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Posted: Mon, 22nd Aug 2011 13:24 Post subject: Somethings wrong here... |
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I found a really interesting thread on the gametrailers forum. It was posted by the user SuperShogun, and I thought; why not borrow it? I do not find the gt forum that great. I find the users here on the hump much more interesting.
You can find the thread here: http://forums.gametrailers.com/thread/somethings-wrong-here---/1243010
Quote from SuperShogun, the thread starter.
Quote: | Name moments in this industry that just make you ponder... "hmmm... something's fishy around here..."
For example:
- Valve has come out with two brand new IP's, and their sequels (Left 4 Dead 1 and 2, Portal 1 and 2) since the wait for Half Life 3.
- LA Noire sold crazy good amounts, Team Bondi went bankrupt right after.
- Final Fantasy XIV was allowed to be released in the state that it was, and nobody in the building questioned that? They thought everything would be fine?
- We're craftily being shifted DLC at an unprecedented rate. If a big hitter game comes out, expect at least 3 DLC packages for it over the years, and nobody seems to care or notice its happening more and more.
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I will give my own.
- Funcom. How did they get the money to start another mmo? Age of Conan, from what I have gathered wasn't recieved that well, and didn't do very good(?) I might be wrong, but I have a hard time believing that Funcom and the investors considering the game a success.
- I find something mysterious about CCP (eve online) also. From what I read they have about 300 thousand subscribers. Maybe less now with the fiasco with the pay-for-items thingy. So how can they afford to develop 2 new games and keep the servers up with that as the only income?
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 22nd Aug 2011 13:42 Post subject: |
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300000 * 131.40 (12-month discounted price) = 39 420 000
Almost 39.5mln in revenue is pretty good. The servers will be costly because of their architecture (much more complex than WoW), but there will be plenty left after that, that doesn't cost tens of millions by far.
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Neon
VIP Member
Posts: 18934
Location: Poland
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Posted: Mon, 22nd Aug 2011 13:53 Post subject: |
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Deus Ex: Human Revolution.
How come it isn't dumbed down to fit console audience? How come the publisher accepted the fact that they advertise it as anti-COD? How come the publisher accepted the marketing at all, with very few trailers actually showing action scenes?
Also, how come the achievements that get you the biggest gamerscore sound too hard for console derps, yet they were accepted?
Quote: | Pacifist (100)
Complete Deus Ex: Human Revolution without anyone dying by your hand. (Boss fights don't count.)
Foxiest of the Hounds (100)
Complete Deus Ex: Human Revolution without setting off any alarms.
Legend (100)
Complete Deus Ex: Human Revolution at its hardest setting without ever changing the difficulty. |
Sounds like a miracle to me.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 22nd Aug 2011 14:18 Post subject: |
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i dont quite fathom why the explosion of dlc releases is even remotely 'fishy' or strange... theres nothing off about it... in fact its one of the most obvious and straightforward and SIMPLE things that have affected and changed gaming...
in fact, i question why it isnt even MORE rampant... i mean console gamers have shown to be blatantly incapable of stopping themselves from buying that shit, and have shown virtually ZERO resistance to it... so why is it we only really see lots of dlc for the major releases that tend to be more RPG focused? yeah theyre easier to make dlc for, but the industry is nothing if not creative when it comes to milking a concept for all its worth... why arent we seeing more dlc for fps games, and racing games, and sports games, and straight up shooter/action games?
and WHY havent we seen it for handheld game systems? (or have we? i wouldnt really know...)
perhaps the industry has done extensive testing and actually found the maximum amount and positioning to sustain DLC numbers? i cant believe that its because of a lack of creativity in how they use dlc...

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Posted: Mon, 22nd Aug 2011 14:22 Post subject: |
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Why did Remedy sell the Max Payne IP - the only IP they were widely known for? That's insane..... no matter how much money they got for this.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 22nd Aug 2011 14:25 Post subject: |
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Why did BioWare sink so low after making some of the most brilliant games? 
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 22nd Aug 2011 14:27 Post subject: |
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greater and greater EA influence after they were absorbed? i thought there was no mystery in that one..
