The Elder Scrolls V: Skyrim
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fawe4




Posts: 1774

PostPosted: Thu, 9th Jun 2011 04:59    Post subject:
dbl. post


Last edited by fawe4 on Thu, 9th Jun 2011 05:01; edited 1 time in total
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fawe4




Posts: 1774

PostPosted: Thu, 9th Jun 2011 05:00    Post subject:
iNatan wrote:
That's great for you. But people are frustrated of games' quality, and they need to vent. There are infinite amount of "omg game looks badass" "omg every game is amazing". This forum chooses not to "oooh" and "aaah" over every tiny nonsense, especially in series which used to be great (and have still following) and are now butchered. The fact that you remain here shows that you agree, if only to a degree, with this forum's methods.


I personally have nothing against people complaining about games quality. As a fact, I love this place because of it, but only when the game is released, when people actually played it AND when they make valid arguments. I can't stand people talking shit before anyone even gets to play it.

...and I hate that derp talk, but it can be tolerated.
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FireMaster




Posts: 13475
Location: I do not belong
PostPosted: Thu, 9th Jun 2011 05:35    Post subject:
fawe4 wrote:
iNatan wrote:
That's great for you. But people are frustrated of games' quality, and they need to vent. There are infinite amount of "omg game looks badass" "omg every game is amazing". This forum chooses not to "oooh" and "aaah" over every tiny nonsense, especially in series which used to be great (and have still following) and are now butchered. The fact that you remain here shows that you agree, if only to a degree, with this forum's methods.


I personally have nothing against people complaining about games quality. As a fact, I love this place because of it, but only when the game is released, when people actually played it AND when they make valid arguments. I can't stand people talking shit before anyone even gets to play it.

...and I hate that derp talk, but it can be tolerated.


There's an old saying that says when things become too bad they become subjects of laughter.
Hence the derp talk.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 9th Jun 2011 06:01    Post subject:
fawe4 wrote:
iNatan wrote:
That's great for you. But people are frustrated of games' quality, and they need to vent. There are infinite amount of "omg game looks badass" "omg every game is amazing". This forum chooses not to "oooh" and "aaah" over every tiny nonsense, especially in series which used to be great (and have still following) and are now butchered. The fact that you remain here shows that you agree, if only to a degree, with this forum's methods.


I personally have nothing against people complaining about games quality. As a fact, I love this place because of it, but only when the game is released, when people actually played it AND when they make valid arguments. I can't stand people talking shit before anyone even gets to play it.

...and I hate that derp talk, but it can be tolerated.


I'm quite tired of this because it's getting repetitive.. Rolling Eyes

You believe it or not but there actually are people here with enough years of gaming and technical knowledge of games (and how their gameplay will work out) to build an opinion about a game without even playing it.

I know what you talking about but I can assure you that most of it is just trolling. I also assure you that 90% of the people that are already bitching and trolling the game are gonna play it anyway. Also there is a huge part of frustration involved because of the overall state of today's games which is totally understandable. This is a hobby for most of us here and hobbies are a part of life. If someone messes with your life, you're getting angry about that. Everyone does. Quite obvious isn't it? Very Happy

Gaming became mainstream and we old hares can't do anything against it. All that is left for us is hoping for better days and bitching/trolling/moaning. And sometimes just being surprised. Like with Deus Ex: Human Revolution for a tiny example and sometimes Indie games just aren't enough.
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LeoNatan
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PostPosted: Thu, 9th Jun 2011 06:10    Post subject:
m3th0d2008 where is your avatar?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 9th Jun 2011 06:19    Post subject:
iNatan wrote:
m3th0d2008 where is your avatar?

I don't know what you're talking about Razz
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dodger2020




Posts: 3537

PostPosted: Thu, 9th Jun 2011 06:28    Post subject:
I predict that even with the console nerfing that people are going to love this just as they do the new Deus Ex.

Different? Absolutely.

Total shit? I highly doubt it.

We'll see. But I was right about DXHR. Smile
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Kyorisu




Posts: 671

PostPosted: Thu, 9th Jun 2011 06:36    Post subject:
dodger2020 wrote:
Total shit? I highly doubt it.


