIMistMenu_CameraLookAtY_G=0.0000
 fUIMistMenu_CameraLookAtX_G=-50.0000
 fUIMistMenu_CameraZ_G=80.0000
 fUIMistMenu_CameraY_G=600.0000
 fUIMistMenu_CameraX_G=-50.0000
 fUILogoModel_ThumbstickToZoomSpeed=5.0000
 fUILogoModel_MouseToZoomSpeed=0.6000
 fUILogoModel_ThumbstickToPanSpeed=8.0000
 fUILogoModel_MouseToPanSpeed=1.0000
 fUILogoModel_RotationPauseDuration=0.2500
 fUILogoModel_ThumbstickToRotateSpeed=0.4500
 fUILogoModel_MouseThreshold=2.0000
 fUILogoModel_MouseToRotateSpeed=0.0200
 fUILogoModel_AutoRotateSpeed=0.1000
 fUILogoModel_FadeSecs=0.0001
 fUIMistModel_FadeOutTime=0.0000
 fUIAltLogoModel_TranslateZ_G=0.0000
 fUIAltLogoModel_TranslateY_G=0.0000
 fUIAltLogoModel_TranslateX_G=0.0000
 fUIMistModel_RotateZ_G=-180.0000
 fUIMistModel_TranslateZ_G=0.0000
 fUIMistModel_TranslateY_G=0.0000
 fUIMistModel_TranslateX_G=0.0000
 bUserClosesLoadingMenu=0
 fMenuKeyRepeatLong=0.5000
 fMenuKeyRepeatShort=0.1000
 fMagic3DItemPosScaleWide=1.7500
 fMagic3DItemPosZWide=6.0000
 fMagic3DItemPosYWide=-500.0000
 fMagic3DItemPosXWide=22.0000
 fMagic3DItemPosScale=1.8700
 fMagic3DItemPosZ=8.0000
 fMagic3DItemPosY=-500.0000
 fMagic3DItemPosX=29.0000
 fUnlockDoorDelay=1.5000
 fLockRotCenterOffsetZ=3.0000
 fLockRotCenterOffsetX=-14.5000
 fLockCenterOffset=9.0000
 fLockPositionZ=3.0000
 fLockPositionYWide=-1300.0000
 fLockPositionY=-1100.0000
 fLockPositionX=0.0000
 fLockMaxAngle=90.0000
 fLockRotationSpeed=80.0000
 fPickMouseRotationSpeed=15.0000
 fPickRotationSpeed=400.0000
 sForcedLoadScreenEditorID=
 bUseAllNonDefaultLoadScreensFirst=0
 fInventory3DBoundRadiusScale=12.5000
 fInventory3DItemRotMouseSpeed=50.0000
 fInventory3DItemRotSpeed=3.0000
 fInventory3DItemZoomScale=2.2500
 fInventory3DItemZoomZ=0.0000
 fInventory3DItemZoomY=-500.0000
 fInventory3DItemZoomX=0.0000
 fInventory3DItemZoomSpeed=1.5000
 fInventory3DItemPosScaleWide=1.5000
 fInventory3DItemPosZWide=12.0000
 fInventory3DItemPosYWide=-500.0000
 fInventory3DItemPosXWide=-22.0000
 fInventory3DItemPosScale=1.8700
 fInventory3DItemPosZ=16.0000
 fInventory3DItemPosY=-500.0000
 fInventory3DItemPosX=-29.0000
 bShowInventory3D=1
 bShowCrosshair=1
 sCreditsFileFrench=Interface/Credits_French.txt
 sCreditsFile=Interface/Credits.txt
 uMaxCustomItemNameLength=32
 fCrafting3DItemScaleWide=1.5000
 fCrafting3DItemPosZWide=12.0000
 fCrafting3DItemPosYWide=-500.0000
 fCrafting3DItemPosXWide=0.0000
 fCrafting3DItemScale=1.8700
 fCrafting3DItemPosZ=16.0000
 fCrafting3DItemPosY=-500.0000
 fCrafting3DItemPosX=0.0000
 fPackratRatio=340282346638528860000000000000000000000.0000
 fBookXRotation=-25.0000
 fBookOpenTime=1000.0000
 fNoteDistance=90.0000
 fBookDistance=110.0000
 fBookPosWidthPercentage=0.5000
 fBookPosHeightPercentage=0.4450
 uTicksToWait=32
 iMaxViewCasterPicksGamebryo=10
 iMaxViewCasterPicksHavok=10
 iMaxViewCasterPicksFuzzy=5
 fLargeActivatePickLength_G=500.0000
 fActivatePickLength=180.0000
 fActivatePickRadius=16.0000
 bUseFuzzyPicking=1
 fMinSecondsForLoadFadeIn=1.5000
 fFadeToBlackFadeSeconds=1.0000
 
 [MAIN]
 iLastHDRSetting=-1
 sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
 sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
 sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
 sControlsRemapFile=ControlMap_Custom.txt
 sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
 fMapWorldTargetTransitionTime=0.5000
 fLowPerfCombatantVoiceDistance=1000.0000
 iMaxQuestObjectives=3000
 iDetectionHighNumPicks=40
 sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
 bUseWaterHDR=1
 fQuestScriptDelayTime=5.0000
 bPrimitivesOn=0
 bEnableLipLookup=1
 
