[iPhone] Infinity Blade 2 [01.12.11]
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PostPosted: Wed, 5th Oct 2011 22:18    Post subject: [iPhone] Infinity Blade 2 [01.12.11]
Infinity Blade 2

http://infinitybladegame.com/



Building upon the addictive gameplay and breathtaking visuals of the critically acclaimed and best-selling hit Infinity Blade, the forthcoming sequel will further expand the franchise as it continues to raise the bar for AAA mobile gaming. Developed by Epic Gamesโ€™ award-winning studio Chair Entertainment, Infinity Blade II will challenge gamers to journey further into the world of the Deathless tyrants and their legion of Titans, building skills and upgrading characters in new ways as they delve deeper into the story of this mysterious, timeless adventure.







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sTo0z
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PostPosted: Thu, 6th Oct 2011 00:01    Post subject:
I wish I hadn't lost my save file for the first one... Now I have to play it all over again to get ready for 2!

Looks awesome though, I'm curious about the "social" events.


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WaldoJ
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PostPosted: Thu, 6th Oct 2011 00:32    Post subject:
not gonna lie... after i got the best weapons i stopped playing Sad was boring and repetitive. where's shadow complex!
now i lost my iphone Sad if they release a new itouch with a proper display (got my gf the 4g and was disappointed by the quality) then i'll pick up a copy. till then... meh


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headshot
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PostPosted: Mon, 21st Nov 2011 21:50    Post subject:
Infinity Blade II Story Trailer:

http://www.youtube.com/watch?feature=player_embedded&v=rVGmGYltx88

Quote:
Chair's Infinity Blade [$2.99] hit the App Store late last year and was met with nearly flawless critical reception. We couldn't help but give it five stars in our review, saying "It doesn't get much more 'must-have' than this." We then went on to name-drop Infinity Blade all over our Best iPhone Games category, listing it highly in every buyer's guide, and every other opportunity we could think of to tell people to download it.

At the iPhone 4S press event, Chair announced Infinity Blade 2, and I'm not sure it's possible for another iOS title (aside from a potential Infinity Blade 3) to have this much pre-launch hype. It's well deserved, too. The original was fantastic, and really, all Chair would have needed to do is phone in a sequel with new monsters, new equipment, and maybe even a new setting and we all would have been happy. Instead, what they've done, it take nearly every element of the original and turned it up to eleven.

One of the few criticisms people had of Infinity Blade was the oddly cyclical nature of the game, which wasn't held up by any more than a vague shell of a story involving your entire bloodline serving the single purpose of throwing themselves at the God King. Penny Arcade nailed it in a comic, and Infinity Blade was a much better experience if you didn't focus on just how silly it was that you decided to take up the sword after your father, grand father, great grandfather, great great grandfather and however many "greats" you needed to add to get back to the original knight who foolishly decided to make this your family's purpose.

Infinity Blade 2 feels like it has an actual story, and this time it's told through actual voiceovers. It picks up where the first left off, and you've got the God King's Infinity Blade in your hands, and are off to find "The Worker of Secrets" now that every deathless in the world is interested in taking the Infinity Blade from you. The initial hook involves searching for Saydhi, an information dealer. Thankfully, Saydhi seems to love duels, and offers up prizes for winning. I won't spoil more than that (and this hardly counts as spoilers since it all transpires in the first cut scene) but the way things branch out from there is substantially more interesting than the original even though you'll be doing a similar series of loops through the game.

Combat, the main draw of Infinity Blade seems to be greatly improved. Chair must have either tweaked the combat animations themselves, how the swipe input is handled, or both as it feels like you have an even more direct control link to your character. This shines even further in the new combat options which become available, allowing you to trade your shield to either dual wield or carry a massive two handed weapon.

The three fighting styles feel substantially different, and help greatly in making the game feel not quite as repetitive. With two weapons in hand, you attack much faster and blocking with your shield is replaced with being able to duck. Two handed weapons are much slower, and your defensive abilities are swapped with blocking using the actual weapon itself. It's really cool how it all works out.

The item store is back, and just like the first game you'll be trading your gold for gear at regular intervals. A new gem system allows for higher levels of customization though, and it won't take long before your equipped set of gear has all sorts of slots that you can socket gems into which can do basic things like boost stats all the way up to imbuing your items with various magical properties. If coming across gold in battles is a problem, Infinity Blade 2 offers a similar IAP purchase system to buy more gold if you want. Although, like the original, there's really no reason to and buying gold to get the best items seems to just remove any drive to actually play the game since equipment upgrades play such a big role.

Outside of fights, the gameplay is nearly identical with a world you can explore in an on-rails fashion, panning the camera around and tapping to move to the next location. Hidden items are back, encouraging you to stop to look around on every screen so you don't miss anything. You'll want to, too, because Infinity Blade 2 looks gorgeous. While you might be rewarded with items for doing it, you'll also be taking in the scenery just to marvel at the graphics your iPhone is capable of pumping out.

