Alan Wake
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Cedge




Posts: 1480

PostPosted: Thu, 15th Dec 2011 03:53    Post subject:
consolitis wrote:
1.5 isn't really impressive for a console exclusive, and also knowing the vast majority of the copies were from the bundles.. the revenue from each of those copies should be well bellow the revenue of the $60 launch copies.

The fact they are not ready to move on to AW2 but they are making an XBLA standalone "episode" that anybody can jump in without being familiar with AW, is another indication they are afraid of the sequel selling just as bad, unless they attract more people which are trying to do now with AW PC and AW: AN.


I'm really not going to get into a debate about whether the tens of millions of dollars of revenue this game brought in was significant, since it's not very relevant. I doubt many people skipped on the game because it wasn't a risky open-world game.

Just look at fucking Alone in the Dark (2008).
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sarsaila




Posts: 77

PostPosted: Thu, 15th Dec 2011 09:44    Post subject:
@Cedge: My nigga!

Also, I find it funny as fuck that some people expected from Remedy, a team of 30 people, to make Alan Wake to be some kind of Skyrim. Played it, easily an above average game, and clearly a Remedy game through and through.

Also, can't wait for the release date just to see Sausje's screenshots with all his little temperature statistics, and go all like " CPU 1 usage lower by 3 percent compared to CPU 2 and no horses, uninstall" Laughing
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Thu, 15th Dec 2011 09:54    Post subject:
Quote:
Microsoft is still the publisher of Alan Wake's American Nightmare, which is being released on XBLA in early 2012.

As for Alan Wake PC, it's a Remedy self published title which is coming to Steam, also being released early in 2012.

Again from the official forum.
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KillerCrocker




Posts: 20503

PostPosted: Thu, 15th Dec 2011 09:55    Post subject:
What the hell. Why the same people who loved Max Payne 1 and 2 are against Alan Wake on pc? Its game by the same developer and it feels Wink

It came over year earlier on 360 becouse M$ offered tons of money to Remedy and funded them. They now that they would sell shit on pc becouse of whinning pc gamers who don't like to sit comfortable in a couch


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russ80




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PostPosted: Thu, 15th Dec 2011 09:56    Post subject:


What it could have been back in 2006.

But then the derpbox came along and ruined it.


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KillerCrocker




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PostPosted: Thu, 15th Dec 2011 09:58    Post subject:
We all know it wouldnt be like this. I will defend the game as it is, which is great thriller


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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Interinactive
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PostPosted: Thu, 15th Dec 2011 10:11    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:35; edited 1 time in total
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KillerCrocker




Posts: 20503

PostPosted: Thu, 15th Dec 2011 10:21    Post subject:
Interinactive wrote:
That's the vid I remember. It looked fucking amazing Sad


Dnf Also looked fucking amazing in 2001 Laughing

But I have to agree. It looked great but it came out very nice as it is.
I just wish they will include editor and debug mode in pc version. To be able to adjust weather, day/nighy cycle on the fly


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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deadpoetic-"are you new to the cyberspace?"
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human_steel




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PostPosted: Thu, 15th Dec 2011 10:43    Post subject:
There are a lot of things looking good before you try them. Cool Face
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consolitis
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PostPosted: Thu, 15th Dec 2011 11:06    Post subject:
Interinactive wrote:
That's the vid I remember. It looked fucking amazing Sad


The final game looks just as good, if not better.

russ80 wrote:
http://www.youtube.com/watch?v=D3HybhZjcGE

What it could have been back in 2006.

But then the derpbox came along and ruined it.


Dynamic lighting
Volumetric lighting
Real-time weather simulation
Streaming
Fucking tornados

all made it to the final game.

Not to mention the above video:
- is already from the time when Microsoft was already funding them

- the 360 was already the lead platform ("360 is our main platform, it'll look good on that." <- comment on their forums when the above video went live)

- the showcased streaming/physics subsystems were written because the 360 had 3 hyperthreading-enabled cores in the first place ("Threading was built to support the 360's 6 hardware threads, thus we were one of the best showcases for Intel's quad core (at the time of the IDF presentation)")
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vurt




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Location: Sweden
PostPosted: Thu, 15th Dec 2011 11:10    Post subject:
Game is shit compared to Deadly Premonition anyways.. its what the game should've been (apart from the Nintendo 64 graphics in DP, obviously).
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consolitis
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PostPosted: Thu, 15th Dec 2011 12:55    Post subject:
AW: American Nightmare is open-world-ish!!



http://www.computerandvideogames.com/329818/alan-wakes-american-nightmare-first-details/?cid=OTC-RSS&attr=CVG-General-RSS

Quote:
According to the mag, Alan Wake's American Nightmare draws thematic and narrative inspiration from pulp action-adventures such as From Dusk 'Til Dawn and other Quentin Tarantino/Robert Rodriguez material.