 [GethitShader]
 fBlurAmmount=0.5000
 fBlockedTexOffset=0.0010
 fHitTexOffset=0.0050
 
 [LOD]
 fLODMultTrees=1.0000
 iFadeNodeMinNearDistance=500
 fActorLODMax=30.0000
 fActorLODMin=2.0000
 fItemLODMax=30.0000
 fItemLODMin=1.0000
 fObjectLODMax=30.0000
 fObjectLODMin=1.0000
 fLODFadeOutActorMultInterior=1.0000
 fLODFadeOutItemMultInterior=1.0000
 fLODFadeOutObjectMultInterior=1.0000
 fLODFadeOutActorMultCity=1.0000
 fLODFadeOutItemMultCity=1.0000
 fLODFadeOutObjectMultCity=1.0000
 fLODFadeOutActorMultComplex=1.0000
 fLODFadeOutItemMultComplex=1.0000
 fLODFadeOutObjectMultComplex=1.0000
 fLODLandDropAmount=230.0000
 bDisplayLODLand=1
 fLODLandVerticalBias=0.0000
 fTalkingDistance=2000.0000
 fLodDistance=500.0000
 fFadeOutTime=2.0000
 fFadeInTime=1.2000
 fFadeInThreshold=0.7000
 fFadeOutThreshold=0.3000
 fDistanceMultiplier=1.0000
 fLODFadeOutPercent=0.6000
 fLODBoundRadiusMult=10.0000
 
 [Animation]
 bAlwaysSaveAllInfo=1
 bUseVariableCache=1
 uiMaxPermanentSetSize=5
 bShouldProcessRequests=1
 bRandomizeGraphSeed=1
 bUseSpeedSampler=1
 bAlwaysDriveRagdoll=0
 bDriveRagdollWithGraph=1
 bFootIK=1
 fAnimInterpSlop=0.2500
 fAnimInterpFarDist=800.0000
 fAnimInterpNearDist=400.0000
 fAnimInterpMaxTime=0.2500
 fAnimInterpMinTime=0.0800
 fBoneLODDistanceScale=1.0000
 sHkxDBNameContextPrefix=meshes\
 bSendNonVisibleBehaviorGraphsToSPU=1
 bMultiThreadBoneUpdate=1
 bFootIKFeedback=1
 bEnableHavokHit=1
 fHavokHitImpulseMult=50.0000
 uiMaxNumActorHit=5
 fHavokHitTimeSec=3.0000
 bInitiallyLoadAllClips=0
 bApplyPitchToExtractedMotion=1
 fPlayerCharacterDrawSheatheTimeout=3.0000
 fPlayerCharacterAttackComboStartFraction=0.5000
 fPlayerCharacterAttackIntroLength=0.0000
 fPlayerCharacterPowerAttackStartTime=0.3667
 iPlayerCharacterImagespaceModifierAnimCount=2
 strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
 fMountDismountTimeout=5.0000
 fSpecialIdlePickTime=250.0000
 fIdleChangeClearTime=1.0000
 fWeaponChangeClearTime=0.5000
 fMotionFeedbackMinTime=0.5000
 fMotionFeedbackMinSpeed=5.0000
 fMotionFeedbackMinAngleDelta=20.0000
 fMotionFeedbackMinSpeedDelta=25.0000
 iMinBonesToGenerateWhileSitting=5
 bUseSPUGenerate=0
 fMaxFrameCounterDifferenceToConsiderVisible=0.0667
 uVariableCacheSize=40
 bHumanoidFootIKEnable=1
 bFeedbackToGraphFromCharacterController=1
 bAnimInterpEnable=1
 bDisplayMarkWarning=0
 fMaxTimeToMarkSec=3.0000
 bLoadCollatedAnimTextData=1
 
 [MESSAGES]
 bShowMissingAudioWarnings=1
 bAllowFileWrite=1
 bShowMissingLipWarnings=1
 bSkipInitializationFlows=1
 bSkipProgramFlows=1
 bAllowYesToAll=1
 bDisableAssertQueuing=1
 bUseWindowsMessageBox=0
 bBlockMessageBoxes=0
 iFileLogging=0
 bFaceGenWarnings=0
 
