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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 27th Nov 2011 21:50 Post subject: |
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BTW, this has been an issue in many games. For example, there are no GUI mods (including adding a new menu option) in Dawn of War 2 because of this shit Scaleform.
You see, developing GUI code for your game is not too difficult for retard devs. 
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garus
VIP Member
Posts: 34197
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Posted: Sun, 27th Nov 2011 21:54 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Posted: Sun, 27th Nov 2011 21:56 Post subject: |
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garus wrote: | H4wkeye wrote: | How come more than two weeks after release, still not a single UI mod has been released? Are they that hard to make? |
You are not looking hard enough (AT ALL!). There's plenty of mods. I for one use inventory mod that gives a nice table with sorting abilities. |
He meant "real" UI mods. Not some itsy bitsy test and shuffle stuff around mods (which are still nice enough atm). Like the famous mockup.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Cabola
Posts: 132
Location: Denmark
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Posted: Sun, 27th Nov 2011 22:02 Post subject: |
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m3th0d2008 wrote: | http://blip.tv/play/hdEVgt_YHwI.html | Completely agree with him.
Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
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garus
VIP Member
Posts: 34197
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Posted: Sun, 27th Nov 2011 22:03 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 27th Nov 2011 22:12 Post subject: |
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m3th0d2008 wrote: | http://blip.tv/play/hdEVgt_YHwI.html |
That derp can't say two sentencing without cutting at least 3 times, so what is the excitement here exactly? This is the typical YouTube partner video tardo creator, who can't do anything but read a script and pause five times in a sentence to think about it. 
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Posted: Sun, 27th Nov 2011 22:15 Post subject: |
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What UI mods are you using Garus?
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Posted: Sun, 27th Nov 2011 22:17 Post subject: |
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Posted: Sun, 27th Nov 2011 23:07 Post subject: |
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Except for the lame comedy parts, Angry Joe is great and I like his taste, although he is a 360 turdface.
He knows good games and he makes me laugh when he rages.
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Posted: Mon, 28th Nov 2011 00:02 Post subject: |
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VGAdeadcafe wrote: | Except for the lame comedy parts, Angry Joe is great and I like his taste, although he is a 360 turdface.
He knows good games and he makes me laugh when he rages. |
Yeah he is pretty cool, angry video game nerd and him should join forces and do something nice...Ive seen few videos of them together but they never do much...
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templ
Posts: 256
Location: Sirius
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Mon, 28th Nov 2011 00:13 Post subject: |
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Urineg wrote: | VGAdeadcafe wrote: | Except for the lame comedy parts, Angry Joe is great and I like his taste, although he is a 360 turdface.
He knows good games and he makes me laugh when he rages. |
Yeah he is pretty cool, angry video game nerd and him should join forces and do something nice...Ive seen few videos of them together but they never do much... |
Prolly coz of creative difference.
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Posted: Mon, 28th Nov 2011 00:15 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:37; edited 1 time in total
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Posted: Mon, 28th Nov 2011 03:09 Post subject: |
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man this talk about angry joe and avgn got me thinking is motherfucker mike and james a couple??
I mean a gay couple...anyone who lives in the us can tell?
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Mon, 28th Nov 2011 03:12 Post subject: |
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James Rolfe (aka AVGN) is married, so no.
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Posted: Mon, 28th Nov 2011 03:16 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:37; edited 1 time in total
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W123
Posts: 2515
Location: USA
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Posted: Mon, 28th Nov 2011 03:39 Post subject: |
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Interinactive wrote: | Original is too blurry, the sharpened mods (FXAA injector, I use) might not be perfect but it removes a layer of vaseline at least and gives nice definition. You can also configure these mods yourself
The colour saturation is better too, I'm glad I got to play 45hrs with and without it because I noticed the difference straight away and now I can't do without it. |
Personally i think it looks way better with the FXAA injector. No way I can go back to the brown/grey/sepia original color palette.
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Posted: Mon, 28th Nov 2011 03:46 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:37; edited 1 time in total
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Ashok0
Posts: 1733
Location: Ohio
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Posted: Mon, 28th Nov 2011 05:22 Post subject: |
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CRAP.... I just finished "Loud and Clear" for the Thieves Guild and Brynjoth told me to go talk to Maven. I didn't get any new quest, and if I go visit Maven she doesn't have any new dialogue options. Is there any fix for this???
