No, I think he's right. I've only seen a few of them and I'm sick of all that crap already. Maybe you have issues...
This.
Though to be honest, I'm annoyed at the retarded "super dubstep wannabe distortion!! dun dunnn dunnn dunnnnasødkjhweorhw3oøefh9oø9w8354!" nonsense even on the official trailers, let alone infesting other videos. Shit meme is shit. Hurry up and die already.
Repost But yeah, Werelds and I were talking about it earlier... and FUCK YEAH I wanna try that It's not the "world's first!!" though. This was done, in a more rudimentary form obviously, back in the mid 90s. A UK show called "Tomorrow's World" showcased a globe you could step in and play FPS titles as if you were really there; they previewed it with Doom and the idea was when you walk - the character in the game walked. It was incredible for the time!
Repost But yeah, Werelds and I were talking about it earlier... and FUCK YEAH I wanna try that It's not the "world's first!!" though. This was done, in a more rudimentary form obviously, back in the mid 90s. A UK show called "Tomorrow's World" showcased a globe you could step in and play FPS titles as if you were really there; they previewed it with Doom and the idea was when you walk - the character in the game walked. It was incredible for the time!
Well Werelds is rich, so lets go with him, its on him!
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Finally Kinect is used to produce something interesting for gaming . It surely looks cool as hell, even if aiming won't probaly be as responsive as they make it look
Finally Kinect is used to produce something interesting for gaming . It surely looks cool as hell, even if aiming won't probaly be as responsive as they make it look
Finally Kinect is used to produce something interesting for gaming . It surely looks cool as hell, even if aiming won't probaly be as responsive as they make it look
More Kinect goodness. As much as I hate the XBOX's, Microsoft are always at the front when it comes to stuff like this.
Wow..just wow . Some time ago I read that this kind of technology would be revolutionary for medicine (if adapted correctly), helping to save time, identify postural disorders, enhancing rehabilitation processes and such
@ ixi: I'll create a thread later with more of this stuff, there's more of this type of thing that I can see being fantastic when applied properly - best part is that a lot of it is also done in open source projects. I remember seeing some years ago, fucking amazing. Even now, with multi touch displays so common, this is just brilliant (MS Surface is pretty cool when you see and use the actual thing). More of PP's stuff here.
Today we hosted our first real podcast with [20ID]Daskro + Friends and DCRUColin. Both of these guys are at the Nvidia Geforce LAN 6 this weekend where Battlefield 3 is playable with 5 maps, Operation Firestorm, Grand Bazaar, Damavand Peaks, Operation Metro and Caspian Border. The podcast lasted around an hour and give some amazing insights to what we can expect to see in under two weeks for the Final release of Battlefield 3. Here are the key points.
Hit Registration Improved
The server at the Nvidia LAN was setup in Los Angeles, 5 hours away from the event. The hit registration and net code have been fixed from the beta. Now you will be able to know exactly when and where you are getting shot from rather then falling and thinking you got “one shotted” like in the Open Beta.
Tons of Vehicles
Operation Firestorm (The desert Oil field map) is much larger then Caspian Border. Each team gets 6 Main Battle Tanks at start + the ones from spawn points. This map has diversity of two story factory buildings with 500m or more between control points on conquest mode. This map is vehicle focus rather then infantry. We personally can’t wait to roll with our friends in a 6 M1-Abrams deep armor column.
Mini / Full map is back
The full blown mini-map is back like the original battlefield, when you open up you can see your teammates as well as spotted enemies
Mortar for kicking Ass
Many have wondered what the Mortar unlock would be like. When you mount it, the minimap appears with a crosshair of where to drop your mortar round down on. This is a sign that DICE will probably implement more artillery items in the future.
3D Spotting is Tweaked
Now the 3D Spotting works properly. You will lose track of your enemies when they got out of view be it in a bush or around a corner.
Manage your Squad
Squad Management is back with up to 8 Squads. In this build the commorose wasn’t enabled so you were forced to use Q (spotting key) to place squad orders. Our guess is once commorose is implemented, a squad order system much like battlefield 2 will be brought back.
If you hated the Beta, all has changed
From what we’ve heard from everyone at the NVIDIA LAN event, this build is very polished and has made those with doubts really quite excited for Battlefield 3. It really looks like this game is the true sequel we are waiting for. Thanks to DICE for working so hard on this to get it in our hands in just under 2 weeks. We will be sure to keep you posted if we learn any more details on teh conquest version of Damavand Peaks. We know you are all eager to hear about that base jumping segment!
Can someone help me. I thought I'll order from buygamecdkeys.com too, but after I completed my payment I can't get on their site anymore, wtf (500 internal server error).
Is it me or are they really down, also I received a confirm from paypal but not from them about my order. Can someone tell me if they are down and to those that also ordered from them, did you get confirmation from them about your order?
EDIT: Ok it seems like the site is working now, but incredibly slow. Still didn't get a confirm.
Last edited by MrO on Tue, 18th Oct 2011 15:30; edited 1 time in total
The server at the Nvidia LAN was setup in Los Angeles, 5 hours away from the event. The hit registration and net code have been fixed from the beta. Now you will be able to know exactly when and where you are getting shot from rather then falling and thinking you got “one shotted” like in the Open Beta.
I wouldn't take this too seriously. Overhyped people generally say stuff that is exaggerated. Everytime you play a game you have been looking it for you think it's all good and awesome. After you spend a good chunk playing you realize the obvious hit detection every DICE game is plagued with still sucks ass.
It's the same kind of people expecting some miracle patch on release day, i mean client side hit detection was in because "it was just beta", right
The server at the Nvidia LAN was setup in Los Angeles, 5 hours away from the event. The hit registration and net code have been fixed from the beta. Now you will be able to know exactly when and where you are getting shot from rather then falling and thinking you got “one shotted” like in the Open Beta.
I wouldn't take this too seriously. Overhyped people generally say stuff that is exaggerated. Everytime you play a game you have been looking it for you think it's all good and awesome. After you spend a good chunk playing you realize the obvious hit detection every DICE game is plagued with still sucks ass.
That's a good reasoning, except that hit detection was already very good in the beta. If you removed the server lag issue and the high damage bug it was nearly perfect and clearly superior to BC2.
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