 [Pathfinding]
 fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
 fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
 fDistFromPathForFollowingRadiusMult=2.0000
 fDefaultTangentSmoothingFactor=1.0000
 fDefaultPreferredFactor=0.5000
 iDefaultRetryCount=3
 fSmoothingStepHeight=25.0000
 fMaxDistanceFromNavmeshMult=0.2500
 fPOVSmootherAvoidNodeCost=7.0000
 fPathToAnimLengthMaxMultiplier=2.0000
 bIgnoreThresholds=0
 fSlowDownMultiplier=0.5000
 bFacePathVector=1
 fMaxCollisionTime=1.0000
 fMinCollisionTime=0.2500
 bUseTweenedAnimations=1
 fBackPedalAngle=160.0000
 fNavmeshBoundsActorRadiusMultiplier=1.0000
 fNavmeshBoundsMinTimeOfImpact=0.0333
 bAvoidBoxTriggersFailure=0
 fDefaultAvoidBoxAvoidNodeRadius=32.0000
 bUseActorAvoidBox=1
 fTweenerAnimDurationOffset=0.1000
 bSlowDownForActorAvoidance=0
 fAvoidNodeCost=24.0000
 fAvoidNodeRadiusAdd=11.0000
 fMaxTimeBlockedByActors=1.0000
 iMaxActorsToAvoid=10
 fAvoidanceTimeDelta=3.0000
 fMaxAvoidanceRadius=512.0000
 fMinAvoidanceRadius=256.0000
 fMaxTimeSizeAvoidNode=1.0000
 fMaxDistanceMoved=5.0000
 bUseActorAvoidance=1
 fTweeningMaxPercentSpeedDelta=0.2000
 fDefaultStaticAvoidNodeRadius=32.0000
 fDefaultAvoidNodeCost=32.0000
 fAcceptableErrorRatio=0.9000
 fTotalDisplacementThresholdRadiusMult=0.6600
 fTotalTimePadding=0.5000
 fTotalTimeThreshold=1.0000
 bStaticAvoidanceTriggerMovementBlocked=0
 iMaxObstacleBuildPerFrame=1
 iMaxAvoidBoxCheckPerFrame=2
 uiSmallNavmeshInfoPathSC=3
 bUseTangentSmoothing=1
 bUseAlternateSmoothingForPrime=1
 bUseRayCasts=1
 bUseOldPathSmoothing=0
 bRebuildPathIfSmootherFailed=1
 bCreateDebugInfo=0
 bUsePathSmoothing=1
 bUseStraightLineCheckFirst=1
 fMaxFitnessMultiplier=2.0000
 fWaterTriangleCrossingCostMultiplier=5.0000
 fWaterTriangleCostMultiplier=4.0000
 fMaxEdgeLength=512.0000
 fBadTriangleMultiplier=100.0000
 fAvoidPreferredTriangleCrossingMultiplier=10.0000
 fAvoidPreferredTriangleMultiplier=3.0000
 fPreferredTriangleMultiplier=0.0100
 fPathingLargeActorRadius=80.0000
 fFindMaxSpeedMinParamIncrementPercent=0.1000
 iFindMaxSpeedMinIterationCount=10
 fPathManagerDebugInfoWindow=1.0000
 iMaxHavokRequestsPerFrame=2
 iMaxQueuedPathingRequests=50
 bDisableUnloadedPaths=0
 bBackgroundPathing=1
 fAvoidanceDistanceRadiusMult=1.0000
 fMinFrictionSpeed=2.0000
 fMinTimeToNextPoint=0.3000
 fMinDist=50.0000
 fTeleportNodeAngleTolerance=5.0000
 fHeadingToPathTangentMaxAngle=15.0000
 fMaxDistFromPathRadiusMult=5.0000
 fMinNormalizedSpeedForSlowdown=0.7500
 fRotateTowardsPathThreshold=5.0000
 fShortPathRadiusMult=2.0000
 fLedgeJumpHeightBuffer=16.0000
 fStaticPathTangentSmoothingFactor=0.5000
 fMinimalUsePathingCost=409600.0000
 bWarnIfHighLevelSearchFails=0
 fNodeDistanceThreshold=25.0000
 fMinFailureDistance=50.0000
 fWarpMaxTime=5.0000
 fWarpPathOffset=100.0000
 fWarpRequestActorRadius=5.0000
 iWarpMaxPathFailureCount=3
 bWarpOnConsecutiveFailures=1
 fMinStairSpeed=80.0000
 fSprintAngleToPathThreshold=5.0000
 fSprintDistToPathThresholdRadiusMult=0.5000
 fSprintAccelerationMult=10.0000
 fAICombatTurnSpeedScale=2.5000
 fAITurnSpeedScale=1.5000
 fMovementBlockedTimer=0.0200
 fFollowerTeleportOffsetFudge=10.0000
 bUseVelocityObstacles=1
 fObstacleManagerMinWidth=16.0000
 fObstacleManagerMinHeight=48.0000
 bCutDoors=1
 fObstacleUpdateDeltaWhenUnknown=5.0000
 fObstacleUpdateDeltaWhenMoving=1.0000
 bBackgroundNavmeshUpdate=1
 bUseTaskletsToRecomputeBounds=0
 bFixNavmeshInfosOnLoad=0
 iMaxPathRequestsPerFrameTracked=32
 iPathRequestsAllowedPerFrame=2
 
 [BSPathing]
 fFindClosestEdgesRadius=512.0000
 
 [BackgroundLoad]
 iPostProcessTaskWarningMilliseconds=20
 iPostProcessMillisecondsEditor=50
 iPostProcessMillisecondsLoadingQueuedPriority=20
 iPostProcessMilliseconds=5
 bBackgroundLoadLipFiles=1
 bUseBackgroundFileLoader=0
 bLoadBackgroundFaceGen=1
 bUseMultiThreadedFaceGen=1
 bBackgroundCellLoads=1
 bLoadHelmetsInBackground=1
 bSelectivePurgeUnusedOnFastTravel=0
 bUseMultiThreadedTrees=1
 
