Rage
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JBeckman
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Location: Sweden
PostPosted: Wed, 5th Oct 2011 05:24    Post subject:
Tried it earlier, that OpenGL driver from the RAGE hotfix fixed most issues, useful.
(Linked to earlier but here it is for convenience - http://forums.guru3d.com/showthread.php?t=351811 )

(Grab the .dll only if you use the 10.10 hotfix drivers and DO NOT install it in the Windows folder, add it to the Rage game folder.)

EDIT: Mostly directed at the posts on the previous page discussing which driver to use, NVIDIA has a similar hotfix out and if you update the profiles from the NVCP you'll get a newer RAGE profile, disables SLI though apparently but that's nothing I can confirm.
(But for now the game runs better with CF and SLI disabled anyway if I understood that right.)


EDIT: Crimson Elite armor and (low low resolution.) bobblehead.


(Previous images covered Wolfenstein 3D and Prey, above is Fallout and the armor is the Anarchy DLC extra, just the buggy left but I'll have that soon I think, just need to win these races.)


Last edited by JBeckman on Wed, 5th Oct 2011 05:30; edited 1 time in total
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revdirty




Posts: 322

PostPosted: Wed, 5th Oct 2011 05:27    Post subject:
Mystic303 wrote:
@revdirty

Skidrow version right? I did.

yup!
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freeb0y




Posts: 233

PostPosted: Wed, 5th Oct 2011 05:34    Post subject:
well im on i7 2600k @4.4ghz 570 gtx's SLI. game had bad texture loading and FPS were horrible... then i disabled my SLI and only ran 1 card. now all buttery smooth and texture pop-in is almost none existant anymore Smile frame drops are gone too Smile
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Mystic303




Posts: 182

PostPosted: Wed, 5th Oct 2011 05:42    Post subject:
Pff man dunno, maybe get rid of the d3doverrider revdirty! Sound stupid but just trying all the options.

It should run fine with your specs.
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Tr1ples1xer




Posts: 246

PostPosted: Wed, 5th Oct 2011 05:46    Post subject:
Runs smooth here i7 950, 8 gig ram and shitty 275gtx, 1080p but no aa haven't tried aa yet. Some textures seem washed out but hey this is a console game Very Happy Im playing ali version also with v2 crack , sound is just fine.

Game is fun I was afraid it wouldn't be smooth but its very smooth so far, also I can't seem to cook grenades, I had quick use on mouse 5 thumb button but holding it didn't do anything anyone know whats up ?

Little break now, ill be on this one tomorrow !
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Oct 2011 05:50    Post subject:
F1 to F4 should toggle the items in that quick slot for inventory objects, Q by default to use them so I assume you just hold Q for some time when using a grenade object and wanting to time it better.
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sausje
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Posts: 17716
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PostPosted: Wed, 5th Oct 2011 06:06    Post subject:
JBeckman wrote:
Tried it earlier, that OpenGL driver from the RAGE hotfix fixed most issues, useful.
(Linked to earlier but here it is for convenience - http://forums.guru3d.com/showthread.php?t=351811 )

(Grab the .dll only if you use the 10.10 hotfix drivers and DO NOT install it in the Windows folder, add it to the Rage game folder.)


Check his post: http://forums.guru3d.com/showpost.php?p=4116476&postcount=30

and compare to my OPENGL drivers :S

 Spoiler:
 


Now when i try to reinstall the drivers, i get an error that it failed to install package and then finishes :s


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Tr1ples1xer




Posts: 246

PostPosted: Wed, 5th Oct 2011 06:07    Post subject:
JBeckman wrote:
F1 to F4 should toggle the items in that quick slot for inventory objects, Q by default to use them so I assume you just hold Q for some time when using a grenade object and wanting to time it better.


yeah thats what im doing but maybe because my quicktime button is on my mouse, the grenade launches right away even if I hold it down, anyways ill try with another button, I never use default controls or wasd. thx anyway
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RRX2




Posts: 276

PostPosted: Wed, 5th Oct 2011 06:30    Post subject:
Skidrow version crashes after the intro video or when I change video settings. Sad


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JBeckman
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Location: Sweden
PostPosted: Wed, 5th Oct 2011 06:33    Post subject:
Took a look at other posted config files and recommendations.

m_smooth 0
jobs_numthreads 4
mem_phymemblocksizem 3072 (EDIT: 1024 better?)
fc_maxcachememoryMB 1024 (EDIT: 256 better?)

(From 1, 2, 120, 96 by default if I remember correctly, simply went with recommended values.)

(Alternatively with + in front of them and added via .bat file.)

Also created "C:\Users\USERNAME\AppData\Local\id Software\Rage" and indeed the game now created the pagefile it's using, that's a bit of a oversight by them. Very Happy
(Was one of the fs_path commands as mentioned earlier.)

