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Posted: Wed, 4th May 2011 08:15 Post subject: |
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It's getting ridiculous that they're still using the same menus and music that have been in the game for years, ever since the first M&B.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 4th May 2011 11:15 Post subject: |
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randir14 wrote: | It's getting ridiculous that they're still using the same menus and music that have been in the game for years, ever since the first M&B. | Actually, they changed the music a long while ago. In the early versions, the music was different. I think they changed it after joining up with Paradox.
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Posted: Wed, 4th May 2011 11:26 Post subject: |
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randir14 wrote: | It's getting ridiculous that they're still using the same menus and music that have been in the game for years, ever since the first M&B. |
Don't change what doesn't need to be changed. The UI is working perfectly fine, why would they change that?! The music was changed so in the end I don't see what's ridiculous in all that.
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Wed, 4th May 2011 13:32 Post subject: |
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Actually the ui is indeed lacking... for instance, there should be loot all button (looting starts from most expensive and loots as much as player can fit in the inventory)...
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 4th May 2011 20:46 Post subject: |
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Is there supposed to be some over-arching storyline? Did a few special missions here and there to different nobles, but nothing exceptional really happened. I heard there was some story to this one.
Also, am I the only one who thinks progression is a bit messd up here? In earlier games there was a clear way to advance your troops. First bash some forrest bandit heads in, then go for mountain bandits, get a few sea raiders for good measure and then they are ready for the RvR battles. Now it's either a few guys roaming around, or a small army of 30-40 marksmen.
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Posted: Wed, 4th May 2011 20:57 Post subject: |
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i'm somewhat disappointed, liked the previous games, but this feels...i dont know, like a messed up experiement. the battles arent fun anymore, because the guns are so powerful i tend to stay away and mow down fleeing enemies or the ones that are seperated from the main army. i know this is realistic, because guns are powerful, but the game is no fun anymore. i will go back to warband, what a shame...
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Posted: Wed, 4th May 2011 21:04 Post subject: |
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Just wait for a mod to make guns useless.
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Rynath
Posts: 383
Location: Ozarks
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Posted: Wed, 4th May 2011 22:26 Post subject: |
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Quite the feature:
Quote: | http://forums.taleworlds.com/index.php/topic,168343.0.html
"Basically sometimes when a grenade kills an enemy, even when its really far away, I take damage as well and get knocked down/horse rear. I have also noticed when I tell my army to hold position at spawn and I run off and kill enemies with grenades on the opposite side of the map, it kills my troops somehow."
"It's definitely odd, and yeah, I boosted my health up to survive a few nades and did some testing. When the aoe happens around you, you can not kill more than one person on the location it lands at, unless they are super super close together. And anyone nearby you will die. The damage to you only occurs when you actually hit something though, if you miss with the grenade you dont take damage."
"Basically what happens is the greande aoe begins to apply around you, rather than where the grenade lands, when this begins you can land a greande perfectly on a group of people, but it will only kill one of them. On the other hand, anyone near you, including yourself and your horse, will take the explosion damage." |
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Sin317
Banned
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Location: Geneva
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Posted: Wed, 4th May 2011 22:29 Post subject: |
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how do you get started in this ? i run around alone getting ambushed and hunted by groups of 10-40 bandits and desterters lol
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Rynath
Posts: 383
Location: Ozarks
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Posted: Wed, 4th May 2011 22:40 Post subject: |
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Sin317 wrote: | how do you get started in this ? i run around alone getting ambushed and hunted by groups of 10-40 bandits and desterters lol |
Try simple town quests, ask town elders if they need help. Fight small packs of looters, hire a few mercs at camps or check taverns. Upgrade gear along the way. Next thing you know you'll have a small band of men. 20-30 guys can help you wipe out medium sized groups of bandits. Quest for lords when you get some experience and you're off. It can be slow going at the beginning.
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Posted: Thu, 5th May 2011 01:54 Post subject: |
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Farragut wrote: | i'm somewhat disappointed, liked the previous games, but this feels...i dont know, like a messed up experiement. the battles arent fun anymore, because the guns are so powerful i tend to stay away and mow down fleeing enemies or the ones that are seperated from the main army. i know this is realistic, because guns are powerful, but the game is no fun anymore. i will go back to warband, what a shame... |
I've been playing for a few hours and I feel the same. The guns are so powerful (sometimes just 1 or 2 hits and you're dead) which means battles are much much more difficult than Warband and consequently a lot less fun.
