Warhammer 40K: Space Marine
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chiv




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PostPosted: Mon, 12th Sep 2011 16:45    Post subject:
thats the price you pay for... not... paying...


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ixigia
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PostPosted: Mon, 12th Sep 2011 16:46    Post subject:
DCB wrote:
I think the biggest criticism of it is the unerring linearity. It definitely follows the modern shooter corridor->cutscene->corridor->cutscene->corridor->cutscene etc trope. Kind of wears a little thin after a while. The fact that it is 40K is pretty much the only thing that saves it. I'm not sure if it would stand on its own merits if it used an original IP as its backdrop.

Agreed, I was obviously expecting this kind of gameplay, but honestly the extreme linearity caught me by surprise.

Games like Darksiders showed that it's indeed possible to successfully mix the simple advance->smash/pewpew gameplay with non-linear levels and interesting puzzles/platforming. This game doesn't even remotely try to do something original, it's like a big deja-vu. :/
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dezztroy




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PostPosted: Mon, 12th Sep 2011 16:49    Post subject:
chiv wrote:
so is it like a lost technology angle, and nothing they can do these days matches what the technology in the titans can do? or is it more of a religious sacred thing... i mean these dudes seem kinda fanatical...


Pretty much everything the Imperium makes is based on ancient technology that they don't have the means/knowledge to make anymore. Technology is sort of worshipped like a religion in the Imperium, so a Titan falling into the hands of Chaos is pretty much the worst thing that can happen.
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chiv




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PostPosted: Mon, 12th Sep 2011 16:51    Post subject:
actually, coming down from deus ex, this game was EXACTLY what i wanted AND needed.

before playing it, i was worried id get bored, but the game is unashamedly straight forward carnage, which is incredibly cathartic - the combat flows nicely, and most importantly the art and level design is thus far keeping me interested.

cant same the same for darksiders, which i kinda uninstalled after an hour or two...



and actually, you could say that removing cover-based combat, and making hide-and-heal strategy unrealistic (given the enemy spam), IS doing something 'original' in this day and age - in fact, its refreshingly oldschool... i can have more than two or three weapons, i have to heal myself during combat... christ now that i think about it, this is the most ORIGINAL game ive played in a long time!


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locke89




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PostPosted: Mon, 12th Sep 2011 17:23    Post subject:
RainyDay wrote:
Yesterday ive tried the MP part.. which i like far way than the crappy SP..
And today when i started the bloody thing my progress was back to 1 and everything related locked.. -.- (smartsteam + some files from cs.rin)


Enable Steam cloud in Steam options.
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locke89




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PostPosted: Mon, 12th Sep 2011 17:30    Post subject:
chiv wrote:
but the game is unashamedly straight forward carnage


And that's exactly what life of a Space Marine is. I really wonder what were people expecting from this game Very Happy
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LeoNatan
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PostPosted: Mon, 12th Sep 2011 19:46    Post subject:
dezztroy wrote:
chiv wrote:
so is it like a lost technology angle, and nothing they can do these days matches what the technology in the titans can do? or is it more of a religious sacred thing... i mean these dudes seem kinda fanatical...


Pretty much everything the Imperium makes is based on ancient technology that they don't have the means/knowledge to make anymore. Technology is sort of worshipped like a religion in the Imperium, so a Titan falling into the hands of Chaos is pretty much the worst thing that can happen.

That is partly incorrect. Technology is worshiped by the Adeptus Mechanicus, which are a completely separate entity than the Imperium of Man. They worship The Machine God, aka The Dragon of Mars, aka (heavily hinted to be) the C'tan Void Dragon.
The more superstitious side of the Imperium fears or "respects" the Machine Spirit, which is basically their lack of understanding of the machines (as you said, the Imperium's technology is mostly designs from the Golden/Dark Age of Technology, ~M21, while we're in M41 now).
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chiv




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PostPosted: Mon, 12th Sep 2011 19:52    Post subject:
k, my eyes glazed over there, but is the answer to my question still a mix of fanatical religious devotion mixed with the rarity of the technology inside teh titans, or what.


