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Frant1c
Posts: 311
Location: Not here.
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Posted: Fri, 9th Sep 2011 01:09 Post subject: |
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Anyone up for some co-op?
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Posted: Fri, 9th Sep 2011 01:15 Post subject: |
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i'm running this game without steam so can i just patch the game with the latest and run it ? or does it need steam to run the game
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Posted: Fri, 9th Sep 2011 01:17 Post subject: |
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Sixty pages in 5 days. What am I missing?
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Posted: Fri, 9th Sep 2011 01:18 Post subject: |
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Anybody figured out a good build for Xian? I'm at around lvl15 and I've found that backstab is OK'ish when you circlestrafe behind enemies but the jumping strike is terrible since it has an internal cooldown and I usually get smacked around if I do it. Sure, it does double damage, but I could just hit the enemy twice with a lot less effort.
How are the bleeds and poisons?
Also, for my coop with Purna, any build tips? Sucks ass that this game doesn't have respeccing.
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Posted: Fri, 9th Sep 2011 01:26 Post subject: |
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BTW we ran into a funky bug on our coop session. My buddy suddenly had the game minimize out of the blue, and when he came back two seconds later he had two free levels and skillpoints waiting for him.
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Posted: Fri, 9th Sep 2011 01:46 Post subject: |
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Does pressing z crash the game for anyone else?
Because everyone reads these amirite.
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Posted: Fri, 9th Sep 2011 01:48 Post subject: |
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snoop1050 wrote: | Summonerx wrote: | snoop1050 wrote: | which way were you playing?
apply reloaded patch 1
apply coop mod fix
add game to steam as a non steam game
in steam goto settings and on the downloads+cloud tab and make sure "enable steam cloud synchronization" is ticked.
then you wont lose save games.
HERES THE HEXEDITED FILE FOR THE PEOPLE ASKING FOR IT
http://www.snoop1050.pwp.blueyonder.co.uk/hexedited.rar |
My saves are still disappearing. Steam cloud was already enabled when I checked. It only saves my latest character. The only thing I haven't done in your list is apply the coop mod fix. That shouldnt' make my saves disappear would it? |
you should get it as it changes the steamapi.dll and steamappid file, its linked on the cs.rin.ru forum in the deadisland thread |
Thanks! That seemed to have worked after all. I didn't think a co-op fix was needed to play singleplayer
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Posted: Fri, 9th Sep 2011 01:49 Post subject: |
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sabin1981 wrote: | Put your gamma back to default. Increasing the gamma causes that issue =) |
Thank you! Now to start this game.
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Posted: Fri, 9th Sep 2011 02:42 Post subject: |
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Still no fix for the retarded voice chat system?
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Fri, 9th Sep 2011 02:51 Post subject: |
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Mussolinka wrote: | Still no fix for the retarded voice chat system? |
Disable the microphone in Steam.
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Posted: Fri, 9th Sep 2011 02:55 Post subject: |
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Can I completely disable shadows somehow?
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Posted: Fri, 9th Sep 2011 03:39 Post subject: |
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Divvy wrote: | Can I completely disable shadows somehow? | change the shadowmaps in the config to 0 ?
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Fri, 9th Sep 2011 04:16 Post subject: |
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Dunno if this has been posted previously, but posting nevertheless - got crashes when trying to mod, even with hex-modded dll. This way, loaded game right up. No intros, fov fixed, blur gone. No dll hacking required thanks to this guy:
http://www.reddit.com/r/gaming/comments/k8xll/dead_island_fov_fix/
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Posted: Fri, 9th Sep 2011 05:32 Post subject: |
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Mussolinka wrote: | Still no fix for the retarded voice chat system? |
You kinda missed my other reply so i repeat what i said:
your "issue" is related to smartsteam,not to the game.You cant set push to talk in the smartsteam options,neither is turning down the mic working.
I stumbled upon the Blueprint for "Developers Mod v1" or something like that.Would costs 5 Diamonds to craft but im sure the item bugs or something since you dont need a weapon to craft it
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Fri, 9th Sep 2011 05:42 Post subject: |
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I uninstalled it after 30 minutes. Disappointed.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Fri, 9th Sep 2011 05:51 Post subject: |
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Frolsa84 wrote: | Sixty pages in 5 days. What am I missing? |
nothing. Will wait discount price on this one before buying it. Very interesting game, almost as good as DE HR, but there are also too many problems with this one: inventory is too long to customize, the upgrade system is so badly designed IMO. And finally, it's another CONSOLIZED GAME, I just can't stop to hate this. But when price will drop 30 US$ to 10 US$, yep, will buy it for sure.
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JBeckman
VIP Member
Posts: 34970
Location: Sweden
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Posted: Fri, 9th Sep 2011 06:00 Post subject: |
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BettyShikle wrote: | Mussolinka wrote: | Still no fix for the retarded voice chat system? |
You kinda missed my other reply so i repeat what i said:
your "issue" is related to smartsteam,not to the game.You cant set push to talk in the smartsteam options,neither is turning down the mic working.
I stumbled upon the Blueprint for "Developers Mod v1" or something like that.Would costs 5 Diamonds to craft but im sure the item bugs or something since you dont need a weapon to craft it |
Those are debug weapons, I tested them briefly but they're amongst the most powerful items in the game it seems.
(A hammer weapon called Ban for example that deals about ~1000 damage, apply a heavy mod and it deals more plus the name "Heavy ban" is pretty fun, almost as interesting as my heavy hammer with said mod thus becoming the heavy heavy hammer.)
(There's also a chainsaw weapon but I don't know if it's enabled by default, it's highly buggy - bad clipping and works sort of like a SMG - and has no visible durability but breaks very fast.)
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JBeckman
VIP Member
Posts: 34970
Location: Sweden
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Posted: Fri, 9th Sep 2011 07:07 Post subject: |
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That part about using the "out" folder worked, interesting but very useful, currently using around 75 FoV which is a good compromise and what I often utilize along with small tweaks to the UI for removing the X-hair and sprint bar.
(Radar can't be easily removed as the dots need to be there for the map to work at all, health bar and such are also very useful.)
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Posted: Fri, 9th Sep 2011 07:15 Post subject: |
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Should I constantly back up my save folder, post every session, in case I need to apply any update later on and the existing saves get fucked?
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Posted: Fri, 9th Sep 2011 07:23 Post subject: |
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That's a good idea. I back-up after I finish a game as well.
-=the wandering pillow stuffer=-
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Posted: Fri, 9th Sep 2011 07:29 Post subject: |
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and re-applying those saves later on works properly right? If yes, then I'll make it a practice to back them up after every session.
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Posted: Fri, 9th Sep 2011 07:33 Post subject: |
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what is the best and max gfx settings with the suggested fov for 1920 screen.plz post
This forum deserves a better troll, and I am gonna give it to'em....
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Posted: Fri, 9th Sep 2011 07:51 Post subject: |
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I didn't need to restore my savegames yet, so I can't confirm that.
-=the wandering pillow stuffer=-
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Posted: Fri, 9th Sep 2011 07:54 Post subject: |
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Game now is activated again with v1.2.0 update and today I'm gonna continue my gameplay.
Just activated another key from GMG for Bloodbath DLC but it looks that DLC will be unlocked after it's release.
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