Dead Island
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Frantik




Posts: 183

PostPosted: Tue, 11th Oct 2011 11:16    Post subject:
Not any more.
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mike-




Posts: 1510

PostPosted: Tue, 11th Oct 2011 14:58    Post subject:
incase anyone was wondering why they didnt release patch logs, i took the liberty of asking techland. (they're peppy with replies, still)

Dear Customer,

thank you for your inquiry.

Sorry Deep Silver is very secretive about the patch logs, they are considered
confidential (for whatever reason)...


wat
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 11th Oct 2011 15:01    Post subject:
Bwuahahahaha, what??? Laughing Laughing Laughing
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mroussev




Posts: 776

PostPosted: Tue, 11th Oct 2011 15:15    Post subject:
Aww Yeah
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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Tue, 11th Oct 2011 15:19    Post subject:
confidential because their patches fuck up more than they fix? Very Happy


i5 3570k @ 3.4GHz | ASRock Z77 Extreme4 | Scythe Mugen 2 Rev. B | 8GB G.Skill DDR3-1333 | Sapphire Radeon HD 7970 OC 3GB | 64GB Crucial M4 SSD | Dell U2312HM
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 11th Oct 2011 15:20    Post subject:
we fixed the game, but its not in our best interests for you to either know how we made it better or that we even cared enough about your experience to make a patch!!!

Mind Is Full Of Fuck


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mike-




Posts: 1510

PostPosted: Tue, 11th Oct 2011 15:22    Post subject:
keep in mind deep silver is the publisher, and they fund techland. don't point the finger at the lil guys here =p
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garus
VIP Member



Posts: 34200

PostPosted: Tue, 11th Oct 2011 15:44    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:42; edited 1 time in total
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Paimei




Posts: 37

PostPosted: Tue, 11th Oct 2011 19:07    Post subject:
Gahh! When will they change the auto-equipping of every whiskey bottle you pick up?
Rage
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tonizito
VIP Member



Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 11th Oct 2011 19:12    Post subject:
Paimei wrote:
Gahh! When will they change the auto-equipping of every whiskey bottle you pick up?
Rage
Mod it!
http://forum.orbsydia.org/showthread.php/986-Auto-equip-fix-(accidentally-equipping-alcohol-medkits-weapons-and-using-by-mistake)


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Tue, 11th Oct 2011 19:13    Post subject:
"We did put up fixes but are not sure as to what exactly made them work."
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human_steel




Posts: 33269

PostPosted: Tue, 11th Oct 2011 21:27    Post subject:
mike- wrote:
incase anyone was wondering why they didnt release patch logs, i took the liberty of asking techland. (they're peppy with replies, still)

Dear Customer,

thank you for your inquiry.

Sorry Deep Silver is very secretive about the patch logs, they are considered
confidential (for whatever reason)...


wat

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tonizito
VIP Member



Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 12th Oct 2011 00:51    Post subject:
http://deadisland.deepsilver.com/blog.php?page=1

Code:
The PC patch 1.2.1 is now available. Steam will update the game automatically.


This patch includes the following fixes:
 
1. Fixed running game on Steam in offline mode
2. Fixed damaged saves when a player has more than 190 items in inventory (weapon or stacked items, counting in items from Jin’s storage and player inventory). Corrupted savegames will be recovered when possible.
3. Fixed problems with unlocking "There and back again" with progress 72/72
4. Fixed duplicating weapons:
 a. When throwing and dropping at one time
 b. When dropping items from inventory
5. Optimized scanning for friends-process, to decrease lobby server workload
6. Fixed random freezes when playing 4 players coop no longer appear
7. Fixed issues when using medkits from inventory menu
8. Stacking items issue solved: miscellaneous items to 9999, medkits and alcohol to 30 instead of 10.
9. Added the option to disable voice chat in game.
10. Limited Jin’s storage capacity to 150
11. Fixed: disappearing items when there is no place in inventory and a player tries to get an item from Jin’s storage
12. Improved trading: items will be removed from the smallest stack instead of a random one.
13. Fixed problems with corrupted profiles, which caused the game to start with black screen and freeze.
14. Fixed levitating zombies after killing
15. Fixed not being able to show quest details in quest menu using Xbox controller


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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weird0
VIP Member



Posts: 3904

PostPosted: Wed, 12th Oct 2011 00:59    Post subject:
tonizito wrote:
http://deadisland.deepsilver.com/blog.php?page=1

Code:
The PC patch 1.2.1 is now available. Steam will update the game automatically.


This patch includes the following fixes:
 
1. Fixed running game on Steam in offline mode
2. Fixed damaged saves when a player has more than 190 items in inventory (weapon or stacked items, counting in items from Jin’s storage and player inventory). Corrupted savegames will be recovered when possible.
3. Fixed problems with unlocking "There and back again" with progress 72/72
4. Fixed duplicating weapons:
 a. When throwing and dropping at one time
 b. When dropping items from inventory
5. Optimized scanning for friends-process, to decrease lobby server workload
6. Fixed random freezes when playing 4 players coop no longer appear
7. Fixed issues when using medkits from inventory menu
8. Stacking items issue solved: miscellaneous items to 9999, medkits and alcohol to 30 instead of 10.
9. Added the option to disable voice chat in game.
10. Limited Jin’s storage capacity to 150
11. Fixed: disappearing items when there is no place in inventory and a player tries to get an item from Jin’s storage
12. Improved trading: items will be removed from the smallest stack instead of a random one.
13. Fixed problems with corrupted profiles, which caused the game to start with black screen and freeze.
14. Fixed levitating zombies after killing
15. Fixed not being able to show quest details in quest menu using Xbox controller


well after all that's...great Smile
pretty much everything that bothered me has been addressed.
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mroussev




Posts: 776

PostPosted: Wed, 12th Oct 2011 01:48    Post subject:
Lets hope for offline crack... Sad
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 12th Oct 2011 14:07    Post subject:
JB, could you upload the updated files somewhere? I want to see what mods will be affected by it (if there will be any), even if a new crack is needed.


