Page 25 of 54 |
|
Posted: Thu, 1st Dec 2011 14:51 Post subject: |
|
 |
ehuehh wrote: | Reklis wrote: | I think I finally found out what bothers me about Dota 2. It feels... sluggish. Slow. In its character movement, the animations etc.
Hm. Gonna give it another try with that in mind. |
does it feel slower compared to dota or other mobas like LoL or Hon? |
I sure as hell is slower than LoL and I'm pretty sure it's slower than HoN as well.
|
|
Back to top |
|
 |
|
Posted: Thu, 1st Dec 2011 15:42 Post subject: |
|
 |
HoN is faster than DotA (Which is a bad thing, really). This is the same as DotA.
|
|
Back to top |
|
 |
JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
|
|
Back to top |
|
 |
|
Posted: Thu, 1st Dec 2011 16:15 Post subject: |
|
 |
i did the survey and posted in playdota.com. I am waiting for my key too =(
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 1st Dec 2011 18:10 Post subject: |
|
 |
TheZor wrote: | Reklis wrote: | I think I finally found out what bothers me about Dota 2. It feels... sluggish. Slow. In its character movement, the animations etc.
Hm. Gonna give it another try with that in mind. |
It is slower than HoN for instance, but what you loose in speed, you gain it in sheer perfect control of your hero. As games go towards the higher level, you'll be so focused on being perfect with all of your movements/actions you won't feel any slugishness anymore, the game just allows you to have flawless control on your hero. Let it grow on you
Btw guys, http://steamcommunity.com/groups/nfohumpdota2/ |
That is not true. Heroes with faster cast/attack animations are just better, period. Bubbles rapes so much more face in HoN than Puck in Dota1. Same goes for Torturer and Leshrac. Sure, you can try to control your hero as perfect as possible, but every milisecond counts.
Tbh, both directions have their charms, HoN fast = more fun if you like fast. Dota2 some heroes are crippled by slow animations, try turning around with leshrac or rasta (this doesn't mean that they aren't great heroes, but the HoN versions are better due way faster cast animation) seem to take a million years while riki can just run in the other direction instantly <--- this definitely is fun, makes heroes feel more unique.
I agree that it will be getting used to again, played dota for 6 years, went to HoN, everything felt so freaking fast the first few weeks, but in the end, I like the HoN fast gameplay approach. I am aware that not everyone likes this, and that is fine I guess.
But what I am whining about is something else, has nothing to do with cast animation or attack animation (has nothing to do with connectivity either!). But oh well, it's like trying to convince Christians Jesus isnt real, so I'll stop ranting about it. 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Pey
Posts: 5597
Location: Argentina
|
Posted: Thu, 1st Dec 2011 19:35 Post subject: |
|
 |
dezztroy wrote: | HoN is faster than DotA (Which is a bad thing, really). This is the same as DotA. |
Why a bad thing? Dota 2 is too clunky for my taste.
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
|
|
Back to top |
|
 |
|
Posted: Thu, 1st Dec 2011 19:39 Post subject: |
|
 |
Pey wrote: | dezztroy wrote: | HoN is faster than DotA (Which is a bad thing, really). This is the same as DotA. |
Why a bad thing? Dota 2 is too clunky for my taste. |
Because his taste differs from yours?
|
|
Back to top |
|
 |
|
Posted: Thu, 1st Dec 2011 19:50 Post subject: |
|
 |
Pey wrote: | dezztroy wrote: | HoN is faster than DotA (Which is a bad thing, really). This is the same as DotA. |
Why a bad thing? Dota 2 is too clunky for my taste. |
Because it makes it less of a reaction-based game and involves more thinking. Not by a whole lot, but hey.
|
|
Back to top |
|
 |
|
Posted: Thu, 1st Dec 2011 20:37 Post subject: |
|
 |
Lucky me. 3 of my friends got invited. Now gifting all the bonus invites around so we all can play yay!
Do people, who got gifted invites, codes to share too? Guess not huh?
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
|
|
Back to top |
|
 |
|
Posted: Thu, 1st Dec 2011 20:44 Post subject: |
|
 |
m3th0d2008 wrote: | Lucky me. 3 of my friends got invited. Now gifting all the bonus invites around so we all can play yay!
Do people, who got gifted invites, codes to share too? Guess not huh? |
Probably not since everyone would be in the beta by now if that was the case.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
|
Posted: Fri, 2nd Dec 2011 12:32 Post subject: |
|
 |
Updates to Dota 2 are imminent. Fixes will include:
Quote: |
HEROES
Added Lifestealer!
Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
Alchemist: Fixed Goblin's Greed working on buildings.
Alchemist: Fixed various delays on his spells.
Axe: Fixed Berserker's Call to properly force affected invisible enemies to attack.
Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
Beastmaster: Fixed base damage.
Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
Bloodseeker: Fixed Thirst working on illusions.
Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
Bloodseeker: Fixed Rupture hurting you while you are cycloned.
Chen: Fixed Holy Persuation allowing Wildkin's channeled Torando to go uninterrupted.
Dark Seer: Fixed being able to Surge magic immune allies.
Doom: Fixed neutral critical strike ability from affecting wards.
