Deus Ex: Human Revolution
Page 150 of 471 Goto page Previous  1, 2, 3 ... 149, 150, 151 ... 469, 470, 471  Next
accel




Posts: 19

PostPosted: Sat, 4th Jun 2011 23:09    Post subject:
The facial animations are really poor, npcs look like talking manequins, though it might be beacuse of my low gfx settings and dx9. Are they any better on full gfx/dx11?
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sat, 4th Jun 2011 23:10    Post subject:
No.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 4th Jun 2011 23:11    Post subject:
enough dx 11 maxed out SS in the last 10 or so pages, see for yourself, but the answer is no Wink


edit: arg -.-'


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Back to top
mike-




Posts: 1510

PostPosted: Sat, 4th Jun 2011 23:11    Post subject:
i'd imagine if they were going to get better it would be in the full release. this is just an early journalist build
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sat, 4th Jun 2011 23:13    Post subject:
It's not THAT early though. Some will get better, the majority will remain the same IMO.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 4th Jun 2011 23:17    Post subject:
I can deal with the low-poly models and the poor facial animation (let's not forget; Deus Ex was fugly.. even for the time) as long as they replace those god-fucking-awful rendered cutscenes with PROPER in-game cutscenes instead. Much like MK9, the switch from rendered to in-game is too jarring and just serves to ruin the atmosphere - though it's far worse in DXHR than in MK9.
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sat, 4th Jun 2011 23:20    Post subject:
They are not going to replace them, these are the ones Goldtooth (same guys that directed the CGI trailers) created months ago.

I hate them as well, but at least I hope the final ones are going to have higher bitrate.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
MinderMast




Posts: 6172

PostPosted: Sat, 4th Jun 2011 23:25    Post subject:
Finished that first mission... seems to have gone perfectly on the first attempt. Found a good way to save the hostages sort of by accident. Had already cleared the room (one of the bad guys has the code on him by the way, so you don't need to hack), and while I was looking around for some loot, I stumbled on that vent...

Overall, the game is really good, or perhaps it's the constant flow of average linear games that makes this one stand out, but despite some bugs and really clunky animations during some dialogue scenes I enjoyed it a lot.
Trying to play this by using stealth and non-lethal attacks so far, so it takes quite a while. I imagine if you go in guns blazing you will clear the game much faster. I can't seem to make myself go the all-stealth route (meaning by going entirely unnoticed instead of taking guys out from stealth) since I always have this nagging feeling that I might have missed something in the relatively unexplored area. I did use avoidance in the beginning, but inside the plant itself I had to look under every table Smile
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 4th Jun 2011 23:30    Post subject:
consolitis wrote:
They are not going to replace them, these are the ones Goldtooth (same guys that directed the CGI trailers) created months ago.

I hate them as well, but at least I hope the final ones are going to have higher bitrate.


They're of such low quality, I struggle to believe EM are going to keep them for the final game. That would just be... well... retarded.
Back to top
Radicalus




Posts: 6423

PostPosted: Sat, 4th Jun 2011 23:33    Post subject:
I don't care about the cutscenes, I don't care about facial animations - I think both do their job well. One, only one thing needs to be done, proper controls - no jitter, no acceleration, no delay, no X, Y difference. They do that, I will buy multiple copies.
Back to top
garus
VIP Member



Posts: 34200

PostPosted: Sat, 4th Jun 2011 23:34    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:56; edited 1 time in total
Back to top
Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sat, 4th Jun 2011 23:36    Post subject:
accel wrote:
The facial animations are really poor, npcs look like talking manequins, though it might be beacuse of my low gfx settings and dx9. Are they any better on full gfx/dx11?

And there's why DX11 or any other DX version will never be successful again. 99% of PC gamers don't have a fucking clue what it is and can (or can't) do. It can't magically fix bad animations, that's still the job of the developer :E

No offense to you accel, you're not alone and it's beyond what most people give a fuck about anyway Smile
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sat, 4th Jun 2011 23:37    Post subject:
Radicalus wrote:
I don't care about the cutscenes, I don't care about facial animations - I think both do their job well. One, only one thing needs to be done, proper controls - no jitter, no acceleration, no delay, no X, Y difference. They do that, I will buy multiple copies.


I hope they do, so that you buy one for me Wink

Until then, have you tried this: http://www.nfohump.com/forum/viewtopic.php?p=1522927#1522927


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 4th Jun 2011 23:37    Post subject:
I don't know, I played very little, but the facial animations seemed far from bad/poor to me, quite decent actually.


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 4th Jun 2011 23:38    Post subject:
No, DX11 can't fix animations... but it can, by way of tessellation, be good for the models. Can't do jack shit about textures either, lol. To me the controls felt absolutely fine, I had no real issues to speak of (Y axis was a touch on the slow side) - it's the cutscenes that got me. For a game so monumentally cutscene heavy like the Deus Ex series, you can't have those 640x480 stretched, noisy, horrid excuses for movies playing instead of using in-game assets. You just can't. It goes against all reason.
Back to top
MinderMast




Posts: 6172

PostPosted: Sat, 4th Jun 2011 23:39    Post subject:
The crappy cutscenes was the first thing I noticed. I assumed they were gonna replace them with higher quality versions in the full game. Don't see them replacing it entirely with in-game ones - wouldn't make much sense to create the cutscenes in the first place then.

