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Posted: Fri, 11th Nov 2011 21:28 Post subject: |
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I applied that repack fix and now anything requiring the "e" key as input in the interface isn't working. Any ideas?
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Fri, 11th Nov 2011 21:30 Post subject: |
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| BettyShikle wrote: | | ixigia wrote: | Finally my extended edition has arrived
(weird image here) |
What the Föck is all that stuff? Cum Lube? A dragon Fleshlight?
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lol! I found it in another forum and that was my exact reaction
I don't even want to imagine how that stuff will be used 
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Posted: Fri, 11th Nov 2011 21:32 Post subject: |
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hmmmmm, since installing the repack I cant drop anything, i can press R to store it on a body/chest but can't seem to just drop anything anymore.
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Posted: Fri, 11th Nov 2011 21:32 Post subject: |
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Oh,im pretty sure it WILL be used..somehow
| paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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jippyuk
Posts: 1507
Location: Malta
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Posted: Fri, 11th Nov 2011 21:33 Post subject: |
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Okay so im considering rolling again, first village i attacked a chicken and now everyone hates me i cant enter without everyone warring me. There no way to get around this???? ill have to revert AGES back to avoid this Im guessing! Bloody rediculous. You'd think they'd give up after a while.
If anyone knows of a way i'd really appreciate it otherwise its another 4 hours of the same to go through from a previous save.
i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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okiosu
Posts: 206
Location: deep inside
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Posted: Fri, 11th Nov 2011 21:36 Post subject: |
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| jippyuk wrote: | Okay so im considering rolling again, first village i attacked a chicken and now everyone hates me i cant enter without everyone warring me. There no way to get around this???? ill have to revert AGES back to avoid this Im guessing! Bloody rediculous. You'd think they'd give up after a while.
If anyone knows of a way i'd really appreciate it otherwise its another 4 hours of the same to go through from a previous save. |
i hit a horse and same shit happened to me too, i went back to the road i i let myself arrested...and i stayed few hours in jail...
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Posted: Fri, 11th Nov 2011 21:37 Post subject: |
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mh... alright. I guess I'll get this game afterall...
anyone got the best looking settings for me? ... I've read some of you posting some *.ini stuff...I dun want to test 20 different *.ini files ... would be nice if you just could give me the best looking one.
thanks :]
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Posted: Fri, 11th Nov 2011 21:41 Post subject: |
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| evilmonkey wrote: | | hmmmmm, since installing the repack I cant drop anything, i can press R to store it on a body/chest but can't seem to just drop anything anymore. |
http://www.nfohump.com/forum/viewtopic.php?p=1695475#1695475
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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JBeckman
VIP Member
Posts: 35126
Location: Sweden
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Posted: Fri, 11th Nov 2011 21:46 Post subject: |
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Previous configs were a bit too much and thus I sat and thought it over, compared the preset ini files and tested a bit of stuff, decided to skip posting the entire thing and just explain it instead.
Spoiler: |
| Quote: |
Skyrim.ini
uExterior Cell Buffer=72 - I figured a doubled buffer would be OK, it might not actually do much but it doesn't seem to have any negative effects either.
fShadowLODMaxStartFade=5000.0
fSpecularLODMaxStartFade=5000.0
fLightLODMaxStartFade=5000.0
Increase these to the same value for more uniform cut of lines for shadows, specular highlights and light effects, above max but not too much of a increase, you won't really see those tiny distant objects much differently so I halved these from what I had earlier.
And that's it for Skyrim.ini which only holds a few settings.
SkyrimPrefs.ini
iBlurDeferredShadowMask=6
This one needs testing but I assume it adds more steps to the effect and thus smooths it out, doubled as to begin with.
(At worst it's a 1 - 3 value with low, medium and high with 0 for off.)
fInteriorShadowDistance=6000.0000
fShadowDistance=16000.0000
Double shadow draw distance, unsure what the unit is but as I said earlier I notice nearly no performance effect (CPU limited?) so I tend to go for better image quality where possible.
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
Higher seemed redundant as shadows don't really change as much as expected but it can certainly be set to double this if needed.
iShadowSplitCount=4
Similar to the above about shadows, was hoping this split them up better but maybe that's a issue instead of a improvement if so?
(Still it increases as image quality does as can be seen when comparing the preset ini files in the game folder.)
fDecalLOD2=5000.0000
fDecalLOD1=2500.0000
More decals further away, blood effects and what not.