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JBeckman
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PostPosted: Mon, 12th Sep 2011 20:10    Post subject:
Strange that when they discovered the Ork attack force (They couldn't really have missed it.) they didn't man the titan to actually use it.
(They state in-game it takes a few hundred people but originally there were a few thousand people available so surely they would have gotten it operational and then just wiped out the Ork invaders without too much effort.)

EDIT: And where's the tanks and heavy artillery that I assume the Imperial Guard would normally use to guard such a important facility?
(A few baneblades should work just fine.)


Last edited by JBeckman on Mon, 12th Sep 2011 20:13; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 12th Sep 2011 20:11    Post subject:
iNatan wrote:
dezztroy wrote:
chiv wrote:
so is it like a lost technology angle, and nothing they can do these days matches what the technology in the titans can do? or is it more of a religious sacred thing... i mean these dudes seem kinda fanatical...


Pretty much everything the Imperium makes is based on ancient technology that they don't have the means/knowledge to make anymore. Technology is sort of worshipped like a religion in the Imperium, so a Titan falling into the hands of Chaos is pretty much the worst thing that can happen.

That is partly incorrect. Technology is worshiped by the Adeptus Mechanicus, which are a completely separate entity than the Imperium of Man. They worship The Machine God, aka The Dragon of Mars, aka (heavily hinted to be) the C'tan Void Dragon.
The more superstitious side of the Imperium fears or "respects" the Machine Spirit, which is basically their lack of understanding of the machines (as you said, the Imperium's technology is mostly designs from the Golden/Dark Age of Technology, ~M21, while we're in M41 now).


I stand corrected Razz
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chiv




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PostPosted: Mon, 12th Sep 2011 20:12    Post subject:
that was one of the other questions i had, but i just chalked it up to a plot device... i mean if theyd done that, there wouldnt be a game...


unless it was WARHAMMER 40K: Space Janitor

i mean someones gotta clean up afterwards...


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JBeckman
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PostPosted: Mon, 12th Sep 2011 20:15    Post subject:
Maybe the imperial guard lord general wanted to be more manly and go up close and personal like the space marine elites do?
(They do mention all of those higher-ups are quite dead by the time you reach the area so it didn't seem to have worked.)

EDIT: Then again if Ork melee weapons and crude firearms can damage power-armor (Mark 8 or what it was in-game again.) the imperial guard armaments must be fairly easy to go through aside from the firepower they possess.
(It's seems like a medium breastplate and helmet after all.)
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chiv




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PostPosted: Mon, 12th Sep 2011 20:24    Post subject:
i do not understand any of the words you just said.


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JBeckman
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PostPosted: Mon, 12th Sep 2011 20:46    Post subject:
I don't understand the lore that well either to be honest. Razz
(Angry macho dudes in power-armor kills aliens for their semi-dead emperor and those aliens also fight one another and everything is bleak. Very Happy )
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thudo




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Location: Mellonville North, Canada
PostPosted: Mon, 12th Sep 2011 23:24    Post subject:
The problem is they used YET AGAIN Ultramarines to represent the franchise in the Space Marine light. You want the BEST melee combat experience from the Space Marines? Use the Blood Angels or, hell, Black Templars, or Raven Guard. Ultramaries are a generic swiss-army knife chapter similar to the Chaos Space Marines, the Black Legion which can field all the various Chaos legion units into Black Legion like all of the Space Marine chapters can go into Ultramarines. Yes Ultramarines can do melee combat BUT they are not the best at it: Blood Angels and Raven Guard or even Black Templars (sword combat) would be utterly insane!

Sorry.. we're modding in all the War40k assets into the older Dawn of War game (and will likely move it forward to when Dawn of War 3 arrives in 2013).

Incredible universe.. best I feel in all of sci-fi anyway.. brutally rich... but always "watered down" for the masses. Some of the stories written make anything from Star Wars or Star Trek look pretty pathetic.


