Rage
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Wed, 12th Oct 2011 00:06    Post subject:
DarkRohirrim wrote:
human_steel wrote:
I see. They long ago claimed they'd release it alongside the game itself; some months ago they started talking it wouldn't be a simultaneous release; and now even a single word regarding the editor can't be seen. Sad

Same happened with Reality Pump and the SDK for the engine Two Worlds 2 is using. It's nowhere to be seen, even today. Damn lying developers Sad.

Next one on the list: Skyrim Cool Face
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fable2




Posts: 6054

PostPosted: Wed, 12th Oct 2011 00:20    Post subject:
ixigia wrote:
DarkRohirrim wrote:
human_steel wrote:
I see. They long ago claimed they'd release it alongside the game itself; some months ago they started talking it wouldn't be a simultaneous release; and now even a single word regarding the editor can't be seen. Sad

Same happened with Reality Pump and the SDK for the engine Two Worlds 2 is using. It's nowhere to be seen, even today. Damn lying developers Sad.

Next one on the list: Skyrim Cool Face




oh no fuck that
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Wed, 12th Oct 2011 00:21    Post subject:
Troll Dad
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Yondaime
VIP Member



Posts: 11741

PostPosted: Wed, 12th Oct 2011 08:58    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:44; edited 1 time in total
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Wed, 12th Oct 2011 09:58    Post subject:
Funny thing I noticed is that on supported (Or well any hardware but it'll fail if not supported.) Rage's OpenGL instructions will initiate a tessellation extension. Razz
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Mussolinka
Banned



Posts: 2782

PostPosted: Wed, 12th Oct 2011 13:39    Post subject:
So since I can't be bothered to read all of the 180 pages, and the last 20 consist only of useless CVars, is there a proper fix for glitching textures on mass scale?


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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Sertorius




Posts: 1652

PostPosted: Wed, 12th Oct 2011 13:49    Post subject:
you mean the popup glitch ? if so, you could try to patch the game with the last patch through steam (already cracked, BTW). Otherwise, don't know.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 12th Oct 2011 13:52    Post subject:
Mussolinka wrote:
So since I can't be bothered to read all of the 180 pages, and the last 20 consist only of useless CVars, is there a proper fix for glitching textures on mass scale?

nVidia Cool Face
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Double-=V=-




Posts: 308

PostPosted: Wed, 12th Oct 2011 13:55    Post subject:
Mussolinka wrote:
So since I can't be bothered to read all of the 180 pages, and the last 20 consist only of useless CVars, is there a proper fix for glitching textures on mass scale?


For me getting the AMD rage driver and patch fixed everything. But only had some performance issues. But for some ati cards there doesn't seem to be a proper fix, however for some making a custom cfg seems to work.
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CompuGeek




Posts: 610

PostPosted: Wed, 12th Oct 2011 14:02    Post subject:
scouse wrote:
Finally finished it , not a bad game really considering some of the ones released this year, the texture pops is still a pain in the arse but ignoring that i found it pretty enjoyable if a little repetitive at times. The inventory system was a pain and pretty useless as not being able to pick up weapons but be perfectly capable of picking up a tin of cat food is a little ridiculous especially during a fight id rather pick up a weapon and store that than pick up stupid random crap to sell for pennies. The driving sequences were bland and boring and were just a filler for getting from a to b they could have spent more time on this and made it a lot more interesting.
The invisible walls were a complete pain in the arse , i hate them its a personal thing , i hate mime too, and as for the doors that you cant open ? why not ? why wasnt this completely open world after the first mission or two ? such a stupid mistake.

Overall it wasnt a bad shooter enjoyable in parts but with too many limiting obstacles to get the feeling your playing a game set in a world, set in a town maybe , maybe a small ish city. I dont know where that 20 gig went to but being honest those graphics are not that good , they are good! but theyre 4.5gig good not 20 gig good ( probably makes no sense ) i cant see were they spent all that "space" on "mega textures".