Jakiro: Fixed Liquid Fire working with Illusions.
Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
Necrolyte: Fixed Heartstopper Aura damaging wards.
Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
Puck: Fixed endless Phase Shift during Chronosphere.
Pudge: Fixed Rot doing continuing to do damage after you die.
Warlock: Fixed Golem's Immolation not doing any damage.
Windrunner: Fixed Powershot killing Couriers.
Enabled Alchemist in Captain's Mode.
GAMEPLAY
Fixed Manta Style images not carrying over Chemical Rage buff.
Fixed Repel/Purge stopping Battery Assault.
Fixed Repel/Purge removing Ghost Ship allied buff.
Fixed Repel/Purge removing various consumable buffs.
Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
Fixed teleport scroll not dispelling item ethereal buffs.
Fixed evasion not being disabled properly under Doom/Chronosphere.
Fixed minimum damage check on Mjollnir's Static.
Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
Fixed the following auras' interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
Fixed Mekansm not healing Siege units.
Fixed collision size on Nether Ward being too big.
Fixed Roshan bashing wards.
INTERFACE
Fixed the -wtf cheat command not working.
Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
Hooked up item aliases in shop search! You can enter 'bkb' for Black King Bar, 'gg' for branch, and much, much more.
Hero Picker: Added skill icons to the hero summary page.
Hero Picker: Moved lore to its own tab.
Added hero picker to the Learn tab.
Fixed bug where some long tooltips were getting truncated.
Item tooltips in the game end screen now show the item level.
Spectator items panel now shows item level.
Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
Fixed crash when clicking on an empty slot in the top bar.
Fixed a crash when clicking in the minimap area before the map has loaded.
Fixed hang on exit.
Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
Fixed default camera settings to not glide/skate.
Party display now shows the number of pending invites.
Added page showing your win and loss counts with each hero.
The chat channel list is now sorted.
Increased number of users per regional chat channel.
Your Friends list shows when a friend is finding a match.
Fixed some legacy key issues.
MATCHMAKING
Players that have been waiting a long time get some priority when finding a match.
Players in the low priority pool try to match players that are closer to their actual rating.
VISUALS
Fixed Sven's Storm Bolt coming from the wrong hand.
Fixed stunning knock back modifiers not having a stunned effect.
Fixed Windrunner not playing her Focus Fire run animation.
DOTA 2 BOTS
Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero's bot.
Enabled a small action delay to better mimic human reaction time.
Bots will now save for and use Buyback.
Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
Improved Vengeful Spirit bot's Nether Swap usage - she should be better about swapping heroes that are getting away.
Fixed case where bots would use TP scrolls to port short distances when retreating.
Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
Bots will now try to kill enemy couriers.
Fixed bug where bots were not trying to avoid linear projectiles like Mirana's Arrow and Pudge's Hook.
Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
Bots should now avoid standing in Sand King's Sandstorm.
Earthshaker bot should be better at fissuring fleeing enemies.
Fixed case where a bot could get stuck trying to purchase an item at the side shop that's also available at the secret shop.
Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
Made bots better about doing Roshan if a human pings him. |
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

|
|
Back to top |
|
 |
gromar
Posts: 696
Location: Neverland
|
|
Back to top |
|
 |
Pey
Posts: 5597
Location: Argentina
|
|
Back to top |
|
 |
|
Posted: Sat, 3rd Dec 2011 08:09 Post subject: |
|
 |
I would really appreciate it if anyone has a spare key left for my friend. He's already trying to win a key at steamgifts and playdota.com, but no luck so far.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 3rd Dec 2011 12:57 Post subject: |
|
 |
I wanted the key. Went to dota2 site and filled out some survey form and after 3-4 days *BAM* I got the beta key. :DDD
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 4th Dec 2011 18:09 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 4th Dec 2011 18:40 Post subject: |
|
 |
the answers doesn't matter
|
|
Back to top |
|
 |
|
Posted: Sun, 4th Dec 2011 19:21 Post subject: |
|
 |
will be glad to get an extra key if anyone is offering!
btw I play hon and i never played dota , i hope i will get used to dota 2 quickly.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
aevis
Posts: 522
Location: Absurdia
|
Posted: Wed, 7th Dec 2011 12:46 Post subject: |
|
 |
After about 20 lost matches, i'm finally getting the hang of it ! It's actually starting to be entertaining, weeeeee \o/
|
|
Back to top |
|
 |
Teramos
Posts: 336
Location: Outer Limits
|
|
Back to top |
|
 |
|
Posted: Wed, 7th Dec 2011 14:29 Post subject: |
|
 |
Wow. Just wow. How retarded do you need to be to pay that amount of money for a fucking beta key, when the game will be available for free to all quite soon? The amount of idiots on this planet is quite shocking.
|
|
Back to top |
|
 |
Pey
Posts: 5597
Location: Argentina
|
Posted: Wed, 7th Dec 2011 14:30 Post subject: |
|
 |
Plus the game is bad right now, so yeah, really stupid. If i get invites ill sell them for sure lol.
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
|
|
Back to top |
|
 |
Page 25 of 54 |
All times are GMT + 1 Hour |