Metal Gear Solid: Rising
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consolitis
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PostPosted: Sun, 11th Dec 2011 01:52    Post subject:
dezztroy wrote:
"Revengeance" sounds like something a 13 year old would think of.


It sounds like something the Japanese would come up with Wink

As ridiculous as "metal gear solid" (what does this even mean hehe) actually.
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Interinactive
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PostPosted: Sun, 11th Dec 2011 02:00    Post subject:
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consolitis
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PostPosted: Sun, 11th Dec 2011 02:07    Post subject:
Interinactive wrote:
I didn't expect much but the older footage looked MUCH better than this shite


IIRC there were two tech demos ("we have nothing to show yet so let's cut some watermelons for the press") and a short "gameplay" trailer ("let's put some MGS4 assets together and show Raiden cutting an enemy in slomo")

All evidence points to the game never becoming anything more than a tech demo to showcase the "cutting" idea, until it was given to Platinum to reimagine it.

From the new trailer I got the idea the cutting is no more the precise one the early tech demos tried to show, it's now just a gameplay idea ("oh and he likes to cut his enemies"), like a finishing move or a combo.
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consolitis
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PostPosted: Sun, 11th Dec 2011 02:14    Post subject:
Interinactive wrote:
Quote:
"Kojima: "Metal Gear" is as it is, and "Solid" has a deep meaning. Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure. also, the "Solid" means to the third power mathematically. Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those. And, of course, Solid from Solid Snake."


I am aware of this (although I never read it directly from Kojima), I am just pointing out Japanese come up with "weird" titles etc all the time eg "Devil May Cry" sounds extremely cheesy. No western publisher would come up with such a title.
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Interinactive
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PostPosted: Sun, 11th Dec 2011 02:23    Post subject:
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WaldoJ
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PostPosted: Sun, 11th Dec 2011 02:29    Post subject:
Interinactive wrote:

The slow part was what was good about it

If the gameplay in that trailer was slower, more like MGS2/4 where it actually looked like you were having a sword fight it would be less insulting to how MG games have previously played out.

It looks more like somebody gave legs to a washing machine, turned it on and threw a katana inside. Or like DMC / Bayonetta as some people have said.

I just hope they do continue it in a traditional sense further on, almost every MGS game before this has been full of win.


bayonetta is the best button masher to date... it was an actual button masher where each button mash meant something and it wasn't just repetative bs... it was an actual hit. If rising is like DMC then it'll be shit... if it's like bayonetta then it's win.

If raiden was given then MGS treatment it would really ruin it... he's more action oriented than solid. So it's getting a decent treatment. We all knew this... if anyone expected mgs from raiden... then they're all derps.. :>


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consolitis
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PostPosted: Sun, 11th Dec 2011 02:32    Post subject:
@Inter: I don't like it very much now either, but the trailer was.. weird anyway (dat music and script :puke: )

Also Raiden as a "badass" ninja is a terrible character IMO, both in MGS4 and now in this.
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Interinactive
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PostPosted: Sun, 11th Dec 2011 02:34    Post subject:
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WaldoJ
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PostPosted: Sun, 11th Dec 2011 02:56    Post subject:
he was more action oriented in mgs2 Sad which i didn't like


Sin317 wrote:
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sausje
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PostPosted: Sun, 11th Dec 2011 03:51    Post subject:
"Official" trailer from VGA 2011:

http://www.gametrailers.com/video/vga-2011-metal-gear/724548


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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H4wkeye




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PostPosted: Sun, 11th Dec 2011 03:56    Post subject:
Meh, I just hope they release MGS 4 and if possible, 3 as well, on Steam, like it was rumored. Don't need Rising, looks shit now.
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consolitis
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PostPosted: Sun, 11th Dec 2011 04:11    Post subject:
Remember when this game was supposed to explain what happened to Raiden between MGS2 and 4?

Well the plot has been rebooted as well, now it takes place after MGS4.

Quote:
However, after Platinum Games came on board, the story was changed to take place several years after METAL GEAR SOLID 4 to give them more of an opportunity to show off what they can bring to the series. Cyborgs are spreading at a rapid pace in the game’s world, resulting in earth-shattering superhuman action at every turn!

