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nerrd
Posts: 3607
Location: Poland / USA
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Posted: Thu, 8th Sep 2011 03:41 Post subject: |
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WinRar on default/normal.
Data0.pak with FOV 80 Code: | http://www.megaupload.com/?d=CLH8EXGS |
Last edited by nerrd on Thu, 8th Sep 2011 03:42; edited 1 time in total
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Posted: Thu, 8th Sep 2011 03:41 Post subject: |
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Ishkur123 wrote: | what did you use to repack the .pak? |
What I did was extract the Data folder from Data0.pak using WinRAR, then I edited the FoV. When I was done I just dragged the Data folder back into Data0.pak (again using WinRAR) and it worked.
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gazzu
Posts: 103
Location: Argentina
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Posted: Thu, 8th Sep 2011 03:51 Post subject: |
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Ishkur123 wrote: | what did you use to repack the .pak? |
I'm using "Total Commander". You can view (F3) and edit (F4) files inside archive and it will unpack/repack it for you.
Edit files with Notepad it will save xml files integrity.
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Posted: Thu, 8th Sep 2011 04:09 Post subject: |
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@sabin @gazzu
Thanks for the replies guys. Annoying bug then. Well, at least the game saved everything else but my last location. It would really suck if you lost your finished quests, inventory, xp, etc.
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Posted: Thu, 8th Sep 2011 04:32 Post subject: |
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only played a few hours last night did see any bugs. btw worst thing ever created in gaming history is fucking BLOOM!!! gawd i hate bloom....
would be great if in game you could find a pair of sunglasses and it got rid of the bloom lol.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Thu, 8th Sep 2011 05:45 Post subject: |
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Shit. Is there a curllib.dll file supposed to be in the Reloaded Update 1? Cause it ain't here... and I get an error related to that file when trying to play.
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Posted: Thu, 8th Sep 2011 05:51 Post subject: |
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Pffft. Figured it out, you gotta install the game, crack it, then update it. Which is stupid, just include all the damned files even if they're the same as the previous dlls!
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Posted: Thu, 8th Sep 2011 05:57 Post subject: |
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DeadIsland has stopped working
Code: | Problem signature:
Problem Event Name: APPCRASH
Application Name: DeadIslandGame.exe
Application Version: 1.0.0.0
Application Timestamp: 4e64e946
Fault Module Name: MSVCR90.dll
Fault Module Version: 9.0.30729.6161
Fault Module Timestamp: 4dace5b9
Exception Code: c0000005
Exception Offset: 0003af60
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 |
After a very fast loading splash screen.
Steam unlocked version worked no problems. FUCKING SHIT.
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Dunge
Posts: 1201
Location: Québec
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Posted: Thu, 8th Sep 2011 06:06 Post subject: |
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Wtf with the mini-map arrow pointing south???
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Thu, 8th Sep 2011 06:13 Post subject: |
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Loving this game here as well, once they patched out the 360-beta-glitchiness really glad I bought it. Hopefully they get the other bugs/glitches squashed soon and get some optimization done(really should be able to play it on my lappy, not currently an option).
But anyways, wanted to add my positive experience as well since there are a lot of impatient self entitled idiots who can't wait a day or two to give an honest review of a (brilliant) game that got off to a rough start.
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Dunge
Posts: 1201
Location: Québec
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JBeckman
VIP Member
Posts: 34983
Location: Sweden
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Posted: Thu, 8th Sep 2011 06:24 Post subject: |
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Impus wrote: | fov 92
Spoiler: | |
All you have to do is to pack your edited files back to Data0.pak
Data\Skills\default_levels.xml - fov and strife speed.
Data\Menu\Movies\IntroMovies.scr - comment everything with // to disable intros, that might fix the black screen problem at the start for some.
Data\Scripts\varlist_blur_camera_motion.scr - change all to 0.0 to disable motion blur
Data\Scripts\ - there is some *glow* and *lighting* files you can mess around with to try to get rid of bloom. |
So it did come down to repacking the files, though based on the posts later on there's a similar issues to Call of Juarez where it likes to crash.
However it's not like data0.pak is all that is useful, I can edit the DLC .pak files without errors so maybe one can put files in there instead?
Also I fell asleep so it took some time but here's the updated files.
http://www.multiupload.com/G45U510TM8
(From the game patch that is, nothing modified here.)
EDIT: That was it, 1.1.0 really restricts things so that explains it, debug mode doesn't work anymore for example.
