Hitman: Absolution
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Interinactive
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PostPosted: Wed, 12th Oct 2011 02:46    Post subject:
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jewbagel




Posts: 795

PostPosted: Wed, 12th Oct 2011 06:08    Post subject:
You know I got more of a thrill walking around disguised as a waiter in the old games that all the fucking shooting and terrible Sam Fishery Conviction sneaking that preview gave me. And that level design, ugh.
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smith01




Posts: 337
Location: A Diner
PostPosted: Wed, 12th Oct 2011 09:21    Post subject:
This almost makes me completely abandon gaming for good:

Quote:
“One of the things that was difficult with the old games was that there was a lot of freedom, but you really had to dig it out, it wasn’t really presented to you at all. So you could start a level and there was ten doors open to you and was like, ‘well, where the hell am I supposed to go? I don’t know, I’ll just have to try the first door, oh I got killed, now I’ll try the second one.’

“That kind of freedom is not very interesting because it’s not really a choice, but you just try it and then you see if you fail and then you try something else. Now, you’re very mindful to present choices to the player that might be more binary in a way because there are physical choices, but in the level. There is also [inaudible] choices of how you want to play through it as a player, based on, ‘do you want to be a silent assassin or do you just want to get through the game and have a good storyline and experience?

“We’re catering for a large spectrum of players from the most-ultra hardcore to the people who play third-person games and they enjoy that and they just want a good experience.”


Source: http://www.vg247.com/2011/08/18/47-is-back-ios-blystad-on-bringing-back-hitman-with-absolution/

First they don't use the original voice actors (47, Diana), then they don't use Jesper Kyd for music, and now they make this into another SC:C crap.


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tainted4ever
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Posts: 11336

PostPosted: Wed, 12th Oct 2011 09:30    Post subject:
smith01 wrote:
This almost makes me completely abandon gaming for good:

Quote:
“One of the things that was difficult with the old games was that there was a lot of freedom, but you really had to dig it out, it wasn’t really presented to you at all. So you could start a level and there was ten doors open to you and was like, ‘well, where the hell am I supposed to go? I don’t know, I’ll just have to try the first door, oh I got killed, now I’ll try the second one.’

“That kind of freedom is not very interesting because it’s not really a choice, but you just try it and then you see if you fail and then you try something else. Now, you’re very mindful to present choices to the player that might be more binary in a way because there are physical choices, but in the level. There is also [inaudible] choices of how you want to play through it as a player, based on, ‘do you want to be a silent assassin or do you just want to get through the game and have a good storyline and experience?

“We’re catering for a large spectrum of players from the most-ultra hardcore to the people who play third-person games and they enjoy that and they just want a good experience.”


Source: http://www.vg247.com/2011/08/18/47-is-back-ios-blystad-on-bringing-back-hitman-with-absolution/

First they don't use the original voice actors (47, Diana), then they don't use Jesper Kyd for music, and now they make this into another SC:C crap.


Oh god Crying or Very sad Crying or Very sad Crying or Very sad
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Revan6999




Posts: 333

PostPosted: Wed, 12th Oct 2011 09:39    Post subject:
Quote:
“One of the things that was difficult with the old games was that there was a lot of freedom, but you really had to dig it out, it wasn’t really presented to you at all. So you could start a level and there was ten doors open to you and was like, ‘well, where the hell am I supposed to go? I don’t know, I’ll just have to try the first door, oh I got killed, now I’ll try the second one.’

“That kind of freedom is not very interesting because it’s not really a choice, but you just try it and then you see if you fail and then you try something else. Now, you’re very mindful to present choices to the player that might be more binary in a way because there are physical choices, but in the level. There is also [inaudible] choices of how you want to play through it as a player, based on, ‘do you want to be a silent assassin or do you just want to get through the game and have a good storyline and experience?

“We’re catering for a large spectrum of players from the most-ultra hardcore to the people who play third-person games and they enjoy that and they just want a good experience.”

Dying in a video game you say? What is this strange concept?
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VonMisk




Posts: 9480
Location: Hatredland
PostPosted: Wed, 12th Oct 2011 09:49    Post subject:
I will translate it (sorry for engrish).