Another game im glad i never bought because its had its play through and i doubt itll get another , ill grab it when its a 9.99 in a year or so and play it again when ive forgotten its supposed to be a AAA title.



Yeah, this is my feel on the game also. If they had made the world open and had more to do with the world itself (as in things happening in between the areas you drive to) it would have been more fun. The driving wasn't all that great but if there were small side areas and we could have walked around them, then the "explore" feature would have been a boon.
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consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 12th Oct 2011 14:02    Post subject:
http://www.geforce.com/News/articles/rage-patch-enables-new-in-game-configuration-options

Quote:
An upcoming NVIDIA driver will enable a ‘swap-tear’ extension that will allow Rage players to use the ‘Smart’ VSync option.


Last edited by consolitis on Wed, 12th Oct 2011 14:02; edited 1 time in total
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CompuGeek




Posts: 610

PostPosted: Wed, 12th Oct 2011 14:02    Post subject:
scouse wrote:
Finally finished it , not a bad game really considering some of the ones released this year, the texture pops is still a pain in the arse but ignoring that i found it pretty enjoyable if a little repetitive at times. The inventory system was a pain and pretty useless as not being able to pick up weapons but be perfectly capable of picking up a tin of cat food is a little ridiculous especially during a fight id rather pick up a weapon and store that than pick up stupid random crap to sell for pennies. The driving sequences were bland and boring and were just a filler for getting from a to b they could have spent more time on this and made it a lot more interesting.
The invisible walls were a complete pain in the arse , i hate them its a personal thing , i hate mime too, and as for the doors that you cant open ? why not ? why wasnt this completely open world after the first mission or two ? such a stupid mistake.

Overall it wasnt a bad shooter enjoyable in parts but with too many limiting obstacles to get the feeling your playing a game set in a world, set in a town maybe , maybe a small ish city. I dont know where that 20 gig went to but being honest those graphics are not that good , they are good! but theyre 4.5gig good not 20 gig good ( probably makes no sense ) i cant see were they spent all that "space" on "mega textures".

Another game im glad i never bought because its had its play through and i doubt itll get another , ill grab it when its a 9.99 in a year or so and play it again when ive forgotten its supposed to be a AAA title.



Yeah, this is my feel on the game also. If they had made the world open and had more to do with the world itself (as in things happening in between the areas you drive to) it would have been more fun. The driving wasn't all that great but if there were small side areas and we could have walked around them, then the "explore" feature would have been a boon.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Oct 2011 16:37    Post subject:
I loved the ending, GOTY fo sho!

Cool Face

Now I have 22GB free HD space again tho. ^_^


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Raccoon




Posts: 3160
Location: Poland
PostPosted: Wed, 12th Oct 2011 18:59    Post subject:
JBeckman wrote:
Funny thing I noticed is that on supported (Or well any hardware but it'll fail if not supported.) Rage's OpenGL instructions will initiate a tessellation extension. Razz


OpenGL has one specific, very important advantage over DX11. Hardware tesselation can work on WinXP as well. Smile


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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human_steel




Posts: 33269

PostPosted: Wed, 12th Oct 2011 19:03    Post subject:
iNatan wrote:
Mussolinka wrote:
So since I can't be bothered to read all of the 180 pages, and the last 20 consist only of useless CVars, is there a proper fix for glitching textures on mass scale?

nVidia Cool Face

Troll Dad
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Wed, 12th Oct 2011 19:41    Post subject:
i agree with most of the posts about the game. im still at the start of Subway Town and im enjoying the game so far for sure, but even from here i can see that this game has very little replay value. i`ll remember 2 major things from the game - the npc models were great - maybe its because i recently bought GTX 560 and i`m still getting used to the pretty side of the graphics but i liked the visual style of the game and especially the npc models, and secondly - the fights. say whatever you want about the challenge of the gunfights but i liked the combat style. sadly thats all.
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human_steel




