Dead Island
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Thu, 8th Sep 2011 18:10    Post subject:
Anyone has an Idea where to find Torches and Steel Rod ? Need this for the Phoenix Modification...


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 8th Sep 2011 18:12    Post subject:
DV2 wrote:
Thanks for the laughs btw,guys^^


Any time.
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Sep 2011 18:12    Post subject:
ok noticed why its all fucked up

look>>

in Offset enter
0x17134E

and make sure is hex and begoin are select then click on OK

you hex editor will take you to 171354

at offset 0017134E replace what is there with E9
at offset 0017134F replace what is there with 8F
at offset 00171350 replace what is there with 02
at offset 00171351 replace what is there with 00
at offset 00171352 replace what is there with 00
at offset 00171353 replace what is there with 90

its missing offset 354 Razz derpp and 343 should be 00.. oh well stupid typers..
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 8th Sep 2011 18:15    Post subject:
DV2 wrote:
Thanks for the laughs btw,guys^^

Your welcome.
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TiTaN_KGB




Posts: 804
Location: Motherland!
PostPosted: Thu, 8th Sep 2011 18:17    Post subject:
sabin1981 wrote:
The bugs themselves are VERY few and far between, my man, I didn't even want or need that patch. I'm lucky so far though, I've not had any major issues except losing progress post-patch and, for some reason, quest markers going walkies for a short while. Everything else has been fine since then.


One major bug that I encountered was retrieving a key from a thug and then escorting the bloke to the lifeguard station.

It was all fine until all of a sudden he started sprinting and ran into the ocean never to be seen by me again. Had to reload and quest completed


For the Motherland!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 8th Sep 2011 18:18    Post subject:
Are you sure that was a bug? He could have just gone insane! Very Happy
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chris1979233




Posts: 577
Location: Uk
PostPosted: Thu, 8th Sep 2011 18:27    Post subject:
One bug i had was at the start i was just walking and i fell thru the floor lol and no i didn't use noclip

god i hate "floater" zombies annoying me now.. Neutral
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wingR




Posts: 621

PostPosted: Thu, 8th Sep 2011 18:40    Post subject:
sabin1981 wrote:
Are you sure that was a bug? He could have just gone insane! Very Happy


Yeah, Im sure he was just trying to leave the island Razz
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human_steel




Posts: 33269

PostPosted: Thu, 8th Sep 2011 18:42    Post subject:
It was a bug. He didn't do that on my playthrough. Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 8th Sep 2011 19:01    Post subject:
human_steel wrote:
It was a bug. He didn't do that on my playthrough. Very Happy


... Hai2u Captain Lackohumour Very Happy
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TiTaN_KGB




Posts: 804
Location: Motherland!
PostPosted: Thu, 8th Sep 2011 19:08    Post subject:
human_steel wrote:
It was a bug. He didn't do that on my playthrough. Very Happy

Are You Serious


For the Motherland!
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Sep 2011 19:08    Post subject:
some of these lvl 12 zombie dudes are tough.. i been having to revert to cutting off the arms to win faster lol.. the big ones that dont fall when I drop kick them though makes it hard, it seems they have a little bit tooooo exagerated punching distance dont you think?

I WAS NO WHERE NEAR UR FIST U SWINE!!!!
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lolozaur




Posts: 26310

PostPosted: Thu, 8th Sep 2011 19:13    Post subject:
oh men totally loving the game, definitely reminds me of borderlands; level 26 here and still havent left the poor town. The only thing thats missing is a day night cycle, but probably they tought it has nice graphix and didnt wanna wreck it with a night Smile. And also, more interiors and coridors would have been cool like the mission in the hotel parking garage, but there are later in the game Smile


Last edited by lolozaur on Thu, 8th Sep 2011 19:14; edited 1 time in total
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TiTaN_KGB




Posts: 804
Location: Motherland!
PostPosted: Thu, 8th Sep 2011 19:14    Post subject:
moosenoodles wrote:
some of these lvl 12 zombie dudes are tough.. i been having to revert to cutting off the arms to win faster lol.. the big ones that dont fall when I drop kick them though makes it hard, it seems they have a little bit tooooo exagerated punching distance dont you think?

I WAS NO WHERE NEAR UR FIST U SWINE!!!!


For major LOLs - try throwing every single weapon at them. All the weapons will stick out at odd angles n shit


For the Motherland!
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Sep 2011 19:15    Post subject:
TiTaN_KGB wrote:
moosenoodles wrote:
some of these lvl 12 zombie dudes are tough.. i been having to revert to cutting off the arms to win faster lol.. the big ones that dont fall when I drop kick them though makes it hard, it seems they have a little bit tooooo exagerated punching distance dont you think?

I WAS NO WHERE NEAR UR FIST U SWINE!!!!