EDIT: vt_maxppf bugs with larger cache values and should then be kept at a default of 128, due to the larger cache textures still load fairly quick.

EDIT: So rage.bat and/or rageconfig.cfg would then be.
 Spoiler:
 

(If trying to push as high as possible, depending on hardware of course.)


Last edited by JBeckman on Wed, 5th Oct 2011 07:16; edited 2 times in total
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 5th Oct 2011 07:04    Post subject:
The only problem i have is the textures loading while i turn around.But at least it doesn't slutter and when textures load (bout 1-2 sec) there is no missing shit. The game is still ugly anyways
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human_steel




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PostPosted: Wed, 5th Oct 2011 07:18    Post subject:
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lolozaur




Posts: 26310

PostPosted: Wed, 5th Oct 2011 07:21    Post subject:
where do i put these

com_AllowConsole 1
com_SkipIntroVideo 1
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JBeckman
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PostPosted: Wed, 5th Oct 2011 07:28    Post subject:
Either as a shortcut to rage.exe (.\rage.exe +com_allowconsole 1 +com_skipintrovideo 1 and so on.) or rageconfig.cfg which has to be created in the .\rage\base\rageconfig.cfg folder structure or you can use a rage.bat file linking to rage.exe
(Useful with a .bat file as several core commands need to be set at command-line before the game has fully loaded so they don't work as intended via rageconfig.cfg alone such as the skip intro command and memory cache ones, also useful with a lot of commands over using a shortcut.)
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djcyrax




Posts: 60

PostPosted: Wed, 5th Oct 2011 07:40    Post subject:
Right click your shortcut, go to properties and under target add them like this.
"C:\Program Files (x86)\Bethesda Softworks\Rage\Rage.exe" +com_allowconsole 1 +com_SkipIntroVideo 1
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stemot




Posts: 1886

PostPosted: Wed, 5th Oct 2011 07:43    Post subject:
human_steel wrote:
http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/


Yay!!!! Get that texture popping fixed before Friday when my Steam version unlocks and I'll be a happy bunny.
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prudislav
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PostPosted: Wed, 5th Oct 2011 07:48    Post subject:
JBeckman: can you help me to set config file for low spec PC (low details,.... ). Its PC which is slightly over minimum requirements


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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Wed, 5th Oct 2011 07:55    Post subject:
Game run flawless now , textures are not very detailled but i've got 60fps everytime @ 1080 AA16.

I have some fun with this game.

Screens :

 Spoiler:
 


What is the console command to have detailled textures ?
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JBeckman
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PostPosted: Wed, 5th Oct 2011 07:56    Post subject:
There isn't much to adjust actually Prudislav but there are some things that can be lowered depending on hardware limitations.

vt_pageimagesizeuniquediffuseonly2
vt_pageimagesizeuniquediffuseonly
vt_pageimagesizeunique
vt_pageimagesizevmtr

These four for example can be set from 4096 defaults to 2048 in order to halve texture resolution and free up VRAM, additionally vt_maxppf set to 64 and vt_maxlockedpages set to 32 would further halve the streaming requirements and improve GPU bandwidth, possibly also CPU speed performance and HDD performance are lightly affected.

If you use a NVIDIA GPU enabling GPU Transcoding should help as long as it's a 8000 series or higher CUDA capable device, doesn't need to be set or tweaked via config file.

That's pretty much it as the game does not really offer much since it's all pre-rendered / baked into this megatexture / virtual texture technology so there are no shadows, SSAO, dynamic lighting or otherwise to adjust separately.


EDIT: Textures can be somewhat improved via the LODBias and quality settings but you probably know that the texture assets the game ships with are already compressed and lowered in resolution so you can't gain much from them.


Last edited by JBeckman on Wed, 5th Oct 2011 07:58; edited 1 time in total
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consolitis
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PostPosted: Wed, 5th Oct 2011 07:57    Post subject:
stemot wrote:
human_steel wrote:
http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/


Yay!!!! Get that texture popping fixed before Friday when my Steam version unlocks and I'll be a happy bunny.


Fixed by using 8k by 8k textures like JB did it in his config.

vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192

Carmack said they would do it for the PC version before its release (and post release they would extend it to 16k by 16k for those with graphics cards with very high amounts of memory), but eventually they shipped it using the 4k by 4k console setting. So change it yourself.

But beware you need to have enough RAM/VRAM to do that..
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viranth




Posts: 52

PostPosted: Wed, 5th Oct 2011 07:58    Post subject:
I used the P2P unlocked version and it worked fine, had to try out the different "patches", but it worked nonetheless.

The game looks good, very good infact. I really have fun with it and don't understand the guys/reviews that say this isn't a good game.

It's a shooter with some RPG packed in, nothing more than that. And it's good!

Smooth gameplay as well, I like this new engine. Running on 2600k and GTX580.