Bit off topic but recently people have been getting stupider. Apparently you're not allowed to have ANY negative criticism about a game or you're a hater who thinks the game is absolute garbage. I just love how moronic people can be when presented with an opposing view point.

"You're a troll just go elsewhere"
"No I just think they could do X or Y better"
"Fuck you man"

/Grumble.
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Interinactive
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Posts: 29444

PostPosted: Thu, 9th Jun 2011 06:39    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:59; edited 1 time in total
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Naish




Posts: 797

PostPosted: Thu, 9th Jun 2011 06:42    Post subject:
Kyorisu wrote:
Bit off topic but recently people have been getting stupider.


Laughing
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 9th Jun 2011 06:45    Post subject:
Interinactive wrote:
Kyorisu wrote:
dodger2020 wrote:
Total shit? I highly doubt it.


Bit off topic but recently people have been getting stupider. Apparently you're not allowed to have ANY negative criticism about a game or you're a hater who thinks the game is absolute garbage. I just love how moronic people can be when presented with an opposing view point.

"You're a troll just go elsewhere"
"No I just think they could do X or Y better"
"Fuck you man"

/Grumble.


You forgot "why don't you try and make a game" and "um, der, they're a business they just want to make money".

And the now infamous "you have no legal right to complain!" Laughing
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Neon
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Posts: 18934
Location: Poland
PostPosted: Thu, 9th Jun 2011 09:12    Post subject:
iNatan wrote:
And the now infamous "you have no legal right to complain!" Laughing


FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU-
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Prandur




Posts: 2685

PostPosted: Thu, 9th Jun 2011 09:43    Post subject:
I confess I didn't follow every bit of info about this game. Is it going to have the same moronic leveling system Oblivion had? I remember that to max out the stats gained from leveling, you had to delay the level-up and skill up some secondary skills. That single-handedly ruined the game for me.
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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Thu, 9th Jun 2011 09:51    Post subject:
No stats in this game if I understood it properly (Earlier preview.) just skills and perks.
(And leveling above 30 will be very slow so you won't likely get much further thus not being able to max every skill and nowhere near acquiring every perk.)

(Health and Magicka - EDIT and Stamina/Fatigue - are of course available but that's all, was explained earlier in some preview, raises automatically per level but can be increased further at the expense of perk points or what it was.)
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Thu, 9th Jun 2011 12:13    Post subject:
Prandur wrote:
I confess I didn't follow every bit of info about this game. Is it going to have the same moronic leveling system Oblivion had? I remember that to max out the stats gained from leveling, you had to delay the level-up and skill up some secondary skills. That single-handedly ruined the game for me.


You didn't have to delay the level-up, if you planned correctly. And what's wrong with improving secondary skills Confused You had to do it in Morrowind also, if you wanted maximum gains on level-ups. Are you suggesting Morrowind had a "moronic levelling system"


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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Steelone




Posts: 1524

PostPosted: Thu, 9th Jun 2011 12:15    Post subject:
JanKowalski82 wrote:
Prandur wrote:
I confess I didn't follow every bit of info about this game. Is it going to have the same moronic leveling system Oblivion had? I remember that to max out the stats gained from leveling, you had to delay the level-up and skill up some secondary skills. That single-handedly ruined the game for me.


You didn't have to delay the level-up, if you planned correctly. And what's wrong with improving secondary skills Confused You had to do it in Morrowind also, if you wanted maximum gains on level-ups. Are you suggesting Morrowind had a "moronic levelling system"


Morrowind didn't have the greatest leveling system. Mods like GCD improved upon it alot imo.

I never liked the powergaming feel of MW/OB system, it just felt too blatant.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Thu, 9th Jun 2011 12:24    Post subject:
The idea behind both systems is sound though - they thought that people would just play the game the way they liked and the character would get better at the things the player does most of the time.

