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Neon
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ixigia
[Moderator] Consigliere
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Location: Italy
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Posted: Mon, 28th Nov 2011 15:49 Post subject: |
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Mister_s wrote: | Altair's story was far superior to that of Ezio's, while the gameplay mechanics were much improved in AC2. |
This.
A hypothetical AC with AC1's story and AC2's gameplay would have been excellent. 
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Neon
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Posted: Mon, 28th Nov 2011 15:49 Post subject: |
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Just a sidenote- I think that the story in ACR is very similar to that of AC1, but then again, I only played until 4th memory or so.
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Gvaz
Posts: 345
Location: USA
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Posted: Mon, 28th Nov 2011 15:58 Post subject: |
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Neon wrote: |
AC1 was fucking merciless in its approach to the combat and detection. In AC1 if you managed to get the guards attention they would not stop hunting you. EVER. There was no circle of interest that you had to evade. Unless you found a haystack or tent those fuckers would find you and they would crowd you until you were forced to fight to the death.
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This is not a fun combat mechanic. When I ran away from the guards I wanted them to stop. They followed me until I loaded a new zone. This is frustrating not fun. Yes I could stand and fight them but...
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And the combat was tough. Yes it didn't have the polish and versatility of AC2 and Brotherhood, but it was super satisfying. When you successfully managed to parry and attack one after another it felt immensely satisfying. Those last levels where you had to fight upwards of twenty soldiers AND Robert de Sable at once where amazing in the reward you felt.
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The combat was too frustrating. In one situation, especially towards the ending that you pointed out, enemies literally stunlocked you. Oh I got hit, let me just get up and retali- oh wait I can't fucking do anything because by the time I get up I get knocked down immediately. Combat with any more than 2 mobs was an exercise in frustration. 3 or more just wasn't worth it.
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AC2 and Brotherhood ruins all this by giving you too many energy bars and so many medicine potions that you never need fear dying in a combat situation. What more with powers like the smoke bomb any difficulty is ruined because you can just drop a bomb and shank everyone around you or run away.
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Yes, I agree that the inverse of what we got is extremely easy. I never really feel like I'm in danger. However I enjoy it because it makes me feel like a badass while treating the combat as a distraction to the real meat of the game, the parkour.
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And then there is the story. I love the conspiracy stuff and it is what keeps me coming back to the series. If anything AC2 and Brotherhood did this much better than AC1. But that is Desmonds story.
| It was alright. I neither liked or disliked it.
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One was starving the cities population because he was building up the cities granary for a coming siege.
Another was experimenting and drugging sick and poor people because he wanted to cure mental illness.
Another one again lead a brutal regime in his city but in his wake he left a city with little corruption or crime.
| The ends never justify the means.
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This means that AC2 and Bro just become shallow stories of one families fight against another one. The petty infighting of the middleages nobility. |
Sure, not going to disagree. I rather like Ezio overall, though. His personality is interesting.
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Neon
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Posted: Mon, 28th Nov 2011 16:12 Post subject: |
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Gvaz wrote: | This is not a fun combat mechanic. When I ran away from the guards I wanted them to stop. They followed me until I loaded a new zone. This is frustrating not fun. Yes I could stand and fight them but... |
It's fun in a more... nonforgiving way. You COULD lose guards, you just had to be aware of your surroundings and not run around like an idiot. That's what made the chases in AC1 so good, it was the inevitability of getting caught UNLESS you know what you're doing.
Quote: | The combat was too frustrating. In one situation, especially towards the ending that you pointed out, enemies literally stunlocked you. Oh I got hit, let me just get up and retali- oh wait I can't fucking do anything because by the time I get up I get knocked down immediately. Combat with any more than 2 mobs was an exercise in frustration. 3 or more just wasn't worth it. |
I guess Splinter Cell games also were frustrating for you, but you adore Splinter Cell: Conviction? I'm sorry, but since when difficulty is a disadvantage in games? I thought games should actually require some thought process. Besides, by the time you fought with Robert de Sable and his knights, you should basically master the combat system, and the last fight was just more challenging, because you couldn't counter-kill his knights and had to kill them traditionally.
