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garus
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Posts: 34200
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Posted: Fri, 2nd Dec 2011 17:10 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:31; edited 1 time in total
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Posted: Fri, 2nd Dec 2011 17:15 Post subject: |
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I like the old style Max as well but honestly the fat and bald version isn't a deal breaker for me.
I'm sure with some creative writing you can spin a noire story in Antarctica. We'll see if they keep their promise of a noire story once the game is out, guessing about it beforehand is meh...
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Posted: Fri, 2nd Dec 2011 17:17 Post subject: |
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korkin wrote: | We'll see if they keep their promise of a noire story once the game is out |
What promise? They haven't said anything about a noire story... in fact, they've been suspiciously evasive about the whole thing altogether. That's enough reason for concern.
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garus
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Posts: 34200
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Posted: Fri, 2nd Dec 2011 17:18 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:31; edited 1 time in total
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Posted: Fri, 2nd Dec 2011 17:19 Post subject: |
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In the official behind the scenes video they released on youtube a while back, I distinctly remember them saying the words "noire story".
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Posted: Fri, 2nd Dec 2011 17:24 Post subject: |
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Posted: Mon, 5th Dec 2011 20:13 Post subject: |
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WaldoJ
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Posts: 32678
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Posted: Mon, 5th Dec 2011 20:24 Post subject: |
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sabin1981 wrote: | What the heck? Ahahahah  |
he's asking about a possible a gunkata mod... but since he's 11 and saw youtube videos and won't play max payne now because it's dated and visually looks like poo... he needs the new hd sword action 
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Neon
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Posts: 18935
Location: Poland
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Mon, 5th Dec 2011 21:14 Post subject: |
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There's even an Equillibrium mod for MP2, lmao.
R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS
I usually stream stuff: http://www.twitch.tv/claudeftw
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Posted: Tue, 13th Dec 2011 12:03 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:35; edited 1 time in total
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Posted: Tue, 13th Dec 2011 12:15 Post subject: |
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Interinactive wrote: | In the latest Derpinformer Houser says MP1 and 2 weren't Noire, and that it would have to be set in LA for that. He calls MP2 "Noire" classic Noire, goes on about a bunch of other bullshit, pretty much says it makes no difference where it's set now. CBF scanning it. |
What is CBF?
1 and 2 are still amazing.
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Neon
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Location: Poland
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Posted: Tue, 13th Dec 2011 13:26 Post subject: |
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Posted: Tue, 13th Dec 2011 13:30 Post subject: |
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Neon wrote: | http://www.urbandictionary.com/define.php?term=cbf |
Thanks neon 
1 and 2 are still amazing.
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Posted: Tue, 13th Dec 2011 16:47 Post subject: |
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Is he referring to LA Noire? If yes, why? That quote seems like it's ripped out of context.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Tue, 13th Dec 2011 17:02 Post subject: |
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Don't you know guys? Gritty nihilistic story narrated through graphic novel panels+snowy dark New York= not noire.
Tropical sunny setting+terrorists, hookers and main character a-la Bruce Willis= 100% noire

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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Tue, 13th Dec 2011 17:59 Post subject: |
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sarsaila wrote: | ixigia wrote: | Don't you know guys? Gritty nihilistic story narrated through graphic novel panels+snowy dark New York= not noire.
Tropical sunny setting+terrorists, hookers and main character a-la Bruce Willis= 100% noire
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I bet you know better than Houser what's noir and what isn't since you can't even spell it  |
I don't noire what you're talking about! 
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Neon
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Location: Poland
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Posted: Wed, 14th Dec 2011 17:24 Post subject: |
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I just thought one of journos over there had said so.
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Neon
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Location: Poland
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Posted: Wed, 14th Dec 2011 21:58 Post subject: |
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Multiplayer impressions:
http://www.rockstargames.com/newswire/article/19841/what-happens-when-narrative-and-multiplayer-converge-it-works-br.html
http://uk.xbox360.ign.com/articles/121/1214745p1.html
Quote: | "Max Payne 3 attempts to give more definition to the spontaneous type of narrative you get in a round of multiplayer. To do this it's created a new mode called Gang Wars, the centrepiece of Payne's multiplayer suite. A typical match, for instance, might kick-off during the calamity of a drug deal gone horribly wrong. You must collect duffle bags gorged with cash and ferry them back to safe points. It's a standard multiplayer objective but the difference comes in the next round; instead of tasking you with the same objective, the mission changes and draws upon the events of the preceding round not only to give context but motivation for the new task." |
Quote: | "The multiplayer experience is augmented by the presence of Bursts – special abilities that you unlock as you accumulate XP. The perks are inspired by the individual characteristics of the factions open to players in multiplayer. In addition to Bullet Time, Max's signature skill, the most original Bursts are those that alter players' perception of reality." |
Quote: | "Fortunately, many of the distinctive gameplay features that the Max Payne series innovated – Shootdodge, Bullet Time – sit more than comfortably within the confines of multiplayer. The ability to fling yourself through the air is a fantastic addition to multiplayer – especially when you see teammates bursting through windows and taking down opponents. It's incredibly useful as it can be deployed both offensively and defensively. Find yourself about close to death, and Shootdodge can be used to break the line of sight with your attacker, giving you just enough time to regain consciousness. It also looks really, really cool." |
Quote: | The reasoning behind the mode is not force a new story upon players but to "highlight the dramas that happen," according to Bewsher. So in round two, for instance, a bounty might be placed on the head of the previous round's most lethal player. Or you might have to grab land from the dominant team. Say you successfully won the most new territory, in the next round you might have to frantically run around defusing bombs set on your new turf. |
Quote: | The objectives are connected through a voice-over by Max himself and the use of motion comics, ensuring the look and feel of Max Payne 3's single-player carries over into the multiplayer experience. And the variety of mission types available means the permutations for Gang Wars are virtually limitless.
The variety of objectives prevents one team from dominating – some reward ruthless individualism, while others encourage co-operation. It also means that rounds of Gang Wars unfold with the rhythm of the most absorbing sports game, emphasising organic drama of multiplayer – things like comebacks or last-minute wins feel more meaningful. |
Quote: | Paranoia is particularly crafty enhancement that makes the opposition see their teammates as enemies. Each Burst is graded into three levels. Wait to use it, and it becomes all the more devastating, enabling friendly fire for the opposing team.
Other Burst destabilise proceedings in equally interesting and chaotic ways. Sneaky makes your gamertag appear as friendly to the enemy team, allowing you to infiltrate their base, for instance, before spectacularly betraying them. Intuition is a powerful ability that, at level 3, allows you to see a silhouette of every enemy. |
Quote: | Bullet Time appears in multiplayer in the form of a Burst. But it isn't based on a proximity bubble, it's all based on line of sight. If you're caught in the gaze of a player who has activated Bullet Time, reality will slow down for you, too. Bursts aren't simply about providing an advantage; they change the tempo of the gameplay – occasionally conferring an advantage, sometimes cancelling each other out. |
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Posted: Fri, 16th Dec 2011 18:01 Post subject: |
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