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Page 184 of 214 |
JBeckman
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Posts: 34981
Location: Sweden
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Posted: Fri, 14th Oct 2011 13:46 Post subject: |
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I used the sawn-off through the entire game actually, pop-rockets especially as it will kill anything in one to two hits which for that weapon means two shells per shot, that and pistol with the fatboy and fatmom ammo was actually the only weapons I really used, even takes out vehicles reliably including the predator tanks towards the end (But they shoot too much of that blue plasma so it's quite risky but not too difficult as long as you aren't hit.) only tried the pulse gun / BFG at the last couple of fights.
(Normal shotgun shells also work great up close with the sawn-off and will also kill most any creature for when you don't have those rockets.)
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Posted: Fri, 14th Oct 2011 13:56 Post subject: |
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I didn't use explosive shotgun shells or bolts, because they left no bodies to loot.
Fat mamas was favorite, to deal with bigger enemies. Other than that - used rifle or shotgun. And rocket launcher for extra big enemies.
Last edited by StrEagle on Fri, 14th Oct 2011 13:56; edited 1 time in total
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Fri, 14th Oct 2011 13:56 Post subject: |
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Shoshomiga wrote: | I completed this game and I have to say despite the easy combat even though I played it on the hardest difficulty, its a good game and the wingsticks have become one of my favorite weapons of all time.
Also there is a level near the end where you go into a mountain and you fight guys that shoot flaming crossbows and there are bombs floating around on helium balloons, that level was truly great and if the rest of the game was more like that it would have been awesome.
So if you have an nvidia card you should try this game, its not bad, just set it at nightmare difficulty. |
Why not with an AMD card? I'm playing it just fine.
What you meant to say was: if you're not fucked by the lack of QA on this game, play it through. There's still tons of users on on G80/G92/GT200 cards who are completely fucked as well. RV770 on ATI seems to be fucked altogether as well, with Evergreen/NI it seems to be hit and miss.
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Posted: Fri, 14th Oct 2011 14:01 Post subject: |
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Does anyone know where the first sewer entrance is? I saw one in Wellspring but I think it is a sewer exit...
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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Posted: Fri, 14th Oct 2011 14:02 Post subject: |
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human_steel wrote: | StrEagle wrote: | Anyone found any sewers? |
Yep, right outside of the lateral road leading to your ark chamber. There's an old man and a half-tent in red. |
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Posted: Fri, 14th Oct 2011 14:04 Post subject: |
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Thank you human_steel
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Fri, 14th Oct 2011 14:05 Post subject: |
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zellar wrote: | Does anyone know where the first sewer entrance is? I saw one in Wellspring but I think it is a sewer exit... |
Just a bit outside the Ark you started in, near a red tent under those raised road segments.
(Pretty easy to miss.)
Other one is near that second settlement with the antenna and the third is near that doctor up on the cliff behind his lab.
(Never found any others minus the Wellspring "sewer" you explore as part of the main story.)
EDIT: Had been answered already.
EDIT: Also I redid the config file a bit after some further discoveries.
Spoiler: |
seta com_AllowConsole 1
seta com_SkipIntroVideo 1
seta mem_phymemblocksizem 1024
seta image_lodbias -0.5
seta image_anisotropy 16
seta image_usecompression 0
seta image_screenshotquality 100
seta vt_qualityhdplossless 1
seta vt_qualityhdppower 0
seta vt_qualityhdpspecular 0
seta vt_qualityhdpnormal 0
seta vt_qualityhdpdiffuse 0
seta vt_qualitydctpower 100
seta vt_qualitydctspecular 100
seta vt_qualitydctnormal 100
seta vt_qualitydctchroma 100
seta vt_qualitydctluma 100
seta vt_usecudatranscode 2
seta vt_maxppf 128
seta vt_maxlockedpages 256
seta vt_pageimagesizeuniquediffuseonly2 16384
seta vt_pageimagesizeuniquediffuseonly 16384
seta vt_pageimagesizeunique 16384
seta vt_pageimagesizevmtr 8192
seta vt_vmtrcompression none
seta vt_uncompressedvmtr 1
seta vt_uncompressedphysicalimages 1
vt_restart
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vt_maxaniso is either one of those values that can't be changed or it's 0, 2, 4 only so I removed that.
