Dan Greenwalt :“PC is an Unstable platform”
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JackQ
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PostPosted: Fri, 23rd Sep 2011 19:19    Post subject: Dan Greenwalt :“PC is an Unstable platform”
Quote:
Dan Greenwalt, Creative Director of Turn 10 studio, had a lot to say in this fantastic interview with Eurogamer. He mentioned that PC’s are an unstable platform and most developers can’t utilize the resources because they have to develop for the lowest common denominator.
We think he is right, because people with average PC’s vastly outnumber the ones with high-end PC’s. Developers like Blizzard make games that are capable of running on plenty of PC’s, and hence that reflects in sales.
This is what Greenwalt had to say, “There are a lot of PCs that are really powerful now and yet a lot of the games don’t look much better because it’s an unstable platform. You have to make it for the lowest common denominator. So, would more power and more RAM help? Always. But it wouldn’t help immediately.”
It is a fact that with sheer brute force you can make any game look and run better, and even though it is not optimized well, the performance towers over the consoles. Game developers when developing for the PC usually make sure that the game runs on decent PC’s as well. Compared to the modded GTA 4 and the vanilla one, there is a huge gulf of difference, which shows how much the latest PC’s are capable of.

Quote:

Tell us what you think in the comments section below. Do you agree with Greenwalt?


Source


it's funny,I don't think Turn 10 actually developing something for PC at all Pffchh AND
I think I've heard something similar from M$ partners in the Past:
http://www.nfohump.com/forum/viewtopic.php?t=63841&highlight=fps+pc
lol wut


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Fri, 23rd Sep 2011 19:26; edited 2 times in total
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Mister_s




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PostPosted: Fri, 23rd Sep 2011 19:24    Post subject:
Well, it's a good thing engines can scale then.
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LeoNatan
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PostPosted: Fri, 23rd Sep 2011 19:24    Post subject:
"people with average PC’s" still have better hardware than the piece of shit hurrdurrsoles. Rolling Eyes
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JackQ
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PostPosted: Fri, 23rd Sep 2011 19:28    Post subject:
I just have thought about the RROD,and to think he calling PC's unstable... Rolling Eyes


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Ishkur123




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PostPosted: Fri, 23rd Sep 2011 19:29    Post subject:
his face is unstable
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Mister_s




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PostPosted: Fri, 23rd Sep 2011 19:29    Post subject:
That's not exactly what he means with "unstable". Still, it's a stupid comment showing an ignorance of the platform.
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djaoni




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PostPosted: Fri, 23rd Sep 2011 19:31    Post subject:
He's saying it's unstable because blabla too many different PC setups, we're too shit at developing games blablabla etc.

Or just the average marketing speak that M$ told him to say.
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Radicalus




Posts: 6422

PostPosted: Fri, 23rd Sep 2011 19:32    Post subject:
Lowest common denominator? x360. If I look at steam hardware statistics, let me see, what I get:

94% have 2 gigs of ram or more. 53% have 4 gigs or more. One of the main restrictions of consoles? Ram.
80% of users have 512 mb of dedicated Vram, 44$ have 1gig or more dedicated.

I think this is pretty indicative. If you have a multiplatform game capable of running on some settings well on a couchbox, there's no theoretical reason, why it shouldn't be good for any PC. And no reasons still, why developers shouldn't fucking do something, that scales well - like UE3.

Right, but devs simply cut corners to maximize profit. Anyway, Hard Reset rocks!
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Epsilon
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PostPosted: Fri, 23rd Sep 2011 19:41    Post subject:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.
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LeoNatan
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PostPosted: Fri, 23rd Sep 2011 19:46    Post subject:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes
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consolitis
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PostPosted: Fri, 23rd Sep 2011 19:49    Post subject:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.


No, that's not true. Portal 1/2 are creative and that's how Valve operates.

Quote:
I feel that we absolutely could do another game on the platforms that exist as they do now, not just with Portal but in terms of other games that Valve is developing. I don't think that's something that would prevent us from making a game. We wouldn't say we're not going to ship this until the next generation comes out. A lot of the stuff that we do scales to the very high end PCs and the very low end PCs, and the consoles are somewhere in the middle. Even as PCs continue to advance in technology, I feel like the high end keeps pushing up but we hold the middle exactly where it is. We still like to keep a lot of support for people with low end PCs. There are some people on Steam who are just playing PopCap games and 2D stuff like World of Goo, and we like to capture that market as well. We don't want to essentially just throw them away. So I think there'll always be room to support the consoles.
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Venn




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PostPosted: Fri, 23rd Sep 2011 19:53    Post subject:
Businessmen shouldn't complain about the consequences of profit-maximizing strategies while giving incorrect reasons for said consequences...
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human_steel




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PostPosted: Fri, 23rd Sep 2011 19:53    Post subject:
iNatan wrote:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes

There should be a balance.
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Raap




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PostPosted: Fri, 23rd Sep 2011 20:14    Post subject:
iNatan wrote:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes

This.

