Ive finally started this game. Just finished first tutorial mission on power plant.
The game is awesome! I love the graphics, art, music.
Shooting seems allright and stealth also works.
Tho i am not sure how will I spend my praxis points. As for now Ive bought the aug which helps talking to dudes
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Fact? What fact? Your claim that you "know" Werelds is lying because you "know" every single person on earth suffers from this issue, due to your "30 years of gaming experience"? Naw, I'm not impressed by anything you say or do. You're a small individual, unworthy of anything more than a passing glance, it really is no wonder that - by your own admission - people hate you. You're like Cedge, always trying to prove your superiority and always trying to correct people, the difference is though; Cedge is sometimes right. You're just an offensive, egotistical, person with zero redeeming qualities.
I look forward to the inevitable roasting you're going to get from someone who actually knows what he's talking about. Then I'll sit here and laugh. Oh how I'll laugh.
Mister_s wrote:
The only hitching or jittering I see is the two seconds after the first load (when a game is loaded).
What slightly annoyed me about the hitching I had, was that it was so random! Sometimes it would to it, others it wouldn't. It hitched with vsync enabled, it hitched with vsync disabled. I'm pretty certain it was a streaming issue - though to be perfectly honest, I don't put much faith in my comp as of late, so for all I know it could be something in my machine itself.
No matter. It wasn't game breaking, just a minor annoyance, and it didn't detract from the insane amounts of fun I had =)
Last edited by sabin1981 on Mon, 5th Sep 2011 12:22; edited 1 time in total
Fact? What fact? Your claim that you "know" Werelds is lying because you "know" every single person on earth suffers from this issue, due to your "30 years of gaming experience"? Naw, I'm not impressed by anything you say or do. You're a small individual, unworthy of anything more than a passing glance, it really is no wonder that - by your own admission - people hate you. You're like Cedge, always trying to prove your superiority and always trying to correct people, the difference is though; Cedge is sometimes right. You're just an offensive, egotistical, person with zero redeeming qualities.
I look forward to the inevitable roasting you're going to get from someone who actually knows what he's talking about. Then I'll sit here and laugh. Oh how I'll laugh.
That's nice
You're certainly not invested in any of this.
In any case, I didn't accuse him of lying - just being wrong. It's not quite the same thing.
But thanks for the amusing display of a staggering inferiority complex.
So you with your 30 years of experience do see jittering, but the people who don't experience it, myself included, are just too inexperienced/stupid to see the jitering?
The only hitching or jittering I see is the two seconds after the first load (when a game is loaded).
Enable VSYNC (force it in video control panel to be 100% sure) - step out into Detroit or Hengsha hub - and look to the side as you move forward. Then take a moment to notice how your forward movement is somewhat jittery. Almost as if you're skipping a few steps once in a while. It can be hard to detect and can be mistaken for the head bobbing - but it's there.
If you immediately compare it without VSYNC - it should be even more noticable.
If I'm wrong about this, I'll glady eat my hat twice over.
So you with your 30 years of experience do see jittering, but the people who don't experience it, myself included, are just too inexperienced/stupid to see the jitering?
Yep, pretty much. How does it feel to be inferior to a random internet denizen?
So instead of that wall of text filled with inconsistencies, just come out and call me a liar straight out please.
Now, for your "30 years of experience" and being "sure of anything concerning IT" you know quite little. First of all, that thing with Gamebryo (as it's all Gamebryo-based games) is because in some of those games VSync can't be turned off properly. Next, if VSync is enabled, Gamebryo for some retarded reason does it on 64 FPS rather than 59/60 like it's supposed to (assuming an average TFT monitor here). Result: 4 frames skipped each second, which introduces microstuttering - that's your "jittering".
Now, I know damn well what the fuck this microstuttering in Gamebryo is and it's one of the reasons I hate the engine with a passion. I've also seen microstuttering in action on SLI and CFX setups plenty of times, so I know exactly how it looks. Not to mention the fact that many of the UE3 console ports with their 4 year old UE3 builds have it as well. I'm also a former HLDM, Q3 and CS player, each games where the slightest fucking framedrop is annoying as hell (GoldSrc under a capped 99/100 FPS capped = aweful and Q3 just needed its awesome 125 FPS as did any of its offspring for that matter). I am extremely sensitive to this shit and if I had it, I would say so because I'd be annoyed to hell and back.
And no, I don't have it in DX:HR. Now, it might be because I have a damn fine monitor (LG W2253V, original AU panel), or because I'm running it off an SSD (my loading times are only a few seconds because of that as well), or fuck knows what, but I don't have it.
Fact is, the group of people experiencing this is nowhere near as big as you think. It's the same as with the 5870's infamous grey screen. People always make it out to be such a massive deal, but in reality there were not even 1000 users who suffered from it - a portion of them kept posting on a dozen different forums, but still the same people. Considering more people will have DX:HR than there were 5870 owners, the % on this is much lower.
