GTA:SA protection
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 8th Jun 2005 17:57    Post subject:
SceneLeader wrote:
Very Happy Starforce is too difficult for Hoodlum. Very Happy


I think Hoodlum and Myth are working on tools instead of cracking starforce manualy like Reloaded does is phoolish .
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 8th Jun 2005 17:57    Post subject:
Selt wrote:
sentex wrote:
Quote:
Starforce is too difficult for Hoodlum.


Starforce is too difficult for everyone. Reloaded cracks only outdated or weak titles. Sometimes they also use beta/exe files so these ain't really cracks (like Cossacks 2 from other group).

If Reloaded would've been able to crack Starforce then they would already crack Toca, Cossacks, Trackmania and SCCT. So far they can only dream about it.


as u know... there are several types of starforce... the problem is not if a game uses starforce 3.30 or the newest starforce 3.50, the problem is wether or not and how many pcodes are used to protect the game...

if there are no or little pcodes (singles 2, restricted area etc) cracking starforce does not take so long for rld, but when pcodes are a lot (a game can have up to 255 pcodes) then the pain begins...
die has proven to crack games with pcodes (scrapland, still life) but it uses the same approach reloaded uses, and cracking games such as scrapland must have taken an enormous amount of time... splinter cell has even more pcodes so it don't think it's a problem of cracking the protection scheme itself, may be a problem of time... it's senseless to loose hours and hours looking for starforce intructions and remove them manualy...
i'm pretty sure they, i mean reloaded, die, and probably even hoodlum, are able theorically to crack chaos theory, but their just trying to find a scheme, something to compile a tool that removes automatically the protection codes, and for now reloaded cracks only the games that can be done quickly.

so i'm sure someone will agree with me, the problem with starforce is not to be able to crack, it's to find a way to crack it without loose an insane amount of time... i think noone in the scene has the will to loose time in this way


Thats exactly the problem. cracking big pcoded starforce manualy cost to much time .
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wildwing
Banned



Posts: 639

PostPosted: Wed, 8th Jun 2005 17:57    Post subject:
gtasa protection is Securom 7

so please Close this thread
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XforceSUX




Posts: 4

PostPosted: Wed, 8th Jun 2005 17:58    Post subject:
Quote:
I think Hoodlum and Myth are working on tools instead of cracking starforce manualy like Reloaded does is phoolish .


dream on, there will never be automatic starforce cracking tool.
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SceneLeader
Banned



Posts: 198

PostPosted: Wed, 8th Jun 2005 17:58    Post subject:
Quote:
dream on, there will never be automatic starforce cracking tool.


dream on, there will never be any automatic starforce cracking tool.
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Freakshow




Posts: 410

PostPosted: Wed, 8th Jun 2005 20:21    Post subject:
highstuff wrote:
SceneLeader wrote:
Very Happy Starforce is too difficult for Hoodlum. Very Happy


I think Hoodlum and Myth are working on tools instead of cracking starforce manualy like Reloaded does is phoolish .


you cant do it generic. you always need to go manualy into the VM and catch the data neeeded, and believe me day1 after 3 titles in a row got cracked in 1 week sf changes the vm again and bye bye tools. every VM update makes you to code new difficult tools and do longtime research.

HLM guys are for sure great but also for sure know it cant be done generic as you have always the vm protected opcodes you need to research in VM step by step.
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Fugen




Posts: 2177

PostPosted: Wed, 8th Jun 2005 21:30    Post subject:
Quote:
you cant do it generic. you always need to go manualy into the VM and catch the data neeeded, and believe me day1 after 3 titles in a row got cracked in 1 week sf changes the vm again and bye bye tools. every VM update makes you to code new difficult tools and do longtime research.

HLM guys are for sure great but also for sure know it cant be done generic as you have always the vm protected opcodes you need to research in VM step by step.


So, is there any other solution for crackers ? Sad


chill out man, life is beautifull...
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zteam2




Posts: 47

PostPosted: Wed, 8th Jun 2005 22:17    Post subject:
Yes,
to spy Starforce crew...
crackers have to find jobs in the Starforce place...hahaha..
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 8th Jun 2005 23:02    Post subject:
Freakshow wrote:
highstuff wrote:
SceneLeader wrote:
Very Happy Starforce is too difficult for Hoodlum. Very Happy


I think Hoodlum and Myth are working on tools instead of cracking starforce manualy like Reloaded does is phoolish .


you cant do it generic. you always need to go manualy into the VM and catch the data neeeded, and believe me day1 after 3 titles in a row got cracked in 1 week sf changes the vm again and bye bye tools. every VM update makes you to code new difficult tools and do longtime research.

