Dungeon Siege 3
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Immunity




Posts: 5626

PostPosted: Tue, 14th Jun 2011 16:15    Post subject:
Started a new play through with the mage.

Quick question for the developers -

Why would you want to teleport towards (or in this case on top) of your enemies as a glass cannon? Seriously. Mirror Leap = Fuckin' Fail skill, as I suspect quite a few of the others are as well.

I don't think that the Archon class was wickedly overpowered, so much as the other classes are really underpowered.

Sorry, but when you only have 9 skills per class, you can't afford for any of them (much less 2 or 3) to be as useless as they are.


I can never be free, because the shackles I wear can't be touched or be seen.
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dsergei




Posts: 4053
Location: Moscow, Russia
PostPosted: Tue, 14th Jun 2011 16:22    Post subject:
Mirror Leap is a pet not a dodge. Besides you can turn in whichever direction and leap that way. It's clunky but not useless. Also the empowered version draws all aggro from you.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 14th Jun 2011 16:35    Post subject:
Mister_s wrote:
Agreed, every games should use all the keys on a keyboard, preferably have two abilities per key, every game should have 156 skills with 6 possible upgrades and every game should have a 278 page manual to be understandable. Easy shit games like these have no place in gaming ffs!!!


They shouldn't give the game the name Dungeon Siege if it doesn't have stuff like that in the first place. The first Dungeon Siege didn't even had skills, it was much more about micromanaging, getting the right position in the battle for each character (and there were quite many characters, not 2 for fuck's sake). There were much more tactics to choose from in that game. No, I'm not saying so many, but damn it, just at the first shop keeper I can find more than 9 spells in the first game. Don't even get me started with the huge amount of loot and also huge maps. Right now, I'm in those dungeons from the beginning and damn I forgot how much fun Dungeon Siege is. Classic dungeon crawling with 4 characters and my mule, Flare, at my side, fuck yeah!
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Farragut




Posts: 49

PostPosted: Tue, 14th Jun 2011 19:55    Post subject:
i liked how you leveled up your weapon skills in the previous games, by using a certain weapon in combat...i really miss that...it might not be a really bad game, espeacially with a controller, but it certainly is not a Dungeon Siege game. i loved the original games, but ths is not getting me hooked at all.
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Mister_s




Posts: 19863

PostPosted: Tue, 14th Jun 2011 20:02    Post subject:
I didin't like the original games much, so that might be why I can enjoy this.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 14th Jun 2011 20:10    Post subject:
Mister_s wrote:
I didin't like the original games much, so that might be why I can enjoy this.


I understand that. Why am I raging so much because of this is because I was a fan of the first game especially. There was no game like it, it was unique. I don't say it was perfect, but I love the game's mechanics because those make it so unique. I think you all know how it is when one of your favourite game franchises is butchered instead of giving the new game some other name. I dunno, maybe make a new IP? I'm kind of sick of getting sequels to every fucking game, especially those good old games that just wouldn't work these days anymore because of the dumb audience.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Tue, 14th Jun 2011 21:12    Post subject:
DarkRohirrim wrote:
Mister_s wrote:
I didin't like the original games much, so that might be why I can enjoy this.


I understand that. Why am I raging so much because of this is because I was a fan of the first game especially. There was no game like it, it was unique. I don't say it was perfect, but I love the game's mechanics because those make it so unique. I think you all know how it is when one of your favourite game franchises is butchered instead of giving the new game some other name. I dunno, maybe make a new IP? I'm kind of sick of getting sequels to every fucking game, especially those good old games that just wouldn't work these days anymore because of the dumb audience.


Agreed, they messed up the pace of the game, the theme, and maked a cartoon-clown derp fairy adventure. Rolling Eyes


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

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lolozaur




Posts: 26310

PostPosted: Tue, 14th Jun 2011 21:53    Post subject:
wrong boobs? lol

 Spoiler:
 
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 14th Jun 2011 21:59    Post subject:
WTB better image host.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Tue, 14th Jun 2011 22:04    Post subject:
Seriously guys, use Imgur. That picture is not loading after 5 minutes, lolzaur Laughing
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lolozaur




Posts: 26310

PostPosted: Tue, 14th Jun 2011 22:07    Post subject:
loads in 0,1 sec here Cool Face
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Tue, 14th Jun 2011 22:34    Post subject:
It does not load at all for me. Reupload it to some other host, yo.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 14th Jun 2011 22:35    Post subject:
lolozaur wrote:
loads in 0,1 sec here Cool Face


It's in your cache, doofus Smug
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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Tue, 14th Jun 2011 22:36    Post subject:
H4wkeye wrote:
It does not load at all for me. Reupload it to some other host, yo.