The main character, Raiden, was once feared as the child soldier "Jack the Ripper" on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two. Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.
Reborn at the hands of Platinum Games, METAL GEAR RISING: REVENGEANCE pits cyborg against cyborg in battle that blazes past every human limit!
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H4wkeye




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PostPosted: Sun, 11th Dec 2011 04:21    Post subject:
I really hope they label this as a spin off. Because as a spin off it's ok, but as an official MGS game in the franchise it's a disgrace.
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DarkRohirrim




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PostPosted: Sun, 11th Dec 2011 09:18    Post subject:
Isn't it clear that it's a spin-off since it doesn't have the same name? I don't know to be honest, but that's how I see it. From that trailer the game looks way more interesting than any of the previous games for me, in which I had pretty much no interest. I love DMC, so I would definately play this if they will release it on PC. If they will not do that.... well, I don't care.


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RobertHammer




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PostPosted: Sun, 11th Dec 2011 09:54    Post subject:
It is a spin off - somekind side project to make MG game more action like Ninja Gaiden Very Happy

it looks too much "Japan" style ninja action , which is too much ridiculous

but anyway true MG sequel will be the MGS 5 So Much Win
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consolitis
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PostPosted: Sun, 11th Dec 2011 14:19    Post subject:
Quote:
• Korekado (the new project manager, you remember him from the "fight" he had with Kojima in the MGS4 making off video) implicitly says that the project failed because of the previous director, he didn't have a clear vision for the game design. And they did the mistake of starting working on the story, mocap, etc... just based on the "cut anything" gimmick. They tried to add gameplay elements, but it always felt not enough to make a game. They made multiple prototypes, but it never really worked.

The project was once cancelled (? 中止 in Japanese?), and then Kojima invited Platinum to Kojima Prod, and asked Korekado to make a presentation in front of Minami and Inaba

• They gave the previous plot to Platinum, but Platinum ended up asking to write it all again from scratch. Therefore, it went from between MGS 2 and 4, to after MGS4. Writing the script took 2 months (instead of 10 months with the previous failed project).

• They will an interview from Kojima and Inaba posted online on Wednesday (Iwata asks??) to give more details.

• They were playing a demo of the game during the podcast, and they said Platinum added a gameplay element. Since you can cut anything, thy added something that would allow you to enjoy the "taste" of that freedom (??? Drink or eat the enemies???)

• Enemies are cyborgs, and that red liquid is not blood but some kind of cyborg oil


Quote:
gameplay is 100% Platinum Games, Story and cutscenes done by Kojima Productions. They go and check out with other, making sure characters and world are presented correctly in the game as it should be in Metal Gear universe.

They want to go all out with action, crazy scenes that you haven't seen in the series from Kojipro before.

The old MGS Rising story was set between 2 and 4, but when they decided to go to platinum they decided that it was limiting and changed it to set after MGS4. PG's game design demanded the story to be changed, gameplay comes first etc. They think it was a good decision.

About Zan-Datsu:
It was a a concept revealed in E3 2010, it's now taken away, they think it slows you down, you still cut thing as you see but it's different than the concept shown in E3 2010. "Gameplay comes first" again.


Who's the director?

When talking about director at PG, Kamiya is the first name to come up but he's not directing, they are unable to reveal it yet but they have great talent there for action games, it's a great team there etc.


This time the whole work flow is toward English, they will be releasing English trailers first, game is directed more to western audiences, they try to develop with that in mind. Even if game design can not be released in Japan that's fine, western gamers come first. Talking about shooters etc and how it's the biggest market. They are aiming for a global market.

This doesn't mean they are copying western games, they are making what they want, it's still a Japanese made game, but they had that in mind. They are making games, games that are fun, but thinking who will find it fun.


fixmepl0xfixmepl0xfixmepl0xfixmepl0xfixmepl0xfixmepl0x
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JahLux
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PostPosted: Sun, 11th Dec 2011 15:26    Post subject:
western audiences? with that combo mashing bullshit? worst kind of games imo next to pointless simulators


ugh i fucking hate kojima wheres my mgs sequel.....
umad? YES
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consolitis
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PostPosted: Sun, 11th Dec 2011 15:38    Post subject:
That's the funny thing, the game seems more Japanese than MGS ever was, I don't see how it's made for the western audience where shooters are really big (as they've said). I just don't see a shooter fan playing this. Scratch Head
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ixigia
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PostPosted: Sun, 11th Dec 2011 16:35    Post subject:
So instead of developing a cool action-stealth game with gory elements and proper story they went full retard and decided to strip away everything good there was in the MGS franchise giving the fans a Bayonetta clone. Excellent choice indeed! Laughing
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consolitis
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PostPosted: Sun, 11th Dec 2011 16:48    Post subject:
ixigia wrote:
So instead of developing a cool action-stealth game with gory elements and proper story they went full retard and decided to strip away everything good there was in the MGS franchise giving the fans a Bayonetta clone. Excellent choice indeed! Laughing


In their own words:

Quote:
The original aim for a combination of stealth and action has also been enhanced, for a more aggressive new focus on pure, exhilarating action.


