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Posted: Fri, 2nd Sep 2011 18:52 Post subject: |
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juniR
Posts: 1457
Location: Somewhere east of I forget
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Posted: Fri, 2nd Sep 2011 19:09 Post subject: |
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wizarD. wrote: | This game is pretty fucking awesome, I'm in the process of trying to make it run as fluid as possible on my machine however!
When a sniper scope reflects light, will I need any specific graphic option on for it? |
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Posted: Fri, 2nd Sep 2011 19:11 Post subject: |
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wizarD. wrote: | wizarD. wrote: | When a sniper scope reflects light, will I need any specific graphic option on for it? |
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No idea, sorry. You'd probably get a concrete answer on the Tripwire forums though, or even the Steam forums.
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Posted: Fri, 2nd Sep 2011 23:56 Post subject: |
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Wait, what? Sniper scopes reflect light in RO2? Now THAT is damned impressive.
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Posted: Sat, 3rd Sep 2011 00:02 Post subject: |
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Aye, that's exactly what I was thinking. I'm surprised it's taken so long, to be honest, though I've heard it's also part of COD3.
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Posted: Sat, 3rd Sep 2011 00:10 Post subject: |
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You can also adjust the reticle in the sniper scopes to be calibrated for various ranges, to compensate the bullet drop as most rifles at the time were made for 300m ranges I think?
Either way, the amount of dedication that they've put into the game is really astounding, I hope tripwire make big bucks from this, they deserve it for not giving in to derpness.
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Posted: Sat, 3rd Sep 2011 00:19 Post subject: |
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wizarD. wrote: | You can also adjust the reticle in the sniper scopes to be calibrated for various ranges, to compensate the bullet drop as most rifles at the time were made for 300m ranges I think? |
You can do this for pretty much every single gun in the game, scoped or not. Except pistols, as they're only accurate to 50m anyways.
Oh, the beta is getting 3 more maps today.
Quote: | Week 1 of the Beta has been a great success with tens of thousands of players getting their first taste of Red Orchestra 2. With the players’ help we’ve been able to uncover and address several issues including a particularly nasty server browser issue which was duly fixed. After opening up the RO2 Beta with 3 maps (Fallen Fighters, Apartments and Gumrak), we are cycling in 3 more maps for everyone later today:
Grain Elevator – the iconic battle site in the south of Stalingrad featuring long range infantry fighting outdoors and room to room close quarters combat inside
Red October Factory – night-time fighting in the factory ruins on an epic scale with infantry and tanks fighting side by side
Barracks – a mix of close-quarter and medium-range combat, sure to be a fan favorite
All 3 maps will have both Territory and Countdown game modes, while Barracks also has the Firefight mode. And, of course, some new screenshots of the maps for you: |
Spoiler: | |
http://www.heroesofstalingrad.com/2011/09/02/red-orchestra-2-beta-week-1-report-new-maps-incoming/
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Posted: Sat, 3rd Sep 2011 00:23 Post subject: |
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Posted: Sat, 3rd Sep 2011 02:35 Post subject: |
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New patch with the earlier mentioned new maps
Patchlog: Spoiler: |
- Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban).
- Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change.
- Fixed getting stuck with a zoomed FOV when using grenades
- Added ability to turn off anti-aliasing
- Fixed floating meshes when a player dies
- Fixed destructibles not updating their shadows when destroyed
- Fixed DOF inside tanks
- The ranked server system is now operational
- Player progression stats are now saving and loading
- Unranked servers are now showing up as unranked in the browser
- Realism modes are hooked up and functional
- Killing a tank now gives extra points based on the number of players in the tank
- New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
- Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa.
- Fixed some HUD icons sticking around on the screen
- Fixed Countdown ending with time still on the clock
- Fixed automatically firing your weapon sometimes when respawning
- Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type
- F10 will now cancel a pending server connection properly when stuck on a loading screen |
Nice to see that they are being quick with the fixes
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juniR
Posts: 1457
Location: Somewhere east of I forget
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Posted: Sat, 3rd Sep 2011 02:55 Post subject: |
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Yeah - this is all good and it's only gonna get better 
BloodAngel wrote: | hi... may i have a dirt showdown key please? thank you |
Newty182 wrote: | K155-MII-A55 Let me know if it works. |
Drowning_witch wrote: | invalid for steam. didn't try origin. |
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Posted: Sat, 3rd Sep 2011 03:25 Post subject: |
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trucane wrote: | New patch with the earlier mentioned new maps
Patchlog: Spoiler: |
- Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban).
- Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change.
- Fixed getting stuck with a zoomed FOV when using grenades
- Added ability to turn off anti-aliasing
- Fixed floating meshes when a player dies
- Fixed destructibles not updating their shadows when destroyed
- Fixed DOF inside tanks
- The ranked server system is now operational
- Player progression stats are now saving and loading
- Unranked servers are now showing up as unranked in the browser
- Realism modes are hooked up and functional
- Killing a tank now gives extra points based on the number of players in the tank
- New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
- Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa.
- Fixed some HUD icons sticking around on the screen
- Fixed Countdown ending with time still on the clock
- Fixed automatically firing your weapon sometimes when respawning
- Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type
- F10 will now cancel a pending server connection properly when stuck on a loading screen |
Nice to see that they are being quick with the fixes |
eh? is it live?
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Argie86
Posts: 357
Location: Argentina
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Posted: Sat, 3rd Sep 2011 03:52 Post subject: |
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evilmonkey wrote: |
eh? is it live? |
No for me.
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Posted: Sat, 3rd Sep 2011 04:13 Post subject: |
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Not live yet but should be up soon
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Posted: Sat, 3rd Sep 2011 05:31 Post subject: |
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They delayed the update to tomorrow morning.
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Sat, 3rd Sep 2011 13:49 Post subject: |
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So, you have to buy the game to get in the beta? No chance to play it for free?
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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juniR
Posts: 1457
Location: Somewhere east of I forget
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Posted: Sat, 3rd Sep 2011 13:57 Post subject: |
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aeonfast wrote: | So, you have to buy the game to get in the beta? No chance to play it for free? |
Yes that's right up to now. Somebody posted earlier in the thread that there is supposed to be some giveaway beta keys from somewhere - don't remember where myself so maybe look back over.
Imho they shouldn't give any free beta keys out tho - it's not like there are shitloads of empty servers.
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Posted: Sat, 3rd Sep 2011 19:29 Post subject: |
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where the fuck is the update? last night they said it was delayed till this morning, its now fucking 6 pm
fail
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Posted: Sat, 3rd Sep 2011 20:01 Post subject: |
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evilmonkey wrote: | where the fuck is the update? last night they said it was delayed till this morning, its now fucking 6 pm
fail |
-.- it's still morning in their timezone...
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Posted: Sat, 3rd Sep 2011 23:41 Post subject: |
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Amazing that 1000s are playing this, yet ROOST has only 100s at peak time. Even more amazing, it's all preorder players.
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Posted: Sun, 4th Sep 2011 00:17 Post subject: |
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m3th0d2008 wrote: | evilmonkey wrote: | where the fuck is the update? last night they said it was delayed till this morning, its now fucking 6 pm
fail |
-.- it's still morning in their timezone... |
Well it certainly ain't mornin now
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Posted: Sun, 4th Sep 2011 00:47 Post subject: |
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m3th0d2008 wrote: | evilmonkey wrote: | m3th0d2008 wrote: |
-.- it's still morning in their timezone... |
Well it certainly ain't mornin now |
Now you're allowed to flame  |
mother fukers! fuking delaying shitty delays the bastard sodomite dirty little twat bracket cunt buckets!
...phew
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Posted: Sun, 4th Sep 2011 01:04 Post subject: |
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Beta testers been saying its utter shite..... Hope its not for everyone thats here excited about it..
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Posted: Sun, 4th Sep 2011 01:05 Post subject: |
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Is there an open beta for this game?
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Sun, 4th Sep 2011 01:12 Post subject: |
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moosenoodles wrote: | Beta testers been saying its utter shite..... Hope its not for everyone thats here excited about it.. |
They have? Or are you basing that on the few people whining about it?
People enjoying the game are busy with actually playing it.
This is quite simply the best shooter I've played in years.
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juniR
Posts: 1457
Location: Somewhere east of I forget
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Posted: Sun, 4th Sep 2011 01:39 Post subject: |
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This is almost as bad as the RO2 in game chat. This is not my type of game i think i will just get a refund for my preorder and put my money into another of the great games being release these next few months.
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