The rest of the game can easily be summed up with, "It's Infinity Blade, but more." There are more enemy types to fight, more visual effects, more flexibility, more customization, and they managed to do all this while removing how repetitive the original felt after blasting through the game a few times. It's everything I wanted in a sequel, and I can't wait for it to be released.


New Screens Smile







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headshot
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PostPosted: Wed, 23rd Nov 2011 17:02    Post subject:
Lush! Smile



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sabin1981
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PostPosted: Wed, 30th Nov 2011 18:53    Post subject:
It's out in NZ =) $6.99 USD, weighs in at 941MB and requires 3GS/iPod3 at a minimum. Due out at 11PM EST in NA and 12AM GMT in the UK.
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LeoNatan
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PostPosted: Wed, 30th Nov 2011 19:08    Post subject:
I wonder how it looks on iPhone 4. If it looks the same as the first, what is the point?
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sabin1981
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PostPosted: Wed, 30th Nov 2011 19:09    Post subject:
You'll get the Retina display, but that's about it really. The new visuals are mostly for the 4S and iPad2. Hey, at least you won't have to deal with framerate issues like I will Razz
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LeoNatan
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PostPosted: Wed, 30th Nov 2011 19:18    Post subject:
But what's the point. If it's not a tech-demo anymore, and it's exactly the same as the first, what's the point?
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sabin1981
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PostPosted: Wed, 30th Nov 2011 19:25    Post subject:
More of the same. If you liked the first one, you'll like this. Otherwise you won't. I don't see what the problem is Very Happy
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headshot
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PostPosted: Wed, 30th Nov 2011 23:46    Post subject:
Got it at last! Smile

Ok so the IPA is 935mb and it requires 1.9gb to install.
The game is 1gb after installation.


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PostPosted: Thu, 1st Dec 2011 01:21    Post subject:
Despite the game constantly nagging me to upgrade to IOS5 it looks and performs well on my iPhone 4.


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sabin1981
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PostPosted: Thu, 1st Dec 2011 16:51    Post subject:
headshot wrote:
Despite the game constantly nagging me to upgrade to IOS5 it looks and performs well on my iPhone 4.


This, only substitute iPhone 4 for iPod 3 .. but yeah, same! Looks great (better than IB1 I *think* though it could just as easily be a placebo Sad) and runs great too. No hitching or obvious framerate plummets like the first one had. Initial load (from Winterboard > Title menu) is slow as hell, then it whines about upgrading to IOS5 (better performance my ass, it's just to stop people JBing) but the game itself is great!
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Nailbiter
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PostPosted: Fri, 2nd Dec 2011 21:18    Post subject:
Ios5 herassments? Fuck that. What gfx benefits does ios5 provide?
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sabin1981
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PostPosted: Fri, 2nd Dec 2011 21:21    Post subject:
Graphics benefits? None whatsoever - and I have a hard time believing it offers any performance benefits either.
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LeoNatan
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PostPosted: Fri, 2nd Dec 2011 21:23    Post subject:
Performance-wise, it is smoother for me on my 4 than 4.3.5 and down ever were. But for games? Laughing
And what graphics benefits can an OS have? The hardware is the same. Perhaps if a more efficient driver, but I doubt that's the case.
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BloodAngel




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PostPosted: Thu, 12th Apr 2012 22:37    Post subject:
new update 1.1 out now that includes Infinity Blade II Clashmobs! Smile


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BloodAngel




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PostPosted: Thu, 12th Apr 2012 22:41    Post subject:
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PostPosted: Mon, 21st May 2012 17:14    Post subject:
Infinity Blade 2 Update - Vault of Tears

Quote:
Infinity Blade 2 [$6.99] already has a ton of content to explore, but it'll be offering even more fat loot and monsters this coming Thursday when Chair unleashes a new expansion dubbed Vault of Tears. It's free and set to "delve further into the Infinity Blade story" via a brand new dungeon to dive. Expect to get around 50 new items to collect, level up, and utilize and expect to see a handful of new foes.

Interestingly, Chair is plugging in a few fresh mechanics to play around with. Of the most note, it's adding a treasure map that marks treasure locations. Also, ClashMob is being expanded to allow anyone to participate in fights via Twitter or Facebook -- no game required. Weird, right?


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sabin1981
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PostPosted: Mon, 21st May 2012 17:19    Post subject:
Major props to Chair/Epic for the IB series. Sure they're "swipe simulators, hurr durr" but they're visually outstanding and the gameplay is pretty damned addictive too, not to mention the FREE content updates they keep putting out. Good stuff! Thanks Headshot =)
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headshot
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PostPosted: Sat, 26th May 2012 02:33    Post subject:
Available if anyone didnt know Smile


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