They seem to have removed tournaments as well so there's no easy way to get money to buy decent equipment, which leads me to another thing, the prices seem to be much higher so trying to get anything half reasonable is also difficult.
Whilst Warband was probably slightly too easy (I could probably kill an army of 300 on my own with bow & arrow + sword/lance), Fire and Sword has made the game more of a grind than actual fun.
Also for some reason the load times for me for the towns (i.e. if you decide to walk around the town on foot or you get ambushed) is very very long, at least 2 minutes or more. Setting the graphics options to their lowest doesn't help either.
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JBeckman
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Posts: 34860
Location: Sweden
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Posted: Thu, 5th May 2011 04:32 Post subject: |
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The prices are much higher and the difficulty level ramped up significantly, trading is more or less the only good income source at low levels as quests pay little even for basic equipment.
(The cost for high-end musket troops can reach 8.000 per unit or so from what I've read, armor and weapons can go over 100.000 for the high-end top rated versions.)
Looters, raiders and similar are good low-level targets, often lack muskets but there's no way to be certain (Without skills to see this info when close and by then they might reach you instead.)
Staying at range is crucial although most infantry have very few bullets though tougher types like mauraders and rebels and deserters can reach large groups and with a few pistols, muskets or even bows things get quite problematic if you don't have any good equipment or a number of decent mercenaries.
This seems to be from a Paradox studio and not Taleworlds directly from what I've read as well, modding is questioned but might be made available later on but there's no confirmation to that statement so maybe it'll arrive really soon or never at all, some older character creation stuff like backgrounds and female avatars (Possible in MP though.) were also removed as was the arena setup like mentioned.
(Setting up trades between areas works nicely but you still have bandits and similar to watch out for, joining a larger battle via some major or lord is also highly risky and might put you at odds with that other faction, you don't want elite troops after you as those are impossible without a large force of your own even for lesser clans and such not at all to mention stuff like the polish winged elite cavalry or Swedish lifeguard or what the term was again, "Livgardet" or some such I think.)
EDIT: I still really enjoy the game though but seeing other titles and stuff in general I enjoy it seems I've probably developed a bit of masochism so that's not surprising, nothing wrong with a challenge. 
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Posted: Thu, 5th May 2011 04:59 Post subject: |
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I'm liking it as well.
There's some actual danger and you can't just rush in to battle 1 versus 20. Lots of people enjoyed doing that so they won't enjoy this game I guess.
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Posted: Thu, 5th May 2011 11:47 Post subject: |
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So actually people don't like this that much because it's harder and some things make more sense?! Right...
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 5th May 2011 12:46 Post subject: |
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DarkRohirrim wrote: | So actually people don't like this that much because it's harder and some things make more sense?! Right... | There is a huge difference between actual difficulty and getting killed via random chance.
I can bear getting killed in a game because of my own incompetence, but when I lose a battle because I just happen to get in the way of a stray bullet, that is less funny. As much as I loved the setting of that western mod for vanilla MnB, I never played too much because it was more down to luck than skill.
This game is just not a good platform for this kind of warfare.
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Sin317
Banned
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Location: Geneva
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Posted: Thu, 5th May 2011 12:50 Post subject: |
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yeah getting one shotted across the whole map aint fun for me either ...
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Posted: Thu, 5th May 2011 17:15 Post subject: |
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DarkRohirrim wrote: | So actually people don't like this that much because it's harder and some things make more sense?! Right... |
trying to look smart, huh?
have you even tried the game?
there is a big difference between difficulty and ruining the fun of a game because of too much realism.
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Posted: Thu, 5th May 2011 17:17 Post subject: |
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The early guns are extremely unaccurate at long ranges.
Haven't played enough for the top end guns, but I doubt you'll ever get 1 shot from one side of the map to the other.
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Posted: Thu, 5th May 2011 17:59 Post subject: |
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djaoni wrote: | The early guns are extremely unaccurate at long ranges.
Haven't played enough for the top end guns, but I doubt you'll ever get 1 shot from one side of the map to the other. |
That's the thing, your own accuracy will be very bad (therefore virtually impossible for you to pull off yourself), but against a group of just 10-20 bandits, they can sometimes 1 shot you from the start of the battlefield or at least when you're no where near them.
