The Elder Scrolls V: Skyrim
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 21st Nov 2011 19:58    Post subject:
LAA won't work because it's a new EXE and you have to patch it again to reenable the LAA flag.
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triumph21




Posts: 190

PostPosted: Mon, 21st Nov 2011 20:01    Post subject:
sabin1981 wrote:
LAA won't work because it's a new EXE and you have to patch it again to reenable the LAA flag.


Yes...exactly what I did. Very Happy
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tonizito
VIP Member



Posts: 51333
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 21st Nov 2011 20:03    Post subject:
triumph21 wrote:
Steam just patched the game (18 Mb), now Large Address Aware doesn't work for me. The game fails to start (Error code 51)...

Damn...didn't have a single CTD since I enabled LAA...oh well.
Did the version number changed or...?

Turned the updates off for now.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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triumph21




Posts: 190

PostPosted: Mon, 21st Nov 2011 20:04    Post subject:
tonizito wrote:
triumph21 wrote:
Steam just patched the game (18 Mb), now Large Address Aware doesn't work for me. The game fails to start (Error code 51)...

Damn...didn't have a single CTD since I enabled LAA...oh well.
Did the version number changed or...?

Turned the updates off for now.


Nope, it's the same: 1.1.21.0
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SMX




Posts: 400

PostPosted: Mon, 21st Nov 2011 20:17    Post subject:
whats the command for add max carry weight ? i'm to lazy to search 100+ pages ,D
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scaramonga




Posts: 9800

PostPosted: Mon, 21st Nov 2011 20:25    Post subject:
sabin1981 wrote:
LAA won't work because it's a new EXE and you have to patch it again to reenable the LAA flag.


Seems the update encrypted TESV.exe as there is no LAA-flag anymore, so this breaks the game for many people.

Validating the cache doesn't help either.
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riptide77




Posts: 2114

PostPosted: Mon, 21st Nov 2011 20:27    Post subject:
It's possible Steam detected a change in your exe because you patched it and downloaded it again.


-=the wandering pillow stuffer=-
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Mon, 21st Nov 2011 20:30    Post subject:
Found an exploit, dunno if it's new or old, when your exp bar is full and you need to level up don't, go to an enchant table and start enchanting, your enchanting skill will level up one by one.

Edit: Ok maybe was "triggered" somehow since, tabbing out of enchant screen and going on again killed the "exploit"

What I did, killed a dragon, got the soul, got a word power also, fast traveled to Dragonsreach, disenchanted an item to get the enchant on my armor and more or less that's all.


Last edited by xExtreme on Mon, 21st Nov 2011 20:44; edited 1 time in total
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Planetdune




Posts: 10

PostPosted: Mon, 21st Nov 2011 20:35    Post subject:
to add carryweight use "player.modav carryweight x" where x is any number.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Mon, 21st Nov 2011 20:37    Post subject:
I sometimes just enable TGM when I start carrying too much... Get to where I got to go, and unload my wares... though you are superman at this point


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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K0tY




Posts: 900

PostPosted: Mon, 21st Nov 2011 20:38    Post subject:
scaramonga wrote:
sabin1981 wrote:
LAA won't work because it's a new EXE and you have to patch it again to reenable the LAA flag.


Seems the update encrypted TESV.exe as there is no LAA-flag anymore, so this breaks the game for many people.

Validating the cache doesn't help either.


Delete TESV.exe
Validate game cache
???
Profit
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 21st Nov 2011 20:48    Post subject:
http://www.skyrimnexus.com/downloads/file.php?id=954

LAA-compatible TESV.EXE for the new patch =)

http://www.skyrimnexus.com/downloads/file.php?id=874

Craft arrows and melt down armour into their raw materials So Much Win
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JBeckman
VIP Member



Posts: 34881
Location: Sweden
PostPosted: Mon, 21st Nov 2011 20:50    Post subject:
From what I read this is kinda Steamworks / CEG which causes the exe to crash when tampered with thus why LAA patching does not work on it, patch also does the following adjustments apparently.