 [Controls]
 bBackgroundMouse=0
 fTriggerDeadzone=0.3000
 fRThumbDeadzone=0.2650
 fLThumbDeadzone=0.2400
 fGamepadHeadingSensitivityMax=3.5500
 fGamepadHeadingSensitivityMin=0.2500
 fMouseHeadingSensitivityMax=0.0500
 fMouseHeadingSensitivityMin=0.0100
 bInvertMovementThumbstick=0
 fDirectionalDeadzone=0.5000
 iNumHotkeys=8
 fHotKeyDelay=0.2500
 fDualCastChordTime=0.0500
 fPCDialogueLookStart=25.0000
 fPCDialogueLookSpeed=10.0000
 fLookGraphY4=0.6000
 fLookGraphX4=0.9000
 fLookGraphY3=0.3000
 fLookGraphX3=0.8000
 fLookGraphY2=0.2000
 fLookGraphX2=0.6000
 fLookGraphY1=0.1000
 fLookGraphX1=0.4000
 iNumLookGraphSettings=4
 fMoveGraphY3=0.9000
 fMoveGraphX3=0.9000
 fMoveGraphY2=0.5000
 fMoveGraphX2=0.7000
 fMoveGraphY1=0.1000
 fMoveGraphX1=0.2000
 iNumMoveGraphSettings=3
 fOutsideDialogueAngleRotationDampen=0.3300
 fDialogueHardStopAngle3P=55.0000
 fDialogueHardStopAngle1P=45.0000
 fDialogueSoftStopAngle3P=25.0000
 fDialogueSoftStopAngle1P=20.0000
 fTogglePOVDelay=0.0000
 fZKeyDelay=0.2000
 fHorseHeadingMovementMult=0.7500
 fMouseHeadingYScale=0.8500
 fMouseHeadingXScale=0.0200
 fGamepadHeadingYScale=23.0000
 fGamepadHeadingXScale=0.9000
 fSubsequentPowerBashDelay=2.0000
 fInitialPowerBashDelay=0.3000
 fSubsequentPowerAttackDelay=2.0000
 fInitialPowerAttackDelay=0.3000
 fHeadingAxisDeadzone=0.1500
 fMovementAxisDeadzone=0.1500
 fMaxLookRampUpDelta=0.1300
 fMaxMoveRampDownDelta=500.0000
 fSprintStopThreshold=0.5000
 fReverseDirThreshold=0.3000
 fHorseClampAngle=10.0000
 fFreezeDirectionDefaultSpeedThreshold=100.0000
 fFreezeDirectionDefaultAngleThreshold=60.0000
 bFreezeDirectionOnLargeDelta=1
 fControllerDampenTime=0.1800
 bDampenPlayerControls=1
 fControllerSampleThreshold=0.1000
 fControllerBufferDepth=0.1400
 fPlayerThirdPersonDampenTime=0.2500
 bPlayerGraphFeedback=0
 fHorseControlsDampenTime=1.0000
 
 [Fonts]
 sFontConfigFile=Interface\FontConfig.txt
 
 [Menu]
 rDebugTextColor=255,251,233
 iConsoleHistoryCharBufferSize=16384
 rConsoleHistoryTextColor=153,153,153
 iConsoleTextSize=20
 rConsoleTextColor=255,255,255
 iConsoleSizeScreenPercent=40
 
 [:Controls]
 fKeyboardRepeatRate=0.0500
 fKeyboardRepeatDelay=0.3000
 
 [Camera]
 fTweenCamZoomSpeed=25.0000
 fTweenCamZoomFOVMod=10.0000
 fTweenCamRotClosingSpeed=10.0000
 fTweenCamRotSpeed=4.0000
 fTweenCamRotAngle=0.0500
 bReturnTo1stPersonFromVanity=0
 fChaseCameraMaxAngle=30.0000
 fChaseCameraSpeed=10.0000
 fCollisionRecoveryMinDist=4000.0000
 fCollisionRecoverySpeed=3.0000
 fPitchZoomOutMaxDist=100.0000
 fShoulderDollySpeed=3.0000
 fOverShoulderCombatAddY=-100.0000
 fOverShoulderCombatPosZ=20.0000
 fOverShoulderCombatPosX=0.0000
 fOverShoulderPosZ=-10.0000
 fOverShoulderPosX=30.0000
 fMouseWheelZoomMinDelta=0.0050
 fMouseWheelZoomSpeed=0.8000
 fMouseWheelZoomIncrement=0.0750
 fThumbstickZoomSpeed=0.0500
 fFreeRotationSpeed=3.0000
 fMinCurrentZoom=-0.2000
 fVanityModeMaxDist=600.0000
 fVanityModeMinDist=155.0000
 fPitchZeroBlendTime=0.7500
 fHorseDismountYawCorrection=0.3200
 iAnimatedTransitionMillis=1000
 iBleedoutTransitionMillis=500
 iHorseTransitionMillis=500
 fLookingSpeed=0.1000
 fCharControllerCheckHeightOffset=124.0000
 fCameraCasterBleedOutSize=5.0000
 fCameraCasterTargetSize=20.0000
 fCameraCasterSize=15.0000
 bDisableAutoVanityMode=0
 fAutoVanityModeDelay=120.0000
 fHorseMaxUpwardPitch=25.0000
 fHorseMaxAngleBeforeTurn=90.0000
 fOverShoulderHorseAddY=-300.0000
 fOverShoulderHorsePosZ=0.0000
 fOverShoulderHorsePosX=0.0000
 fWorkbenchCameraTranslateZ=-50.0000
 fWorkbenchCameraTranslateY=50.0000
 fWorkbenchCameraTranslateX=0.0000
 fWorkbenchCameraYaw=-1.0000
 fWorkbenchCameraPitch=0.5000
 fWorkbenchCameraZoom=100.0000
 fFurnitureCameraAngle=0.3927
 fFurnitureCameraZoom=250.0000
 fFreeCameraTriggerDeadzone=0.1000
 fFreeCameraRunSpeed=2.0000
 fFreeCameraRotationSpeed=3.0000
 fFreeCameraTranslationSpeed=20.0000
 f1stPitchOffsetMouseMaxLag=4.0000
 f1stPitchOffsetMouseFollowSpeed=15.0000
 f1stPitchOffsetMultOffMaxSpeed=1.0000
 f1stPitchOffsetMultOffAccel=1.0000
 f1stPitchOffsetMultOnMaxSpeed=0.6000
 f1stPitchOffsetMultOnAccel=0.5000
 f1stPitchOffsetTarget=0.7500
 f1st3rdSwitchDelay=0.2500
 fFirstPersonSittingAngleLimit=1.5708
 fFirstPersonSittingRotationSpeed=0.1000
 fFirstPersonDisablePOVLerpDPS=2.0000
 fAutoVanityIncrement=0.0100
 fDefaultAutoVanityZoom=300.0000
 fActorFadeOutLimit=30.0000
 