Also, the highlighting could use some tweaking. I have disabled it from the start, but it might be nice to still have an option to have some sort of highlight on the loot items or those datapads. At least when you are closer, otherwise it's sometimes tough to spot what you can or can't pick up from all the clutter, especially in the beginning.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 4th Jun 2011 23:40    Post subject:
@MinderMast

Collectable items, such as ammo and credit chits (another 20 credits? Suuuure) have a kind of loot glint/shimmer to them that happens every so often.
Back to top
MinderMast




Posts: 6172

PostPosted: Sat, 4th Jun 2011 23:51    Post subject:
They do yeah, but considering that the game looks like a massive golden glow stick most of the time, the effect is a bit too subtle for me Smile
Back to top
Mister_s




Posts: 19863

PostPosted: Sat, 4th Jun 2011 23:52    Post subject:
I like the color palet, it adds a weird kinda atmosphere.
Back to top
Radicalus




Posts: 6423

PostPosted: Sat, 4th Jun 2011 23:53    Post subject:
consolitis wrote:
Radicalus wrote:
I don't care about the cutscenes, I don't care about facial animations - I think both do their job well. One, only one thing needs to be done, proper controls - no jitter, no acceleration, no delay, no X, Y difference. They do that, I will buy multiple copies.


I hope they do, so that you buy one for me Wink

Until then, have you tried this: http://www.nfohump.com/forum/viewtopic.php?p=1522927#1522927


I had, no dice. What bothers me most right now, is the stutter I get, when things turn ugly. It never drops below 95-100 fps, and my CPU is a 2600k, and when the stutterings come, the CPU is under 100 % load on one core, if I don't mess around, or if I disable affinity of core 0, then 2-3 others go up to 100%. Lal. - this I think they will remedy

Then there's the slight delay, just enough so you can't move and shoot at the same time, this is due to how mouse input is handled - I suspect it doesn't directly control your character, rather it controls the input to the xb36 pad control algorithms, which control the character. Seen this before, and usually it never gets fixed.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 4th Jun 2011 23:53    Post subject:
Yeah, I like the palette too. Took a while getting to, but after a while it was nice and it felt stylish. Of course that's not to say I wouldn't prefer a hue-remover/tweaker if one was presented Very Happy
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 5th Jun 2011 01:08    Post subject:
http://www.neogaf.com/forum/showpost.php?p=28283497&postcount=741

Quote:
From the buglist, I understood that its mostly a streaming problem an is likely to improve. PC-loadtimes are no where near as bad as 360 though, which easily required a few minutes (due to DVD, will be fixed in final!)


He's talking about the bug list publishers give to the journos along with a press demo, that explain which things are bugs/not yet implement features/etc that will be fixed in the retail so that the journos don't mention them.

I would like to know what else is in that bug list.. Neutral


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Gvaz




Posts: 345
Location: USA
PostPosted: Sun, 5th Jun 2011 01:09    Post subject:
All of the animations in this build are pretty poor
Back to top
Radicalus




Posts: 6423

PostPosted: Sun, 5th Jun 2011 01:12    Post subject:
consolitis wrote:
http://www.neogaf.com/forum/showpost.php?p=28283497&postcount=741

Quote:
From the buglist, I understood that its mostly a streaming problem an is likely to improve. PC-loadtimes are no where near as bad as 360 though, which easily required a few minutes (due to DVD, will be fixed in final!)


He's talking about the bug list publishers give to the journos along with a press demo, that explain which things are bugs/not yet implement features/etc that will be fixed in the retail so that the journos don't mention them.

I would like to know what else is in that bug list.. Neutral


I think something of the like: "game is only working until 30% completion - will be fixed in final"

Cool Face
Back to top
tonizito
VIP Member



Posts: 51426
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 5th Jun 2011 01:16    Post subject:
Currently finishing up the factory clean up.

The lack of melee and the fact that there is an energy cost for a takedown bothered me quite a bit, so I went with 10mm-Pistol-Headshot-Jensen! Very Happy
Too bad that I don't have a silencer... yet. Twisted Evil


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 5th Jun 2011 01:19    Post subject:
I thought Direct X API is just for creating certain effects and nothing more?


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Back to top
Radicalus




Posts: 6423

PostPosted: Sun, 5th Jun 2011 01:45    Post subject:
Just clocked in 12 hours, and I'm just about to fly off to the park, where I assume it all ends... which is sad, because I really like this game, if they fix the controls, might even beat tw2 for goty, but I can't tell for sure, because ... well, it might be nostalgia kicking in.

What's known for sure, is that it beats ME1 and AP (and I think AP equals ME1 in every aspect save for polish), and to mention ME2 in the same sentence as DXHR would do EM a great disservice.

So, there's still one game that could beat both these, and that's risen 2, for me, nothing beats a good DnD experience or a good gothic experience, in that order.
Back to top
trucane




Posts: 1300

PostPosted: Sun, 5th Jun 2011 01:52    Post subject:
Small question about the area outside police station

 Spoiler:
 
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 5th Jun 2011 01:53    Post subject:
 Spoiler:
 
Back to top
Radicalus




Posts: 6423

PostPosted: Sun, 5th Jun 2011 01:53    Post subject:
trucane wrote:
Small question about the area outside police station

 Spoiler:
 


There's an alternate way to get, where that place leads, try searching for it.

Hint:
 Spoiler:
 
Back to top
Page 150 of 471 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 149, 150, 151 ... 469, 470, 471  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group