You can't blame developers and publishers for this stuff. It's all about stupid customers, nothing else. Get rid of the countless idiots who keep spending their cash on shit and the publishers would have no choice but to start funding proper products. Until that happens, AAA titles will remain crap.
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consolitis
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PostPosted: Fri, 23rd Sep 2011 20:15    Post subject:
human_steel wrote:
iNatan wrote:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes

There should be a balance.


to the Force.
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tonizito
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PostPosted: Fri, 23rd Sep 2011 20:17    Post subject:
consolitis wrote:
human_steel wrote:
iNatan wrote:

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes

There should be a balance.


to the Force.
Philosopheraptor
Derps = midichlorians?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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consolitis
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PostPosted: Fri, 23rd Sep 2011 20:19    Post subject:
Laughing
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human_steel




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PostPosted: Fri, 23rd Sep 2011 20:20    Post subject:
Derps are the Force.
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Radicalus




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PostPosted: Fri, 23rd Sep 2011 20:21    Post subject:
human_steel wrote:
Derps are the Force.


Sadly, when talking about generating need in the supply/demand equations, your assessment is pretty much spot on.
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hailey




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PostPosted: Fri, 23rd Sep 2011 20:22    Post subject:
If there was uniformity we would be stuck with 10 year old hardware. Kind of like consoles are
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xExtreme




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PostPosted: Fri, 23rd Sep 2011 20:31    Post subject:


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Taffelost




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PostPosted: Fri, 23rd Sep 2011 23:01    Post subject:
iNatan wrote:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes

Aiming for the lowest denominator isn't neccessarily maximizing profits. You can use BF3 as an example in that regard. They're pushing the tech-envelope and creating a lot of buzz doing so. They're gonna sell millions because of it.

BF3 proves that you can both innovate and maximize profits. In my opinion anyway.
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LeoNatan
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PostPosted: Fri, 23rd Sep 2011 23:05    Post subject:
My post wasn't exactly serious.
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Raap




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PostPosted: Fri, 23rd Sep 2011 23:41    Post subject:
Taffelost wrote:
iNatan wrote:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes

Aiming for the lowest denominator isn't neccessarily maximizing profits. You can use BF3 as an example in that regard. They're pushing the tech-envelope and creating a lot of buzz doing so. They're gonna sell millions because of it.

BF3 proves that you can both innovate and maximize profits. In my opinion anyway.

Yeah, BF3 is amazing. Nothing like that has ever been done before!!
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LeoNatan
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PostPosted: Fri, 23rd Sep 2011 23:43    Post subject:
Especially the "Follow" campaign. Laughing
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human_steel




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PostPosted: Fri, 23rd Sep 2011 23:44    Post subject:
iNatan wrote:
My post wasn't exactly serious.

Do you ever have serious posts? Laughing
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LeoNatan
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PostPosted: Sat, 24th Sep 2011 00:14    Post subject:
What you mean? Scratch Head

Here is one in General Chatter:
http://www.nfohump.com/forum/viewtopic.php?t=71589
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human_steel




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PostPosted: Sat, 24th Sep 2011 00:15    Post subject:
LOL
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Radicalus




Posts: 6422

PostPosted: Sat, 24th Sep 2011 00:19    Post subject:
Taffelost wrote:
iNatan wrote:
Epsilon wrote:
You don't have to aim for the lowest common denominator, hardware or person wise. Thats a choice you as a developer make. If you have to aim for the lowest common denominator to make a profit you're not doing original or creative game design.

So businesses should not be allowed to maximize profits? Rolling Eyes Rolling Eyes

Aiming for the lowest denominator isn't neccessarily maximizing profits. You can use BF3 as an example in that regard. They're pushing the tech-envelope and creating a lot of buzz doing so. They're gonna sell millions because of it.

BF3 proves that you can both innovate and maximize profits. In my opinion anyway.


Wait, WAIT ... Pushing the graphics envelope is considered innovation now?
10 years ago that was the most natural thing ever, more like an undeniable constant, and now BF3, the innovative game, because of graphics ... Yeah, uhm, I don't want to live on this planet anymore ...
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ixigia
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PostPosted: Sat, 24th Sep 2011 00:47    Post subject:
Dan Greenwalt...this guy must speak from experience...
Philosopheraptor

lemme google it

Turn 10
Games developed:

Forza Motorsport 4 — Xbox 360 (2011)
Forza Motorsport 3 — Xbox 360 (2009)
Forza Motorsport 2 — Xbox 360 (2007)
Forza Motorsport — Xbox (2005)

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