That boardgame you can play ingame rocks, won 250 credits multiple times!
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JBeckman
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PostPosted: Wed, 5th Oct 2011 08:00    Post subject:
Interesting Consolitis, I actually was unsure if that would have as big effect as I initially thought due to what I wrote in my above post after the edit mark.
(About the textures already being somewhat stripped down.)

Could be that the textures can be scaled (EDIT: Upwards.) more than I thought then.
(I'm currently trying to balance out possible stuttering but so far it's mostly come down to the quality commands and the AF filtering as far as I can tell, uncompressed seems to have little effect but would probably devastate performance if we could access the source 1TB texture data. Razz )

EDIT: Oh right I forgot to add to the above post that vt_restart should be used as a command after altering any such values to allow to both clear the cache and restart the system.

EDIT: What I'm doing is pretty rough and mostly trial by error of course, setting everything as high as possible is just the starting point after all, it's scaling it down to match hardware, performance and stability that's time consuming plus fully understanding what the commands affect and how they work. (What they actually do basically.)

I'm just testing a few things so it's a bit crude but hopefully it'll lead to something. Very Happy
(Has been very insightful to read other posts regarding some of these commands and more detailed info on IDTech5, had no idea at first these "virtual textures" or the so called megatexture technology controlled so much with everything baked into them from shadows to lighting and that they control more than just the environment in IDTech5.)


Last edited by JBeckman on Wed, 5th Oct 2011 08:05; edited 1 time in total
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russ80




Posts: 4679
Location: Romania
PostPosted: Wed, 5th Oct 2011 08:05    Post subject:
Do those 8192 etc etc settings actually affect the texture quality at all? I mean compared to the default game settings.

Currently can't test it myself cause my gtx is getting its fan replaced due to awesome grinding noise and awesome idea of having the place to lube the fans covered by warranty seals. Gotta love MSI.


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lolozaur




Posts: 26310

PostPosted: Wed, 5th Oct 2011 08:06    Post subject:
fuck it, have terrible freezes as soon as that project eden video starts even with the new drivers
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JBeckman
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PostPosted: Wed, 5th Oct 2011 08:08    Post subject:
8192x8192 or 4x 4096x4096 (Can fit four 8192x8192 textures in a 4096x4096 texture.) is the highest supported on modern (EDIT: Consumer level.) hardware, I had hoped that with the base textures at 16000x16000 something this could be used to improve clarity but if the textures are identical on all platforms (As covered by some earlier posts by Consolitis.) then the actual resolution is more akin to 4096x4096 which is the default value.

It might still have some effect and of course if a texture pack is released this would be more important.
(Could perhaps also relate to streaming speed, trying to handle 4x the data from the 4096 default thus as a byproduct streaming it much faster albeit at a higher VRAM cost.)

EDIT: Still there's not like a single 4096x4096 texture for the entire game, it's split into multiple files or the game would probably have looked horrible. Very Happy
(Yeah it's a large resolution but not for a single texture for a entire game.)


EDIT: Ah so they do have a affect, should have checked LOD levels more closely then.
(Interesting, maybe it does force LOD to scale up from it's reduced 2048x2048 half-resolution state to 4096x4096 full resolution and so on?)

Having fun both playing and tweaking the game though, default values aren't bad as such but they don't take full advantage of newer hardware (Data is unloaded and loaded immediately, not really cached or anything.) though the x64 binaries would help even more here with RAM improvements and of course the IDStudio developer utility.


Last edited by JBeckman on Wed, 5th Oct 2011 08:13; edited 4 times in total
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consolitis
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PostPosted: Wed, 5th Oct 2011 08:09    Post subject:
russ80 wrote:
Do those 8192 etc etc settings actually affect the texture quality at all? I mean compared to the default game settings.

Currently can't test it myself cause my gtx is getting its fan replaced due to awesome grinding noise and awesome idea of having the place to lube the fans covered by warranty seals. Gotta love MSI.


Yes, distant textures in the frame will look crisper (those that are close to the player should be displayed at their highest quality already). But the real problem with this game are the textures that are close to the player... so the difference will be mostly in the absence of pop in, not in texture quality.
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Wed, 5th Oct 2011 08:23    Post subject:
i don't get it : if i use rageconfig.cfg with max values settings in , i got popping texture and it's look the same without cfg but no popping .

This road texture, is the best i can have or not ? :

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DoMPaS




Posts: 12

PostPosted: Wed, 5th Oct 2011 08:27    Post subject:
Anyone tested Language pack? Some people say this dont work on some language like Polish. The sound in game are cracking instead peoples voices.
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lolozaur




Posts: 26310

PostPosted: Wed, 5th Oct 2011 08:27    Post subject:
because it doesnt read that cfg file maybe, i know here it doesnt; had to use skip videos and allow console in the shortcut target
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ellen




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PostPosted: Wed, 5th Oct 2011 08:29    Post subject:
so this skidrow release is working perfect?
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