The XBLA follow-up is a return to Alan Wake's open-world roots, featuring a hub structure which will see players returning to locations multiple times during the story. The game is described as "significantly bigger than any episode of the original game."

American Nightmare takes place two years after the events of the original game. Since saving Alice, his perpetually in danger other half, and confining himself to the 'Dark Place' beneath Cauldron Lake Alan has become an urban-legend.

In his absence fans of the writer have re-imagined him as a Candyman of sorts, the legend goes that Alan vanished into the woods of Bright Falls and returned as Mr Scratch, a maniacal serial killer.

Like all good urban myths uttering Mr Scratch's name a few too many times is rumored to summon him, and since things have a way of mysteriously coming true in Alan's world, the evil doppleganger has manifested and is on his way to finish Alice off, leaving a trail of bodies and video evidence of his murderous activities for Alan to find.

During the game players will learn what became of Alice, as well as Alan's agent Barry, after the events of the first game through new manuscript pages, TVs and radios, Xbox World reveals.

Although it still relies on the same combat mechanics as the original game, enemies now respond to Alan's light-based attacks in different ways that force him to switch up his tactics. A new crossbow weapon which can pierce through the darkness protecting enemies has been introduced, along with and Uzis, military-grade rifles and a nailgun, which Alan can use to overwhelm his foes.
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Fever




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PostPosted: Fri, 16th Dec 2011 11:11    Post subject:
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Neon
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PostPosted: Fri, 16th Dec 2011 11:39    Post subject:
The cover looks like Alan Wake: Dead Rising Laughing
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LeoNatan
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PostPosted: Fri, 16th Dec 2011 11:50    Post subject:
Neon wrote:
The cover looks like Alan Wake: Dead Rising Laughing

It's a true horror game indeed.

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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 16th Dec 2011 11:57    Post subject:
Fever wrote:
http://www.rockpapershotgun.com/2011/12/16/additionalan-remedy-on-couches-gfwl/



With regard to why we are bringing it out on PC. There’s two reasons for that; now with Steam, we can do something like this, which we think is fairly awesome. At the same time, from a time perspective sometimes the stars just align that way and you have the possibility of doing something. We’re super-excited that we put out both games.

w...what? steam wasnt around last year? they didnt have steam back then? i.. dont... i dont even.. also the stars align? i just... ugh.

this guy should never do an interview ever again. its just nonsensical gibberish.


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korkin




Posts: 495

PostPosted: Fri, 16th Dec 2011 12:03    Post subject:
They probably meant self publishing and a year ago they didn't have the rights to publish, I think.
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LeoNatan
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PostPosted: Fri, 16th Dec 2011 12:06    Post subject:
korkin wrote:
They probably meant self publishing and a year ago they didn't have the rights to publish, I think.

So why not just say "we sold out like pussies to MS for some $$$ and now that agreement has expired" instead of this bullshit? They also tweaked the experience for PC now, so controls feel good out of the couch. Laughing
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Fri, 16th Dec 2011 12:11    Post subject:
The stars aligned? Does that mean Cthulhu has risen and madness will now consume us all?


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Interinactive
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PostPosted: Fri, 16th Dec 2011 12:35    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:35; edited 1 time in total
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chiv




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Location: Behind You...
PostPosted: Fri, 16th Dec 2011 12:47    Post subject:


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consolitis
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PostPosted: Fri, 16th Dec 2011 12:56    Post subject:
Interinactive wrote:
Is it coming out for PS3 as well at all or did they choose only PC and not that? They originally planned for 360/PS3/PC.

Don't forget kids, PC gaming is dead lol wut


No, see Mass Effect 1.
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consolitis
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PostPosted: Fri, 16th Dec 2011 13:00    Post subject:
iNatan wrote:
korkin wrote:
They probably meant self publishing and a year ago they didn't have the rights to publish, I think.

