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Posted: Wed, 26th Oct 2011 22:14 Post subject: |
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What is the invite rate at the moment? Last thing i heard there weren't many people being invited at all.
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Posted: Wed, 26th Oct 2011 22:16 Post subject: |
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It hasn't changed much since the start, I don't see many more people online, ~300 during quiet periods, up to ~600 during weekend nights.
A few people get in, mostly from contests or because they are webmasters/producers for something Dota-related.
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
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Posted: Fri, 28th Oct 2011 13:07 Post subject: |
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Update released: http://store.steampowered.com/news/6638/
Quote: | HEROES
Added Batrider, Huskar, and Jakiro!
Ancient Apparition: Fixed a bug with Chilling Touch attack speed reduction display.
Ancient Apparition: Fixed a recent bug with Ice Trail path debuff happening a little too early
Beastmaster: Fixed Call of the Wild resummoning showing up as a deny.
Broodmother: Fixed Poison Sting from affecting Wards.
Broodmother: Fixed the wrong web sometimes getting removed when a new one is added.
Broodmother: Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.
Broodmother: Fixed Spawn Spiderlings not being a projectile.
Broodmother: Fixed Insatiable Hunger being purgable.
Broodmother: Fixed Insatiable Hunger bonus damage being considered as base damage.
Clockwerk: Fixed Hookshot interaction with alled units and neutrals.
Clockwerk: Fixed Hookshot not stunning magic immune units.
Clockwerk: Fixed the Hookshot target sometimes being able to run away before he arrives.
Clockwerk: Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
Enigma: Fixed Greater Eidolon movement speed.
Enigma: Fixed Dire Eidolon armor.
Faceless Void: Fixed Chronosphere's interaction with various passives
Juggernaut: Fixed Blade Dance working on wards.
Kunkka: Fixed Torrent slow not lasting as long as it should.
Kunkka: Fixed X Marks The Spot ignoring Linken's Sphere
Kunkka: Fixed X Marks The Spot vision revealer not working.
Kunkka: Fixed Ghost Ship not having vision.
Kunkka: Fixed Ghost Ship's allied buff not reducing spell damage.
Mirana: Fixed vision around Arrow when it impacts.
Pudge: Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge
Queen of Pain: Fixed bug in Shadow Strike slow falloff.
Queen of Pain: Fixed Scream of Pain not hitting units in fog of war
Queen of Pain: Fixed Shadow Strike not being castable on regular units
Queen of Pain: Fixed Scream of Pain not hitting invisible units.
Queen of Pain: Fixed Shadow Strike not allowing you to deny heroes.
Razor: Fixed Eye of the Storm not hitting invisibile units.
Riki: Fixed Backstab working on mechanical units.
Riki: Fixed Smokescreen working on Ancients.
Riki: Fixed the timing on Blink Strike damage.
Skeleton King: Fixed Aegis not working on him once he levels up Reincarnation.
Skeleton King: Fixed Vampiric Aura on mechanical units.
Skeleton King: Fixed Vampiric Aura on denies.
Weaver: Fixed sometimes coming out of his invisibility for Geminate Attack.
GAMEPLAY
Fixed Heart of Tarrasque health regeneration from stacking.
Fixed various items and abilities not interrupting channeling when used
Fixed being able to revive a courier by upgrading it after it dies.
Fixed courier stopping in its position whenever the hero it's delivering items to teleports.
Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team
Fixed Siege units being considered as heroes for Bloodbath's distance check
Fixed Chronosphere freezing other units you own
Fixed issue that caused issued commands to not be executed immediately.
Fixed a slight delay on many commands given to heroes.
Fixed Monkey King Bar from proccing on towers.
Fixed bloodstone charges stopping at 30.
Fixed Armlet active bonus continuing after dropping the item.
Fixed Creep Stats reseting after reaching 500.
Fixed gold bounty values on creeps after that lane's barracks is down.
Fixed Necronomicon not killing its previous units when used again (from Refresher, Tinker's Rearm, etc).