 [VATS]
 bVatsDebug=0
 fVATSKillMoveEnd=4.0000
 fVatsLightColorB=1.0000
 fVatsLightColorG=1.0000
 fVatsLightColorR=1.0000
 fVATSLightElevation=100.0000
 fVATSLightDistance=100.0000
 fVATSLightAngle=0.0000
 fVATSLightLevelMax=40.0000
 fVATSLightLevelMin=20.0000
 bVATSDisable=0
 fVATSFocus=3.2000
 bVATSSmartCameraCheckDebug=0
 
 [Decals]
 fDebrisDecalTimer=0.1000
 bBackgroundInitializeGeometryDecals=1
 bAllowDecalsOnAlpha=1
 bForceAllDecals=0
 bSkinnedDecals=1
 bDecals=1
 bDecalMultithreaded=1
 bDecalOcclusionQuery=1
 uMaxSkinDecalPerActor=25
 uMaxSkinDecals=50
 
 [Dialogue]
 fDialogueRotationPitchOffset=0.1700
 fDialogueRotationSecs=1.0000
 
 [GamePlay]
 fPlayerHealthSaveOnPauseLimit=0.2500
 sTrackProgressPath=\\vault2\Fallout\LevelData\
 bTrackProgress=0
 iActorsDismemberedPerFrame=2
 fMapMarkerUpdateTime=0.0500
 bAllowHavokGrabTheLiving=1
 bEssentialTakeNoDamage=1
 bHealthBarShowing=0
 bInstantLevelUp=0
 fFootIKDistance=1024.0000
 iDetectionPicks=21
 
 [Pathing]
 fINIDetectDoorsForPathingTime=0.5000
 
 [Actor]
 fVisibleNavmeshMoveDist=4096.0000
 fNotVisibleNavmeshMoveDist=2048.0000
 bUseNavMeshForMovement=1
 
 [HeadTracking]
 fHeadTrackingMaxAngle=90.0000
 fPathLookAtPointTime=2.0000
 fMaxPathLookAtPointDist=512.0000
 fMinPathLookAtPointDist=128.0000
 fUpdateDelayNewTargetSecondsMax=8.0000
 fUpdateDelayNewTargetSecondsMin=3.0000
 fUpdateDelaySecondsMax=1.5000
 fUpdateDelaySecondsMin=1.0000
 iUpdateActorsPerFrame=10
 bDisableHeadTracking=0
 
 [Debug]
 bDebugHorseArrows=0
 bDebugFaceGenCriticalSection=0
 bDebugFaceGenMultithreading=0
 
 [CopyProtectionStrings]
 sCopyProtectionMessage2=Insert the Skyrim Disc.
 sCopyProtectionTitle2=Skyrim Disc Not Found
 sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
 sCopyProtectionTitle=CD-ROM Drive Not Found
 
 [SpeedTree]
 fLODTreeMipMapLODBias=-0.7500
 fLocalTreeMipMapLODBias=-0.2500
 
 [CameraPath]
 iTake=0
 sDirectoryName=TestCameraPath
 iFPS=30
 sNif=Cameras\CameraTest.nif
 sOffsetID=
 bRecord=0
 bStart=0
 
 [SaveGame]
 sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
 iAutoSaveCount=3
 bDisableAutoSave=0
 bDisplayMissingContentDialogue=1
 bCopySaveGameToHostOrMemStick=0
 bOutputSaveGameScreenshot=0
 bAllowProfileTransfer=0
 iSaveGameBackupCount=1
 sSaveGameSafeMarkerID=1DC0A
 bAllowScriptedForceSave=1
 bAllowScriptedAutosave=1
 bUseSaveGameHistory=0
 