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Wed, 12th Oct 2011 14:30    Post subject:
they... fixed weapon duplication Surprised why??????????


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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BetaTester




Posts: 3

PostPosted: Wed, 12th Oct 2011 14:38    Post subject:
DarkRohirrim wrote:
JB, could you upload the updated files somewhere? I want to see what mods will be affected by it (if there will be any), even if a new crack is needed.


i have uploaded the updated files for you.

http://www.multiupload.com/PDPS854DH1
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 12th Oct 2011 15:08    Post subject:
BetaTester wrote:
DarkRohirrim wrote:
JB, could you upload the updated files somewhere? I want to see what mods will be affected by it (if there will be any), even if a new crack is needed.


i have uploaded the updated files for you.

http://www.multiupload.com/PDPS854DH1

Thanks. They surely didn't want to make it easy for modders. They could have easily just add another Data3.pak so people would know what they changed. Instead they just modified the existing ones so it would take some time to see what was changed and what not. I don't have the patience to do that, so I'll probably play the game like this (if I actually play it), considering nothing major is happening with the game...


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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escalibur




Posts: 12150

PostPosted: Wed, 12th Oct 2011 15:21    Post subject:
weird0 wrote:
tonizito wrote:
http://deadisland.deepsilver.com/blog.php?page=1

Code:
The PC patch 1.2.1 is now available. Steam will update the game automatically.


This patch includes the following fixes:
 
1. Fixed running game on Steam in offline mode
2. Fixed damaged saves when a player has more than 190 items in inventory (weapon or stacked items, counting in items from Jin’s storage and player inventory). Corrupted savegames will be recovered when possible.
3. Fixed problems with unlocking "There and back again" with progress 72/72
4. Fixed duplicating weapons:
 a. When throwing and dropping at one time
 b. When dropping items from inventory
5. Optimized scanning for friends-process, to decrease lobby server workload
6. Fixed random freezes when playing 4 players coop no longer appear
7. Fixed issues when using medkits from inventory menu
8. Stacking items issue solved: miscellaneous items to 9999, medkits and alcohol to 30 instead of 10.
9. Added the option to disable voice chat in game.
10. Limited Jin’s storage capacity to 150
11. Fixed: disappearing items when there is no place in inventory and a player tries to get an item from Jin’s storage
12. Improved trading: items will be removed from the smallest stack instead of a random one.
13. Fixed problems with corrupted profiles, which caused the game to start with black screen and freeze.
14. Fixed levitating zombies after killing
15. Fixed not being able to show quest details in quest menu using Xbox controller


well after all that's...great Smile
pretty much everything that bothered me has been addressed.


I'm still waiting for FOV adjustment in the menu or is it already added?
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danger1911




Posts: 430
Location: BrightFalls
PostPosted: Wed, 12th Oct 2011 19:53    Post subject:
Dead.Island.Update.1.2.1.READ.NFO-Revan
 Spoiler:
 


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human_steel




Posts: 33269

PostPosted: Wed, 12th Oct 2011 20:18    Post subject:
Revan?! First time I've heard of them. Who cares? As long as it works... Laughing
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Smokeythedemon




Posts: 870

PostPosted: Wed, 12th Oct 2011 21:07    Post subject:
DARTH REVANNNNNN
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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Fri, 14th Oct 2011 13:22    Post subject:
murgo aka sam b. using the force to download data from a BSOD'd pc Very Happy

 Spoiler:
 
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Sertorius




Posts: 1652

PostPosted: Fri, 14th Oct 2011 13:29    Post subject:
have you succeeded to DL anything from this shitty computer ? all the time it gives nothing.
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Fri, 14th Oct 2011 13:44    Post subject:
It is a part of a side quest. The computer is not bugged, because the files for another quest are supposed to be in a YELLOW FILE. The yellow file is not in the big office, they're on the desk somewhere.

Yes, you can download files from that, but only through the sidequest.
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0wen




Posts: 3566

PostPosted: Fri, 14th Oct 2011 13:49    Post subject:
danger1911 wrote:
Dead.Island.Update.1.2.1.READ.NFO-Revan
 Spoiler:
 


Would this be the only update to get if we are just installing this for the first time or do I need to track down the older ones as well?
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 14th Oct 2011 13:54    Post subject:
you shall read point 6 of ze nfo!


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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0wen




Posts: 3566

PostPosted: Sat, 15th Oct 2011 03:28    Post subject:
I guess I should not be posting at 4am as I did not even bother opening up that spoiler with the nfo. Thanks
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Chibuky




Posts: 466

PostPosted: Mon, 17th Oct 2011 13:09    Post subject:
Tried to search through the thread but no luck.

Does anybody know any potential fix for gibberish text on the missions sheets? After installing patch4 ingame text that you receive on paper sheets (menus look normal) is totally scrambled. Beside that, saves are working, game runs totally normal and displayed version is 1.21.


ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
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