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Posted: Thu, 25th Aug 2011 19:44 Post subject: |
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Gvaz wrote: | I was going to try this but it's not stripped of steam dependance so fuck that shit. |
Wat? Ali213 crack still requires steam?
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Posted: Thu, 25th Aug 2011 19:45 Post subject: |
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pillermann wrote: | Gvaz wrote: | I was going to try this but it's not stripped of steam dependance so fuck that shit. |
Wat? Ali213 crack still requires steam? |
need confirmation.
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sausje
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Location: Limboland, Netherlands
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Posted: Thu, 25th Aug 2011 19:45 Post subject: |
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aeonfast wrote: | Whats wrong then with
Deus.Ex.Human.Revolution.Cracked-P2P&ALI123
6.45 GB.
? |
Nothing, i just posted the ones i downloaded and work.
Werelds wrote: | @ sausje: not sure where the people on the previous page are coming from, JB is mixing his facts up (doesn't happen often, BUT WE'VE SEEN IT HAPPEN NOW ).
MLAA is the slower algorithm of the two, but also slightly more accurate. It can cause issues in some games depending on how text gets rendered, but FXAA also blurs textures (thus removing finer details) much more than MLAA does. FXAA is more aggressive, but also less accurate, so while it may in some cases get rid of jaggies slightly better (if you compare stills anyway), it'll also fuck with any textures  |
Well if its 1 thing i hate is when shit gets blurry to hide those borders, so if im reading this correctly (wich i might not as im stoned as fuck now), MLAA is sharper with just as smooth edges as FXAA?
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 25th Aug 2011 19:46 Post subject: |
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I pirate everything except indie games, then buy the ones I actually like. Unless they have shitty DRM (Ubisoft). Then I just put my wallet away and play the nautical edition.
I'll probably end up buying this one. Especially if they release actual expansions for it instead of shitty 1-hour DLCs or whatever.
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Nui
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Posted: Thu, 25th Aug 2011 19:48 Post subject: |
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The loading times are mostly CPU limited anyway.
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sausje
Banned
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Location: Limboland, Netherlands
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Posted: Thu, 25th Aug 2011 19:50 Post subject: |
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Divvy wrote: | The loading times are mostly CPU limited anyway. |
lol wut?!
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Gvaz
Posts: 345
Location: USA
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Posted: Thu, 25th Aug 2011 19:52 Post subject: |
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pillermann wrote: | Gvaz wrote: | I was going to try this but it's not stripped of steam dependance so fuck that shit. |
Wat? Ali213 crack still requires steam? |
All of them do, yeah. You need to run it through steam.
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Posted: Thu, 25th Aug 2011 19:54 Post subject: |
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KaSssss wrote: | it works like a charm on my i7 2600k, 580 GTX 16go DDR3 |
yeah, no shit buddy.
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Posted: Thu, 25th Aug 2011 19:54 Post subject: |
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Gvaz wrote: | pillermann wrote: | Gvaz wrote: | I was going to try this but it's not stripped of steam dependance so fuck that shit. |
Wat? Ali213 crack still requires steam? |
All of them do, yeah. You need to run it through steam. |
in that case fuck it! I will wait for a custom instal from one of the scene groups.
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sausje
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Location: Limboland, Netherlands
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Posted: Thu, 25th Aug 2011 19:55 Post subject: |
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KaSssss wrote: | it works like a charm on my i7 2600k, 580 GTX 16go DDR3 but i don't play this game for the graphism because it's  |
No need for that much overkill anyway, 16gb trololol, even my 8 is overkill already.
nukeitup wrote: | Gvaz wrote: | pillermann wrote: |
Wat? Ali213 crack still requires steam? |
All of them do, yeah. You need to run it through steam. |
in that case fuck it! I will wait for a custom instal from one of the scene groups. |
no you dont have to keep steam enabled...
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

Last edited by sausje on Thu, 25th Aug 2011 19:56; edited 1 time in total
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Aeon
Posts: 8700
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Posted: Thu, 25th Aug 2011 19:58 Post subject: |
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What are the general tips for playing steamworks games that are scene releases? I assume I should turn my own steam off first before loading these types of things?
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Jundy
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sausje
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Location: Limboland, Netherlands
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Posted: Thu, 25th Aug 2011 19:59 Post subject: |
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Once again: STEAM HAS NOT TO BE ENABLED OR ANYTHING AT ALL WITH STEAM IF YOU USE ALI123 CRACK.
ffs people
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 25th Aug 2011 20:00 Post subject: |
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Gvaz wrote: | pillermann wrote: | Gvaz wrote: | I was going to try this but it's not stripped of steam dependance so fuck that shit. |
Wat? Ali213 crack still requires steam? |
All of them do, yeah. You need to run it through steam. |
Wait, you're the guy who posted the same thing in the BG comments. Guess I'll wait and see for myself.
