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Posted: Fri, 22nd Apr 2011 14:53 Post subject: |
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b0se wrote: | Tried the 1.5 patch, tried that xp sp3 compatibility mode, nothing works .
Do you get rid of the crashes on xp ?
This game is so fucked up, it crashes everytime i go and talk to Vivaldi . |
Your on x86 so you need to do the 3GB switch, it will probably solve your crashes.
Try the steps listed in the link below:
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9583842&linkID=9240697
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Posted: Fri, 22nd Apr 2011 14:59 Post subject: |
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b0se wrote: | I frequently get a black screen instead of the map, i can see the location but the roads and the map itself is gone, everything is black . It can be resolved using a save . |
After 5 or so patches so many people are still having problems?
Anyway, who's that creepy looking basement dweller in your avatar?
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chiv
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Posted: Fri, 22nd Apr 2011 15:10 Post subject: |
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i think the game just doesnt like vista/win7
i actually had a pretty flawless experience playing this on xp.
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Neon
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Posted: Fri, 22nd Apr 2011 15:13 Post subject: |
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chiv wrote: | i think the game just doesnt like vista/win7
i actually had a pretty flawless experience playing this on xp. |
I replayed it a few days ago on Wn 7 64x, not one crash during ~30 hours of playthrough.
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chiv
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Posted: Fri, 22nd Apr 2011 15:19 Post subject: |
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pft... you live in poland, no wonder it worked for YOU... everyone knows cdpr are racist.
meanwhile the rest of us non-polish people get fucked over 
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Posted: Fri, 22nd Apr 2011 15:21 Post subject: |
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chiv wrote: | i think the game just doesnt like vista/win7
i actually had a pretty flawless experience playing this on xp. |
The game dosen't like 32 bit Operating Systems that much. Vista/Win 7 x86 seem to have quite a few problems. However, the x64 versions are rock solid stable when playing TW.
At-least that's been my experience with the game. I used to have endless crashes on XP playing TW, till I enabled the 3GB switch, after that, the game was completely stable.
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chiv
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Posted: Fri, 22nd Apr 2011 15:22 Post subject: |
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well i guess that kinda gels with what im experiencing. 32bit win7 gives me grief in the game, but i had zero problems 32bit xp.
did the switch, but ill try the game tomorrow and see if i still get crashes.
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Posted: Fri, 22nd Apr 2011 15:27 Post subject: |
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Replaying it right now on Win 7 32 bit, had about 3 crashes in 30 hours, not savegame related.
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BCOG
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Posted: Fri, 22nd Apr 2011 16:03 Post subject: |
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Not a fan of the oversharpened textures, possibly done to cope with downsizing textures to ensure smooth porting to consoles, the game almost looks like that texture mod that was released for TW1, (the one where the guy went through all the dds files applying filter>sharpen.) Especially since all the wood in the game looks as though it'd rip your hand open with splinters, Still really hyped though
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b0se
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Posted: Fri, 22nd Apr 2011 20:34 Post subject: |
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It happened again, here's a screenie :
Spoiler: | |
Journal bugged
Spoiler: | |
And after i made those screens, i walked 5 m in the trade quarter and bam crash .
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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JBeckman
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Posted: Fri, 22nd Apr 2011 20:37 Post subject: |
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Have you tried with AA and/or AF disabled (The in-game options for it.), also lowering that shader quality options (I'm not entirely sure since it's been some time since I played.) apparently resolved some issues.
Something to test at least.
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b0se
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Posted: Fri, 22nd Apr 2011 20:49 Post subject: |
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Thank you JBeckman, will do .
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Fri, 22nd Apr 2011 21:10 Post subject: |
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I used to get that black map, it was a sign the game would crash soon (usually on next savegame). It was the memory problem again.
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b0se
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Posted: Fri, 22nd Apr 2011 21:12 Post subject: |
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Steelone wrote: | I used to get that black map, it was a sign the game would crash soon (usually on next savegame). It was the memory problem again. |
Is that 3gb switch related to ram ? I mean, i got only 2 gigs, is it necessary ?
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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JBeckman
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Posted: Fri, 22nd Apr 2011 21:15 Post subject: |
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The /3GB switch windows modification is a x86/32-bit trick that makes Windows (XP) take advantage of larger address space, not entirely stable and not recommended, 64-bit OS and then LAA flagging the exe is a better alternative, are you using mods or texture replacers actually?
(4GB patch is a pretty useful tool that automates the patching nearly completely.)
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Guyver
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Posted: Fri, 22nd Apr 2011 21:22 Post subject: |
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Steelone wrote: | I used to get that black map, it was a sign the game would crash soon (usually on next savegame). It was the memory problem again. |
* same here.
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b0se
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Posted: Fri, 22nd Apr 2011 21:24 Post subject: |
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JBeckman wrote: | The /3GB switch windows modification is a x86/32-bit trick that makes Windows (XP) take advantage of larger address space, not entirely stable and not recommended, 64-bit OS and then LAA flagging the exe is a better alternative, are you using mods or texture replacers actually?
(4GB patch is a pretty useful tool that automates the patching nearly completely.) |
No mods, just the witcher enhanced edition + 1.5 patch .
w7 x86 2 gig ram
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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JBeckman
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Posted: Fri, 22nd Apr 2011 21:28 Post subject: |
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Ah right that might be a issue if there's a memory leak in the game or a problem between the game and Windows 7.
I assumed you had a bit more as the 32-bit physical address extension is 2GB or around there so with 2GB total it might be a bit tight should Witcher suffer from a memory leak and start hogging those resources.