Image_LODBias -0.5 proved a bit softer than full -1 so I replaced that as well, also this only affected non-VT materials like plants.
vt_MipMapBias was also removed since it caps at zero so -1 has no real effect, can be lowered directly but to increase it you need to use vt_restart.
EDIT:
seta vt_maxppf 32
seta vt_maxlockedpages 16
Those are the only two commands left then, this seems rather smooth but if possible I will increase them as high as can be.
(There is no stuttering or lag of any kind currently and FPS is 60+ constantly.)
(EDIT: Updated, 128 and 256 works just fine.)
(EDIT #2: 128 is max, altered again.)
EDIT: Back to 8192 for now for that setting.
Last edited by JBeckman on Fri, 14th Oct 2011 15:49; edited 2 times in total
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Posted: Fri, 14th Oct 2011 15:39 Post subject: |
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don't know why but it crashes my game , i have ati 4xxx and using the multithread 0 fix
tried removing the transcoding command but it's not working either
also when using other configs 16384 always makes my textures not load and everything turns blue
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Fri, 14th Oct 2011 15:40 Post subject: |
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ATI 4000 series has a max texture size of 8192
(Above is 16384 I believe, doubt it's higher.)
EDIT: Updated config.
(VMTR resolution had to be lowered by 1024 in order to avoid a .dll related driver problem.)
(Config is a bit all out now, will use over 2GB RAM easily I figure, might be ideal to /LAA patch the exe file but it shouldn't be needed as the 64-bit binaries can't be that far off.)
(Should have mentioned this but for lesser RAM configurations / older systems it might be ideal to use 8192 or better yet 4096 and don't use that uncompressed page setting like below example.)
Spoiler: |
seta com_AllowConsole 1
seta com_SkipIntroVideo 1
seta mem_phymemblocksizem 1024
seta image_lodbias -0.5
seta image_anisotropy 16
seta image_usecompression 0
seta image_screenshotquality 100
seta vt_qualityhdplossless 1
seta vt_qualityhdppower 0
seta vt_qualityhdpspecular 0
seta vt_qualityhdpnormal 0
seta vt_qualityhdpdiffuse 0
seta vt_qualitydctpower 100
seta vt_qualitydctspecular 100
seta vt_qualitydctnormal 100
seta vt_qualitydctchroma 100
seta vt_qualitydctluma 100
seta vt_usecudatranscode 2
seta vt_maxppf 128
seta vt_maxlockedpages 256
vt_restart
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(Don't force AF either if possible as even at 8x which I thought was safe there are minor - though hardly noticeable - artifacts / lines visible.)
(Since they're back at default one can likely remove the 4096 lines altogether and 8192 can be toggled from the options menu anyway now.)
(EDIT#2 Oh right, lower maxppf to 32 or 64 if it stutters.)
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Posted: Fri, 14th Oct 2011 16:03 Post subject: |
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this worked for me thx
i had to lower the maxppf to 16 actually , higher values gave me weird slowdowns when first looking at a scene but this it speeds up again like it was loading
also allowconsole and skipintro don't work in config files , they work only in the shortcut commands or whatever it's called
quick last question , since i am using that multithread 0 thing to fix the ATI problems does this command degrade performance ?
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Fri, 14th Oct 2011 16:56 Post subject: |
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I don't know why the jobs_numthreads command works like that but what it does is split "jobs" into multiple threads over several cores which I assume is scheduled tasks here mainly used for texture streaming.
(Still that doesn't explain why disabling it is needed, I can't use higher values as it causes stutter since it kinda overloads the CPU with those requests but again there must be some driver issue or more engine related bug if it interferes with the GPU and how that accesses textures, can only guess unfortunately as I would have no idea how the inner workings of the game engine / IDTech5 is actually set up.)
Also gameplay related I didn't think of it much but near the Hagar settlement and that early wall blockade there's this little pump with a blue area which isn't accessible, then there's the refinery compound thing near Outrigger settlement and near Crazy Joe there's a authority gate and all three of these are unexplored though some areas like the crater near crazy joe are also under utilized or used only for atmosphere, still it could be for potential DLC connections.)