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D34Dite
Posts: 1724
Location: Norn Iron, UK
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Posted: Mon, 22nd Aug 2011 14:32 Post subject: |
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chiv wrote: | greater and greater EA influence after they were absorbed? i thought there was no mystery in that one.. |
this!1one!!1!one!
when there is no more room in hell, the D34D will walk the earth
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Posted: Mon, 22nd Aug 2011 14:44 Post subject: |
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Bioware have been on a downward spiral long before their "partnership" with EA.
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D34Dite
Posts: 1724
Location: Norn Iron, UK
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Posted: Mon, 22nd Aug 2011 14:49 Post subject: |
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pillermann wrote: | Bioware have been on a downward spiral long before their "partnership" with EA. |
*cough*dragon age origins*cough*
when there is no more room in hell, the D34D will walk the earth
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Mon, 22nd Aug 2011 14:53 Post subject: |
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chiv wrote: | greater and greater EA influence after they were absorbed? i thought there was no mystery in that one.. |
I was about to rant about how EA changed the entire games industry by turning it into a market of a few mega-publishers buying all developers and forcing them to do lackluster derped games simply for money, killing off innovation, spirit and quality. We're left with a few mega-houses (EA, Actiblizzard, Ubisoft etc.) that control most aspects of the resulting games. Developers no longer live for their ideas, they're code jockeys doing their jobs, nothing more. There are exceptions but they're soon absorbed...
"Resistance is futile
you will be assimilated..."
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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barash
Posts: 832
Location: Norway
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Posted: Mon, 22nd Aug 2011 15:02 Post subject: |
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Funcom had, even after the immense fail that was AoC launch, around 300 million NOK piggybanked. T'is just shy of 50 million us$.
Funny thing though, after all the bad press and the crappy post-launch period, they were valued at ~200-250 million NOK, less than their cash-on-hand not to mention their IP's and revenue. All because some investment group were dumping stocks at around 2.60 NOK apiece for a looong time and kept the price artificially low. And I was flat broke at the time! 3-4 months later they were done selling, and the stock tripled. God I was pissed >_<
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Posted: Mon, 22nd Aug 2011 15:05 Post subject: |
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Why do l33t PC gamers accuse console gamers of stupidity while the majority of useless ingame trinkets and shitty DLCs is probably bought by PC gamers? Something fishy there.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 22nd Aug 2011 15:08 Post subject: |
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well id honestly be surprised if more money was being generated from pc gamers buying dlc stuff like new missions and weapons n crap for single player games... but bear in mind i consider microtransaction items for shit like mmos to be a whole separate issue...
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Posted: Mon, 22nd Aug 2011 15:47 Post subject: |
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consolitis wrote: | Why did Remedy sell the Max Payne IP - the only IP they were widely known for? That's insane..... no matter how much money they got for this. |
Didn't know that. What are remedy doing these days? Did a big publisher buy them out?
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Posted: Mon, 22nd Aug 2011 15:55 Post subject: |
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I have a new one.
How come game companies still invest in mmos? With the current market, and with that many failed mmos warning bells should ring.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 22nd Aug 2011 15:59 Post subject: |
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How come people waste time pondering stuff on the internet when it won't make a difference at all, when they instead could be outside enjoying the good weather or playing a tabletop game with friends. Or even just acquiring new skills. Letters on a postcard.
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Posted: Mon, 22nd Aug 2011 16:02 Post subject: |
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Money isn't a issue for Funcom. They have sponsors and they also recieve funds from different departments here in Norway. Also, AOC still has thousands of players paying the monthly fee.
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Posted: Mon, 22nd Aug 2011 16:19 Post subject: |
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tomme wrote: | consolitis wrote: | Why did Remedy sell the Max Payne IP - the only IP they were widely known for? That's insane..... no matter how much money they got for this. |
Didn't know that. What are remedy doing these days? Did a big publisher buy them out? |
They spent 5 yeas making Alan Wake which nobody bought and they are now making a XBLA title based on the Alan Wake IP but here's the twist; Microsoft says Remedy "hasn't signed it with anybody".
1) It's weird that apparently this game hasn't been green lit by MS and it's Remedy's own doing
2) Why would Remedy need to sign it with "anybody" else other than MS in the first place.. If MS doesn't want to publish it themselves (this is what MS response indicates), then some other publisher will be involved and that can mean it'll come to PC as well. Here's hoping................ it has happened once already with Mass Effect 1.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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