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fisk
Posts: 9145
Location: Von Oben
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Posted: Mon, 28th Nov 2011 07:08 Post subject: |
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Ashok0 wrote: | CRAP.... I just finished "Loud and Clear" for the Thieves Guild and Brynjoth told me to go talk to Maven. I didn't get any new quest, and if I go visit Maven she doesn't have any new dialogue options. Is there any fix for this??? |
1. Reload older save game (you do have one, right? =D)
2. Go there again
3. If same bug appears, leave the area before finishing the previous quest and go there again.
(3. Listen carefully to what he's saying and see if you missed something)
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Posted: Mon, 28th Nov 2011 07:20 Post subject: |
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I quit playing this for now with about a third of the entire map revealed.
It's a good game in most respects - combat is fun, the world looks great, there's more quests to do and such ... but it's still too flawed in too many ways:
- the UI is plain horrible. Replaying Morrowind makes me wonder how they could go from a very strong UI to a horrible one in 8 years - shouldn't things improve?
- dungeons, caves, etc. are too linear and no longer feel like they're real. They're not as bad as the generic ones, but surely they could have made them more open AND kept them interesting? Plus, too many areas are copy pasted still - like watch towers.
- the game is one big mix of unbalanced things. Some skills dramatically level you and fast, others are too slow compared to their use, meaning you end the game and still are only skill level 50-60 even though you actively worked on raising it while other skills level incredibly fast with regular use (pickpocketing for example).
Heck, in general the game is too small compared to how slow you level skills - since a seasoned gamer will want to use a whole range of skills according to the situation, they'll end up with a lot of skills that are nowhere near that powerful because of mixing stuff around. Some scripted fights are pretty tough as a result because the game cheats. I'm a thief so use a bow and sneak around - I barely ever get hit so my light armour skill is very very low because you need to get hit for it to go up (what a genius came up with that???). Then, in certain quests, the enemy always attacks even though it shouldn't be able to see me - Azura's Quest is one such example. I get pummelled to death because i can't hide meaning I can't do critical damage with my bow meaning that I'm a sitting duck. This is poor game design.
In general, the game feels too pointless - there's never any real drive to follow the main plot because the plot is so .... vague. In Oblivion you at least had a quest that I could understand - here, dragons appear, wahey. There's no sense of "I must save the land!" because nothing you hear makes you think anything needs saving. You're basically roaming the land trolling bandits and being an ass, stealing from poor folk and killing anything that moves.
Don't get me wrong - that's fun for a while but after a few dozen hours, you think "why am I doing this?". The game doesn't have enough locations that make you go "ooo" to make it rewarding. Fallout 3 did it much better because you had a devastated world which made you want to explore, find remnants of what happened and the stuff you found was rewarding too (bobble heads, unique weapons, some really fun quests). Oblivion & Skyrim just don't have worlds that make you want to do this. Morrowind had the Dwemer ruins which were always an adventure to explore, but Skyrim's dwemer ruins well ... suck! Scaled loot just takes away the edge of exploring anyway - you know you're going to find crap until you level up a few times more.
In the end, Skyrim so very nearly is a brilliant game - but without any incentive to keep exploring the world (you don't do it to level because there's no need to level) it just falls flat on its face for those who are veteran gamers and have been there, done that too many times before.
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fisk
Posts: 9145
Location: Von Oben
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Posted: Mon, 28th Nov 2011 07:37 Post subject: |
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red_avatar wrote: |
- the UI is plain horrible. Replaying Morrowind makes me wonder how they could go from a very strong UI to a horrible one in 8 years - shouldn't things improve?
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I agree the UI could be better, but with assignable hot-keys and a quick-menu it's not THAT bad, at least not a deal-breaker for me.
Quote: |
- dungeons, caves, etc. are too linear and no longer feel like they're real. They're not as bad as the generic ones, but surely they could have made them more open AND kept them interesting? Plus, too many areas are copy pasted still - like watch towers.
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I do not agree. Some of the dungeons are very different (even though the puzzles are way too similar) - for instance, have you been to the giant Dwemer underground city? Or have you done the thieves guild quest? Or the east-blahblah company subquests? Plenty of caves with non-linear content.
Quote: |
- the game is one big mix of unbalanced things. Some skills dramatically level you and fast, others are too slow compared to their use, meaning you end the game and still are only skill level 50-60 even though you actively worked on raising it while other skills level incredibly fast with regular use (pickpocketing for example).
