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Shinin
Posts: 1104
Location: The Netherlands
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Posted: Tue, 16th Aug 2011 20:13 Post subject: |
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Patch is out. No notes yet.
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Posted: Tue, 16th Aug 2011 20:18 Post subject: |
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1.3gb too, an indie patch that takes a couple weeks and is that big? i'm stoked to see the changelog
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JBeckman
VIP Member
Posts: 34996
Location: Sweden
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Posted: Tue, 16th Aug 2011 20:54 Post subject: |
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changelog:
Code: | Bug fixes:
- Fixed loading crashes between maps
- Improved general stability
- Fixed an exploit linked to the Deus Ex Machina
- Fixed the characteristic exploit
- Fixed Alt-Tab messing-up the UI
- Fixed the Permanent Death when a hack fails
- Fixed saves losses and character resets
- Fixed the dialogues in multiplayer games
- Fixed Brouzouf resets
- Fixed ATMs not giving money when hacked
- Fixed enemies not reacting to hacked traitors
- Fixed enemies not reacting when a friend dies close to them
- Fixed return to first PSI power when a player dies
- Fixed the required agility for the Scrabouillor
- Fixed the required agility for the Sentry
- Fixed the Bio Regen 5 not resetting Head Traumas
- Fixed the hacking list reset when a NPC dies
- Fixed the crashes linked to a certain number of hacked slaves
- Fixed "EYE_GHOST" being defined both in EYE_English and Gameui_english
- Fixed the achievements linked to the legendary classes
- Fixed the Medkit achievement
- Fixed the Triangular Gates and some spells giving Fatal Wounds despite the researches
- Fixed the increase of implants beyond the limit
- Fixed the missing Streumonic Complementarity research description
- Fixed the missing Cyber briefcase for researches
- Fixed the campaign results displaying esoteric and nasty things
- Fixed the VIP exploit
- Fixed the researches not always launching
- Fixed the lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
- Fixed cc_new_eden secondary quests not being saved
- Fixed cc_forgotten secondary quests not being saved
- Fixed an incorrect Deus Ex spawnpoint in cm_sheep
- Fixed the broken ladder in cc_sheep
- Fixed the infinite XP exploit on New Eden (Mentor)
- Fixed Locken not having a weapon when hostile on cc_new_eden
- Fixed Locken’s departure and death not being saved on cc_new_eden
- Fixed a possible money exploit on cc_tuto2
- Fixed a possible XP exploit on cc_new_eden
- Fixed being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
- Fixed a fall in the temple not always killing the player
- Fixed the players being Jian/Culter on cm_sheep
- Fixed a missing texture on cc_new_eden
- Fixed a missing texture on cc_forgotten
- Fixed a missing texture on cm_dreams
- Fixed being able to get stuck in the armory on cc_noctis
- Fixed Tobi not killing himself on cc_forgotten
- Fixed the invisible water brush on cc_ancient
- Fixed a superfluous armory logo on cc_noctis
- Fixed being able to get stuck in stairs after a resurrection on cc_purge
- Fixed being able to get stuck in stairs after a resurrection on cc_forgotten
- Fixed the Mauve Mentor objective not being attached to the actual NPC on cm_purge
- Fixed a Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
- Fixed the spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
- Fixed the achievement ‘Revelation’ not being awarded when a player finds Akmal, the ancient
- Fixed the retrieval objective on cm_noctis not being clear
- Fixed a possible answer to Akmal not being active on cc_ancient
- Fixed the Supreme Manduco being able to always kill on cc_new_eden
- Fixed the door of the Supreme Manduco closing behind the player
- Fixed the physic boxes of the streetlamps
- Fixed the invisible switch on cc_falling
- Fixed typos in some texts
- Fixed not being able to shoot through some fences with some weapons
Additions/Modifications:
- Optimized memory
- The Resurector invincibility is longer and more visible
- Added a max player option in the server creation
- Added a camera option when running
- Added an option to disable the blur effect when running
- Added a delay for using weapons after a dialogue
- Increased the numbers of given missions in Coop Missions depending on the number of players
- Escape allows to close certain menus
- Decreased the sight cones and maximum sight distance of all NPCs
- Increased the Deus Ex Machinas’ resistance
- Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
- The Deus Ex Machina’s main weapon deals more damage
- Decreased the player’s Heavy Armor protection
- Decreased the Sulfatum’s accuracy
- Decreased the fall damage
- Throwing grenades cancels the Cloaking Field
- Limited the maximum amount of Brouzoufs
- Limited the amount of XP and Brouzoufs with a hit
- Decreased the exploit of Fatal Wounds optimization
- Some cheating techniques aren’t possible anymore
- Revamped the save system and added a temporary “backup” save system
- Some little balance tweaks
- Made the exit in cc_tuto2 more obvious
- Decreased the difficulty of the protection mission on cm_noctis
- Added an Ally icon on the Heavy Culter squad on cc_noctis
- Turrets in cc_monolith should be easier to spot
- Added some more player spawn points in the levels |
quite the list!