I just had a battle with me and my group of named companions (12 in total) vs a group of 15 seymen and we got slaughtered in about 5 seconds. It's not just you that gets 1 shotted, but all your companions do too, they're not even effective as a meat shield/bait.
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SamZon
Posts: 100
Location: Sweden
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Posted: Thu, 5th May 2011 18:25 Post subject: |
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Has anyone tried playing as infantry? Is it any easier?
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Posted: Thu, 5th May 2011 19:56 Post subject: |
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Farragut wrote: | DarkRohirrim wrote: | So actually people don't like this that much because it's harder and some things make more sense?! Right... |
trying to look smart, huh?
have you even tried the game?
there is a big difference between difficulty and ruining the fun of a game because of too much realism. |
Am I? Maybe you're trying that because I did play a bit and I didn't encounter such things. It will be fixed by the modding community if there really is something wrong, plus the game is supposed to be realistic, the original Mount And Blade started after all as a medieval simulator or how to call it.
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Posted: Thu, 5th May 2011 21:05 Post subject: |
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DarkRohirrim wrote: | Farragut wrote: | DarkRohirrim wrote: | So actually people don't like this that much because it's harder and some things make more sense?! Right... |
trying to look smart, huh?
have you even tried the game?
there is a big difference between difficulty and ruining the fun of a game because of too much realism. |
Am I? Maybe you're trying that because I did play a bit and I didn't encounter such things. It will be fixed by the modding community if there really is something wrong, plus the game is supposed to be realistic, the original Mount And Blade started after all as a medieval simulator or how to call it. |
you cant tell me you didnt notice that 2, max 3 shots will kill you and that the AI WILL hit you from a fairly large distance. and since in normal battles there are like 15-20 guys shooting at you, there is no other way to survive a battle, unless you keep circling the army all the time
and whatever it may have been called early in developement, now it's called a game, which is suppossed to be fun, isnt it?
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Posted: Thu, 5th May 2011 21:10 Post subject: |
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Farragut wrote: | you cant tell me you didnt notice that 2, max 3 shots will kill you |
That I did, but only that and I'm really ok with that. How many shots do you actually want to take?!
Farragut wrote: | and whatever it may have been called early in developement, now it's called a game, which is suppossed to be fun, isnt it? |
And it is fun, though the meaning of fun is different for every individual. If you don't like that a game is realistic because that's what it wants to be why play it in the first place?
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Posted: Thu, 5th May 2011 21:31 Post subject: |
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one of the original creators (armagan) said in an email to someone on the tw forums that there will be a patch tomorrow fixing un-upgradable troops and other shit. could be fake but, will see tomorrow.
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Sin317
Banned
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Location: Geneva
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Posted: Thu, 5th May 2011 21:36 Post subject: |
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pistols hitting you across half the field while galopping on a horse sure killed the fun for me, they sure have to fix that (while you have to be almost in melee range to accomplish a hit with them lol)
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Posted: Thu, 5th May 2011 23:01 Post subject: |
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DarkRohirrim wrote: | Farragut wrote: | you cant tell me you didnt notice that 2, max 3 shots will kill you |
That I did, but only that and I'm really ok with that. How many shots do you actually want to take?!
Farragut wrote: | and whatever it may have been called early in developement, now it's called a game, which is suppossed to be fun, isnt it? |
And it is fun, though the meaning of fun is different for every individual. If you don't like that a game is realistic because that's what it wants to be why play it in the first place? |
i surely dont want to argue about taste and what other people like. but i have to wonder, why they would so drastically change the "main" thing of the game.
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Posted: Fri, 6th May 2011 13:28 Post subject: |
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To be fair it makes sense that the firearms are really powerful but I can agree with it being ridiculous how the enemy AI can you hit you at 200m with a musket. The should change it so pistols have a range of 10-20m and rifles up to 80m at most. Have bows being used at the longest range to balance things out.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 6th May 2011 14:00 Post subject: |
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All it needs is less damage over distance. One shot kill at point blank, but barely a scratch from accross the map. Makes long range skirmishes more tactical (need to time the charges), as well as extremely dangerous in close quarters.
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JBeckman
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Location: Sweden
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Posted: Fri, 6th May 2011 20:59 Post subject: |
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