Stealth has been enhanced by completely removing it Reaction


Is "enhanced" the new industry buzzword? Like "visceral"? Can't wait for the "enhanced" RPG elements of Mass Effect 3 Pffchh
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gromar




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PostPosted: Sun, 11th Dec 2011 16:58    Post subject:
same shit with new RE - omfg why the fuck r they "killing" such a good series lol wut


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ixigia
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PostPosted: Sun, 11th Dec 2011 16:58    Post subject:
@consolitis: It's so sad Laughing

We need a new Developerish-to-English dictionary:

Awesome=>more accessible
Enhanced=>removed
Visceral=>with more homosexual contents
New audience=>kids and housewives

and many many others Laughing
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consolitis
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PostPosted: Mon, 12th Dec 2011 00:44    Post subject:
Platinum Games twitter:

"Clearing up some things: Metal Gear Rising #Revengeance runs at 60FPS and it retains the cut anything mechanic."


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tonizito
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PostPosted: Mon, 12th Dec 2011 00:49    Post subject:
consolitis wrote:
Platinum Games twitter:

"Clearing up some things: Metal Gear Rising #Revengeance runs at 60FPS and it retains the cut anything mechanic."
On the 360 surely, better wait for another tweet to confirm it for the DS3 version. Troll Dad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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human_steel




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PostPosted: Mon, 12th Dec 2011 00:52    Post subject:
tonizito wrote:
consolitis wrote:
Platinum Games twitter:

"Clearing up some things: Metal Gear Rising #Revengeance runs at 60FPS and it retains the cut anything mechanic."
On the 360 surely, better wait for another tweet to confirm it for the DS3 version. Troll Dad

Sure, sure. The tweet will be as follows: "It runs at 60fps on the PS3 as well, but we had to make some compromises as to strip any grass out off the game. Sad". Troll Dad
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archermac




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PostPosted: Wed, 14th Dec 2011 04:17    Post subject:


25 minute documentary of the whole Rising failure/reboot

14:15 - debug gameplay - the guy is mainly using "X" to smash with a mix of "Y", and is using the right analog stick for precision cutting. It's possible he's faking the "Y" and it's all "X". Cool Face
14:45 - cutscene /w debug info
16:00 - some gameplay*
18:30 - a longer version of the extended part from the VGA trailer (box cut - guy in box - guy runs away (that's new))
19:56 - new gameplay - running on walls and cutting shit up

*KojiPro was first using the FOX engine for the old Rising (press release: PC/PS3/X360) but they scrapped the idea and let PlatinumGames use their own.

PlatinumGames never did a PC game, and it looks like they won't start now.
http://platinumgames.com/games/metal-gear-rising-revengeance/
"Platform(s): Playstation®3, Xbox 360®"
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consolitis
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PostPosted: Wed, 14th Dec 2011 23:22    Post subject:
http://www.ripten.com/2011/12/13/hideo-kojima-says-he-would-have-made-metal-gear-rising-slower-and-more-bushido/

As you can see, Kojima-san said that if he had made Rising, the outcome of the game wouldn’t be as speedy as the game they are making now, and in fact it would be a lot more Bushido-esque. For those of you not familiar with the term Bushido, you should know that is it the code or way of the samurai.
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Interinactive
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PostPosted: Wed, 14th Dec 2011 23:30    Post subject:
⁢⁢


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fable2




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PostPosted: Thu, 15th Dec 2011 00:18    Post subject:
is this shit coming to PC or not , not that I'll give a shit anyway .
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consolitis
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PostPosted: Wed, 21st Dec 2011 06:18    Post subject:
Kojima working on open world game, promises "very free" gameplay with lots of wandering and exploration even after 100 hours of playtime, instead of cinematic action.

http://edition.cnn.com/2011/12/20/tech/gaming-gadgets/project-ogre/index.html
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