(Also there's a field goal near that authority gate for some reason, still haven't figured out how that works.)
EDIT: It could come down to a driver issue with a OpenGL extension actually but that's just a guess, why it only happens with the 4000 series is also questionable unless the OpenGL driver is neglecting older hardware which wouldn't be all too uncommon.
(3.2 which the game uses is DX10.1 sort-of which the 4000 series supports just fine, only extension that fails - top of the console window if you take that down in the main menu - is the one about tessellation but I've never noticed any such effect either.)
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Posted: Fri, 14th Oct 2011 17:32 Post subject: |
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thx for your answer JBeckman reaelly informative, hope ati gets their act together with opengl
even brink ran like shit with my pc it had the same problem as the one i had in rage except in rage i fixed it by decreasing the maxppf .......wonder if it's any better now
edit : also decreasing the maxppf made texture popping virtually go away compared to higher values
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JBeckman
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Posts: 34981
Location: Sweden
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Posted: Fri, 14th Oct 2011 17:58 Post subject: |
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Higher values (I believe this is how it works.) allows more pages-per-file which is basically how those megatextures are constructed, there's supposedly a 120x120K texture for the wasteland split in roughly one million pages and that is then streamed, higher values here if the CPU is strong enough will thus be able to stream this faster by processing more of these pages, I am unsure if the game uses it's own pagefile (That folder creation talked about earlier where the game then dumps a 1GB large file which apparently is used for paging such data and is then cleared when the game is exited.) or if it's via RAM, VRAM or even the Windows page file (HDD loading, there's a command for that I believe and it wouldn't surprise me since that's how it handles the data on the console section though it would of course still rely on the HDD even so since that's where the game is installed to and thus needed for the source files it reads from, fragmentation likely sees a larger impact on games like these as well, I guess.) but anyway that should perhaps explain it a bit better.
Previously the default value was 128 and then with the patch this was lowered down to 32 I believe but can be set from anywhere between 0 (I have no idea what that would actually do then.) up to 128 (I don't remember it being capped before, likely another thing the patch changed as with the VT_Anisotropy command.) anyway 32 was recommended for quad cores and 16 for dual-cores but I believe that's just a rather loose recommendation playing it safe, higher is certainly doable (I had it at 1024 for a while after all.) though CUDA likely helps here as well and likely compares to a ~128 PPF value or maybe even higher depending on GPU.
(From benchmarks it seems somewhat redundant for the 8 and 9000 series but higher up like the 400 and 500 especially sees nice improvements due to their far better CUDA speeds and capabilities, this is CUDA 4 just to be more specific, not CUDA 3 as earlier titles have been using - identified by the .dll in the game folder for those wondering albeit I compared that against the SDK on NVIDIA's website then just to be certain.)
EDIT: Oh right anyway I believe a too high value causes the game to chuck / stutter due to this streaming stalling if there's too many requests for the CPU to handle, this might possibly also be increased when using a lowered or disabled jobs_numthreads value but that's also more of a guess though it seems valid.
(Again I've only got a very basic understanding of the game engine at best, I'm getting more confident and starting to get the commands and how they work but I'm still reading up on a lot of things, hopefully a SDK wiki or similar will arrive once the editor / 64-bit binaries are made available and hopefully that earlier twitter post about them enabling the consoles will mean it really is fully enabled.)
EDIT #2: I guess it wouldn't be noticeable if higher values causes the data to sort of hang but it might also mean that on lower values it sort of streams a bit slower, still it's gotten pretty good after the update.
(Seems there's more to it than just those settings they've added, likely some engine optimizations and tweaks but I wouldn't know.)
(And you mentioned - as have other users - that texture pop-in was nearly eliminated this way.)
(Still what I know is rather vague and there's a lot more to learn, what works for me might totally bug other systems as was kinda evident shortly after I started mentioning this config, thankfully there's a lot of other variants available and thus it's fairly easy to find a config suiting your particular PC better.)
