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Posted: Thu, 20th Oct 2011 12:39 Post subject: |
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Empty again 
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juniR
Posts: 1457
Location: Somewhere east of I forget
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Posted: Thu, 20th Oct 2011 14:15 Post subject: |
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Didn't really give this a go much till late on last night... I was put off by comments of some who didn't like it and thought I mighta wasted my dosh.
The game is fun tho. I like it - I'd not like to pick between this and OMD. DD has longevity and MP. It's not the intense SP experience that OMD is and I expected that but it has me sucked in enough and once the waves increase it does get going and I like the way it plays. Initially it feels like there's no action because enemies have to be worn down but once you get used to it it's fine.
BloodAngel wrote: | hi... may i have a dirt showdown key please? thank you |
Newty182 wrote: | K155-MII-A55 Let me know if it works. |
Drowning_witch wrote: | invalid for steam. didn't try origin. |
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Posted: Thu, 20th Oct 2011 14:39 Post subject: |
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meh, i dint like neither one of them.
you need to get a lot more involved than i like in a tower defense game.
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Posted: Thu, 20th Oct 2011 18:39 Post subject: |
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Anyone know if you need both THETA updates/patches? Or just the latest one applies everything?
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Posted: Thu, 20th Oct 2011 18:41 Post subject: |
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I believe THETA has the latest patch preliminarily packed in their release...
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Posted: Thu, 20th Oct 2011 18:52 Post subject: |
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Sorry, I should have been more clear. With the SR release as base, and I were to apply the 7.0.2 Theta patch, it should be good to go then? Or would I need 7.0.1 first?
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Fri, 21st Oct 2011 08:12 Post subject: |
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Mikey5449 wrote: | Sorry, I should have been more clear. With the SR release as base, and I were to apply the 7.0.2 Theta patch, it should be good to go then? Or would I need 7.0.1 first? |
The SR release is not compatible with Theta. You need the theta "base" release. I tried patching SR with theta 1st patch and is a no-go: CTD.
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W123
Posts: 2512
Location: USA
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Posted: Fri, 21st Oct 2011 08:27 Post subject: |
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played orcs must die and got bored in 20 minutes... is this the same deal?
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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W123
Posts: 2512
Location: USA
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Posted: Fri, 21st Oct 2011 10:30 Post subject: |
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Thanks. I'll give it a try
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Fri, 21st Oct 2011 15:39 Post subject: |
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W123 wrote: | played orcs must die and got bored in 20 minutes... is this the same deal? |
Wow, you haven't even seen the best of the game yet. It starts of slow at the beginning but the later traps are much more fun to work with.
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Raccoon
Posts: 3160
Location: Poland
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Posted: Fri, 21st Oct 2011 18:52 Post subject: |
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Dungeon.Defenders.v7.03.update.cracked.-THETA
Not compatible with SKIDROW release. Only for those who want to play from start.
Changelog:
http://store.steampowered.com/news/?feed=steam_updates&appids=65800
"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."
Fuck Polish government for oppressing women!
"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Posted: Sat, 22nd Oct 2011 12:11 Post subject: |
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Is there any way to turn off the lock-on for melee combat?
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Posted: Sat, 22nd Oct 2011 12:17 Post subject: |
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I think someone asked earlier - can you play LAN with the Skidrow release? I just spent 20 minutes trying to do it for my son but had no luck. Any help would be apprecitaed.
Cheers
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 23rd Oct 2011 11:04 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:44; edited 1 time in total
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Posted: Sun, 23rd Oct 2011 11:10 Post subject: |
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Yondaime wrote: | Quick question, I heard this game scales poorly online if you don't have 4 players, is that true?
I'd like to play this with a friend, but only me and him, but I heard you really have to have 4 players, true, false? |
Yup, it can get pretty hard with only 2 players. But it can still be enjoyable only with 2 players and played on easy, later on you can grab another difficulty level, but at the start - nothing more then easy. Maps are really designed for 4 players..
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Posted: Sun, 23rd Oct 2011 12:25 Post subject: |
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I played with just 2 players just fine on medium difficulty. As long as you know what you're doing it's not a problem.
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Posted: Sun, 23rd Oct 2011 21:39 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:44; edited 1 time in total
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 24th Oct 2011 06:27 Post subject: |
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Another patch downloaded, 7.05 now it seems.
(Earlier the 7.04 update arrived.)