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Posted: Thu, 8th Sep 2011 07:15 Post subject: |
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I never thought I'd use a controller on a first person pc game but...my god I love the analog attack system.
Swinging a paddle and knocking a zombie to the left, then to the right, then to the left again, followed by a downward slam to the ground. Too fun.
Do you think there's any way they'll patch this to work with mouse?
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Peef
Posts: 388
Location: Belgium
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Posted: Thu, 8th Sep 2011 08:14 Post subject: |
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reloaded version seems to be OK here. Very scary atmosphere at first, maybe I am not used of zombies ...^^"
About visuals, with 3D Vision, it's still OK, way better than with DE: HR, but hey Nvidia, just move right now or your ass will be kicked off by owners of your technology shit. WE need a new set of drivers for all the new coming games, have you heard us ? fucking lazy developers.
I've got their last 280.36 and Nvidia's site has still NO listed it in their download page, WTF. When will you decide to correct your 3D Vision with DE HR and now Dead Island ? so many people are angry in Nvidia forum.
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Posted: Thu, 8th Sep 2011 08:49 Post subject: |
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Yesterday when JBeckman posted some modified files, I tried to replace them with the ones inside the data0.pak file, but every time I went to start the game, it crashed.
It seems that with the update, it was added some kind of hash checker.
Solution? Just replace the updated DeadIsland.exe (rld-diu1), with the "original" non patched cracked version (deadisland.exe).
Now the game don't crash, and we can have the FoV, blur and other settings adjusted.
Edit:
Or, if you want to keep the updated .exe:
Quote: | change the bytes from 0x17134E to 0x171354 in engine_x86_rwdi.dll to "E9 8F 02 00 00 90" |
Last edited by cheat2win on Thu, 8th Sep 2011 09:34; edited 1 time in total
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Posted: Thu, 8th Sep 2011 08:55 Post subject: |
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Sertorius wrote: |
I've got their last 280.36 and Nvidia's site has still NO listed it in their download page, WTF. |
That's because those are still a dev version, not WHQL drivers.
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Posted: Thu, 8th Sep 2011 09:03 Post subject: |
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Impus wrote: | fov 92
Spoiler: | |
All you have to do is to pack your edited files back to Data0.pak
Data\Skills\default_levels.xml - fov and strife speed.
Data\Menu\Movies\IntroMovies.scr - comment everything with // to disable intros, that might fix the black screen problem at the start for some.
Data\Scripts\varlist_blur_camera_motion.scr - change all to 0.0 to disable motion blur
Data\Scripts\ - there is some *glow* and *lighting* files you can mess around with to try to get rid of bloom. |
Probably VAC will notice this?
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garus
VIP Member
Posts: 34200
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Posted: Thu, 8th Sep 2011 09:50 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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Posted: Thu, 8th Sep 2011 10:00 Post subject: |
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after DE: HR (not completed yet), this one is extremely fun, tell you. Very different from the japanese Dead Rising 2, very good month for PC gaming. You can hear your hero (first playthrough, have chosen the Asian girl with melee weapon) screaming when killing...well...the dead.
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Posted: Thu, 8th Sep 2011 10:16 Post subject: |
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garus wrote: | escalibur wrote: | Impus wrote: | fov 92
Spoiler: | |
All you have to do is to pack your edited files back to Data0.pak
Data\Skills\default_levels.xml - fov and strife speed.
Data\Menu\Movies\IntroMovies.scr - comment everything with // to disable intros, that might fix the black screen problem at the start for some.
Data\Scripts\varlist_blur_camera_motion.scr - change all to 0.0 to disable motion blur
Data\Scripts\ - there is some *glow* and *lighting* files you can mess around with to try to get rid of bloom. |
Probably VAC will notice this? |
And do what? It's not a competitive game. |
..and do whatever they ment it to do.
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Posted: Thu, 8th Sep 2011 10:16 Post subject: |
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played this for a bit now. i think im level 4 or so, have to say im loving this game. its so damn fun. going to buy this one. one thing that bother me tho is the damn level scaling. i hate that crap. i want to meet easier zombies when i walk back to check for collectbles.
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Posted: Thu, 8th Sep 2011 10:18 Post subject: |
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I think I've encountered my first bugged quest. Fortunately, it's a side mission, so it's not a big loss.
Spoiler: | It's consisted of me trying to download a file off the computer of the main chief of police in town but failing since it always prompts me to hold 'F'. And nothing happens after the progress bar is filled up. |
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