Codemasters' Formula One (F1) 2011
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madmax17




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PostPosted: Mon, 28th Mar 2011 01:12    Post subject:
I think they only changed the number.
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scaramonga




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PostPosted: Mon, 28th Mar 2011 01:54    Post subject:
And so the F1 season gets under way, and this old shit is dragged up again lol Rolling Eyes
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Scoty




Posts: 19

PostPosted: Mon, 28th Mar 2011 02:40    Post subject:
i think codem have come up with a driving formulea that workes very well, and if improved, it will inonly small areas.

Personally i find dirt2 (off road version of Grid) and f1 2010 (99% the same as formulea 3 in grid) clones of Grid, which is my its self an amzing game.

If they made any of these games with enough tracks and moddable (that with two dd´s?), noone won get the next version.


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dog-god




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PostPosted: Mon, 28th Mar 2011 04:30    Post subject:
Scoty wrote:


If they made any of these games with enough tracks and moddable (that with two dd´s?), noone won get the next version.


From the way they made that last game I wont be getting the next one
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Scoty




Posts: 19

PostPosted: Mon, 28th Mar 2011 11:58    Post subject:
Really? iv never been a F1 racing (simulator) fan until this game, it does appeal to me.

Then again from what i have read, real f1 players dont really consider the came a sim, but more of an arcade...


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ixigia
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PostPosted: Mon, 28th Mar 2011 12:51    Post subject:
Scoty wrote:
Really? iv never been a F1 racing (simulator) fan until this game, it does appeal to me.

Then again from what i have read, real f1 players dont really consider the came a sim, but more of an arcade...


It's because Codemasters tried to create a F1 game accessible to everyone, with a quite forgiving driving model even with the aids disabled. Clearly many of the fans who were expecting a sim were disappointed since F1 2010 had arcade roots, that's why all the hardcore gamers

have abandoned the game, sticking to the modded rFactor Razz
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ixigia
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PostPosted: Wed, 25th May 2011 19:47    Post subject:
Quote:
The UK developer's new racing game will hit stores on September 23 for PS3 and Xbox 360, with Sony NGP and Nintendo 3DS SKUs also in development and due at a later date. However, there has been no mention of a PC version from the publisher - a format on which F1 2010 won many fans.


Cool Face

http://www.computerandvideogames.com/302920/f1-2011-release-date-nailed-for-ps3-and-xbox-360/
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lolozaur




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PostPosted: Wed, 25th May 2011 20:09    Post subject:
december probably
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human_steel




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PostPosted: Wed, 25th May 2011 20:13    Post subject:
They can keep it for themselves. First one proved that it wasn't anything special and this installment seems like a small tuned-up version of it with fixes and improvements here and there.
Though, however, this piece of news can be a little alarming since Codies might decide releasing their future games on consoles with an unspecified date for the PC versions.
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LeoNatan
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PostPosted: Wed, 25th May 2011 20:59    Post subject:
They are integrating amazing DX12 support with ApeshitX. lol wut Laughing
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ixigia
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PostPosted: Wed, 25th May 2011 21:48    Post subject:
The sales on PC must have been very disappointing Laughing, and it's not surprising since the game was clearly unfinished/bugged as hell and definitely too arcade oriented for the sim fans.

The physics files were also rather "unmoddable" (this aspect pissed-off many people) and the consolish multiplayer part didn't help to save the game from the fail Laughing
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DarkRohirrim




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PostPosted: Wed, 25th May 2011 21:59    Post subject:
I didn't even download F1 2010 Laughing. Had a problem when it was released with my internet if I remember right and when it was fixed I couldn't care less about even trying that game.


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prudislav
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PostPosted: Wed, 25th May 2011 22:07    Post subject:
ixigia wrote:
The sales on PC must have been very disappointing Laughing, and it's not surprising since the game was clearly unfinished/bugged as hell and definitely too arcade oriented for the sim fans.

i somewhere read that PC version sold very well
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pikachupi




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PostPosted: Wed, 25th May 2011 22:46    Post subject:
i didn't play much the 2010, is it that bad even with wheel?
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LeoNatan
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PostPosted: Wed, 25th May 2011 22:48    Post subject:
pikachupi wrote:
i didn't play much the 2010, is it that bad even with wheel?

It's not bad. But it's not good either, and I think that was the most frustrating thing about F1 2010, it was so mediocre it was intolerable. Neutral And the hilarious bugs didn't help either.
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pikachupi




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PostPosted: Wed, 25th May 2011 23:45    Post subject:
@iNatan

i see :/

i hope that somehow the 2011 edition will make it up.
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fawe4




Posts: 1775

PostPosted: Wed, 25th May 2011 23:56    Post subject:
Yea, I agree. It really liked driving engine, it was fun and still good enough to make you feel like in a proper F1 car. Teleporting AI and weird difficulty on other hand were just too bad. I had absolutely no joy in season mode and driving against AI. A shame really because just driving around doing quicklaps in different cars was fun.

I'm still hoping they make 2011 for PC. Bug fixes, working AI and some fun with DRM and KERS could be enjoyable
...for couple of days.
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Neo_McKane




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Location: Serbia
PostPosted: Fri, 3rd Jun 2011 13:44    Post subject:
Seems pretty good..

http://www.videogamer.com/pc/f1_2011/preview-3012.html

Quote:
two new tracks, improved handling, oscillating bodywork, improved damage, revamped pit stops, 2011 rule additions, enhanced garage visuals, a new press feedback system and a dynamic cloud system


Nice new stuff for a free update Cool Face


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LeoNatan
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PostPosted: Fri, 3rd Jun 2011 13:47    Post subject:
Quote:
a new press feedback system and a dynamic cloud system

Woah! lol wut
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Neo_McKane




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PostPosted: Fri, 3rd Jun 2011 16:42    Post subject:
Finally:

Quote:
Codemasters have already announced that their second PC & Next Gen F1 title will include many features that had to be dropped from F1 2010 due to time constraints, including mechanical damage and the much-requested safety car.