Now next time, rather than guessing and just having a big mouth, post some facts and/or analysis. I might only be 25, but I have a good 17-18 years of experience building my own computer just the same.
Last edited by Werelds on Mon, 5th Sep 2011 12:26; edited 1 time in total
So you with your 30 years of experience do see jittering, but the people who don't experience it, myself included, are just too inexperienced/stupid to see the jitering?
I don't think you have to be stupid to not be aware of something. Inexperienced in general? No. But perhaps inexperienced or simply unaware of this sort of thing? Yes.
It's not the end of the world not to notice these things.
So instead of that wall of text filled with inconsistencies, just come out and call me a liar straight out please.
Now, for your "30 years of experience" and being "sure of anything concerning IT" you know quite little. First of all, that thing with Gamebryo (as it's all Gamebryo-based games) is because in some of those games VSync can't be turned off properly. Next, if VSync is enabled, Gamebryo for some retarded reason does it on 64 FPS rather than 59/60 like it's supposed to (assuming an average TFT monitor here). Result: 4 frames skipped each second, which introduces microstuttering - that's your "jittering".
Now, I know damn well what the fuck this microstuttering in Gamebryo is and it's one of the reason I hate the engine with a passion. I've also seen microstuttering in action on SLI and CFX setups plenty of times, so I know exactly how it looks. Not to mention the fact that many of the UE3 console ports with their 4 year old UE3 builds have it as well. I'm also a former HLDM, Q3 and CS player, each games where the slightest fucking framedrop is annoying as hell (GoldSrc under a capped 99/100 FPS capped = aweful and Q3 just needed its awesome 125 FPS as did any of its offspring for that matter). I am extremely sensitive to this shit and if I had it, I would say so because I'd be annoyed to hell and back.
And no, I don't have it in DX:HR. Now, it might be because I have a damn fine monitor (LG W2253V, original AU panel), or because I'm running it off an SSD (my loading times are only a few seconds because of that as well), or fuck knows what, but I don't have it.
Fact is, the group of people experiencing this is nowhere near as big as you think. It's the same as with the 5870's infamous grey screen. People always make it out to be such a massive deal, but in reality there were not even 1000 users who suffered from it - a portion of them kept posting on a dozen different forums, but still the same people. Considering more people will have DX:HR than there were 5870 owners, the % on this is much lower.
Now next time, rather than guessing and just having a big mouth, post some facts and/or analysis. I might only be 25, but I have a good 17-18 years of experience building my own computer just the same.
I'm not calling you a liar. You're simply not aware of the issue or we're talking about two different things. I can see you have extensive experience with this sort of thing, which is surprising - given your reaction. With that level of experience, you should be aware of how easily these things can be missed and how it's sometimes wise to be 100% absolutely certain before reacting so strongly.
Naturally, there is a chance that I'm wrong about this. However, everything inside me tells me I'm absolutely right. Surely, you must recognise that feeling when dealing with something like this. It's almost instinctual.
However, if it turns out I'm wrong afterall - I'll gladly apologise.
I'm well aware of the Gamebryo issue, though I don't think it's in all of the games using it - at least I haven't noticed it in DAoC, Freedom Force, and Civilization IV.
I didn't know the exact technical reasons why nor have I claimed to know them. I just know that the effect is similar - if more pronounced in Deus Ex HR. Technically, it might be something completely different.
And I'm telling you it's not a universal thing, not everyone has it. You have it, others have it, but not everyone does and certainly not the majority of players. If that were the case, the forums everywhere would be exploding, that did happen with Oblivion and FO3. A thread with 600 posts like on EM's own forums is not "exploding". 600 posts means 600 users ideally, but the number will be closer to 350-400.
If is what you mean, that's plain old microstuttering caused by frames not taking equal average times to render. None of the videos I've seen so far however were capped at 60 FPS, so that makes them fairly useless.
Want to provide some proper proof? Benchmark it. Fraps is enough, let it dump the results to a CSV and you can easily generate a graph showing what's going on. You'll see massive dips in a fixed periodic rhythm.
I reacted strongly because you were in fact implying that I was bullshitting: either because I'm lying or because I don't know my shit. You did so without knowing the first thing about me and that is just annoying.
And just for the record: DAoC was the first build of the engine, CIV IV the second (same as Morrowind). Oblivion and its offspring are the third build - quite different from the initial 2, as its streaming tech was changed a lot and as a result its pipeline was changed. Freedom Force doesn't use Gamebryo.
And I'm telling you it's not a universal thing, not everyone has it. You have it, others have it, but not everyone does and certainly not the majority of players. If that were the case, the forums everywhere would be exploding, that did happen with Oblivion and FO3. A thread with 600 posts like on EM's own forums is not "exploding". 600 posts means 600 users ideally, but the number will be closer to 350-400.