(And don't do that above trick with less than 3 - 3.5 GB of available RAM, or so I guess since it would push above what you have and either crash or really stutter as it pushes into the swap-file / page-file and reserved adress range or how it's called again.)
EDIT: Play it for a while and when you notice it starts chugging or slowing down or even better that map image glitch happens alt-tab and check memory usage, ctrl-alt delete and witcher.exe process should be enough even if it's a bit basic, ideally for that game under 1GB of RAM but I guess you're at 1.7 - 1.9 if it is the problem causing this.
Give or take what Windows 7 actually uses already, I'm no expert or anything but I've had similar issues with memory leaks.
(Sacred 2 is pretty famous as a example as is Oblivion or similar Bethesda games with mods due to poor memory management and efficiency when going above the defaults.)
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b0se
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Posted: Fri, 22nd Apr 2011 21:34 Post subject: |
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Thanks
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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JBeckman
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Posted: Fri, 22nd Apr 2011 21:49 Post subject: |
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Updates to Windows does allow up to 3.5 GB though the OS system reserves a bit of that and everything above on 32-bit OS's however it seems to help little here, if the swap-file takes over you would likely get a lot of stuttering instead and it might not be very stable, RAM is far faster than the HDD after all.
I played trough the game just fine when I did my last playtrough but that was on Vista x64 SP1 (SP2 maybe?) a few years ago so I can't offer much help as I'm not very up to date on the game and how it works, crashing problems I've seen referenced a bit more now though as Witcher 2 draws nearer and the save-import extra plus I imagine the upcoming GoG sale, maybe a 1.6 patch along with it?
(That's just a guess and unlikely to happen but it would be nice if it is a game problem, to see it fully resolved.)
EDIT: All in all there's little I can do other than offer suggestions, lowering settings is one workaround (Hence the AA recommendation.) but it's likely only giving a hour or half a hour at best of extra playtime if even that.
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Posted: Fri, 22nd Apr 2011 22:06 Post subject: |
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JBeckman wrote: | Updates to Windows does allow up to 3.5 GB though the OS system reserves a bit of that and everything above on 32-bit OS's however it seems to help little here, if the swap-file takes over you would likely get a lot of stuttering instead and it might not be very stable, RAM is far faster than the HDD after all.
I played trough the game just fine when I did my last playtrough but that was on Vista x64 SP1 (SP2 maybe?) a few years ago so I can't offer much help as I'm not very up to date on the game and how it works, crashing problems I've seen referenced a bit more now though as Witcher 2 draws nearer and the save-import extra plus I imagine the upcoming GoG sale, maybe a 1.6 patch along with it?
(That's just a guess and unlikely to happen but it would be nice if it is a game problem, to see it fully resolved.)
EDIT: All in all there's little I can do other than offer suggestions, lowering settings is one workaround (Hence the AA recommendation.) but it's likely only giving a hour or half a hour at best of extra playtime if even that. |
I was on XP with 2GB of ram when I had memory crash problems, the 3GB switch fixed it for me. I don't remember any increase in stuttering or the like. Still, better a few seconds stuttering whilst it frees the memory, than an inevitable crash which wont let you save. As I remember it, the game spikes memory usage and then the instability starts.
I really hope TW2 has a more stable engine. Though saying that, it was pretty impressive what they got out of that old Aurora engine, shame it had so many technical issues.
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Posted: Fri, 22nd Apr 2011 22:33 Post subject: |
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chiv wrote: | take a deep breath. focus your thoughts. and retype that post in english.
i think i get what youre saying though, but that second half of the sentence hurts my brain |
I can see it was hastly written now.. But still, it's perfectly understandable. I want to replay Witcher 1 and get a savegame just as you are doing for Witcher 2. Problem is that i want 2 things in my witcher 1 playthrough and that is explore different options because i haven't done them before, but they are not really the options i want to bring with me to Witcher 2 because i know what i want and have done it before and second thing is simply getting the options i know i want for Witcher 2.
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b0se
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Posted: Fri, 22nd Apr 2011 22:34 Post subject: |
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I have had enough of this piece of shit, uninstall .
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Fri, 22nd Apr 2011 22:37 Post subject: |
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Steelone wrote: |
I was on XP with 2GB of ram when I had memory crash problems, the 3GB switch fixed it for me. I don't remember any increase in stuttering or the like. Still, better a few seconds stuttering whilst it frees the memory, than an inevitable crash which wont let you save. As I remember it, the game spikes memory usage and then the instability starts.
I really hope TW2 has a more stable engine. Though saying that, it was pretty impressive what they got out of that old Aurora engine, shame it had so many technical issues. |
Yes the 3GB switch can cause some unpredictable problems, but also can help in some cases.
Some people use it with Fight Simulator X in order to play with some addons.
I've always the impression that this problem was related to a memory leak.
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Posted: Fri, 22nd Apr 2011 22:38 Post subject: |
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from the forums:
Q: Map corruption and game crashing shortly after this, maybe at a new area loading
A: Disable the Autosave feature from the in-game menu Options
Sounds silly, but give it a try.
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b0se
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Posted: Fri, 22nd Apr 2011 23:56 Post subject: |
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64bit isn't just for those with 4GB+ mate, 64bit OSes are generally much faster by default.
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Posted: Sat, 23rd Apr 2011 00:03 Post subject: |
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Not to mention for a future upgrade. RAM is dirt-cheap these days.
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