HLM guys are for sure great but also for sure know it cant be done generic as you have always the vm protected opcodes you need to research in VM step by step.


other people say different besides they are both verry skilled asm coders and crackers so they know probably better....if theire tools are not released 3 years from now than I don't believe in it anymore just like you ,but for now patience is a virtue Very Happy
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 8th Jun 2005 23:09    Post subject:
Fakir wrote:
Quote:
you cant do it generic. you always need to go manualy into the VM and catch the data neeeded, and believe me day1 after 3 titles in a row got cracked in 1 week sf changes the vm again and bye bye tools. every VM update makes you to code new difficult tools and do longtime research.

HLM guys are for sure great but also for sure know it cant be done generic as you have always the vm protected opcodes you need to research in VM step by step.


So, is there any other solution for crackers ? Sad


Generic is possible but its not easy thats why it has not been done yet.
starforce needs to be defeated by theire own method so that means an tools need to be coded (based on drivers just like starforce does..) that can log theire freaking p c0des and fix them automatic .and thats exactly what some people are doing right at this moment .
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Freakshow




Posts: 410

PostPosted: Wed, 8th Jun 2005 23:48    Post subject:
highstuff wrote:

other people say different besides they are both verry skilled asm coders and crackers so they know probably better....if theire tools are not released 3 years from now than I don't believe in it anymore just like you ,but for now patience is a virtue Very Happy


i hear alot about that too Smile and one of my best friends says its possible till the next vm change happens Smile
thatswhy i say its genericaly possible for 1 vm but not for the not seen new one in next version.

the main problem is sf is developed by crackers (ex or maybe still active who knows) and the vm till 3.4.5x was a bitch but easy to break through.

then the new 3.4.6x vm appeared and the trouble + more incombatibility started.

after first cracks they changed again the VM in 3.4.7x version with addional incomtiblity and bitchy tricks as also the MI "tricks" got removed.

later 3.4.8x appered with same vm as 3.4.7x but new algo how they "steal" api functions

now we have 3.5.1x in a demo with again new updated VM and some addional antidump tricks (but easy ones)

and from what heared but cant say for sure because i dont have exe/dll myself we have a new game with a version less sf that prevents even OEP hooking and again new VM update (ppl claim its sf4) but as i said i dont know it for sure and i dont say it is until i have exe/dlls loaded in ollydbg and vmdgb.

maybe others can confirm game:= chrome specforce or can paste me the first 16 lines (128 bytes) of the sforce3 section from the protect.dll via lordpe or peeditor.

but hey that doesnt mean its not possible. its just my opinion and maybe im wrong as im far away from mr iknowall Smile

p.s. there already exist much stronger vms then the ones seen from sf3 yet so sf didnt even reached the stars yet Sad
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Thu, 9th Jun 2005 01:39    Post subject:
Freakshow wrote:
highstuff wrote:

other people say different besides they are both verry skilled asm coders and crackers so they know probably better....if theire tools are not released 3 years from now than I don't believe in it anymore just like you ,but for now patience is a virtue Very Happy


i hear alot about that too Smile and one of my best friends says its possible till the next vm change happens Smile
thatswhy i say its genericaly possible for 1 vm but not for the not seen new one in next version.

the main problem is sf is developed by crackers (ex or maybe still active who knows) and the vm till 3.4.5x was a bitch but easy to break through.

then the new 3.4.6x vm appeared and the trouble + more incombatibility started.

after first cracks they changed again the VM in 3.4.7x version with addional incomtiblity and bitchy tricks as also the MI "tricks" got removed.

later 3.4.8x appered with same vm as 3.4.7x but new algo how they "steal" api functions

now we have 3.5.1x in a demo with again new updated VM and some addional antidump tricks (but easy ones)

and from what heared but cant say for sure because i dont have exe/dll myself we have a new game with a version less sf that prevents even OEP hooking and again new VM update (ppl claim its sf4) but as i said i dont know it for sure and i dont say it is until i have exe/dlls loaded in ollydbg and vmdgb.

maybe others can confirm game:= chrome specforce or can paste me the first 16 lines (128 bytes) of the sforce3 section from the protect.dll via lordpe or peeditor.

but hey that doesnt mean its not possible. its just my opinion and maybe im wrong as im far away from mr iknowall Smile

p.s. there already exist much stronger vms then the ones seen from sf3 yet so sf didnt even reached the stars yet Sad


ofcourse you can't create generic tool for future versions it will only fully works for versions that are at THAT moment exist. BUT once the basics driver tools has been developed then its not so difficult to update it again.
so no manual cracking only tool updates.wich will maybe take 2 a 3 weeks to update for every sf update. this is smart cracking but necassary with the nowadays protections. these new protections will realy turn every cracker into asm coder as well , cause you need it . in the end starforce made crackers stronger . Smile
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dzendrowska




Posts: 1

PostPosted: Thu, 9th Jun 2005 08:34    Post subject:
Grand.Theft.Auto.-.San.Andreas.NoCD.Crack-HOODLUM.rar

works for me
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