If is what you mean, that's plain old microstuttering caused by frames not taking equal average times to render. None of the videos I've seen so far however were capped at 60 FPS, so that makes them fairly useless.
Want to provide some proper proof? Benchmark it. Fraps is enough, let it dump the results to a CSV and you can easily generate a graph showing what's going on. You'll see massive dips in a fixed periodic rhythm.
I reacted strongly because you were in fact implying that I was bullshitting: either because I'm lying or because I don't know my shit. You did so without knowing the first thing about me and that is just annoying.
And just for the record: DAoC was the first build of the engine, CIV IV the second (same as Morrowind). Oblivion and its offspring are the third build - quite different from the initial 2, as its streaming tech was changed a lot and as a result its pipeline was changed. Freedom Force doesn't use Gamebryo.
Irrational Games
Irrational Games licensed Gamebryo for the original Freedom Force, and again for Freedom Force vs. The Third Reich. Gamebryo's flexibility lets Irrational create the stunning 3D comic book look and feel that is unique to this title.
Yes FF does use Gamebryo - but it's not really relevant to the point at hand.
It's not really "stuttering" - and it's NOT a drop in frame rate. The game doesn't slow down during this issue. The "stuttering" or "microstuttering" is a separate issue that lots of people seem to get, but apparently not everyone. I didn't get much in the way of stuttering myself.
I'm talking about something that can be described as "slight jumpy movement" - not because the game pauses or loads anything, but because the engine doesn't seem to render in perfect sync with the refresh rate - or whatever. Again, it's hard to notice for some people. I've taken the time to test this with other people, and some of my friends can't see it even after I've demonstrated it over and over.
I'll scavenge the net for some videos where it's evident - and I'll get back with some links if I find them. But it's really the kind of thing that needs to be experienced first hand. I'm not sure if it's even possible to record proper engine rendering with VSYNC, seeing as how the video format isn't identical to what's going on, on screen.
It's not like it will prove anything, as you insist you're not having it.
If you could record a video where you demonstrate that VSYNC is - indeed - on, and you record movement going around Detroit looking to the side, then we'd have something.
It could, potentially, be a graphics setting - as I haven't tested thoroughly for each setting, but I don't think it is. Since by turning off VSYNC - the issue goes away entirely, I doubt it has anything to do with FPS drops or demanding settings. I think it could have something to do with how movement works with keyboard as opposed to a game controller, as console versions tend to implement "gradient" speeds for movement. If they've not fully taken that into account with the PC version, that could be one reason.
NetImmerse is the old name for the same engine, and no matter what iteration we're talking about - it's now called Gamebryo. Morrowind used "NetImmerse" as well - but we include that one when talking about Gamebryo. If we're going to distinguish between iterations, it will be one painful process - as I'm sure they're constantly enhancing it - even without giving it a new name every time they compile new code.
But if we want a new Gamebryo game without this "jittery" stuff, then Divinity 2 is a good example. Conclusively, not all Gamebryo games stutter in this specific VSYNC-related way.
Still, it's all pretty irrelevant - as DE:HR uses a different engine entirely.
Last edited by Casus on Mon, 5th Sep 2011 14:00; edited 1 time in total
I found a video that shows the issue, though it's pretty hard to see at that low frame rate. I suspect it's worse at higher frame rates, which would explain why the Xbox 360 version is much "better" for this jumpy movement thing.
The thing to look for, is how the movement "skips" a little, which is most evident if you focus on the car in the video. I realise this isn't the ideal demonstration - but at least it's the right issue, and not the "stuttering" most people seem to talk about.
According to a poll at deusex.com - some 173 people out of ~200 have the "stuttering" issues - and I suspect it's a combination of "real stutering" as in frame drops and pausing when loading assets, and this specific VSYNC-related jerky movement thing I'm talking about.
You could say that the last ~30 people is evidence that not everyone has it, sure, but I honestly think those people just don't notice it - or don't play with VSYNC enabled.
Now, if you're 100% sure you have VSYNC enabled and you're 100% sure you don't get ANYTHING like this - then I guess I'm wrong. I apologise in that case.
Does anyone else find weird that Sarif being that obsessed with augmentation has only replaced one of his hands? (Or at least that's his only visible augmentation)
Sarif has some kind of cerebral aug, you can see it on his forehead, but interestingly he doesn't
Spoiler:
go loco when Darrow activates the signal
As for the stutter thing, I am not getting the least bit of stutter, vsync off w/ 100 hz (19" CRT). I can differentiate between for instance 100 and 120 hz (and people claim the eye can only percieve 20 fps or so, lawl), so would've noticed it.
Signature/Avatar nuking: none (can be changed in your profile)
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