People are fucking stupid nowadays. If you present them with too much freedom they get confused and it translate badly into sales. So we cater our games for those mindless sheep so they would finish it effortlessly by being held by hand. Ohh! And we also say that we cater it for hardcore players like we care for them but we don't (more money from lazy slackers!).


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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smith01




Posts: 337
Location: A Diner
PostPosted: Wed, 12th Oct 2011 09:56    Post subject:
I had to write IOI a letter:

(VonMisk I quoted you in the last part, hope you don't mind, you just said it perfectly).

 Spoiler:
 


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MisterBear




Posts: 940

PostPosted: Wed, 12th Oct 2011 09:59    Post subject:
I have no words. Ultra-hardcore players? a what ? Mind Is Full Of Fuck I just hate that nowadays they basically sell games becouse of their name. Just fucking make new series, don't ruin the old good one. Sad
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Interinactive
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PostPosted: Wed, 12th Oct 2011 10:12    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:46; edited 1 time in total
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xxax
Banned



Posts: 2610

PostPosted: Wed, 12th Oct 2011 10:14    Post subject:
smith01 wrote:
This almost makes me completely abandon gaming for good:

Quote:
“One of the things that was difficult with the old games was that there was a lot of freedom, but you really had to dig it out, it wasn’t really presented to you at all. So you could start a level and there was ten doors open to you and was like, ‘well, where the hell am I supposed to go? I don’t know, I’ll just have to try the first door, oh I got killed, now I’ll try the second one.’

“That kind of freedom is not very interesting because it’s not really a choice, but you just try it and then you see if you fail and then you try something else. Now, you’re very mindful to present choices to the player that might be more binary in a way because there are physical choices, but in the level. There is also [inaudible] choices of how you want to play through it as a player, based on, ‘do you want to be a silent assassin or do you just want to get through the game and have a good storyline and experience?

“We’re catering for a large spectrum of players from the most-ultra hardcore to the people who play third-person games and they enjoy that and they just want a good experience.”


Source: http://www.vg247.com/2011/08/18/47-is-back-ios-blystad-on-bringing-back-hitman-with-absolution/

First they don't use the original voice actors (47, Diana), then they don't use Jesper Kyd for music, and now they make this into another SC:C crap.


Ok... So too much freedom is not interesting freedom? It's not really a choice? What the fuck is this guy talking about.

For fuck sake. I watched the video of "Run for your life" and yeah it looks interesting, but there's one way of getting out of there and it's planned.

I can't believe they think the original games need dumbing down. I never considered them very complex in the first place. Now too much freedom is a bad thing?

When did linearity in games become a good thing? I must have missed the memo...


Last edited by xxax on Wed, 12th Oct 2011 10:16; edited 1 time in total
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tonizito
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Posts: 51488
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 12th Oct 2011 10:15    Post subject:
Forget it guys, judging from what I've read in a couple of sites the trailer was a home run for the console and PC derps... Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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madness




Posts: 13322

PostPosted: Wed, 12th Oct 2011 10:42    Post subject:
tonizito wrote:
Forget it guys, judging from what I've read in a couple of sites the trailer was a home run for the console and PC derps... Sad


yeah, get with the times. derp is the new black...
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Interinactive
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PostPosted: Wed, 12th Oct 2011 11:07    Post subject:
⁢⁢


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Hfric




Posts: 12017

PostPosted: Wed, 12th Oct 2011 23:55    Post subject:
Revan6999 wrote:
Quote:
“One of the things that was difficult with the old games was that there was a lot of freedom, but you really had to dig it out, it wasn’t really presented to you at all. So you could start a level and there was ten doors open to you and was like, ‘well, where the hell am I supposed to go? I don’t know, I’ll just have to try the first door, oh I got killed, now I’ll try the second one.’

“That kind of freedom is not very interesting because it’s not really a choice, but you just try it and then you see if you fail and then you try something else. Now, you’re very mindful to present choices to the player that might be more binary in a way because there are physical choices, but in the level. There is also [inaudible] choices of how you want to play through it as a player, based on, ‘do you want to be a silent assassin or do you just want to get through the game and have a good storyline and experience?