Same here.
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HunterHare




Posts: 742

PostPosted: Wed, 15th Jun 2011 01:44    Post subject:
Immunity wrote:
Started a new play through with the mage.

Quick question for the developers -

Why would you want to teleport towards (or in this case on top) of your enemies as a glass cannon? Seriously. Mirror Leap = Fuckin' Fail skill, as I suspect quite a few of the others are as well.

I don't think that the Archon class was wickedly overpowered, so much as the other classes are really underpowered.

Sorry, but when you only have 9 skills per class, you can't afford for any of them (much less 2 or 3) to be as useless as they are.


You can teleport anywhere you want, just move your mouse wherever and press 2 (if you have the ability). When you use it, it creates a decoy of you that runs around and fights and draws aggro off of you.
I use mirror leap mostly to get right next to enemies and melee attack with lightning to build mana then dodge out and cast the lightning skill.
It's actually pretty useful if you put all your points into that build.


Phenom II X4 965 @ 3.8 // 4GB DDR3 // GTX 285
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Wed, 15th Jun 2011 01:47    Post subject:
For those that care, not sure if it has been mentioned. Been very busy with work.. havent read the forums much, will have a surprise for you guys soon.

But regardless, you can play this co-op with your friends over tuungle.


PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4

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scumuk




Posts: 405

PostPosted: Wed, 15th Jun 2011 02:10    Post subject:
xDBS wrote:
For those that care, not sure if it has been mentioned. Been very busy with work.. havent read the forums much, will have a surprise for you guys soon.

But regardless, you can play this co-op with your friends over tuungle.


Really? How? cant seam to find the lan option
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Wed, 15th Jun 2011 02:17    Post subject:
scumuk wrote:
xDBS wrote:
For those that care, not sure if it has been mentioned. Been very busy with work.. havent read the forums much, will have a surprise for you guys soon.

But regardless, you can play this co-op with your friends over tuungle.


Really? How? cant seam to find the lan option


Check PM
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scumuk




Posts: 405

PostPosted: Wed, 15th Jun 2011 02:19    Post subject:
xDBS wrote:
scumuk wrote:
xDBS wrote:
For those that care, not sure if it has been mentioned. Been very busy with work.. havent read the forums much, will have a surprise for you guys soon.

But regardless, you can play this co-op with your friends over tuungle.


Really? How? cant seam to find the lan option


Check PM


many thanks
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Wed, 15th Jun 2011 05:04    Post subject:
No problem man.


PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4

----------------------------------------------------------
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Game90




Posts: 231

PostPosted: Wed, 15th Jun 2011 06:24    Post subject:
is there any good custom campaigns for DS1/2? feel like playing them again


TheBugulous wrote:
There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!!
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xyzg




Posts: 1835

PostPosted: Wed, 15th Jun 2011 07:01    Post subject:
DarkRohirrim wrote:
They shouldn't give the game the name Dungeon Siege if it doesn't have stuff like that in the first place. The first Dungeon Siege didn't even had skills, it was much more about micromanaging, getting the right position in the battle for each character (and there were quite many characters, not 2 for fuck's sake). There were much more tactics to choose from in that game. No, I'm not saying so many, but damn it, just at the first shop keeper I can find more than 9 spells in the first game. Don't even get me started with the huge amount of loot and also huge maps. Right now, I'm in those dungeons from the beginning and damn I forgot how much fun Dungeon Siege is. Classic dungeon crawling with 4 characters and my mule, Flare, at my side, fuck yeah!


It would have been an easier pill to swallow if this was a spin off of the DS name. With a change of studio and publisher it was never likely to ever be the same again. No Chris Taylor involvement either. I think that man and his team were fundamental to what DS was all about anyway. I actually wish Microsoft were still around as a game publisher nowadays. I'm sure they could have made this better if it had not been square/enix behind it all too. (they have a better sense of quality control I think).