EDIT: Nope the previous was just a hotfix, this is 7.04
* Steam persona names with non-ASCII characters can now connect to TrendyNet. (Korean names, etc)
* Fixed special characters "\", "/", "<" creating unjoinable online games
* Fixed "Start Wave" not updating to display the current Wave number of the match
* Fixed potential losing-mission-unlock issue
* Added option to toggle chase camera offset between left, right, and centered
* Added option to disable "automatic step towards melee target" behavior
* Made UI Scale keep the edge-alignment of the UI elements, so they stay at their corner even as they get smaller
* Console key now changed from Tilde to F1
* Apprentice: increased Tower attack rate ramp
* Squire: lowered Tower DPS ramp
* Increased maximum number of dropped items on the ground in missions
* Made "L" key quickly log/unlock the highlighted item in your Item Box
* Added -dowritelog commandline option to output log data & better error reporting method
* Reworked TrendyNet keep-alive logic to minimize disconnects and reduce load
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Posted: Mon, 24th Oct 2011 13:19 Post subject: |
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Dungeon Defenders v7.04 update cracked READ NFO-THETA
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Posted: Sat, 29th Oct 2011 21:44 Post subject: |
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Anyone have issues not saving with the skidrow release? I played to level 5 twice, both times didnt save
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Posted: Sat, 29th Oct 2011 21:47 Post subject: |
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new patch v7.05
7.05 Patch Notes:
* Added "Halloween Spooktacular Event" Content! Tons of New Costumes, New Mission, New Items & Weapons!
* Raised Mana Bank limit to 30 million
* Added VSync and One-Threaded-Renderer Options to the Configuration Tool
* Fixed 50% of all reported crash types
* Improved Apprentice Defense Attack Rate ramp further, now you gain major Attack Rate DPS benefits well into the 100's of Attack Rate points
* Chat-box now won't auto-close when opened if bound to 'Enter'
* Items that are locked in your Item Box now stay locked when equipped to your hero
* Fixed minor potential exploits
* Chat History ("Console") Key can now be set in the Configuration Tool
* Animus projectile now is piercing, and has better damage ramp.
* "Heal-Self" Spell now takes more time proportionate to what your Maximum Health is.
* Made "Enrage Aura" have a longer lifespan, more effective, and cost 1 less DU
* Reduced Bloodrage Speed benefit, and Increased Bloodrage Mana cost-over-time
* Fixed Magic Blockades not properly stealing the Element of Archers or Wyverns
* Push-To-Talk option no longer disables itself between games
* Map Loot icons now appear during the Combat Phase, not just the Build Phase
* Equipment rating calculation now factors in potential upgrade levels (i.e. lower-end equipment with sufficient upgrade levels is compared evenly with upgraded equipment)
* Added 60 more Item Box spaces
* Console (Chat History) keybinding can now be set in the Configuration Tool
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Posted: Sat, 29th Oct 2011 22:49 Post subject: |
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BBock727 wrote: | Anyone have issues not saving with the skidrow release? I played to level 5 twice, both times didnt save |
I got saves to work. I made sure i started the game as administrator. Now I cannot find any gamespy games tho. I assume its b/c i have the skidrow release and its not patched? The other day there were 100s of people playing on gamespy when i checked and i got in games successfully
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Posted: Tue, 1st Nov 2011 09:33 Post subject: |
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7.06 Update
Bug fixes / Feature Additions:
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection - Thanks Tsuda!
* Made Spooktacular skins unlockable by beating Spooktacular on hard (per hero class), though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Fixed chatbox getting stuck during level transitions
* Make costume unlock requirements clear in the costume selection
* Allowed mission unlocking/downloads at the mission selection screen
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Fixed potential double-upgrade bug with superfast mouseclicks
* Moved bonus-item crates back into the main section of the Halloween Tavern, out from the Secret Room
* Added Pause menu option to "Hide Game", which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.
* Removed Non-Infinite Build Time Option for Easy, Medium, Hard
* Fixed bug where Squire would turn around when entering block in Chase Cam
* Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS
* Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are
Balancing Changes:
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30%
* Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%
* Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.
* Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it
* Reduced Energy Drain rates on Electric and Ensnare Monk Auras
* Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%
* 20% increase to Spike Blockade HP & its exponential HP ramp
* 30% better exponential damage ramp on Squire Circular Slice
* 40% reduction on Imp/Engy repair costs
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Posted: Wed, 2nd Nov 2011 23:21 Post subject: |
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Posted: Thu, 10th Nov 2011 03:51 Post subject: |
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there is a 1GB(?) Patch out..
.08
* Added 16-player PvP CTF Pre-Alpha Season Pass "Frostdale Village" DLC support.
* Fixed return-to-tavern crash / map-transition crash
* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!
* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save
* Kobolds should no longer ever phase through blockades
* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85
* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level
* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination
* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%
* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender
* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.
* Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm
* Chicken Pet can no longer have poor number of upgrade levels
* Added simplified Monk Auras for low-quality graphics modes
* Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Increased Guardian boost-amount exponents by 100% so their Boost-stat value will have more of an effect as well. Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!
* Auto-lock items picked up from tavern floors
* Reduced enemy ramp by over 60% for Survival Enemies (so a much quicker affair now), but now the Survival/Pure-Strat difficulty ramp vastly increased once you get past Wave 10. Moved Giraffe Pet earning to Wave 25 survival.
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