Patch:

-Fixed the angle of grass
-Fixed the hue of tree barks
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 21st Nov 2011 20:53    Post subject:
If that's the case, then they deliberately MADE this new patch use CEG, as LAA worked just fine beforehand. Why would they suddenly increase protection in subsequent patches? :\
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human_steel




Posts: 33269

PostPosted: Mon, 21st Nov 2011 20:53    Post subject:
Quote:

-Fixed the angle of grass
-Fixed the hue of tree barks

Laughing Laughing Laughing
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Overlord123




Posts: 2335

PostPosted: Mon, 21st Nov 2011 20:56    Post subject:
sabin1981 wrote:
If that's the case, then they deliberately MADE this new patch use CEG, as LAA worked just fine beforehand. Why would they suddenly increase protection in subsequent patches? :\

Wonder what the script/graphics extender guys now say.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 21st Nov 2011 20:58    Post subject:
Yeah, that's what I was thinking too. Didn't Bethesda deliberately leave off CEG so as to not break Script/Graphics Extender functionality? Seems very strange they'd make the later patches CEG encrypted.
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Overlord123




Posts: 2335

PostPosted: Mon, 21st Nov 2011 20:59    Post subject:
sabin1981 wrote:
Yeah, that's what I was thinking too. Didn't Bethesda deliberately leave off CEG so as to not break Script/Graphics Extender functionality? Seems very strange they'd make the later patches CEG encrypted.

I guess pleasing the management/shareholders is more important than pleasing the modders.
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human_steel




Posts: 33269

PostPosted: Mon, 21st Nov 2011 21:00    Post subject:
So, that means the major one that is planned at the beginning of the next week will also have extra protection?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 21st Nov 2011 21:05    Post subject:
Overlord123 wrote:
sabin1981 wrote:
Yeah, that's what I was thinking too. Didn't Bethesda deliberately leave off CEG so as to not break Script/Graphics Extender functionality? Seems very strange they'd make the later patches CEG encrypted.

I guess pleasing the management/shareholders is more important than pleasing the modders.


Considering the game was cracked the same HOUR it was released, I can't *really* say I blame them Laughing I don't agree with it, simply due to the extra BS it's going to put people through (legitimate and pirates alike) and it's going to break mod ideas ... but, I don't blame them Very Happy
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 21st Nov 2011 21:11    Post subject:
sabin1981 wrote:
Overlord123 wrote:
sabin1981 wrote:
Yeah, that's what I was thinking too. Didn't Bethesda deliberately leave off CEG so as to not break Script/Graphics Extender functionality? Seems very strange they'd make the later patches CEG encrypted.

I guess pleasing the management/shareholders is more important than pleasing the modders.


Considering the game was cracked the same HOUR it was released, I can't *really* say I blame them Laughing I don't agree with it, simply due to the extra BS it's going to put people through (legitimate and pirates alike) and it's going to break mod ideas ... but, I don't blame them Very Happy


I can definitely blame them. They explicitly said the game would NOT have CEG.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 21st Nov 2011 21:12    Post subject:
Then it's probably just a glitch and will be fixed. Hopefully. Maybe. Possibly.
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Urineg




Posts: 161

PostPosted: Mon, 21st Nov 2011 21:12    Post subject:
sabin1981 wrote:
Overlord123 wrote:
sabin1981 wrote:
Yeah, that's what I was thinking too. Didn't Bethesda deliberately leave off CEG so as to not break Script/Graphics Extender functionality? Seems very strange they'd make the later patches CEG encrypted.

I guess pleasing the management/shareholders is more important than pleasing the modders.


Considering the game was cracked the same HOUR it was released, I can't *really* say I blame them Laughing I don't agree with it, simply due to the extra BS it's going to put people through (legitimate and pirates alike) and it's going to break mod ideas ... but, I don't blame them Very Happy

So if I read right, there is a new patch, but no crack for it?
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Mister_s




Posts: 19863

PostPosted: Mon, 21st Nov 2011 21:15    Post subject:
I doubt they added it on purpose so long after release.
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human_steel




Posts: 33269

PostPosted: Mon, 21st Nov 2011 21:15    Post subject:
sabin1981 wrote:
Then it's probably just a glitch and will be fixed.

The CEG just accidentally and by no harmful means got around the patch code. Laughing
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Overlord123




Posts: 2335

PostPosted: Mon, 21st Nov 2011 21:19    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 21st Nov 2011 21:25    Post subject:
LMFAO!! Nice one Bethesda, way to fuck the people that actually bought your game Laughing
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Urineg




Posts: 161

PostPosted: Mon, 21st Nov 2011 21:25    Post subject:
So do this new patch change much stuff?
or just adds drm and few minor changes?
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human_steel




Posts: 33269

PostPosted: Mon, 21st Nov 2011 21:29    Post subject:
Urineg wrote:
So do this new patch change much stuff?
or just adds drm and few minor changes?

Quote:
-Fixed the angle of grass
-Fixed the hue of tree barks

Laughing Laughing Laughing
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tonizito
VIP Member



Posts: 51333
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 21st Nov 2011 21:29    Post subject:
Overlord123 wrote:
http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/
They are already raging. Laughing
Hmmm what? That's nothing...
http://forums.bethsoft.com/index.php?/topic/1284318-skyrim-just-updated-via-steam/

17 pages and counting... Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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