Fixed Necronomicon Mana Burn ignoring Linken's Sphere
Fixed Fountain mana regeneration being too slow
Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.
Fixed various stats on necronomicon units
Fixed Satyr Hellcallers to only consider units in its vision for deciding when to cast shockwave.
Fixed interaction with Roshan on Rocket Flare and Mana Void.
Fixed Heart, Urn of Shadows, and Dagger not being properly Disabled by Haunt.
Fixed a performance hitch when creating illusions.
Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc).
Wildkin Warchief's Tornado will now follow the target enemy you right-click instead of giving an error message.
Fixed Kobold Taskmaster HP.
Fixed Centaur Outrunner Armor and Damage.
Fixed Attack type on Centaur Chief.
Fixed small wolf's attack, armor and attack range.
Fixed Enraged Wildkin level and XP bounty.
Fixed Acquisition range on various neutrals.
Fixed various minor inconsistencies on unit stats.
UI
Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen.
Added shop hotkey labels for shop category buttons.
Clicking or control clicking a unit now selects all units of that type onscreen instead of globally.
Player Perspective now shows shop and shop search text.
Tiny's Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
When disarmed (Ghost Scepter, Decrepify, etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy.
Shift-queued orders that become invalid by the time they are executed will now show an error message.
Added an error message for when your shift-order-queue is full.
Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases.
Fixed losing key input when you search the shop with the chat up
Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport.
Fixed not being able to see your last hit gold effect through fog of war.
Fixed playing gold sound and visuals for things that give zero gold bounty.
Fixed a control group bug when Enchantress takes one of Chen's converted units.
Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time.
In matchmaking, servers are now selected before matches are ready.
Tooltip hover for hero stats and gold is more responsive.
HP Bars no longer lose some accuracy when the target is very low HP.
Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working.
Added a new hotkey setting to select all units you own other than your hero (unbound by default).
Fixed the scoreboard and stats panels not updating while the game is paused.
VISUALS
Added a specific minibash effect for extremely short stuns.
Updated Queen of Pain's base attack to better match her color scheme.
Updated shadow strike.
Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war.
Added Spell Block effect to Roshan.
Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding.
Detailed outer cliffs.
Added falling rock lava splashes added to dire base background.
Added Dire side moths.
AUDIO
Frost Armor sound effect now plays when the buff is refreshed.
Added Broodmother's Spiderling's voice code.
Heroes can now talk while dead as long as they just want to comment on a Victory or Loss.
Fixed a bug that prevented heroes from commenting on a rune pickup.
BOTS
Bots will now attack non-hero enemies.
Bots now want to attack couriers and Juggernaut Bot's Healing Ward.
Bots are now very unlikely to break off attacking when the target is stunned or slowed.
Bots will now buy dust/gem when playing against Sand King.
Increased the bonus-to-attack when a human pings a target.
Increased the impact of human pings for lane defends and pushes.
Fixed issue where tower pings from Dire players weren't working.
Pinging enemy heroes will also increase the desire for a Team Roam.
Tightened up the precision of pinging -
bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower.
Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and Witch Doctor's Restoration Aura.
Bots will now prioiritize interrupting units that are channeling.
Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target.
Improved bot target-selection logic for Eul's Scepter.
Improved bot Diffusal Blade usage -
it will no longer cast it on retreating targets that have an incoming stun.
Improved Orchid usage -
bots will now use it to break channels.
Improved Urn usage -
bots will no longer worry about using it on allies that are being hit by creeps.
Bots now take damage on their own Barracks and Ancient much more seriously.
Bots are now better about defending the proper lane when in-base.
Bots should tunnelvision less on tower pushes when enemy heroes are nearby.
Slightly increased bot desire to attack the enemy Ancient.
Bots will no longer do Roshan when any lane needs to be defended.
Bots now announce when they're leaving Roshan.
Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game.
Bots should spam chat less about roaming and returning.