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 16th Aug 2011 21:02 Post subject: |
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so its playable now??? changelog looks pretty big
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Posted: Tue, 16th Aug 2011 21:03 Post subject: |
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was playable before, patch just fixed boatloads of shit up. some good changes there though imo
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Posted: Tue, 16th Aug 2011 21:04 Post subject: |
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Ok, so I want to know exactly what does this mean:
Quote: | - Revamped the save system and added a temporary “backup” save system |
Because if it fixed the problem I had with the game, I might finally enjoy the game.
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Posted: Wed, 17th Aug 2011 09:01 Post subject: |
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Interview with the music composer: http://game-ost.com/articles.php?id=101&action=view
Quote: | What video games did you play recently, and what titles d'you like in the whole?
Mortal Kombat 9, Marvel vs Capcom 3, Sacred 2, Crysis 2, Divinity 2, Terraria, Brink, Magicka, Jamestown, The Void, Shatter, Amnesia, Revenge of the Titans, Atom Zombie Smasher…
MvsC3 is just awesome. Magicka, Jamestown, The Void, Amnesia, Revenge of the Titans and Atom Zombie Smasher are indies gems… Oh, and Terraria. I'm actually on rehab... I just couldn't stop playing. |
Indie PC games player 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Wed, 17th Aug 2011 10:21 Post subject: |
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No release yet? Of the patch I mean
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Posted: Wed, 17th Aug 2011 18:23 Post subject: |
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Nope. Let's hope Tinyiso/Radiance some to the rescue.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 17th Aug 2011 22:24 Post subject: |
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The Tinyiso crack works as well. Although the Radiance crack only has the EXE files, the Tyniiso crack has some steam dlls as well.
-=the wandering pillow stuffer=-
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Posted: Wed, 17th Aug 2011 23:04 Post subject: |
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k now we just need the patch.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Posted: Wed, 17th Aug 2011 23:13 Post subject: |
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JB, can you upload the updated files?
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Posted: Wed, 17th Aug 2011 23:36 Post subject: |
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The files are around 1.3 gigs.
-=the wandering pillow stuffer=-
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JBeckman
VIP Member
Posts: 34996
Location: Sweden
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Freudian
Posts: 364
Location: Din mamma!
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Posted: Thu, 18th Aug 2011 19:23 Post subject: |
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Posted: Thu, 18th Aug 2011 20:12 Post subject: |
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Posted: Thu, 18th Aug 2011 20:25 Post subject: |
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Thanks JB!
So backup the cracked eye.exe and srcds.exe files, copy over patch, then replace again with cracked .exe files?
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Thu, 18th Aug 2011 21:13 Post subject: |
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and im in the wrong thread!
while im here i ask some IT: im stuck on the second mission on mars, what i need to do? follow on spoiler
Spoiler: | i've done the king task and he suddendly say "its open, go" ok, but where? already killed the guy proposing me to join the feds, hacked the terminal behind him and the little bot near the teleport at the warehouse site.
where i need to go? all five teleports unlocked |
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Posted: Thu, 18th Aug 2011 21:32 Post subject: |
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Lorenzos wrote: | and im in the wrong thread!
while im here i ask some IT: im stuck on the second mission on mars, what i need to do? follow on spoiler
Spoiler: | i've done the king task and he suddendly say "its open, go" ok, but where? already killed the guy proposing me to join the feds, hacked the terminal behind him and the little bot near the teleport at the warehouse site.
where i need to go? all five teleports unlocked |
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There's a portal like the one in the "intro" down there.
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Gvaz
Posts: 345
Location: USA
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