Orcs Must Die!
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 12th Oct 2011 12:50    Post subject:
then how is this game not worth its 12£ ?
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Lathieza




Posts: 7146
Location: NL
PostPosted: Wed, 12th Oct 2011 12:53    Post subject:
lfc4eva wrote:
Really fun game, but not worth £12 IMO.


wow... that makes me wonder what games you ever bought that we're worth your money.


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lfc4eva




Posts: 113

PostPosted: Wed, 12th Oct 2011 12:56    Post subject:
All 81 games on my STEAM list, plus some retail discs I have, along with some games on Origin.

I have my fair share. I'm sorry you guys were hurt on my own personal opinion. Didn't know it affected such lives so badly.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 12th Oct 2011 13:05    Post subject:
oh dear ...
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Lathieza




Posts: 7146
Location: NL
PostPosted: Wed, 12th Oct 2011 13:25    Post subject:
lfc4eva wrote:
All 81 games on my STEAM list, plus some retail discs I have, along with some games on Origin.

I have my fair share. I'm sorry you guys were hurt on my own personal opinion. Didn't know it affected such lives so badly.


My point is you shouldnt call it a "really fun game" and then say it isnt worth 12 pound


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human_steel




Posts: 33269

PostPosted: Wed, 12th Oct 2011 19:04    Post subject:
Having a godly blast with this game! Need moar games like this one. Don't know why Sanctum didn't put a full grip on me, though, when it came out.
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Wed, 12th Oct 2011 19:13    Post subject:
human_steel wrote:
Having a godly blast with this game! Need moar games like this one. Don't know why Sanctum didn't put a full grip on me, though, when it came out.


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Mikey5449
Superdad



Posts: 3404

PostPosted: Wed, 12th Oct 2011 19:24    Post subject:
This game needs coop. If they implement coop, I'd buy a 4 pack no questions asked.
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juniR




Posts: 1457
Location: Somewhere east of I forget
PostPosted: Wed, 12th Oct 2011 20:18    Post subject:
The game is fine as a SP experience tbh. MP might appease some but the game defo doesn't "need" it and I don't expect they'll add it because of the rewrite they'd need to give it. OMD 2 might but I'm not bothered - I have Sanctum and the impending Dungeon Defenders also looks very interesting. I'm happy with OMD as it is.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 12th Oct 2011 20:20    Post subject:
So THETA didn't fix their release ?

And where is the skidrow update+DLC ?
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demde




Posts: 6536
Location: Lake Karachay
PostPosted: Wed, 12th Oct 2011 20:22    Post subject:
VGAdeadcafe wrote:
So THETA didn't fix their release ?

And where is the skidrow update+DLC ?

They've fixed it.
Orcs.Must.Die.v1.0r7.update.cracked.fixed.READ.NFO-THETA
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Lathieza




Posts: 7146
Location: NL
PostPosted: Wed, 12th Oct 2011 20:32    Post subject:
Mikey5449 wrote:
This game needs coop. If they implement coop, I'd buy a 4 pack no questions asked.


This!!


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Mikey5449
Superdad



Posts: 3404

PostPosted: Wed, 12th Oct 2011 23:25    Post subject:
juniR wrote:
The game is fine as a SP experience tbh. MP might appease some but the game defo doesn't "need" it and I don't expect they'll add it because of the rewrite they'd need to give it. OMD 2 might but I'm not bothered - I have Sanctum and the impending Dungeon Defenders also looks very interesting. I'm happy with OMD as it is.

I agree with your first sentence for sure. I love the SP portion and they don't have to change that. I just want them to add coop so I can have this much fun with some friends as well. That's all Very Happy
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VGAdeadcafe




Posts: 22230
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PostPosted: Wed, 12th Oct 2011 23:29    Post subject:
This game sure takes a long time to load ... daaayyymn.
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juniR




Posts: 1457
Location: Somewhere east of I forget
PostPosted: Wed, 12th Oct 2011 23:31    Post subject:
@ Mikey5449... Yeah I know mate but it ain't gonna happen so that's that - I'm just happy with the quality of yet another great indie title when major devs are fucking up so badly and forgetting what good games are all about.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 13th Oct 2011 00:10    Post subject:
Hey, what's the difference between 4 stars and 5 ?

I mean, why do I get 4 even though nothing passed through the rift ?

Also, does anyone use the blade wall ? I've already upgraded the arrow wall ... it's much cheaper, too.
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Carthago




Posts: 57

PostPosted: Thu, 13th Oct 2011 00:18    Post subject:
VGAdeadcafe wrote:
Hey, what's the difference between 4 stars and 5 ?