I see similarities between genres such as rpgs and action adventure nowadays. They are all blurring under the same label. Whereas rpgs have for the most part been dumbed down in examples such as this, dragon age 2, action adventure titles are going the otehr way, with more character involvement, skills and even inventory systems in place. What used to be clickfest games have simply been translated over to button mashing instead. Put recent examples of both these genres together and they are not too dissimilar.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Wed, 15th Jun 2011 09:53    Post subject:
The point is that gaming studios want to kill the pc gaming, and they are succeeding by doing crappy games like this one.

And this arcade crap is creeping into every pc game, nowadays.

Arcade gaming for everyone, "yay".


A.F.A.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Jun 2011 09:57    Post subject:
Chris Taylor was the designer behind Dungeon Siege 3.... just saying.
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pillermann




Posts: 2577

PostPosted: Wed, 15th Jun 2011 10:35    Post subject:
You're mixing up Rich with Chris there m8
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Jun 2011 10:37    Post subject:
Am I?

http://en.wikipedia.org/wiki/Chris_Taylor_(game_designer)
http://www.eurogamer.net/articles/chris-taylor-reveals-dungeon-siege-3
http://www.rockpapershotgun.com/2010/09/14/interview-chris-taylor-on-dungeon-siege-3/
http://www.insidesupcom.de/showthread.php?14240-Chris-Taylor-announces-Dungeon-Siege-3-and-talks-about-Space-Siege
http://www.joystiq.com/2008/06/06/chris-taylor-talks-dungeon-siege-3/
http://www.gamefront.com/gas-powered-games-chris-taylor-talks-space-siege-and-dunegon-siege-3/

Quote:

Chris Taylor is a computer game designer and entrepreneur most famous for developing Total Annihilation and the Dungeon Siege series and for founding Gas Powered Games.


And,

Quote:

As designer
Total Annihilation (1997)
Total Annihilation: The Core Contingency (1998)
Total Annihilation: Kingdoms (1999)
Dungeon Siege (2002)
Dungeon Siege: Legends of Aranna (2003)
Dungeon Siege: Throne of Agony (2006)
Dungeon Siege II: Broken World (2006)
Supreme Commander (2007)
Space Siege (2008)
Supreme Commander 2 (2010)
Dungeon Siege III (2011)
Kings and Castles (TBA)


My response was to this gem;

xyzg wrote:

It would have been an easier pill to swallow if this was a spin off of the DS name. With a change of studio and publisher it was never likely to ever be the same again. No Chris Taylor involvement either. I think that man and his team were fundamental to what DS was all about anyway.


Yet Chris Taylor and his "team" *were* part of DS3's development.


Last edited by sabin1981 on Wed, 15th Jun 2011 10:39; edited 1 time in total
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Sertorius




Posts: 1652

PostPosted: Wed, 15th Jun 2011 10:38    Post subject:
lolozaur wrote:
loads in 0,1 sec here Cool Face

still waiting for your boobs Very Happy
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pillermann




Posts: 2577

PostPosted: Wed, 15th Jun 2011 10:45    Post subject:
@sabin

From your links, at best he served as an "advisor" on DS3. Far cry from being "the designer behind it". This is Obsidian's baby, not his.

Not that Chris Taylor is some kind of designer genius, mind you. Playing DS2 atm, it's every bit as mindless as DS3. What has he ever done aside from DS2 that one would call noteworthy?
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Wed, 15th Jun 2011 11:03    Post subject:
The main problem with DS III is that it had to be release on consoles (for more monies of course). So it had to be catered to pad controls and target audience (constant action and involvement). I don't think that Obsidian had a lot to say in terms of overall design. They had to tailor it to Square's requirements (action button mashing rpg).
Dungeon Siege as IP was used mainly to attracted larger consumer group - as it is easier to sell shitty title playing on nostalgia and fame then new IP (which this game could easly be).


sar·​casm | \ ˈsär-ˌka-zəm \
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Jun 2011 11:13    Post subject:
Why does everyone keep blaming Square-Enix? "Dungeon Siege- Throne of Agony" was on the PSP, NOT published by Square-Enix.
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