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randir14




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PostPosted: Tue, 13th Sep 2011 00:54    Post subject:
thudo wrote:
The problem is they used YET AGAIN Ultramarines to represent the franchise in the Space Marine light. You want the BEST melee combat experience from the Space Marines? Use the Blood Angels or, hell, Black Templars, or Raven Guard. Ultramaries are a generic swiss-army knife chapter similar to the Chaos Space Marines, the Black Legion which can field all the various Chaos legion units into Black Legion like all of the Space Marine chapters can go into Ultramarines. Yes Ultramarines can do melee combat BUT they are not the best at it: Blood Angels and Raven Guard or even Black Templars (sword combat) would be utterly insane!

Sorry.. we're modding in all the War40k assets into the older Dawn of War game (and will likely move it forward to when Dawn of War 3 arrives in 2013).

Incredible universe.. best I feel in all of sci-fi anyway.. brutally rich... but always "watered down" for the masses. Some of the stories written make anything from Star Wars or Star Trek look pretty pathetic.


Well the Dark Millennium MMO has Black Templars as the SM faction, so there is something to look forward to I guess.
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consolitis
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PostPosted: Tue, 13th Sep 2011 02:24    Post subject:
Proper AA flags for nvidia: http://forums.guru3d.com/showpost.php?p=4095273&postcount=785

Quote:
0x00001241 - For MSAA/TrSSAA
0x000012С1 - For SGSSAA; OGSSAA
0x000112C1 - For OGSSAA+MSAA


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Dunge




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Location: Québec
PostPosted: Tue, 13th Sep 2011 03:41    Post subject:
I love every action shooter, so I will play and enjoy this game thoroughly. Unfortunately, it is not quite as good as I was expecting from all that hype.. I get the feeling to play a game I already played over and over again.

chiv wrote:
actually, coming down from deus ex, this game was EXACTLY what i wanted AND needed.

Deus Ex was a game where you need to think, this is straight brainless action.

chiv wrote:
and most importantly the art and level design is thus far keeping me interested.

I think the point I hate the most about this game yet is the level design. Another game with destroyed concrete blocs everywhere. Look exactly like gears of war. Linearity is sickening.

chiv wrote:

cant same the same for darksiders, which i kinda uninstalled after an hour or two...

Darksider was awesome, level design was much more complex, somewhat Zelda-like.

chiv wrote:
i can have more than two or three weapons, i have to heal myself during combat... christ now that i think about it, this is the most ORIGINAL game ive played in a long time!

Wow... don't know what to say to that. First, the 4weapon limit is exactly what is limited from console games and you shouldn't praise that. Second, I can count hundreds of games where you need to heal on killed enemies.
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DCB




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PostPosted: Tue, 13th Sep 2011 05:58    Post subject:
Besides the linearity, the thing that annoyed me most of all was the fact that you spend half the game by yourself, and even when you have squad mates you only have two (apart from about 10 minutes of one level). Astartes are tough, but they aren't invulnerable. You don't send a single Marine, especially a Captain, off by himself to single-handedly save the world. Titus brought his whole Company (100 Marines), yet the only thing you see or hear of them are a couple of radio convos before you finally pass a couple of random rank and file Marines (after first running into a Blood Raven cameo) at the very end of the game. You should have been commanding a 5-10 man squad the entire game. And I mean actually commanding them - not just be followed around by a bunch of AI drones.
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chiv




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PostPosted: Tue, 13th Sep 2011 08:43    Post subject:
@ dunge

1st quote: i never said the games were similar, dont be stupid - i never even tried to compare them, so whats your point?

2nd quote: your opinion - i love the over-sized design of things, i love the retro-futuristic design of technology, i love the tribal steampunk design for the orks, i like the character design (armor, etc), i like that the gameworld is suitable for the story its telling... i love the way its presented. if you dont, thats fine, but i dont really care

3rd quote: you loved a game i didnt. big deal - and again, why try to compare and debate which is more 'complex'... i found the game boring, nothing more needs to be said

4th quote: needs to be taken in a tongue-in-cheek manner, im sorry if that flew right past you...



im finding plenty to enjoy in the game.. if you didnt, then thats fine... just walk on past.