 [Clouds]
 fCloudAtlasWidth=1.0000
 sCloudInstanceMesh=Meshes\CloudInstance.NIF
 
 [TerrainManager]
 bKeepLowDetailTerrain=1
 fCameraAboveMaxHeightThreshold=2048.0000
 bDisplayCloudLOD=1
 bUseNewTerrainSystem=1
 uDistantTreeBlockCacheSizePerCell=1
 
 [Terrain]
 fHDLODSnowThresholdAngle=87.0000
 fLODSnowThresholdAngle=100.0000
 
 [NavMeshGeneration]
 bGlobalNavMeshCheckDeleteWarningTriangles=0
 bGlobalNavMeshCheck=0
 uNavmeshTriangleCountInteriorWarnThreshold=5000
 uNavmeshTriangleCountWarnThreshold=3500
 
 [Trees]
 fUpdateBudget=1.5000
 bPickSkinnedTrees=1
 bForceFullDetail=1
 bEnableTreeAnimations=1
 bEnableTrees=1
 
 [FaceGen]
 uiNumActorsAllowedToMorph=10
 bUseCustomizationMorphs=1
 bUseRaceMorph=1
 
 [Weather]
 fSunGlareSize=600.0000
 fSunBaseSize=425.0000
 bFogEnabled=1
 bPrecipitation=1
 fAlphaReduce=1.0000
 sBumpFadeColor=255,255,255,255
 sLerpCloseColor=255,255,255,255
 sEnvReduceColor=255,255,255,255
 
 [Cart]
 fWheelAngDamp=0.0100
 fMass=130.0000
 fFriction=100.0000
 fGravMult=3.5000
 sHarnessBoneCart=FrontHorseCarriage01
 sHarnessBoneRight=HarnessRightBone
 sHarnessBoneLeft=HarnessLeftBone
 sHorseConnect=HorseSpine2
 fPoleZOffset=-20.0000
 fCartRot2=10.0000
 fCartRot1=10.0000
 fTetherOffsetZ=13.0000
 fTetherOffsetY=163.0000
 fTetherOffsetX=50.0000
 fCartLimitMin=-0.7500
 fCartLimitMax=0.7500
 fHorsePivotZ=0.0000
 fHorsePivotY=0.0000
 fHorsePivotX=0.0000
 fCartPivotZ=0.7000
 fCartPivotY=3.0000
 fCartPivotX=0.0000
 fHorseOffsetZ=0.0000
 fHorseOffsetY=200.0000
 fHorseOffsetX=0.0000
 fTipImpulse=500.0000
 
 [Voice]
 sFileTypeLTF=ltf
 sFileTypeLip=lip
 sFileTypeSource=wav
 sFileTypeGame=wav
 
 [TestAllCells]
 bFileControllerOnRoot=1
 bFileShowTextures=1
 bFileShowIcons=1
 bFileSkipIconChecks=0
 bFileUnusedObject=0
 bFileTestLoad=0
 bFileNeededMessage=1
 bFileGoneMessage=1
 bFileCheckModelCollision=0
 bFileSkipModelChecks=0
 
 [Landscape]
 sDefaultLandNormalTexture=Dirt02_N.dds
 sDefaultLandDiffuseTexture=Dirt02.dds
 fLandFriction=2.5000
 iLandBorder2B=0
 iLandBorder2G=0
 iLandBorder2R=0
 iLandBorder1B=0
 iLandBorder1G=255
 iLandBorder1R=255
 bCurrentCellOnly=0
 fLandTextureTilingMult=3.0000
 
 [bLightAttenuation]
 fQuadraticRadiusMult=1.0000
 fLinearRadiusMult=1.0000
 bOutQuadInLin=0
 fConstantValue=0.0000
 fQuadraticValue=16.0000
 fLinearValue=3.0000
 uQuadraticMethod=2
 uLinearMethod=1
 bUseQuadratic=1
 bUseLinear=0
 bUseConstant=0
 
 [ScreenSplatter]
 bBloodSplatterEnabled=1
 
 [BudgetCaps]
 uActorMemoryBudgetCap=10485760
 uCityLODBudgetAdjustment=5242880
 uWastelandLODBudgetAdjustment=20971520
 uLoadedAreaNonActorMemoryBudgetCap=185597952
 fMaxMsUsagePerFrame=28.0000
 fMsHavokTriCount=0.0010
 fMsDecalCount=0.0010
 fMsLightCount=0.0100
 fMsLightExcessGeometry=0.0100
 fMsWaterCount=0.1000
 fMsTriangleCount=0.0001
 fMsGeometryCount=0.0100
 fMsEmittersCount=0.0100
 fMsParticlesCount=0.0010
 fMsAnimatedObjectsCount=0.0500
 fMsActiveRefCount=0.0500
 fMsActorRefCount=0.2450
 fMsRefCount=0.0210
 uHavokTriCountInterior=5000
 uDecalCountInterior=500
 uLightExcessGeometryInterior=5
 uLightCountInterior=10
 uWaterMemoryInterior=10485760
 uTextureMemoryInterior=104857600
 uGeometryMemoryInterior=10485760
 uWaterCountInterior=10
 uTriangleCountInterior=100000
 uGeometryCountInterior=1000
 uEmittersCountInterior=50
 uParticlesCountInterior=5000
 uAnimatedObjectsCountInterior=50
 uActiveRefCountInterior=100
 uActorRefCountInterior=20
 uRefCountInterior=1000
 uHavokTriCount=5000
 uDecalCount=500
 uLightExcessGeometry=100
 uLightCount=10
 uWaterMemory=5242880
 uTextureMemory=20971520
 uGeometryMemory=5242880
 uWaterCount=10
 uTriangleCount=100000
 uGeometryCount=1000
 uEmittersCount=50
 uParticlesCount=5000
 uAnimatedObjectsCount=50
 uActiveRefCount=100
 uActorRefCount=20
 uRefCount=700
 