(Not exactly doubled but I rounded it out to this.)
fSpecularLODStartFade=5000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=5000.0000
Similar to the ones in Skyrim.ini but shadow LOD was shorter so I kept that.
(But still made a bit increase from the default 200)
iWaterMultiSamples=4
iMultiSample=0
Ultra/V.High ini preset has that at 4 instead of 0 and it should smooth out water edges a bit but the soft water effect isn't used everywhere (Mostly only on larger masses of water.) so it might not be that noticeable.
MSAA caused a transparency glitch on some objects so it got disabled, goes from 0 to 16 albeit capped at what the GPU card supports of course, usually 8
bTreesReceiveShadows=1
bDrawLandShadows=1
Trees can have shadows on them (Bit more demanding but pretty.) and I don't really know about that last one, was hoping for shadow effects near raised terrain or dug out terrain but it might be something else, still it was worth enabling.
fMeshLODLevel2FadeTreeDistance=10000000.0000
fMeshLODLevel1FadeTreeDistance=10000000.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
These cap at this value (V.High preset ini is a bunch of 9's but it gets rounded of to this when you start the game, tree distance was set same as the rest instead of being significantly shorter, mostly only covers the LOD low-detail trees anyhow and those don't affect framerate at all here.)
iMaxSkinDecalsPerFrame=50
iMaxDecalsPerFrame=250
More splatter when slashing stuff basically but also goes for other effects.
sD3DDevice="AMD Radeon HD 6900 Series"
Your GPU model here, resets to auto-detect if incorrect so copy over what your file uses to avoid that.
bFXAAEnabled=1
iShadowMapResolution=4096
I use FXAA as to get a form of AA at all but it adds some subtle blur instead, unsure if the .dll hack method is better but this works fine.
(Also a bump in shadow resolution can be done but I think 8192 is a tad too high so I kept it at default, can go as high as the card supports for these of course but don't expect much of a difference.)
fShadowBiasScale=0.1000
This bugged shadows on very low values but decreased as options were set higher and higher so I tried a bit lower than the default of 0.150 for some improvements to shadow detail.
iShadowMaskQuarter=8
Again one of those more unknown shadow settings but as it increased on V.high and that I added a bit extra here too.
iPresentInterval=0
No vsync also improves menu responsiveness and some say general mouse movement, especially in first person specifically but I just use it as I prefer it disabled and don't really notice screen tearing much at all.
bTransparencyMultisampling=1
I don't use MSAA but I kept this enabled anyway, might improve visuals without using FXAA when MSAA is enabled as to cover vegetation and similar.
iActorShadowCountInt=8
iActorShadowCountExt=8
These were in the preset files but not added, added it back (Bottom of [display] ) and doubled them, shadows from all eight basic directions sort-of, or so I had in mind.
b30GrassVS=1
If it's already using 3.0 pixel shader why not 3.0 vertex shader as well, no reason to keep it disabled I imagine.
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
A little more than doubled but sets grass to render further out, looks better and the grass is pretty low-detail so it doesn't do much for performance either.
(Grass really hit Oblivion in terms of performance though.)
bGamepadEnable=0
Don't use one so this system got disabled.
bCrosshairEnabled=1
fHUDOpacity=1.0000
Untouched and you can set crosshair in the game options but here you can also set menu transparency, I guess 0.0000 is fully solid.
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
I save manually using the console command "Save Savename" and "Load Savename" so I disabled all of this.
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=4
Mostly untouched but I play on master level difficulty, might want to lower it.
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
I like the subtitles for clarity and you can disable the compass here if you would want to but finding your way to the quest location might be very difficult without clear descriptions.
bMouseAcceleration=0
This shouldn't even exist so away with mouse acceleration, more precise now.
iMaxDesired=2500
More particle effects (Spells and such?) please so I increased this.
fTreeLoadDistance=100000.0000
fBlockMaximumDistance=500000.0000
fBlockLevel1Distance=100000.0000
fBlockLevel0Distance=50000.0000
fSplitDistanceMult=3.0000
The defaults I used earlier caused stability problems so I kind of doubled existing values here, fully stable so far and better draw distance for objects.
uiMaxSkinnedTreesToRender=50
I don't quite know what it does since it's name UI unless "u" is a typo, more fully detailed trees I guess, default was 20 so I boosted it up.
uMaxDecals=1000
More decals if possible, can hit performance a bit.
uMaxSkinDecals=250
uMaxSkinDecalsPerActor=100
As above but for characters.
fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000
Objects, items and character draw distance got a bit of a improvement from this, pretty hefty but very effective.
iWaterReflectHeight=2048
iWaterReflectWidth=2048
Better water reflections, not that they reflect much of anything due to their appearance but still.