Last edited by chiv on Tue, 13th Sep 2011 10:20; edited 1 time in total
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frogster




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PostPosted: Tue, 13th Sep 2011 08:55    Post subject:
i manage to play for a bit this week, and if the name was something else, not warhammer, i would have drop it after first hour.
dint manage to find anything original, worth mentioning.
have about 5 h or play time, but i doubt i will finish it.
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Nooq




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PostPosted: Tue, 13th Sep 2011 12:01    Post subject:
frogster wrote:
i manage to play for a bit this week, and if the name was something else, not warhammer, i would have drop it after first hour.
dint manage to find anything original, worth mentioning.
have about 5 h or play time, but i doubt i will finish it.


I think you just might, it's pretty damn short, started yesterday, played about 6 hrs and today i finished it after just an hour and a half.
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Dunge




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Location: Québec
PostPosted: Tue, 13th Sep 2011 14:29    Post subject:
DCB: This is meant to be a one player shooter, not an RTS. Go play Dawn Of War II if you want that. Commending a team in a shooter is always pain in the ass and I hope they won't make that again soon enough.

chiv: Sorry to attack you personally, I saw the first thread I didn't agree about and it was you. I just really wonders why people praise this game so much, when it's a complete clone of tons and tons of games released in the past few years. Most users on this forum complain about "dumbing down" games, well this is a perfect case. Couldn't be designed for short minded people more than that.

Nooq: I played about 5h yesterday and I'm on chapter 7/17, I doubt you finished it that fast. Maybe in easy mode?
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VonMisk




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PostPosted: Tue, 13th Sep 2011 14:40    Post subject:
Dumbing down games usually refers to a series or brand of games made to be ultra easy and thus appealing to masses. But there is a lot of games that just dumb mindless fun that does not aspire to be anything more just like Gatling Gears or Renegade Ops. And Space Marine is one of them. It's hard to dumb down a slasher.

Computer games doesn't equal playing chess with Kasparov.
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Rage




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PostPosted: Tue, 13th Sep 2011 15:15    Post subject:
Dunge wrote:
DCB: This is meant to be a one player shooter, not an RTS. Go play Dawn Of War II if you want that. Commending a team in a shooter is always pain in the ass and I hope they won't make that again soon enough.

chiv: Sorry to attack you personally, I saw the first thread I didn't agree about and it was you. I just really wonders why people praise this game so much, when it's a complete clone of tons and tons of games released in the past few years. Most users on this forum complain about "dumbing down" games, well this is a perfect case. Couldn't be designed for short minded people more than that.

Nooq: I played about 5h yesterday and I'm on chapter 7/17, I doubt you finished it that fast. Maybe in easy mode?


Nope, i finished it in 5 hours. You're probably just bad.
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randir14




Posts: 4950

PostPosted: Tue, 13th Sep 2011 17:54    Post subject:
consolitis wrote:
Proper AA flags for nvidia: http://forums.guru3d.com/showpost.php?p=4095273&postcount=785

Quote:
0x00001241 - For MSAA/TrSSAA
0x000012С1 - For SGSSAA; OGSSAA
0x000112C1 - For OGSSAA+MSAA


Thanks Smile
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MirkoOdora




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PostPosted: Tue, 13th Sep 2011 23:51    Post subject:
Badwords list. Just saw it on IRC, thought it was funny.

cockbaron

http://pastebin.com/xVaCNsje


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DCB




Posts: 5410

PostPosted: Wed, 14th Sep 2011 04:18    Post subject:
Dunge wrote:
This is meant to be a one player shooter, not an RTS.

I didn't say I wanted an RTS. You can give basic commands to your squadmates in Mass Effect 1/2. I don't think either of those are in any danger of being called an RTS.
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randir14




Posts: 4950

PostPosted: Wed, 14th Sep 2011 11:19    Post subject:
MirkoOdora wrote:
Badwords list. Just saw it on IRC, thought it was funny.

cockbaron

http://pastebin.com/xVaCNsje


I can just imagine a team meeting where those present were told to write down every curse word they could think of.
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JBeckman
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Posts: 34980
Location: Sweden
PostPosted: Wed, 14th Sep 2011 12:04    Post subject:
They missed "asshole" unless it's that system where writing "bass" comes out like "b***" or such. Razz

EDIT: And what's up with the "be a nerd" word put together beanerd being on that list?
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