“We’re catering for a large spectrum of players from the most-ultra hardcore to the people who play third-person games and they enjoy that and they just want a good experience.”

Dying in a video game you say? What is this strange concept?
i translated it to you


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LeoNatan
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Posts: 73334
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PostPosted: Thu, 13th Oct 2011 00:23    Post subject:
Hfric wrote:

I am still waiting for "ATTACK ON CRAP GAMES - RAGE". Embarassed
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Hfric




Posts: 12017

PostPosted: Thu, 13th Oct 2011 01:38    Post subject:
iNatan wrote:
Hfric wrote:

I am still waiting for "ATTACK ON CRAP GAMES - RAGE". Embarassed

and i am still wating when YT unbans my The Course Crusade vid that was blocked and disabled my 15h or more uploads


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hailey




Posts: 866

PostPosted: Thu, 13th Oct 2011 01:42    Post subject:
Hfric wrote:
Revan6999 wrote:
Quote:
“One of the things that was difficult with the old games was that there was a lot of freedom, but you really had to dig it out, it wasn’t really presented to you at all. So you could start a level and there was ten doors open to you and was like, ‘well, where the hell am I supposed to go? I don’t know, I’ll just have to try the first door, oh I got killed, now I’ll try the second one.’

“That kind of freedom is not very interesting because it’s not really a choice, but you just try it and then you see if you fail and then you try something else. Now, you’re very mindful to present choices to the player that might be more binary in a way because there are physical choices, but in the level. There is also [inaudible] choices of how you want to play through it as a player, based on, ‘do you want to be a silent assassin or do you just want to get through the game and have a good storyline and experience?

“We’re catering for a large spectrum of players from the most-ultra hardcore to the people who play third-person games and they enjoy that and they just want a good experience.”

Dying in a video game you say? What is this strange concept?
i translated it to you


Yet everyone loved DXHR for some reason. It was a collection of all the crappy gameplay mechanics of this generation mashed together and got critical acclaim for it

Hitman Abomination will probably end up selling more than every other Hitman game combined
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LeoNatan
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Posts: 73334
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 13th Oct 2011 01:48    Post subject:
Hfric wrote:
iNatan wrote:
Hfric wrote:

I am still waiting for "ATTACK ON CRAP GAMES - RAGE". Embarassed

and i am still wating when YT unbans my The Course Crusade vid that was blocked and disabled my 15h or more uploads

WTF? Did you dispute? Say it was fair use rationale?
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smith01




Posts: 337
Location: A Diner
PostPosted: Thu, 13th Oct 2011 08:43    Post subject:
All of my favorites games got bad sequels recently, so I had to make this:

http://www.eatgamers.com

It's funny how SC: Conviction, DX: Human Revolution and Hitman: Absolution all have a colon in the title. Some sort of an identifier to stay away.


-0
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Thu, 13th Oct 2011 09:21    Post subject:
smith01 wrote:
All of my favorites games got bad sequels recently, so I had to make this:

http://www.eatgamers.com

It's funny how SC: Conviction, DX: Human Revolution and Hitman: Absolution all have a colon in the title. Some sort of an identifier to stay away.

Please remove Deus Ex from that list before lutzi or pumpy unleash their ban hammers.


Micek:
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BaronOfHell




Posts: 666

PostPosted: Thu, 13th Oct 2011 09:22    Post subject:
smith01 wrote:
All of my favorites games got bad sequels recently, so I had to make this:

http://www.eatgamers.com

It's funny how SC: Conviction, DX: Human Revolution and Hitman: Absolution all have a colon in the title. Some sort of an identifier to stay away.


Did you just say Oblivion was a "true" sequel and diss Human Revolution? No offence but that's just fucking nuts.

Also, I couldn't possibly disagree more with your DX1 and HR comparison. I love DX1 and consider it to be the pinnacle of PC gaming, but you seem to be seeing it through some serious rose-tinted glasses here.