 [LANGUAGE]
 sSysUtil_GameContentInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_NPDRMInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsUpdating=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsConfiguring=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsReinstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsLoading=No Default string.  Must be loaded from INIFile
 sSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
 sSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataOwnershipWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_Retry=No Default string.  Must be loaded from INIFile
 sFailureMessage=Something is broken
 
 
 | 
 
 SkyrimPrefs.ini
 
  	  |  Spoiler: |  	  |   
[General]
 fBrightLightColorB=1.0000
 fBrightLightColorG=1.0000
 fBrightLightColorR=1.0000
 iStoryManagerLoggingEvent=-1
 bEnableStoryManagerLogging=0
 
 [Imagespace]
 bDoDepthOfField=1
 iRadialBlurLevel=2
 
 [Display]
 iBlurDeferredShadowMask=3
 fInteriorShadowDistance=5000.0000
 fShadowDistance=10000.0000
 iShadowMapResolutionSecondary=2048
 iShadowMapResolutionPrimary=4096
 iShadowSplitCount=2
 iMaxAnisotropy=16
 fLeafAnimDampenDistEnd=4600.0000
 fLeafAnimDampenDistStart=3600.0000
 fTreesMidLODSwitchDist=10000000.0000
 fGamma=1.0000
 fDecalLOD2=5000.0000
 fDecalLOD1=2500.0000
 fSpecularLODStartFade=5000.0000
 fShadowLODStartFade=2500.0000
 fLightLODStartFade=5000.0000
 iTexMipMapMinimum=0
 iTexMipMapSkip=0
 iWaterMultiSamples=0
 iMultiSample=0
 iShadowMode=3
 bTreesReceiveShadows=1
 bDrawLandShadows=1
 bFull Screen=1
 iSize H=1200
 iSize W=1920
 fMeshLODFadePercentDefault=1.2000
 fMeshLODFadeBoundDefault=256.0000
 fMeshLODLevel2FadeTreeDistance=100000.0000
 fMeshLODLevel1FadeTreeDistance=100000.0000
 fMeshLODLevel2FadeDist=10000000.0000
 fMeshLODLevel1FadeDist=10000000.0000
 iScreenShotIndex=2
 bShadowMaskZPrepass=0
 bMainZPrepass=0
 iMaxSkinDecalsPerFrame=50
 iMaxDecalsPerFrame=250
 bFloatPointRenderTarget=1
 sD3DDevice="ENB"
 bFXAAEnabled=0
 iShadowMapResolution=4096
 fShadowBiasScale=0.1500
 iShadowMaskQuarter=8
 iAdapter=0
 iPresentInterval=1
 iShadowFilter=3
 bTransparencyMultisampling=1
 bDrawShadows=1
 
 [Grass]
 b30GrassVS=1
 fGrassStartFadeDistance=15000.0000
 fGrassMaxStartFadeDistance=15000.0000
 fGrassMinStartFadeDistance=0.0000
 
 [MAIN]
 bGamepadEnable=0
 bCrosshairEnabled=1
 fHUDOpacity=1.0000
 bSaveOnPause=0
 bSaveOnTravel=0
 bSaveOnWait=0
 bSaveOnRest=0
 fSkyCellRefFadeDistance=500000.0000
 
 [GamePlay]
 bShowFloatingQuestMarkers=1
 bShowQuestMarkers=1
 iDifficulty=4
 
 [Interface]
 bDialogueSubtitles=1
 bGeneralSubtitles=1
 fMouseCursorSpeed=1.0000
 bShowCompass=1
 
 [Controls]
 fGamepadHeadingSensitivity=1.0000
 fMouseHeadingSensitivity=0.0125
 bAlwaysRunByDefault=1
 bInvertYValues=0
 bGamePadRumble=1
 bMouseAcceleration=0
 
 [Particles]
 iMaxDesired=5000
 
 [SaveGame]
 fAutosaveEveryXMins=60.0000
 
 [AudioMenu]
 fAudioMasterVolume=1.0000
 fVal7=1.0000
 uID7=0
 fVal6=1.0000
 uID6=0
 fVal5=1.0000
 uID5=0
 fVal4=1.0000
 uID4=0
 fVal3=1.0000
 uID3=94881
 fVal2=0.4000
 uID2=466532
 fVal1=1.0000
 uID1=554685
 fVal0=0.8000
 uID0=1007612
 
 [Clouds]
 fCloudLevel2Distance=262144.0000
 fCloudLevel1Distance=32768.0000
 fCloudLevel0Distance=16384.0000
 fCloudNearFadeDistance=9000.0000
 
 [TerrainManager]
 fTreeLoadDistance=10000000.0000
 fBlockMaximumDistance=10000000.0000
 fBlockLevel1Distance=150000.0000
 fBlockLevel0Distance=75000.0000
 fSplitDistanceMult=5.0000
 bShowLODInEditor=0
 
