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Posted: Tue, 7th Jun 2005 18:41 Post subject: |
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Posted: Tue, 7th Jun 2005 18:45 Post subject: |
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hoz
How do you know about Securom?
Gitara, ognisko - tu leją się po pyskach
Słońce, jezioro - ich trzech, ale nas czworo
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Posted: Tue, 7th Jun 2005 18:47 Post subject: |
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There was a screenshot but cant find url
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." -John Carmack, iD Software
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Posted: Tue, 7th Jun 2005 18:47 Post subject: |
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Brisk
Posts: 1557
Location: Dutch...
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Posted: Tue, 7th Jun 2005 18:54 Post subject: |
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Well this Sux nobody really has a clue if anyone is cracking it or not or if it can be cracked or not right..
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Posted: Tue, 7th Jun 2005 19:00 Post subject: |
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Isn't anyone here connected with those major release groups and does anyone know if someone is working on this?
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Posted: Tue, 7th Jun 2005 19:01 Post subject: |
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Rockstar should not have neither 1 € because they released the game one year before for console.
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Brisk
Posts: 1557
Location: Dutch...
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Posted: Tue, 7th Jun 2005 19:27 Post subject: |
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I work at a bulk suplier for gamestores and we had them last saturday but i dont think somebody working on it
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Posted: Tue, 7th Jun 2005 22:18 Post subject: |
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There are no 2 releases both real.
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Posted: Wed, 8th Jun 2005 02:25 Post subject: |
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[00:22:55] SecuROM 7.00.00.0037 detected -> C:\Documents and Settings\Desktop\Grand.Theft.Auto.San.Andreas.NOCD-iND\gta_sa.exe
[00:22:55] --- File(s) Scan Finished [0.32s] ---
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Posted: Wed, 8th Jun 2005 03:42 Post subject: |
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securom 7 = easy protection, easily crackable.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Wed, 8th Jun 2005 08:10 Post subject: |
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HeroMan wrote: |
Omg omg omg. You think because it's not nuked on any of YOUR sites it is cracked? Those damn Hoodlums babys just used the 'crack' released by EIDOS (publisher not the so called crack group). Because EIDOS still cares about their custumers (quit rare these days) they released the unprotected .exe because some gamers who bought the game could play it because of S7. |
Which means its playable right?
Note:
Other then the "scene players" and the wannabes who think its cool, no one else cares about how it gets done, who does it, etc.
99% of people who access this only care about one thing:
Will it work.
absolutely nothing else matters. They don't care who did the crack, or who supposedly stole what from who, who was first, who's virtual penis is bigger, etc.
Hoodlum obviously provided a means to play the game and released a copy of it. They get the hero cookie. Personally I don't care if its ever cracked if a working clone is provided. Honestly in the age of clones, why worry about a crack anyway? You can MI for Starforce and safedisc and use something like anti-blaxxx for securom. Cracks only serve a point if a clone doesn't work. Wanna be a hero? put up a working clone before the 'scene' gets around to cracking it. I.e. Act of war. No one is bothering to crack the patches, but no one has provided working clone of the game so it can be updated.
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Posted: Wed, 8th Jun 2005 17:36 Post subject: |
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Posted: Wed, 8th Jun 2005 17:45 Post subject: |
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Quote: | Starforce is too difficult for Hoodlum. |
Starforce is too difficult for everyone. Reloaded cracks only outdated or weak titles. Sometimes they also use beta/exe files so these ain't really cracks (like Cossacks 2 from other group).
If Reloaded would've been able to crack Starforce then they would already crack Toca, Cossacks, Trackmania and SCCT. So far they can only dream about it.
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Posted: Wed, 8th Jun 2005 17:56 Post subject: |
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sentex wrote: | Quote: | Starforce is too difficult for Hoodlum. |
Starforce is too difficult for everyone. Reloaded cracks only outdated or weak titles. Sometimes they also use beta/exe files so these ain't really cracks (like Cossacks 2 from other group).
If Reloaded would've been able to crack Starforce then they would already crack Toca, Cossacks, Trackmania and SCCT. So far they can only dream about it. |
as u know... there are several types of starforce... the problem is not if a game uses starforce 3.30 or the newest starforce 3.50, the problem is wether or not and how many pcodes are used to protect the game...
if there are no or little pcodes (singles 2, restricted area etc) cracking starforce does not take so long for rld, but when pcodes are a lot (a game can have up to 255 pcodes) then the pain begins...
die has proven to crack games with pcodes (scrapland, still life) but it uses the same approach reloaded uses, and cracking games such as scrapland must have taken an enormous amount of time... splinter cell has even more pcodes so it don't think it's a problem of cracking the protection scheme itself, may be a problem of time... it's senseless to loose hours and hours looking for starforce intructions and remove them manualy...
i'm pretty sure they, i mean reloaded, die, and probably even hoodlum, are able theorically to crack chaos theory, but their just trying to find a scheme, something to compile a tool that removes automatically the protection codes, and for now reloaded cracks only the games that can be done quickly.
so i'm sure someone will agree with me, the problem with starforce is not to be able to crack, it's to find a way to crack it without loose an insane amount of time... i think noone in the scene has the will to loose time in this way
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