Steam - The Poopflinger
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tonizito
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Posts: 51488
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 13th Oct 2011 09:54    Post subject:
BaronOfHell wrote:
smith01 wrote:
All of my favorites games got bad sequels recently, so I had to make this:

http://www.eatgamers.com

It's funny how SC: Conviction, DX: Human Revolution and Hitman: Absolution all have a colon in the title. Some sort of an identifier to stay away.


Did you just say Oblivion was a "true" sequel and diss Human Revolution? No offence but that's just fucking nuts.
+1. Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Thu, 13th Oct 2011 10:26    Post subject:
Atleast Oblivion can be modded to be a more worthy sequel, cant say that about the other two titles.
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tonizito
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Posts: 51488
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 13th Oct 2011 10:33    Post subject:
Ragedoctor wrote:
Atleast Oblivion can be modded to be a more worthy sequel, cant say that about the other two titles.
True, but that's just about the only way that Oblivion can be considered a "true" sequel.
Pretty much everything else was derp hammered.

I still have some hope for Skyrim due to Fallout 3 and also that bethesda might have learned something with their obsidian collaboration.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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smith01




Posts: 337
Location: A Diner
PostPosted: Thu, 13th Oct 2011 10:53    Post subject:
Ragedoctor wrote:
Atleast Oblivion can be modded to be a more worthy sequel, cant say that about the other two titles.


Exactly.

Anyway, the derps at IOI answered my e-mail:

 Spoiler:
 


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madness




Posts: 13322

PostPosted: Thu, 13th Oct 2011 11:04    Post subject:
good answer.

complaining about the movie to game developer was quite silly indeed Rolling Eyes
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monk3ybusin3ss




Posts: 11155

PostPosted: Thu, 13th Oct 2011 11:15    Post subject:
Based on that answer, I wouldn't call them derps. That is one of the most honest and longest answer I've ever seen. Usually you get some automatic bullshit answers. To be honest with you, they made you look like a derp. Pacino....seriously?
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Interinactive
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Posts: 29477

PostPosted: Thu, 13th Oct 2011 11:23    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:46; edited 1 time in total
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VonMisk




Posts: 9480
Location: Hatredland
PostPosted: Thu, 13th Oct 2011 11:34    Post subject:
Regardless of their answer I will be sceptical due to nowadays experience. They can write limitless letters how they try their best to make the most wonderful game ever. I have seen it too many times, we all did. But still they cater it to the widest possible audience and that means compromises in gameplay. Things and ideas that will make it accessible for all and by all it should be understand as lazy couch potatoes that need glorification and selfadmiration so they can have any in their failed lives.
I personaly like to sit and play some easy and simple games from time to time but I LOVE games that give me challenge. I can swear and get angry at them but I know that I will definitely get back to them and will try to beat them.
I know that most of it is captain obvious speech but I have to vent every time I read that developer "care" just like Carmack cared with Rage and many others with other titles.

And the most important sentenced from that answering mail is:

Quote:
If not, we’ll manage.


The will. They will certainly get their sales so all the fans of previous parts can go fuck themselves.
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madness




Posts: 13322

PostPosted: Thu, 13th Oct 2011 13:25    Post subject:
xxax wrote:


Ok... So too much freedom is not interesting freedom? It's not really a choice? What the fuck is this guy talking about.

For fuck sake. I watched the video of "Run for your life" and yeah it looks interesting, but there's one way of getting out of there and it's planned.


you sure?

Quote:
Eurogamer: In the gameplay demo you've shown, Hitman sneaks about a library killing many cops, before he sneaks out. Would you be able to replay that level and not kill anyone?

Hakan Abrak: Yeah. It's not only the way you play it, you can take other routes as well. This demo is a cinematic experience. It's very intense, and we wanted to convey our disguise and impersonation. We wanted to convey some action, some stealth. It's choreography. There is a path to it. But it's very important for me to say you can not only choose to play it like stealth or action through the whole level, you can actually take another route through it.

Typically, there will be three or four approaches to almost every situation in the game. You have stealth assassin achievements, so you can complete the game as a stealth assassin.


http://www.eurogamer.net/articles/2011-10-04-hitman-absolution-returns-interview
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