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ixigia
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PostPosted: Fri, 3rd Jun 2011 22:06    Post subject:
The thing that this game would need the most is a proper (and fully scalable) physics engine, with the possibility for the player to choose the favourite level of realism, just like happened in F1 Challenge 99-02, the last good F1 game.

Unfortunately it seems Codemasters aren't able to do that, therefore we'll very probably have the same hybrid arcadesim that will disappoint almost everyone.
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dog-god




Posts: 524

PostPosted: Mon, 6th Jun 2011 01:25    Post subject:
Has anyone come across the situation that codemasters are talking about
where there are both human players and ai in an online race
using p2p protocol
16 players and 8 ai to make up 24 car grid ?
ie any other game ever do this
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fawe4




Posts: 1775

PostPosted: Mon, 6th Jun 2011 03:41    Post subject:
Quote:
...oscillating bodywork,


What on earth does this mean?
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Neo_McKane




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PostPosted: Mon, 6th Jun 2011 10:25    Post subject:
Maybe something like this?



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fearwhatnow




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PostPosted: Mon, 6th Jun 2011 10:59    Post subject:
ixigia wrote:
The thing that this game would need the most is a proper (and fully scalable) physics engine, with the possibility for the player to choose the favourite level of realism, just like happened in F1 Challenge 99-02, the last good F1 game.

Unfortunately it seems Codemasters aren't able to do that, therefore we'll very probably have the same hybrid arcadesim that will disappoint almost everyone.


F1 99-02 was great but F1 CE (PS3) is still the best F1 game.
F1 2010 is still a fun game.AI problems were nearly solved with the patch.It's not a sim but it's not so arcadey either.


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snoop1050
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PostPosted: Mon, 6th Jun 2011 12:32    Post subject:
Neo_McKane wrote:
Maybe something like this?


so stuff like grand prix legends did anyway on the suspension

codemasters even hasd that shit in the damage system in the ancient toca games back in the ps1 games... like your car would get a damaged bumper hanging half off and it would have an animation like it was shaking about in the wind lol wut

THANKS FOR THESE AWESOME FEATURES CODEMASTERS KEEP UP THE lol wut
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ixigia
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PostPosted: Mon, 6th Jun 2011 13:06    Post subject:
fearwhatnow wrote:
ixigia wrote:
The thing that this game would need the most is a proper (and fully scalable) physics engine, with the possibility for the player to choose the favourite level of realism, just like happened in F1 Challenge 99-02, the last good F1 game.

Unfortunately it seems Codemasters aren't able to do that, therefore we'll very probably have the same hybrid arcadesim that will disappoint almost everyone.


F1 99-02 was great but F1 CE (PS3) is still the best F1 game.
F1 2010 is still a fun game.AI problems were nearly solved with the patch.It's not a sim but it's not so arcadey either.

Yep, F1 2010 wasn't completely arcade (a sort of hybrid) but the handling was nowhere as realistic as the developers claimed it to be, imo. Maybe I'm too harsh since I'm used to rFactor+mods, but I didn't find the driving model satisfying at all :/
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ixigia
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PostPosted: Tue, 21st Jun 2011 13:54    Post subject:
Quote:
“I often feel as though [cockpit view is] chasing a particular market that’s potentially popular at the moment saying, ‘oh I really want crazy g-forces on the camera and my vision being blurred,’” Hood said in an interview with CVG.

“But I’m still sitting in front of a games machine and some people like that and some people don’t.

“What we hate doing is having all these scalable options where people can say, ‘I’ll have the head bobbing on but I won’t have the blurred vision on…’ they kind of create their own weird game and we can’t be sure of the quality of that at the end of the day. So we’ve tried to create something that’s quite defined, that everybody’s going to enjoy.”

Hood seemed to suggest that options usually considered realistic are actually better off in arcade-like experiences rather than sims.

“When you get the drivers in, the first thing they turn off in those games is all those kinds of effects – they absolutely hate them. What I like to do is take their extreme of, ‘this is what it’s like to drive the car’, and, ‘this is what the player wants’ and find that core middle-ground where things are quite subtle.

“We have got the camera movement under breaking so you get that sense of g-force, but they’re quite subtle, where as I think other racing games at the moment are dialling up to 11 to go, ‘look what we’ve got!’

“It looks really good in a five minute presentation but when you sit down to play it… do I want all of that? Probably not.”

F1 2011 is due on 3DS, PC, PlayStation 3 and Xbox 360 in Septmeber, with a PS VIta version to follow.


Personally I'm not a fan of exaggerated blurred visions and g-forces effects (like Shift 2's helmet cam for example). Let's see what they have in mind, no words about the driving model though :/

http://www.vg247.com/2011/06/21/f1-2011-developer-probably-doesnt-want-extraneous-visual-effects/
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Pl@tinum




Posts: 1036

PostPosted: Tue, 21st Jun 2011 14:07    Post subject:
ixigia wrote:
Personally I'm not a fan of exaggerated blurred visions and g-forces effects (like Shift 2's helmet cam for example). Let's see what they have in mind, no words about the driving model though :/


I always turn off all those things.They look good in a clip, but when playing, you feel nauseated after a few minutes.
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Leftos




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Location: Patras, Greece
PostPosted: Tue, 21st Jun 2011 14:21    Post subject:
Each to their own. I, for one, LOVE helmet cam in Shift 2 and have played with it for hours. It just gives you a better sense of acceleration and breaking than any other game, and once you get used to it it can really help you with corners.


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