 [NavMesh]
 fObstacleAlpha=0.5000
 fCoverSideHighAlpha=0.8000
 fCoverSideLowAlpha=0.6500
 fEdgeFullAlpha=1.0000
 fEdgeHighAlpha=0.7500
 fEdgeLowAlpha=0.5000
 fTriangleFullAlpha=0.7000
 fTriangleHighAlpha=0.3500
 fTriangleLowAlpha=0.2000
 fLedgeBoxHalfHeight=25.0000
 fEdgeDistFromVert=10.0000
 fEdgeThickness=10.0000
 fPointSize=2.5000
 
 [Trees]
 bRenderSkinnedTrees=1
 uiMaxSkinnedTreesToRender=50
 
 [Decals]
 uMaxDecals=1000
 bDecals=1
 bSkinnedDecals=1
 uMaxSkinDecals=250
 uMaxSkinDecalsPerActor=100
 
 [LOD]
 fLODFadeOutMultObjects=50.0000
 fLODFadeOutMultItems=50.0000
 fLODFadeOutMultActors=50.0000
 fLODFadeOutMultSkyCell=1.0000
 
 [Launcher]
 bEnableFileSelection=1
 bShowAllResolutions=1
 uLastAspectRatio=4
 
 [BlurShaderHDR]
 bDoHighDynamicRange=1
 
 [BlurShader]
 bUseBlurShader=0
 
 [Water]
 iWaterReflectHeight=4096
 iWaterReflectWidth=4096
 bUseWaterDisplacements=1
 bUseWaterRefractions=1
 bUseWaterReflections=1
 bUseWaterDepth=1
 
 
 | 
 | 
 Thanks again. Are you actually running the game with those? The game barely runs like that here.
 | 
 
 I am actually, FPS is around ~40 to 60 (VSync is enabled.) although now with ENB I had to sacrifice SSAO as it kinda hit the game performance really hard.
   
 
 Lower shadow resolution and especially the iShadowMaskQuarter=8 value, that one does keep shadows in better sharpness but it really affects performance.
 (Default on Ultra is 4, max is 10 - higher can be used but the game gets really unstable, similar to setting 8192 shadow resolution.)
 
 You might have noticed I use MLAA also instead of FXAA and am not using MSAA at all.
   
 
 I'll go trough the files a bit to see if there's anything else that can be reduced, it's unfortunate the game engine scales down shadows the farther away you render them (Those draw distances, you could probably lower those as well, 3000 for interiors and 8000 units for exteriors by default on Ultra.) so I kinda had to go rather extreme with those settings.
 (I target ~30 FPS minimum for exteriors - even by default V.High/Ultra cities can run worse than that - but it has worked out pretty well.)
 
 Could also try to lower the LOD values under [map] I use 8 on both instead of the default 16 and 32 as this really improves the 3d map clarity and detail but the additional LOD does hit loading times somewhat (Don't try with 4, took ten minutes nearly to load the game and it ran at single digit framerate values.) but I guess 16/16 is a good compromise, default for objects but better for the actual terrain as lower increases detail.
 
 EDIT: VSync is enabled as very high framerate values sends physics objects flying when activated otherwise (Indoors especially.) and it also accelerates the displacement issue with time and AI.
   (Currently the day switches at 2 PM in the game but I'm about 60 hours into this current playtrough so on a whole that's not too bad - but Fallout NV had the same issue and if Obsidian fixed it Bethesda should be able to correct it too.
  - but it's a bit annoying as it also skews AI schedules.) 
 
 EDIT: Missed your above post, I had crashes with the game in relation to some of the UI settings before I toned them down but I thought I fixed that by toning down the map lod from 4/8 to 8/8 which I used earlier.
 (It was really easy to test too, smith five items and at the fift the UI will glitch and then shortly afterwards crash the game - or silently shutting it down - annoying that as I can't get a log file or anything to go on what actually bugged out so it makes testing difficult.)
 
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					|  Posted: Fri, 16th Dec 2011 21:13    Post subject: |  |  
					|  |  
					| Ok, so it mostly crashes after it finishes doing something (finishes the resting action I give, finishes the fast travel action I give, etc.). So how do I do the thing that fixed this for you?
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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		| 
					
						
						JBeckman
					
					VIP Member
 Posts: 35101
 Location: Sweden
 
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					|  Posted: Fri, 16th Dec 2011 21:50    Post subject: |  |  
					|  |  
					| I tried some of those things, but it was the same thing. Anyway... so I took every file that I copied into the game's Data folder out and the crashes are gone. I put back the mods that were only .esp files and the Interface ones and everything's still fine. It's definately something related to some textures or meshes as those are the only files that I haven't put back. Now I only have to find out which ones, as all this modding process went good until I started to put some actual mods and not only textures.
 Edit: Not sure what exactly is causing the crashes, but I'm sure it's something from this: http://www.skyrimnexus.com/downloads/file.php?id=114
 
 
  	  | Quote: |  	  | 4) Most likely you'll need the "allow 4gb ram usage" patch to allow skyrim to use more RAM otherwise you'll encounter purple textures/crashes | 
 
 Most likely because of this, as I can't use that... or is there some cracked version of that?
 
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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