I mean, why do I get 4 even though nothing passed through the rift ?

Also, does anyone use the blade wall ? I've already upgraded the arrow wall ... it's much cheaper, too.


You have to pass the level in a certain time to get the 5th skull. You can look in the stat tab in the menu when you finish a level to see how fast you have to beat the level.
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cervecerodpp




Posts: 20

PostPosted: Thu, 13th Oct 2011 00:26    Post subject:
Where is the gore ,i watch in youtube trailers with gore but in the game no ,my version is theta realease.

Sorry for my english i need help.
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kelpo




Posts: 105

PostPosted: Thu, 13th Oct 2011 01:10    Post subject:
cervecerodpp wrote:
Where is the gore ,i watch in youtube trailers with gore but in the game no ,my version is theta realease.

Sorry for my english i need help.


not quite sure which trailer you watched but you see a bit of gore when you use the sword
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Immunity




Posts: 5626

PostPosted: Thu, 13th Oct 2011 02:10    Post subject:
Does anyone's AV app go ape-shit over Skidrow's OrcsMustDie.exe?

Didn't start happening till about the 4th or 5th run, but now it keeps pulling it up as Trojan.Swizzor.RWZ. I'm assuming it's a false positive (shows 9/43 on virus total), but these days even the most reliable sources are a bit shaky.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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cervecerodpp




Posts: 20

PostPosted: Thu, 13th Oct 2011 02:14    Post subject:
kelpo wrote:
cervecerodpp wrote:
Where is the gore ,i watch in youtube trailers with gore but in the game no ,my version is theta realease.

Sorry for my english i need help.


not quite sure which trailer you watched but you see a bit of gore when you use the sword


this video here is gore in my game only blood.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 13th Oct 2011 02:35    Post subject:
Immunity wrote:
Does anyone's AV app go ape-shit over Skidrow's OrcsMustDie.exe?

Didn't start happening till about the 4th or 5th run, but now it keeps pulling it up as Trojan.Swizzor.RWZ. I'm assuming it's a false positive (shows 9/43 on virus total), but these days even the most reliable sources are a bit shaky.

mine's md5 is : 944726ec463505d82c35c603f932f97e

@ cervecerodpp : You have no gimps ?
Maybe the game autodetected your gfx level as low and disabled the effects ?
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 13th Oct 2011 06:27    Post subject:
Violence option is separate from that but still there in the settings menu so it's worth checking, they do break apart fairly easily in this game. Razz
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GhostGum




Posts: 26

PostPosted: Thu, 13th Oct 2011 10:40    Post subject:
a level editor for this game would be nice.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 13th Oct 2011 10:49    Post subject:
idStudio is just that (It's a inbuilt console command.) however it's 64-bit only and the 64-bit executable has not yet been released so for now the command does nothing.
(Unsure about custom asset creation but that Megatexture tech isn't going to make that easy, still new levels would be very nice even if it's with existing content.)
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 13th Oct 2011 10:49    Post subject:
GhostGum wrote:
a level editor for this game would be nice.

They want to make DLC, man Laughing
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GhostGum




Posts: 26

PostPosted: Thu, 13th Oct 2011 11:07    Post subject:
JBeckman wrote:
idStudio is just that (It's a inbuilt console command.) however it's 64-bit only and the 64-bit executable has not yet been released so for now the command does nothing.
(Unsure about custom asset creation but that Megatexture tech isn't going to make that easy, still new levels would be very nice even if it's with existing content.)


Wrong thread i think.
But on that note; a level editor for Rage would be awesome too, but hard to live up to the level design standards of id :/ (excluding invis walls).

VGAdeadcafe wrote:
GhostGum wrote:
a level editor for this game would be nice.

They want to make DLC, man Laughing


sad but prolly all too true Sad.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 13th Oct 2011 11:20    Post subject:
GhostGum wrote:
But on that note; a level editor for Rage would be awesome too, but hard to live up to the level design standards of id :/ (excluding invis walls).

Not really, the community often comes up with much better stuff. It also takes longer because it's usually just 1 person doing it Wink

Just look at the custom maps over the years for Quake, HL, CS, UT, Trackmania - or to pick a really recent one: Portal 2. Some of the custom maps for Portal 2 are just fucking amazing.
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demde




Posts: 6536
Location: Lake Karachay
PostPosted: Fri, 14th Oct 2011 17:49    Post subject:
Orcs.Must.Die.Update.1-SKIDROW
Cool Face
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Mister_s




Posts: 19863

PostPosted: Fri, 14th Oct 2011 19:19    Post subject:
Why the face?
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