(Still aside from the recent GPU upgrade my computer is nearing 5 years now, HDD being what I'm currently most concerned about, SpinPoint F1 is durable but it can still fail due to a number of possible reasons and that would be problematic, hopefully I can do a more complete upgrade in time for Windows 8 as that would be fairly ideal.)
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Posted: Fri, 14th Oct 2011 18:11 Post subject: |
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a really great answer JBeckman , really explained to me why this happens
i guess i am really fine with lower values because the noticeable texture popping is now gone , from what i understood higher values will basically stream a larger area of the wasteland but with weaker cpu's it will cause stutter and even makes the textures load slower (texture popping) because the CPU will be busy streaming other parts which you don't actually get to see
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fwb73
Posts: 293
Location: sheffield, england
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Posted: Fri, 14th Oct 2011 20:23 Post subject: |
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Hi can anyone suggest a good cfg for a 5830? i'm using the cs.rin.ru rage launcher and rage.cfg
After the crash video i get 100% cpu and 0% gpu with 1fps ?!?
Skidrow release with skidrow patch 1, Im on 11.10 beta 2s...have created the id software/rage folders in appdata and they've been populated..put the atioglxx.dll in the rage folder...
Any suggestions...(other than get a better processor or get nvidia )
my current rage.cfg contains
jobs_numThreads 0
com_AllowConsole 1
com_SkipIntroVideo 1
intel i7 3770k @4.4, ASRock Z77 Extreme 4, 16GB Corsiar Vengance 1600 ram, ATI 5850 BE, Antec 1 Case, Antec 1 550W PSU, emu0404, 120gb agility3 ssd OS, 2x60gbvertex2raid0 Games, 3 TB total sata2 Data. win7 x64.
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Posted: Fri, 14th Oct 2011 21:01 Post subject: |
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Still big issue with game. Installed newest 11.10 v2 drivers, AI enabled in catalyst, added jobs_numThreads 0. And now:
-with AI enabled: textures are ok (but not great) and fps is droping often almost unplayable
-AI disabled: fps ok stable but textures are black and shitty
Also tried low cfg files. Didn't help
X2 5800, 4850, 3GB Ram, resolution 1280x1024. I now it's old rig but i can play lot's other games.
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Fri, 14th Oct 2011 22:06 Post subject: |
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Neither of those PC's are that bad unless the game really is that processor demanding and really puts such a huge strain on older CPU models.
Monitoring CPU and possibly GPU usage would likely reveal this though, task-manager can do this (Vista and Win7 usually but via utilities on XP like process-monitor.) though it's a bit of a guess but both consoles are also heavily multi-core and threading optimized so it seems possible.
(And to cover everything if on XP I am not entirely sure how the ATI drivers work there as XP support is supposedly rather poor now and getting more and more discontinued.)
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JBeckman
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Posts: 34981
Location: Sweden
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 15th Oct 2011 02:39 Post subject: |
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i dont understand this texture technology stuff...
i only just got and installed the game yesterday, and i dunno... i mean stuff looks meh from a distance, and looks meh up close...? i dunno, i just think crysis 2 looked better than this... visually game just isnt doing anything special for me, especially after all the hype it was getting.
atmospherically, it looks kinda like it wants to walk in the same shoes as the likes of fallout (open environments, atmosphere of exploration etc), but as a result it feels like a much more empty world than if it'd just been more linear.
and shooting...hmm.. im missing some shots that im positive i should be making... im lined up fine, but the shot goes wide or just doesnt register or something, its bizarre.
also... grrr @ "press enter to start". why enter? why cant i press space, id. why do i have to take my hand off the mouse and move it aallll the way over to the enter button just to start the game?
its elitism, thats what it is. cant push ANY key, no, its gotta be enter. whats the matter, id... SPACE NOT GOOD ENOUGH FOR YA!!!?
anyway, im sure the game'll be fine when i get into it, but initally it hasnt wowed me as much as id hoped, thats all im saying... especially this texture stuff...

