Singapore-based game developer, Personae Studios, announce the release of their secretive "Seattle Project,” a project which will unveil as a new addition to the popular MechWarrior series: MechWarrior: Tactical Command. The new game, designed for the Apple iOS platform, is scheduled to make its debut in the iTunes App Store in 2012.
With more than eleven million game copies sold since its launch in 1989, the MechWarrior game franchise boasts a vast fan base, and recognition as one of the best-selling PC games of all time. Ten years have passed since the launch of MechCommander 2 in 2001, and with MechWarrior: Tactical Command, Personae Studios plans to bring strategic game play back into the MechWarrior franchise.
“Maintaining the discipline of secrecy has been monumental,” states Personae Studios’ Director, Edmund Koh. “But we've finally come to the point where we are comfortable with the quality of our offering, which is keeping with the expectations of our fan base for the pedigree of this franchise. The game will now be available on a mobile platform – this is history in the making for the [MechWarrior] franchise.”
Gamers can anticipate the upcoming release due to the partnership formed between Personae Studios, and Smith & Tinker in 2009. Other collaborative partners include Catalyst Game Labs; publishers of the BattleTech table-top games. Loren L. Coleman and Randall N. Bills, writers of numerous novels set in the BattleTech / MechWarrior universe, were the chosen scriptwriters for the game’s storyline set in the game period of 3050.
The game, which has been under development since the fall of 2009, will employ touch centric game play and Real Time Tactics (RTT). Players can also expect the same components that have made previous MechWarrior versions so popular among users, including: more than thirty mech options, highly detailed mission assignments, and an advanced weapons system, to name a few. Early focus group testing conducted during the 2010 Indianapolis Gen Con Convention proved positive, with many testers commenting on how MechWarrior: Tactical Command is to be the next installment of the MechCommander franchise.
Considering it's most likely going to be the same as MC2, having the game powered by UE3 could be pretty impressive It's a shame MC never got the follow up it deserved on the PC, but I'm just glad I've got an iDevice ^_^
IT'S OUT!!!! HOLY SHIT, IT'S OUT! ^_^ Talk about flying under the radar, this thing slipped onto the NZ appstore with zero fanfare and it even escaped the attention of Touch Arcade for a day.
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