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Aeon
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JBeckman
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Location: Sweden
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Posted: Thu, 25th Aug 2011 20:01 Post subject: |
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sausje wrote: | aeonfast wrote: | Whats wrong then with
Deus.Ex.Human.Revolution.Cracked-P2P&ALI123
6.45 GB.
? |
Nothing, i just posted the ones i downloaded and work.
Werelds wrote: | @ sausje: not sure where the people on the previous page are coming from, JB is mixing his facts up (doesn't happen often, BUT WE'VE SEEN IT HAPPEN NOW ).
MLAA is the slower algorithm of the two, but also slightly more accurate. It can cause issues in some games depending on how text gets rendered, but FXAA also blurs textures (thus removing finer details) much more than MLAA does. FXAA is more aggressive, but also less accurate, so while it may in some cases get rid of jaggies slightly better (if you compare stills anyway), it'll also fuck with any textures  |
Well if its 1 thing i hate is when shit gets blurry to hide those borders, so if im reading this correctly (wich i might not as im stoned as fuck now), MLAA is sharper with just as smooth edges as FXAA? |
My understanding of MLAA and FXAA is basic (At best.) I can't use either outside of in-game implementation due to hardware limitations for one thing and I'm not that good with code so I follow written articles and posts by others like just this one, helps me improve and keep up to date which I feel is quite important albeit I know a little of this and that but I'm not that specialized or what to call it.
My understanding is that MLAA allows direct-compute acceleration under DX11 which I believe would be taken advantage of under Deus Ex and thus it should be a bit faster but it would of course depend on how it's implemented, FXAA has the entire source code out and is a bit easier to look into, MLAA is by Intel I believe it was originally (Well one version of it really.) but adapted via AMD/ATI for use with their hardware (With FXAA as NVIDIA's response of sorts.) however FXAA seems fairly flexible so it can be both pretty accurate and high-quality but a bit slower and since it's updated often (3.11 was the latest version some weeks ago, no idea what it's at now.) it's not easy to follow, for me at least.
Anyway FXAA should be less blurry as I understood it but there's of course variables such as how it's implemented, the number of passes used and what other customizations it's utilizing and the game and engine itself even I think.
(EDIT: But apparently this is not so.)
Neither compares to MSAA (Or of course though it's somewhat slow and brute forced SSAA downsampling.) and if you throw in alpha coverage filtering and techniques like CXSAA or what the name of those combinations are (Edge-Detect for AMD/ATI) it's even better but it is less compatible for certain things due to API limitations like say DX9 and the deferred render technique that's become rather popular lately though I imagine it can be worked around with some effort plus of course DX10 and 10.1 adapted to be able to handle this (10.1 while I am unsure about specifics does help with AA performance as noted in HawX benchmark comparisons early on.) with DX11 offering it's own techniques (Tessellation is a good feature but I believe it could be better implemented if given more time and considered from the beginning instead of a addon to DX9 and it's functions as seems to be also very common.)
So all in all I am probably a bit off with these descriptions but computers is a pretty broad subject to try and understand so I've tried to mostly keep things rather basic but it still helps to know how some of the more advanced features work of course.
(Or how to describe this properly.)
Also MLAA and FXAA are likely just starting out and will probably improve as time goes by or even be replaced with better alternatives, can't really say but we'll see how things turn out, eventually.
(They are very useful of course, being able to have a form of anti-aliasing available is extremely handy and the performance hit is pretty light in most cases though I imagine utilities like the recent .dll "hack" or injection method can be a bit varied in their results compared to more refined implementations in the actual software itself as the above is a more brute-forced approach, not unlike how ATI's MLAA originally blurred out Aero, Medi Player when HW accelerated and a number of other things, actually that seems to still happen now and then so there's room for improvements already, haha.)
EDIT: Also I wrote to much again.
Last edited by JBeckman on Thu, 25th Aug 2011 20:07; edited 3 times in total
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Nui
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Posted: Thu, 25th Aug 2011 20:02 Post subject: |
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sausje wrote: | Once again: STEAM HAS NOT TO BE ENABLED OR ANYTHING AT ALL WITH STEAM IF YOU USE ALI123 CRACK.
ffs people |
Thanks man, luckily I just paused the torrent...
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 25th Aug 2011 20:02 Post subject: |
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Well people cant stop and read for 2 secs, i posted it before 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Gvaz
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