Quote: | Yes, I agree that the inverse of what we got is extremely easy. I never really feel like I'm in danger. However I enjoy it because it makes me feel like a badass while treating the combat as a distraction to the real meat of the game, the parkour. |
You're not supposed to feel like a badass in a SOCIAL STEALTH game. You're supposed to be an assassin, not God. You shouldn't be able to kill 40 guys with one hit of a blade without being hit once yourself, especially if you're in your 50s (Revelations).
Quote: | The ends never justify the means. |
Funny you should say that, considering you loved AC2 and Brotherhood, and Machiavelli is a major character in them.
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demde
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Gvaz
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Location: USA
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Posted: Mon, 28th Nov 2011 16:21 Post subject: |
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Neon wrote: | Gvaz wrote: | This is not a fun combat mechanic. When I ran away from the guards I wanted them to stop. They followed me until I loaded a new zone. This is frustrating not fun. Yes I could stand and fight them but... |
It's fun in a more... nonforgiving way. You COULD lose guards, you just had to be aware of your surroundings and not run around like an idiot. That's what made the chases in AC1 so good, it was the inevitability of getting caught UNLESS you know what you're doing.
Quote: | The combat was too frustrating. In one situation, especially towards the ending that you pointed out, enemies literally stunlocked you. Oh I got hit, let me just get up and retali- oh wait I can't fucking do anything because by the time I get up I get knocked down immediately. Combat with any more than 2 mobs was an exercise in frustration. 3 or more just wasn't worth it. |
I guess Splinter Cell games also were frustrating for you, but you adore Splinter Cell: Conviction? I'm sorry, but since when difficulty is a disadvantage in games? I thought games should actually require some thought process. Besides, by the time you fought with Robert de Sable and his knights, you should basically master the combat system, and the last fight was just more challenging, because you couldn't counter-kill his knights and had to kill them traditionally.
Quote: | Yes, I agree that the inverse of what we got is extremely easy. I never really feel like I'm in danger. However I enjoy it because it makes me feel like a badass while treating the combat as a distraction to the real meat of the game, the parkour. |
You're not supposed to feel like a badass in a SOCIAL STEALTH game. You're supposed to be an assassin, not God. You shouldn't be able to kill 40 guys with one hit of a blade without being hit once yourself, especially if you're in your 50s (Revelations).
Quote: | The ends never justify the means. |
Funny you should say that, considering you loved AC2 and Brotherhood, and Machiavelli is a major character in them. |
I never liked that guy though?
Yes obviously you could hide in hay or a thing, but out in the open you barely had anything like that. Breaking line of sight for x seconds is much more fun than having omniscient npcs.
I've never played any Spliter Cell games. Also the game went away from social stealth in AC2 imo.
As for me complaining about the stealth missions, in AC2 the dlc where you for example have to kill a dude on a boat without setting anyone off was an example of one of the worst missions in the game. As I had the goty edition, I was forced into it. Stuff like that just doesn't end up being fun with the way they present it in the game.
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Neon
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Gvaz
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Posted: Mon, 28th Nov 2011 16:25 Post subject: |
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The implementation of it?
Oh this guard saw something for .1 seconds, you fail, try again
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Neon
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Posted: Mon, 28th Nov 2011 16:27 Post subject: |
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It's not like that, you have to wait approximately 3-5 seconds before the meter above their had fills up, you have a chance to throw a smokebomb/knife/shoot him with a crossbow and you still won't be detected.
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Gvaz
Posts: 345
Location: USA
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Posted: Mon, 28th Nov 2011 16:29 Post subject: |
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Not on that specific mission I'm talking about.
