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JBeckman
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BLaM!
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Location: Germany
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Posted: Sun, 9th Oct 2011 17:30 Post subject: |
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Posted: Sun, 9th Oct 2011 17:31 Post subject: |
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consolitis wrote: | Transcoding will only help with performance, the visuals will be the same assuming you can hit 60 fps. |
OK thx dude for answer:) Thats all i want to know:)
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Posted: Sun, 9th Oct 2011 17:40 Post subject: |
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ixigia wrote: | BLaM! wrote: | Someone with 4870 , is it working now ? |
Same as before for me.
SKIDROW version + Patch, Catalyst preview v2:
-with Catalyst AI disabled=30-35fps, but with artifacts/texture pop-ins everywhere not matter what settings I choose;
-with Catalyst AI enabled=stuttering everywhere, unplayable.
Modified configs/tweaks make the situation slightly better but the super-annoying artifacts are still there:
 | THat's the same shit I get, ATI user.
I swear this texture steaming piece of shit is the dumbest thing ever, figures they made this up to cover for the lack of memory on consoles 
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Sun, 9th Oct 2011 17:54 Post subject: |
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So, do you think Megatexturing is any good or do you reckon normal textures would have been better?
kogel mogel
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locke89
Posts: 2812
Location: Poland
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locke89
Posts: 2812
Location: Poland
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Posted: Sun, 9th Oct 2011 17:56 Post subject: |
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JBeckman
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Posted: Sun, 9th Oct 2011 18:01 Post subject: |
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And what is that Fieldgoals in Statistics? 0/3?
Last edited by human_steel on Sun, 9th Oct 2011 18:07; edited 1 time in total
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Posted: Sun, 9th Oct 2011 18:07 Post subject: |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 9th Oct 2011 18:12 Post subject: |
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I still find it really weird, how come that on my second pc with HD3870, i had 0 problems from day 1 :\
Shouldnt the HD4850/70 be better and thus cause no issues? 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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WaldoJ
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Posted: Sun, 9th Oct 2011 18:14 Post subject: |
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is there or isn't there a commander keen easter egg.
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Sun, 9th Oct 2011 18:15 Post subject: |
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There isn't. Or at least, nothing confirmed/displayed yet. Just Wolf/Doom/Quake.
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JBeckman
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Posted: Sun, 9th Oct 2011 18:17 Post subject: |
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Posted: Sun, 9th Oct 2011 18:22 Post subject: |
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Heh that Tombstones minigame is a bit silly - play long enough and you're guaranteed to make money since it's so easy to at least get your initial bet back.
Any way to disable that 'achievements disabled' message btw.?
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Sun, 9th Oct 2011 18:30 Post subject: |
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Sun, 9th Oct 2011 18:30 Post subject: |
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ixigia wrote: | Enabled both vsync and triple buffering but the +jobs_numThreads 0 command doesn't make any difference here with the Cat. AI enabled. Weird. | Hey, it might work under WinXP.
Time to dual boot, baby. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 9th Oct 2011 18:32 Post subject: |
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madmax17 wrote: | ixigia wrote: | BLaM! wrote: | Someone with 4870 , is it working now ? |
Same as before for me.
SKIDROW version + Patch, Catalyst preview v2:
-with Catalyst AI disabled=30-35fps, but with artifacts/texture pop-ins everywhere not matter what settings I choose;
-with Catalyst AI enabled=stuttering everywhere, unplayable.
Modified configs/tweaks make the situation slightly better but the super-annoying artifacts are still there:
 | THat's the same shit I get, ATI user.
I swear this texture steaming piece of shit is the dumbest thing ever, figures they made this up to cover for the lack of memory on consoles  |
Not really, a typical level might use something like a 300mb megatexture in a format that the GPU cannot use, for it to be used it's being decompressed to a format that takes up 10x more space, so you would need to have 3GB VRAM to load the complete megatexture of a level and use no streaming at all.
That can't be done, so they stream 4k^2 or 8k^2 parts of the megatexture every time you move in the world.
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Ke1N
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Mythril
Posts: 704
Location: Playing Hunt: Showdown
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Posted: Sun, 9th Oct 2011 19:04 Post subject: |
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I know the textures are a little shite up close and personal but I'm slowly getting into this game. I've had no graphical issues, crashes, nothing and it runs butter smooth with everything maxed out (not that there is loads of options lol). I just want them to release a HD texture pack then this game will be ok. It's a shame really that it's "unfinished" but on the other hand it's good Carmack has released this patch quickly. Now if only ATI would release a good driver set for you guys having issues...
---=== AMD Ryzen 7 9800X3D / RTX 4090 FE / 32GB DDR5 6000 / 2TB Gen 5 M.2 / 1 x TB M.2 / 45" Corsair Flex / ASUS ROG Ryujin III AIO / SoundBlaster AE-5 Plus / Lian Li 011 Dynamic XL / Logitech MX Master S2 /ROG Azoth Extreme Keyboard / Steelseries Arctis Pro Wireless ===---
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russ80
Posts: 4679
Location: Romania
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Posted: Sun, 9th Oct 2011 19:04 Post subject: |
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The size has nothing to do with the gameplay, but with the textures. The hi-res pack if it ever comes will prolly be around 75-100gb.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Posted: Sun, 9th Oct 2011 19:07 Post subject: |
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so skyrim should be like 300gb? NOT!
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