They forgot that progression itself is a major attraction in any RPG - becoming powerful, unlocking abilities, getting loot etc. Oblivion's vanilla system removed that attraction completely.
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Acer




Posts: 3156

PostPosted: Thu, 9th Jun 2011 12:24    Post subject:
its strange I as a non fallout fan dont like the use of perks in an elder scrolls game. Just doesent fit with the mythology to have some cute perks like attracting females or have something similar to the mysterious stranger perk.


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Thu, 9th Jun 2011 12:27    Post subject:
Steelone wrote:
JanKowalski82 wrote:
Prandur wrote:
I confess I didn't follow every bit of info about this game. Is it going to have the same moronic leveling system Oblivion had? I remember that to max out the stats gained from leveling, you had to delay the level-up and skill up some secondary skills. That single-handedly ruined the game for me.


You didn't have to delay the level-up, if you planned correctly. And what's wrong with improving secondary skills Confused You had to do it in Morrowind also, if you wanted maximum gains on level-ups. Are you suggesting Morrowind had a "moronic levelling system"


Morrowind didn't have the greatest leveling system. Mods like GCD improved upon it alot imo.

I never liked the powergaming feel of MW/OB system, it just felt too blatant.


Morrowind had IMO the best leveling system of all RPGs I played (yes, better than BG's system, which I rate only slightly lower). Increasing skils by using them is IMO much better than spending some virtual "experience points" gained by killing monsters. The great thing about it is that you develop your character even between the level-ups. It just feels so natural.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB



Last edited by JanKowalski82 on Thu, 9th Jun 2011 12:33; edited 3 times in total
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Steelone




Posts: 1524

PostPosted: Thu, 9th Jun 2011 12:28    Post subject:
JanKowalski82 wrote:
Steelone wrote:
JanKowalski82 wrote:


You didn't have to delay the level-up, if you planned correctly. And what's wrong with improving secondary skills Confused You had to do it in Morrowind also, if you wanted maximum gains on level-ups. Are you suggesting Morrowind had a "moronic levelling system"


Morrowind didn't have the greatest leveling system. Mods like GCD improved upon it alot imo.

I never liked the powergaming feel of MW/OB system, it just felt too blatant.


Morrowind had IMO the best leveling system of all RPGs I played. Increasing skils by using them is IMO much better than spending some virtual "experience points" gained by killing monsters.


The skill increase part was fine, the attribute increase was pretty horrible though. That's what mods like GCD improved on.
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Thu, 9th Jun 2011 12:39    Post subject:
Steelone wrote:
JanKowalski82 wrote:
Steelone wrote:


Morrowind didn't have the greatest leveling system. Mods like GCD improved upon it alot imo.

I never liked the powergaming feel of MW/OB system, it just felt too blatant.


Morrowind had IMO the best leveling system of all RPGs I played. Increasing skils by using them is IMO much better than spending some virtual "experience points" gained by killing monsters.


The skill increase part was fine, the attribute increase was pretty horrible though. That's what mods like GCD improved on.


It wasn't horrible for me, although not as good as the skills part. I wonder why they compromised and didn't make everything "on-the-fly". I will definately try GCD on my next playthrough. Very Happy


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB



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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Thu, 9th Jun 2011 12:40    Post subject:
Acer wrote:
its strange I as a non fallout fan dont like the use of perks in an elder scrolls game. Just doesent fit with the mythology to have some cute perks like attracting females or have something similar to the mysterious stranger perk.


This, although it might strange I really feel that the Elder Scrolls universe is a much more serious, stern and adult universe then the FallOut Universe. When Im immersed in a game I really dont like it when I see less serious things and jokes that do not really fit into the universe. If I want some medieval fantasy RP simulator Ill download mods for oblivion.
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Arukardo




Posts: 4463

PostPosted: Thu, 9th Jun 2011 12:44    Post subject:
JanKowalski82 wrote:
Morrowind had IMO the best leveling system of all RPGs I played (yes, better than BG's system, which I rate only slightly lower). Increasing skils by using them is IMO much better than spending some virtual "experience points" gained by killing monsters. The great thing about it is that you develop your character even between the level-ups. It just feels so natural.