Posts: 33269

PostPosted: Wed, 12th Oct 2011 20:17    Post subject:
Meh, the ending was really lacking. Sad
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Mchart




Posts: 7314

PostPosted: Wed, 12th Oct 2011 20:31    Post subject:
Yeah the NPC models/textures look incredible as they kept the texture resolution for them fairly high. The rest of the game from distance looks quite good as well.. That being said; Imagine how great the game would have looked had they given the enviroment textures the same fidelity as the NPC textures.
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helleye




Posts: 36

PostPosted: Wed, 12th Oct 2011 20:39    Post subject:
heya
with 8800 gt , 285.38 beta drivers, update 1 installed
sometimes i get total messed textures
if it is a normal level i save quit back and it is fine
but on the race the trick doesnt work because i cant save
any clue please?

thanks
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 12th Oct 2011 20:47    Post subject:
helleye wrote:
heya
with 8800 gt , 285.38 beta drivers, update 1 installed
sometimes i get total messed textures
if it is a normal level i save quit back and it is fine
but on the race the trick doesnt work because i cant save
any clue please?

thanks


open console and type "vid_restart"
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Wed, 12th Oct 2011 20:53    Post subject:
I found the best way to get most out of this game was to uninstall it and free up the space... I'll check back on it in a year or so


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Wed, 12th Oct 2011 23:28    Post subject:
aaaand I'm streaming RAGEEEEEEE again :>

http://en.twitch.tv/yashinu
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Wed, 12th Oct 2011 23:32    Post subject:
helleye wrote:
heya
with 8800 gt , 285.38 beta drivers, update 1 installed
sometimes i get total messed textures
if it is a normal level i save quit back and it is fine
but on the race the trick doesnt work because i cant save
any clue please?

thanks


Your system is probably running out of video memory. I would suggest you to lower the resolution or AA settings and try again.
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Szioul




Posts: 97

PostPosted: Wed, 12th Oct 2011 23:46    Post subject:
Mussolinka wrote:
So since I can't be bothered to read all of the 180 pages, and the last 20 consist only of useless CVars, is there a proper fix for glitching textures on mass scale?

For at least the ATI 48xx series this works:
11.10v2 Drivers, turn on Catalyst AI.
Add "+jobs_numThreads 0" to steam startup options. Seems to work with a shortcut as well.

If you mean the checkerboard effect and horrible texture pop-up.

Edit: Apparently works on 5xxx and 6xxx series as well.


Last edited by Szioul on Thu, 13th Oct 2011 01:26; edited 1 time in total
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n0puls3




Posts: 176

PostPosted: Thu, 13th Oct 2011 01:19    Post subject:
Is there a fix for the game crashing when loading levels/area's? My game seems to crash sometimes when it loads a new area. Also, I'm getting a weird texture glitch when I blow up enemy vehicles, never happened before.

I installed the first patch that came out, is there another one that fixes these issues?

Are these issues happening even with the retail versions?
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AndyMutz




Posts: 24
Location: Earth
PostPosted: Thu, 13th Oct 2011 07:51    Post subject:
yes, all the crashes and gfx problems i had with the cracked version, still happen with the retail version.

-andy-
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Thu, 13th Oct 2011 09:42    Post subject:
https://twitter.com/#!/id_Hooper/statuses/124289647105937408

Seems they might unlock the console commands again. Smile
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Thu, 13th Oct 2011 09:45    Post subject:


Don't know if its been already posted. Laughing
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 13th Oct 2011 09:57    Post subject:
fuck i just couldnt make it through it... yeah i know its 'insensitive' or or whatever the fuck, but i just cant stand hearing queers talk when they get all excited n shit like that... its just terrible.


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W123




Posts: 2495
Location: USA
PostPosted: Thu, 13th Oct 2011 10:06    Post subject:
how close am i to the end
just got my ark data disc
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