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What? You learn things that you use more frequently faster? What on earth? Pickpocketing and lockpicking are pretty easy skills compared to smithing or destruction spells... I think this is completely rational tbqfh.
Quote: |
Heck, in general the game is too small compared to how slow you level skills - since a seasoned gamer will want to use a whole range of skills according to the situation, they'll end up with a lot of skills that are nowhere near that powerful because of mixing stuff around. Some scripted fights are pretty tough as a result because the game cheats. I'm a thief so use a bow and sneak around - I barely ever get hit so my light armour skill is very very low because you need to get hit for it to go up (what a genius came up with that???). |
This is probably one of the weirdest gripes I've heard. The game is too small? I've played it for 80+ hours, am level 50 right now and am still discovering areas I haven't visited with new quests and plots. I'm a nightinggale/assassin and my light armor skill is in the 70'ies, not because I get hit often - but because I spend money training it with guild masters (you do know that this is possible, right?). As for the game cheating... I'm not sure of what you are refering to. At best the fights are challenging unless YOU are terrible.
Quote: |
Then, in certain quests, the enemy always attacks even though it shouldn't be able to see me - Azura's Quest is one such example. I get pummelled to death because i can't hide meaning I can't do critical damage with my bow meaning that I'm a sitting duck. This is poor game design. |
So because you cannot play the game the way you wanted, it is poorly designed? I haven't done the Azura's quest, so I cannot comment on that. But I have no issue sneaking and killing opponents. The times when I need that extra sneakiness I drink potions to become more unnoticable and wear armor that I have enchanted to increase my sneakiness.
My experience is the complete opposite of yours. I think sneakiness and bow can be incredibly overpowered. I can basically sneak through any cave/house/system without being noticed and do stupid multiplier hits to enemies that will run toward me stand still one inch from me and then go away because they cannot see me.
[/quote]
Quote: |
In general, the game feels too pointless - there's never any real drive to follow the main plot because the plot is so .... vague. In Oblivion you at least had a quest that I could understand - here, dragons appear, wahey. There's no sense of "I must save the land!" because nothing you hear makes you think anything needs saving. You're basically roaming the land trolling bandits and being an ass, stealing from poor folk and killing anything that moves.
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You do realize that you can do whatever you want? There is no lack of possibility to follow a read thread, but there is also sandbox-gaming to be had if you want to. YOU choose, don't bitch about lots of options. And the main quest being too vague? WTF? How can it be any more clear? Dragons are awaking signifying the end of days and the only way to stop it is to defeat Alduin. It is as dumbed down as it can be without pointing at the player and calling him retarded.
[quote]
The game doesn't have enough locations that make you go "ooo" to make it rewarding. [/quote]
OK, bye.
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JBeckman
VIP Member
Posts: 34998
Location: Sweden
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Posted: Mon, 28th Nov 2011 08:08 Post subject: |
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fisk wrote: |
I do not agree. Some of the dungeons are very different (even though the puzzles are way too similar) - for instance, have you been to the giant Dwemer underground city? Or have you done the thieves guild quest? Or the east-blahblah company subquests? Plenty of caves with non-linear content. |
Quest lines I don't count - the game is about exploration and the majority of locations aren't interesting at all. Please explain to me why we should spend time in a dungeon where the loot is scaled and there's nothing interesting going on? Not my idea of fun.
fisk wrote: |
What? You learn things that you use more frequently faster? What on earth? Pickpocketing and lockpicking are pretty easy skills compared to smithing or destruction spells... I think this is completely rational tbqfh. |
My whole point is that you can spend the entire game using a skill for it to raise very very slowly, while another skill flies up with barely any use. I don't see the rational of picking pockets making you level 20 times in an hour and a half considering how powerful picking pockets is combined with stealth. Nearly every combat situation can be disarmed by stealing the entire armour of your opponent including the weapon with a 90% chance of succeeding. Picking pockets should be slowed down.
Sneaking, on the other hand, goes up way too slowly - I sneak ALL THE TIME. ALWAYS. Every dungeon I'm in, I sneak from start to finish. And you know what? I only went up 20 points after I completed over a third of the game. I even sneak while running around the world.
Smithing isn't hard to raise at all if you know how, though. Simply check what stuff uses the least ingredients (I believe gauntlets) and buy the ingots from the blacksmith. I went up 20 levels just by making gauntlets and selling them gets most of your money back.