For major LOLs - try throwing every single weapon at them. All the weapons will stick out at odd angles n shit


what and then fight them with my bare hands Smile no thanks lol but yeah i can see how funny it may be.. I found a 2nd revolver but not sure yet about bullets or making them if possible, think it is.

tell you what i found odd though is if i want window mode it dont put a border around it and pins it to top left of my monitor which is highly annoying Very Happy
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chris1979233




Posts: 577
Location: Uk
PostPosted: Thu, 8th Sep 2011 19:22    Post subject:
i attempted fist fighting with "thug" zombies. I didn't win..lol
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KillerCrocker




Posts: 20501

PostPosted: Thu, 8th Sep 2011 19:26    Post subject:
chris1979233 wrote:
i attempted fist fighting with "thug" zombies. I didn't win..lol

the best method Ive found for them is to break their arms with blunt weapons and them cut them with knife Very Happy great game


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ramp




Posts: 21

PostPosted: Thu, 8th Sep 2011 19:27    Post subject:
hi

how to turn off microphone in game ?

i use ts3 with friends and i can't hear anything ;z
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russ80




Posts: 4679
Location: Romania
PostPosted: Thu, 8th Sep 2011 19:28    Post subject:
Anyone found a way to force AA?

The video.scr FSAA doesnt seem to do anything, also nothing happens when forcing it via nvinspector or nvidia cpanel.

Sad


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Sep 2011 19:34    Post subject:
russ80 wrote:
Anyone found a way to force AA?

The video.scr FSAA doesnt seem to do anything, also nothing happens when forcing it via nvinspector or nvidia cpanel.

Sad


just been in thre made some changes trying to get window mode to work with border so i can drag it around but it only flickers a border and then stays pinned.

Oh peeps not sure if mentioned but check process priority on game its defaults it seems to below normal.. Razz and when you go back to game after setting it, it reverts back to below normal lols
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evilmonkey




Posts: 2402

PostPosted: Thu, 8th Sep 2011 19:35    Post subject:
Said this the other day, after playing another 6 hours with my mate via tunngle.

This is now easily my goty
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clerick




Posts: 54

PostPosted: Thu, 8th Sep 2011 19:36    Post subject:
So how do you change the FOV with the update without the hash check problem prevent the game from starting up?
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Divvy




Posts: 1452

PostPosted: Thu, 8th Sep 2011 19:40    Post subject:
russ80 wrote:
Anyone found a way to force AA?


Look a couple pages back for my post, if you have an nvidia card. Though it causes some issues.
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Mussolinka
Banned



Posts: 2782

PostPosted: Thu, 8th Sep 2011 19:41    Post subject:
snoop1050 wrote:
MirkoOdora wrote:
Guise, whats the procedure to have a working game then. I might give this a shot again now that the FOV's been figured out.

I used the RELOADED release and RELOADED patch 1 but it didn't save my games.

So wat do?

get the coop fix and apply that , add your game to steam as a non steam game and aslong as steam cloud is enabled you wont lose your saves + you can play online Very Happy


Can someone elaborate what coop fix I'm supposed to use with the reloaded version + reloaded update 1? Russian forums are full of idiots that can't write in proper english. Also what's the Update 2 that I keep on seeing in there?
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evilmonkey




Posts: 2402

PostPosted: Thu, 8th Sep 2011 19:42    Post subject:
If anyone has the updated game + MP update for reloaded + tunngle + smartsteam

I'm going in for a game in a couple of minutes, PM me for teamspeak details, its a blast!
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Thu, 8th Sep 2011 19:42    Post subject:
Most annoying gameplay element: the stupid knockdown from thugs when they CLEARY miss you.


i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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chris1979233




Posts: 577
Location: Uk
PostPosted: Thu, 8th Sep 2011 19:43    Post subject:
shock pistol=win also shock cane knife=win Razz
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noby_95




Posts: 176

PostPosted: Thu, 8th Sep 2011 19:46    Post subject:
So I have currently the Reloaded Version with Reloaded Update 1, custom FOV fix to FOV 80, and custom keyboard lag fix (or I will play it wit 360 pad).

Has this Version still any serious problems like plot stoppers? Can I use this version to play through or wait for another patch (Considering that next patch will mess up saves again)?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 8th Sep 2011 19:47    Post subject:
Shinin wrote:
Most annoying gameplay element: the stupid knockdown from thugs when they CLEARY miss you.
Never noticed that they would knock you if they miss. Every time it was clearly my bad timing. I even had some pretty narrow escapes when their arms would fly over my head and I was the most surprised that I didn't land on my ass.
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Thu, 8th Sep 2011 19:52    Post subject:
zmed wrote:
Shinin wrote:
Most annoying gameplay element: the stupid knockdown from thugs when they CLEARY miss you.
Never noticed that they would knock you if they miss. Every time it was clearly my bad timing. I even had some pretty narrow escapes when their arms would fly over my head and I was the most surprised that I didn't land on my ass.

I think it also has to do with the vomit inducing FoV, the distance between you and the mob just doesn't feel right.
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