Bots should be much less likely to go for runes if a human with a bottle is on their team.
Fixed Tiny's build so he will use his final grow.
Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane.
Decreased lane push desire when there are enemy heroes nearby.
Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item.
Bots should be significiantly more likely to spot farming targets and roam to gank as a team.
Reduced spamminess of bot chat when pushing a lane.
Reduced bot willingness to tank a tower.
Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby.
Fixed bots repurchasing a courier when their flying courier uses shield.
Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires.
Added Team Roam chat announcements.
Bots will no longer defer all runes to humans with bottles when all the human heroes are dead.
Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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kretenBG
Posts: 434
Location: Bulgaria and no, I don't want screens!
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Posted: Wed, 2nd Nov 2011 06:41 Post subject: |
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Wed, 2nd Nov 2011 07:38 Post subject: |
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They sending out emails if you requested to play Dota2, small survey.
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Tarek
Posts: 169
Location: Sweden
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Posted: Wed, 2nd Nov 2011 08:38 Post subject: |
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Ye, anyone can try to get keys.
http://blog.dota2.com/
If your lucky to get invite, you will get 2 more keys for friends.
Since im allready in the beta, i really hope we get extra keys for friends also.
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Posted: Wed, 2nd Nov 2011 12:00 Post subject: |
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^ Typical example of why the Dota games have a terrible community.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Wed, 2nd Nov 2011 12:06 Post subject: |
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consolitis wrote: | ^ Typical example of why the Dota games have a terrible community. |
95% of "emofaggotsthatthinktheyareproandeveryoneelsesucksdonkeycock@uberelitistcocksuckingwannabepro" people
and 5% of "normal" people
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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locke89
Posts: 2812
Location: Poland
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 3rd Nov 2011 02:08 Post subject: |
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What?! I still have no key, I WILL BANISH THEM TO HELL!!
How dare they to skip me! 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 3rd Nov 2011 02:09 Post subject: |
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consolitis wrote: | ^ Typical example of why the Dota games have a terrible community. |
That's why I haven't touched a Dota like game for ages. I'm just ... to tired for that sort of people.
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Posted: Thu, 3rd Nov 2011 02:44 Post subject: |
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Radicalus wrote: | De_TURK wrote: | funame wrote: | this is so much better than hon, i don't even know where to start...the sound (voices) is the best I've ever heard
now let's see which heroes get added tomorrow...COME ON TECHIES! |
How about talking about whats really better, who cares about voices, only noobs turn music and voices on while playing. |
A long time ago ... we played games for fun, and chose other things as pissing contests. Seems now games are the pissing contest, so what do you do for fun? |
Can we stop bitching, jesus christ. When people bitch on nfohump, it's okay, but when we bitch about dota then it's "omg, awful community, 99% of community = retards/elitest, thats the reason I dont play anymore QQ", while in reality no one is part of the 1%.
It was a legitimate question with a little rant at the end, this is the internet, just ignore the rant or the question altogether but dont be a whiny little girl like 99% of nfohump (problem?).
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 3rd Nov 2011 02:47 Post subject: |
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@De_TURK
Big difference, people on "the hump" are a diffrent race, not just a community. 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 3rd Nov 2011 02:53 Post subject: |
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@De_Turnk
Ok, to sum it up: I care about the voices, and Valve is great with creating atmosphere. The TF2 taunts still don't get old for me, and I've played it for like 500+ hours I think.
Also, we're not whining about the community of some Dota games, we just state the fact about it (it being immature), and I personally couldn't give less of a fuck either, because I don't play them, and don't have any interest in changing it. So that would make whining useless, because whining is done for something someone cares about.
Valve craft fine games and pay attention to the detail, if you can't value that, it's purely your loss.
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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aevis
Posts: 522
Location: Absurdia
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Pey
Posts: 5597
Location: Argentina
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Posted: Thu, 3rd Nov 2011 13:21 Post subject: |
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I got a mail
Spoiler: | it was spam |
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