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Posted: Sat, 15th Oct 2011 03:29 Post subject: |
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chiv wrote: | i dont understand this texture technology stuff...
i only just got and installed the game yesterday, and i dunno... i mean stuff looks meh from a distance, and looks meh up close...? i dunno, i just think crysis 2 looked better than this... visually game just isnt doing anything special for me, especially after all the hype it was getting.
atmospherically, it looks kinda like it wants to walk in the same shoes as the likes of fallout (open environments, atmosphere of exploration etc), but as a result it feels like a much more empty world than if it'd just been more linear.
and shooting...hmm.. im missing some shots that im positive i should be making... im lined up fine, but the shot goes wide or just doesnt register or something, its bizarre.
also... grrr @ "press enter to start". why enter? why cant i press space, id. why do i have to take my hand off the mouse and move it aallll the way over to the enter button just to start the game?
its elitism, thats what it is. cant push ANY key, no, its gotta be enter. whats the matter, id... SPACE NOT GOOD ENOUGH FOR YA!!!?
anyway, im sure the game'll be fine when i get into it, but initally it hasnt wowed me as much as id hoped, thats all im saying... especially this texture stuff... |
I'm about 3 hours in, and to say it's a slow start is a gross understatement. Both visually, and gameplay-wise, I am underwhelmed, dare I say, bored.
I will still beat it then delete it.
Ed - Klingon women are HOT! (A Trekker for life)
Case Labs STH10 + Pedestal - EVGA 1300 G2
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Quad MCP35X - CPU 2 x 480, GPUs 1 x 560 & 1 x 280 Radiators
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Some other knickknacks
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 15th Oct 2011 07:15 Post subject: |
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hey when does the story kick in btw. so far it just feels like nothing but fetch-quests - which in itself wouldnt bother me so much, but im still waiting for the atmosphere... sense of world scale and post apocalyptic depression to kick in and make the world feel more alive...
i dunno, guess i was just hoping for too much.. or maybe i still have NV on the brain, and i keep comparing them. bah.
i think a story would help. a really good one, something that gets me invested in the world and what im supposed to be doing... id probably be happy to ignore the lack of atmosphere once something epic starts happening in the story department, im sure.
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WaldoJ
VIP Member
Posts: 32678
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Posted: Sat, 15th Oct 2011 07:30 Post subject: |
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what story?
you come out of ark.
you help people survive
you're super human - ish
that is all. there's no story.
there are sub stories... person got lost... find them.
need supplies because this and that is happening.
things are closed cause a bunch of assholes are evil
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Sat, 15th Oct 2011 08:32 Post subject: |
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its a videogame, if you want a story go read a book
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WaldoJ
VIP Member
Posts: 32678
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Posted: Sat, 15th Oct 2011 08:34 Post subject: |
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Paintface wrote: | its a videogame, if you want a story go read a book |
twilight series prove a flaw in your idea.
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Sat, 15th Oct 2011 09:10 Post subject: |
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Paintface wrote: | its a videogame, if you want a story go read a book |
i like my videogames with a nice adventure and good gameplay
this game lack both
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Posted: Sat, 15th Oct 2011 09:20 Post subject: |
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The only thing keeping me going with this game is the shooting and the gadgets, using them rc cars and sentry spiders is just plain fun. The driving isn't bad either. There's no story, no likeable characters, poor graphics and repetitive quests. I will finish it anyway then I can continue with my playthrough of TW2 in dark mode while waiting for BF3 launch.
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noflip
Posts: 765
Location: Sofia, BG
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Posted: Sat, 15th Oct 2011 09:45 Post subject: |
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i feel more and more compelled to uninstall the game before i finish it, especially now, when the new Silent Hill is out (im one of those ppl that never played SH5 so i still like the series). its too repetitive, i already have most of the weapons the game has to offer and i`m tired to play the same levels again and again. this time even Jani`s nipples can`t make me finish it (yupp, you can see them).
before playing Rage i played Fallout 3 for the 3rd time and before that - Borderlands (2nd playthrough) and frankly Rage doesn`t stand as tall as them even on its toes.
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noflip
Posts: 765
Location: Sofia, BG
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Posted: Sat, 15th Oct 2011 12:43 Post subject: |
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Any way of forcing the game to use more video ram without crashing? With 4096 textures the game peaks at sad 370MB video ram, and increasing to 6144 does increase the ram usage to around 420, but the game crashes shortly thereafter
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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