Generally though yes you're right, but I'm not talking about tailing missions or places you can take dudes out with a crossbow or w/e which is what I did frequently.
I also am not talking about revelations, IDK if they improved that in this game, I only played for a bit.
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demde
Posts: 6533
Location: Lake Karachay
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Posted: Mon, 28th Nov 2011 20:37 Post subject: |
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Here is save made without using crack and with 31 animus fragments collected.Its on Sequence 3.Someone could use it to play Desmond's missions though.
http://www.multiupload.com/52URA4KED2
Savegame location C:\Users\YOUR_USER\AppData\Local
Also make sure to backup your Ubisoft Game Launcher folder for insurance.
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Posted: Mon, 28th Nov 2011 21:16 Post subject: |
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Hmmm so how do I force offline mode on this shit?
I made an account. I even disabled the internet connection and it still says I need to log in at least once to be able to play...
WTF?! I want to play this game 
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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Posted: Mon, 28th Nov 2011 21:17 Post subject: |
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You should wait for a cracked update dingo. Hopefully with that we'll get the update and Desmond's parts.
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Posted: Mon, 28th Nov 2011 21:21 Post subject: |
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Mister_s wrote: | You should wait for a cracked update dingo. Hopefully with that we'll get the update and Desmond's parts. |
So basically I need to uninstall and then install again but be offline the whole time? :\
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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demde
Posts: 6533
Location: Lake Karachay
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Posted: Mon, 28th Nov 2011 21:54 Post subject: |
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Could an account be banned for that?
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Posted: Mon, 28th Nov 2011 22:39 Post subject: |
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They patched the launcher and the offline mode trick is blocked for new users.
If you have logged in before today's update, you can still use the offline mode even with the updated launcher.
However you can use that cracked launcher.exe for now.
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Posted: Mon, 28th Nov 2011 23:12 Post subject: |
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The new face looks better anyway.
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Posted: Mon, 28th Nov 2011 23:24 Post subject: |
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Sandro742... wrote: | uhm, a quick question, who the hell in ubisoft made that face of Desmond? Is it just me or he looks totally different compared to the prequels? I cant fit in with that face  |
Yeah, I noticed that they totally changed the character! Older one was cooler, and looked more like the original imo (the rl model...)...
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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Posted: Mon, 28th Nov 2011 23:43 Post subject: |
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Neon wrote: | Funny you should say that, considering you loved AC2 and Brotherhood, and Machiavelli is a major character in them. |
He was not an asshole, just an observer of assholes.
Neon wrote: | How is an objective "Do not be seen" not fun in a(supposed) STEALTH game about ASSASSINS that are supposed to be INVISIBLE |
That mission was broken as hell there was one guard on the right that would get you caught if you even touched him. Also I, for some reason couldn't kill those two guards behind the wheel at the same time, Ezio would always kill just one of them. In the end I found it easier to shoot one guy and look at the fools fall in the water while trying to figure out what killed him. Same approach I took to the mission where you meet Sofia in this one to get the optional objective.
dingo_d wrote: | Yeah, I noticed that they totally changed the character! Older one was cooler, and looked more like the original imo (the rl model...)... |
I agree, the old model also had avian features (the face looked more birdlike) that the new one lacks and these new eyes freak me the hell out.
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Posted: Mon, 28th Nov 2011 23:49 Post subject: |
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human_steel wrote: | The new face looks better anyway. |
Nope.
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Posted: Tue, 29th Nov 2011 00:29 Post subject: |
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DarkRohirrim wrote: | human_steel wrote: | The new face looks better anyway. |
Nope. |
Yepe.
But I agree it shouldn't have changed that much from the previous games.
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Posted: Tue, 29th Nov 2011 00:31 Post subject: |
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He's maybe had a plastic surgery or botox treatment.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Tue, 29th Nov 2011 00:45 Post subject: |
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I prolly missed it, but is there a way to set the text used ingame to English? I got Dutch atm and it quite annoys me actually 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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