And that's that.
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Posted: Fri, 11th Nov 2011 21:48 Post subject: |
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thanks for the effort JB !
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JBeckman
VIP Member
Posts: 35126
Location: Sweden
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Posted: Fri, 11th Nov 2011 22:10 Post subject: |
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| Spazmotic wrote: | | Ghworg wrote: | Is there a way to have a weapon in the left hand and a shield in the right?
I can put every one handed weapon where i want but can't get it done with shield/weapon. |
I think you have to specifically set that up in the weapons screen, not the favorites..then if you right click your offhand in favorites it should bring them both up. I remember an interview saying that there is no issue with lefty wield..it just needs to be set up manually. |
I've tried it but it won't let me use the shield in the right hand.
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Posted: Fri, 11th Nov 2011 22:11 Post subject: |
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Posted: Fri, 11th Nov 2011 22:20 Post subject: |
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| Argie86 wrote: | Hey JB I was using your modified .ini, but the game start crashing to desktop like crazy (game didn't crash with default .ini files)
Did this happen to you too?
Im running a 2500k stock and a 580 stock too. |
I get random crashes too btw, but it's fine as long as the game looks this good.
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apcarr
Posts: 438
Location: England
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Posted: Fri, 11th Nov 2011 22:22 Post subject: |
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@ JB thank you very much for such a detailed explanation as to what each of the settings does,very interesting and very helpful,Thanks.
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Posted: Fri, 11th Nov 2011 22:22 Post subject: |
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How to cure vampirism? Everyone hates me and attack me on sight and I couldn't find any mention how to cure it.
Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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JBeckman
VIP Member
Posts: 35126
Location: Sweden
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Fri, 11th Nov 2011 22:30 Post subject: |
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How can u turn into wolverine ?
Again with a disease or ?
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Fri, 11th Nov 2011 22:31 Post subject: |
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Question regarding the end of the game :
Spoiler: | How do you defeat Alduin ? My character is too weak and I can barely resist his damage. |
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Fri, 11th Nov 2011 22:36 Post subject: |
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Fucking hell. How did you finish it so fast?
@JB: can you speculate on what could cause random CTDs without any error codes when using your ini?
Last edited by Mister_s on Fri, 11th Nov 2011 22:38; edited 1 time in total
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Fri, 11th Nov 2011 22:45 Post subject: |
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JBeckman
VIP Member
Posts: 35126
Location: Sweden
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Posted: Fri, 11th Nov 2011 22:45 Post subject: |
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| Mister_s wrote: | Fucking hell. How did you finish it so fast?
@JB: can you speculate on what could cause random CTDs without any error codes when using your ini? |
The above should be much better though a bit scaled back but it's down to the [terrain] draw distance values being too much for the game.
I wrote that explanation above but for convenience the ini files are like this.
skyrim.ini
Spoiler: |
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=72
[Display]
fShadowLODMaxStartFade=5000.0
fSpecularLODMaxStartFade=5000.0
fLightLODMaxStartFade=5000.0
iShadowMapResolutionPrimary=4096
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
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skyrimprefs.ini
Spoiler: |
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=6
fInteriorShadowDistance=6000.0000
fShadowDistance=16000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=4
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=5000.0000
fDecalLOD1=2500.0000
fSpecularLODStartFade=5000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=5000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1050
iSize W=1680
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=10000000.0000
fMeshLODLevel1FadeTreeDistance=10000000.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=50
iMaxDecalsPerFrame=250
bFloatPointRenderTarget=0
sD3DDevice="AMD Radeon HD 6900 Series"
bFXAAEnabled=1
iShadowMapResolution=4096
fShadowBiasScale=0.1000
iShadowMaskQuarter=8
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
iActorShadowCountInt=8
iActorShadowCountExt=8
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=4
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=2500
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=100000.0000
fBlockMaximumDistance=500000.0000
fBlockLevel1Distance=100000.0000
fBlockLevel0Distance=50000.0000
fSplitDistanceMult=3.0000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=50
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=250
uMaxSkinDecalsPerActor=100
[LOD]
fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
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Posted: Fri, 11th Nov 2011 23:06 Post subject: |
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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| Page 270 of 674 |
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