Weapons level up properly, I think - it's clear they balanced those skills more than the others. The light armor skill goes up too slowly, though, considering light armor means you're never supposed to even get hit in the first place.
Quote: |
This is probably one of the weirdest gripes I've heard. The game is too small? I've played it for 80+ hours, am level 50 right now and am still discovering areas I haven't visited with new quests and plots. I'm a nightinggale/assassin and my light armor skill is in the 70'ies, not because I get hit often - but because I spend money training it with guild masters (you do know that this is possible, right?). As for the game cheating... I'm not sure of what you are refering to. At best the fights are challenging unless YOU are terrible. |
Really, I'm terribly because I'm very smart at how I play? Reading isn't hard to do, mate. I said that I rarely if ever get hit so how am I terrible? Sneak damage is massive but if the game cheats and makes it so you can't sneak, that's not my fault but poor game design.
Imagine if you made a mage and suddenly the game throws you in a quest where you're captured in a dungeon that takes away all your mana, meaning you had to use weapons to survive and against a boss character too. Would you think that's fair? Of course not - so how is this any different, you dolt?
Quote: |
So because you cannot play the game the way you wanted, it is poorly designed? I haven't done the Azura's quest, so I cannot comment on that. But I have no issue sneaking and killing opponents. The times when I need that extra sneakiness I drink potions to become more unnoticable and wear armor that I have enchanted to increase my sneakiness. |
Wow you ARE an idiot. And here I thought you'd actually have some valid points to raise. Seriously, this is beyond laughable what you just said - the game is BUILT on playing the way you want and the thief/assassin is one of the three main builds (next to mage and warrior) so saying you shouldn't play as a thief makes you an utter retard who has no clue how games work.
Since you obviously have no clue, I'll stop making an effort to write any more and keep my energy for those who DO have a clue. Move along, please.
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Posted: Mon, 28th Nov 2011 08:23 Post subject: |
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red_avatar wrote: | fisk wrote: |
I do not agree. Some of the dungeons are very different (even though the puzzles are way too similar) - for instance, have you been to the giant Dwemer underground city? Or have you done the thieves guild quest? Or the east-blahblah company subquests? Plenty of caves with non-linear content. |
Quest lines I don't count - the game is about exploration and the majority of locations aren't interesting at all. Please explain to me why we should spend time in a dungeon where the loot is scaled and there's nothing interesting going on? Not my idea of fun. |
Exactly. It completely kills the character progression feel. Any new armor or weapon you acquire essentially feels like you applied a new skin to your char. The whole point of RPGs is to invest your time into exploring, having some luck, equipping yourself with new and better stuff to be ahead but with this kind of auto balancing voids that utterly. And with the quests being so bland and generic there's little to look forward to. They all feel like errands. I wanna see a nice cutscene with some smart set pieces now and then, but there's none of that. The only remotely interesting one was the embassy one and that one too was way too lazy. It's still fun to discover a new location now and then, but when you take into account the loot issue, you realize there's just nothing there you'll find.
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Posted: Mon, 28th Nov 2011 08:25 Post subject: |
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fisk wrote: | red_avatar wrote: |
... am level 50 right now and am still discovering areas I haven't visited with new quests and plots. |
OK, bye. |
I am Level 49 now and is it only me or is there really absolutely no challenge when you got 50 or above? I already switched to master difficulty but the enemies hardly get "dangerous", only annoying since you need longer time to slay these Falmer Darkmasters or the undead overlords and the other high-level enemies?
I did not rush through the game, finished until now only the thieves guild questline, barely touched the mainquest and did not use the "exploits" (smithing, enchanting) too frequently (got smithing 100 with lev. 40, got enchanting 100 with 45).
Still - the game is fun (for me), but only if you like these game mechanics from Morrowind/Oblivion/Fallout3. The longer you play you get the impression that Skyrim is not really a "new" game, but an upgraded recipe of the Morrowind/Oblivion/Fallout3 concept. Better graphics, different storyline, but the rest... well its "more of the same" for Morrowind/Oblivion/Fallout3 fans.
regards
Last edited by Tydirium on Mon, 28th Nov 2011 08:29; edited 1 time in total
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aevis
Posts: 522
Location: Absurdia
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Mon, 28th Nov 2011 08:49 Post subject: |
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Posted: Mon, 28th Nov 2011 08:57 Post subject: |
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