True... true...
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Prandur




Posts: 2685

PostPosted: Thu, 9th Jun 2011 13:30    Post subject:
As someone already stated, it's not the skill-ups that were the problem but the fact that if you want to min-max (which I always want), you needed to make sure that you don't get an extra primary skill before advancing enough secondary skills to get the max stat bonus. That, together with the monster scaling and the level cap, means that you can either be godly or rather weak late-game - depending on whether you took your time to skill-up some secondary skills between every level up.

Hopefully Skyrim's system will avoid these problems.
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jackasshole




Posts: 1433

PostPosted: Thu, 9th Jun 2011 17:34    Post subject:
In regards to the Derpa derp:

Moore's law is fucked right new due to $$$ hungry console developers.

-Console comes out, blows PC graphics out of the water (graphically)
-Developers realize that PC's are really fucking powerful and make "next-gen" games that aren't xbox or ps2 ports
-PC Games blow consoles out of the water (graphically)
-Consoles are stuck because of hardware limitations
-PC Gamers are fucked because we get ports with shit textures, pop ups, ports, controlls, yada yada.
-Time for consoles to REALLY go next-gen, but they aren't
-PC gamers start getting tired of it and the " lol wut " begins.
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Naish




Posts: 797

PostPosted: Thu, 9th Jun 2011 18:10    Post subject:
jackasshole wrote:
In regards to the Derpa derp:

Moore's law is fucked right new due to $$$ hungry console developers.

-Console comes out, blows PC graphics out of the water (graphically)
-Developers realize that PC's are really fucking powerful and make "next-gen" games that aren't xbox or ps2 ports
-PC Games blow consoles out of the water (graphically)
-Consoles are stuck because of hardware limitations
-PC Gamers are fucked because we get ports with shit textures, pop ups, ports, controlls, yada yada.
-Time for consoles to REALLY go next-gen, but they aren't
-PC gamers start getting tired of it and the " lol wut " begins.


"$$$ hungry"? Job's a job...whether they want to be creative or not, they're in it for money... As far as the hardware goes you can't make money when you sell a product at a loss for 3-4 years (MS, Sony), so I can't blame them for wanting to extend the life of their consoles... Skyrim looks great all things considered Razz.

Of course, you could always pull a Nintendo and make a dumb as fuck gimmick console that everyone will buy, and sell it at a profit and release a new, dumb as fuck gimmick console in 4 years or so.
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garus
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Posts: 34200

PostPosted: Thu, 9th Jun 2011 18:16    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:58; edited 1 time in total
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Bispoo




Posts: 221
Location: Portugal
PostPosted: Thu, 9th Jun 2011 19:31    Post subject:
This game graphix is so amazing that it dont need anything more. and omg... it has Dragonsss! when a dragon appears its an awesome moment, so awesome experience right out of the box for you.
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tonizito
VIP Member



Posts: 51395
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 9th Jun 2011 20:16    Post subject:
I sense a duckban coming soon... Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Thu, 16th Jun 2011 02:59    Post subject:
Quote:
IGN asked Skryim lead designer Bruce Nesmith whether the game’s infinite random dragons could mean a beginner is toasted moments from the start of the game.

“We decide when those random events can happen and how,” Nesmith explained.

“All of our ‘random’ systems are actually sophisticated decision systems that use randomness as one part of the process.

“Random dragon attacks won’t happen right away. When they first start, you will have companions with you or be able to use the environment to your advantage, and the dragon will be one of the weaker ones. As the game progresses, you fight tougher dragons and are on your own more often.”

It sounds similar to the way Oblivion didn’t start opening hell gates all over the countryside as you were completing the tutorial; these dynamic features began springing up once you’d completed some of the main quest line, increasing in frequency as the plot progressed.

Fears of sudden spikes in difficulty are well-founded, with both Morrowind and Oblivion notorious for a messy enemy-scaling system which could see the character unable to defeat low-level monsters. Bethesda is working on it.

“This is a system we continually tweak and improve. It’s extremely complicated and detailed at this point,” Nesmith said.

“Its main goal is to make sure that the player is always finding new challenges that do not devolve into unavoidable failure or trivialize success.”


http://www.vg247.com/2011/06/15/skyrim-no-dragons-till-youre-ready-for-them/
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