So why not just say "we sold out like pussies to MS for some $$$ and now that agreement has expired" instead of this bullshit? They also tweaked the experience for PC now, so controls feel good out of the couch. Laughing


Not sure what you mean by "selling out like pussies".
Do you know any "big" games that have no publisher? No.
Unless you mean that back in 2005/6 they should have traveled to the FUTURE, see MS cancelling the PC version, and then go back in time again to tell them "no, thanks, we'll look for some other publisher" lol wut lol wut lol wut
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consolitis
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Posts: 27318

PostPosted: Fri, 16th Dec 2011 22:19    Post subject:
AW:AN details: http://www.neogaf.com/forum/showpost.php?p=33518497&postcount=259

Quote:
Six page spread in this month's Edge so I thought I'd type up a few tidbits. Some minor plot/enemy spoilers. One thing that Remedy seem to go to great pains to explain is that they see this as a 'spinoff experience', but it does contain a large amount of optional story content. Edge also state that the team repeatedly say they see this as an opportunity to cut loose and have some fun.

- Plot setup has been detailed elsewhere. Rumours in Bright Falls giving birth to Mr Scratch, a demented serial killer in Wake's image, intent on finding Wake's wife...at the beginning of the game Wake escapes the darkness and finds himself in Night Springs, Arizona, though 'it isn't made clear whether this is now a real place, fiction come true, or some murky combination.' Though Edge do state that 'the whole experience, including the main game and live-action footage, is stylised to feel like an episode of Night Springs.'

- Of the Arizona reveal, they say 'it looks wonderful, but more importantly demonstrates Remedy beginning to make better use of the open-world engine it created for the entirely linear Alan Wake.'

- 'The first game used these collectable pages to increase the tension by foretelling upcoming events, but in AN, a number form the core of a new mechanic in which you rewrite reality. The page describes conditions ("The wheel was turning", "Kasabian played on the stereo" etc) which if matched will shift the story in your favour. As Wake explains during a cutscene, "The line, no matter how outrageous, is now the truth.'

- Edge talk of the variety in enemies making for a far more engaging combat mechanic. They detail one new enemy called the Splitter. It splits into two if you boost light upon it. Boosting light further creates 4. Firing a flare gun results in being flanked by a small army of now weaker, but no less voracious Splitters. 'It's a brilliant twist that adds a little additional strategy to proceedings: take on the stronger, but lone enemy, or divide it into weaker constituents and risk being overwhelmed?' They also describe Grenadiers, which hurl grenades that explode with darkness.

- 'With Night Springs now 'real', it's left to Wake's dark double, Mr Scratch, to provide in-game broadcasts. His taunting messages are presented as live-action clips that feature a blackly comic, and suitably chilling, turn from Ilkka Villi as he kills victims on camera with all the gleeful resolve of Patrick Bateman. All of the main cutscenes are performed by the game's actors. The transitions between what used to be called FMV and in-engine sequences are handled elegantly.'

- Fight Til Dawn takes place in maps based on areas from the story mode, where you must survive wave upon wave of enemies for 10 minutes...a multiplier counts up to a maximum of 9, gaining increments with every successful dodge and kill.

- 'American Nightmare offers a reimagining of Alan Wake's world broadly similar to RDR's Undead Nightmare and Infamous' Festival of Blood. If what we've seen so far is indicative of the rest of the game though, Remedy's formula twist is built on far more substantial bones, and folds its changes into the gameworld with much more nuance. This doesn't mean it's in any less danger of alienating fans of Alan Wake's previous outings, of course, but it's a confident package which proves that Remedy, like Wake himself, is more than capable of writing its own future.'

There's also a making of Alan Wake feature in the magazine but I knew most of the details in that already, such as why they chose to ditch the open-world. I didn't know, though, that MS originally planned to release Alan Wake as episodic content over a series of ten weeks, each one 'airing' at the same time each week. But eventually they grew cold feet over the idea.


Interesting Smile
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sabin1981
Mostly Cursed



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PostPosted: Sat, 17th Dec 2011 15:41    Post subject:
Damn, that sounds great! Thanks =)
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H4wkeye




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PostPosted: Sat, 17th Dec 2011 15:49    Post subject:
Lets hope they'll bring American Nightmare to PC too at one point. Very Happy
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human_steel




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PostPosted: Sat, 17th Dec 2011 16:00    Post subject:
H4wkeye wrote:
Lets hope they'll bring American Nightmare to PC too at one point. Very Happy

For free, if possible. Troll Dad
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H4wkeye




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PostPosted: Sat, 17th Dec 2011 16:27    Post subject:
Troll Face
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KillerCrocker




Posts: 20503

PostPosted: Sat, 17th Dec 2011 16:34    Post subject:
Reaplying it right now (with developer commentary (like hl2 commentary) ) and its a blast. Also the commentary is really interesting. I hope it will make its way to pc aswell


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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ixigia
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PostPosted: Sat, 17th Dec 2011 17:37    Post subject:
I must admit, that American Nightmare spin off sounds a lot more interesting than the original Alan Wake, at least gameplay wise.
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